I know it's not very helpful, but I'm on PC and have not experienced the extraordinary level of technical problems that people have been describing. I think I've had two ? disconnects total in the past five days, and that's pretty durned good for a Bioware game. I don't have my graphics settings cranked up to Ohmygawd ! but the visuals are still top-notch and my 1070 handles them just fine.
I agree about the loading screens but, again, it's a Bioware game. I keep a book next to me here at the keyboard-- Roberts' recent biography of Winston Churchill, if you're interested-- and read a few paragraphs while waiting for the orange bar to finish.
May I ask what CPU you have and what are your graphical settings? I also have a 1070 but my performance has been abysmal. I've achieved a decent level of stability with respect to hitching and frame rates but thats with all graphical settings at medium and ambient occlusion completely disabled and borderless windowed. I still get occasional hitching and frame rate dips to like sub 10 FPS, though.
There's got to be some other component that is causing people such performance issues.
I haven't been following too closely but I'm pretty sure this is it. I've read posts where disabling controller vibration solved the stuttering issue people with high end PCs were seeing. Also from the sound of it PC performance was pretty good during the early access period and then kept getting worse as they released quick patches to address other issues. Hopefully the patch they're releasing on the 12th solves these issues rather than adding more of them.
Preacher, youtube recommended me a video that explained the banning thing that someone mentioned a while back. Basically a streamer got banned, claimed it was for the "economy exploitation" (the chest farming routes), but was banned for some kind of storm ult exploit. I imagine others doing the exploit ate it too.
I'd link the video but he goes on to explain that his exploitation was only hurting himself, it's only a PVE game, and other annoying cop-outs.
Thank you tasty. And I agree with bans for shit like that to be honest, but I'm a hardline "don't fucking do something you know is wrong" in multiplayer games.
Yeah I'd like faster load times as well, but what I usually do is some basic housework, or get myself some water or write a post in this thread...
Load time is a bit annoying when you are doing a bunch of short missions but if you are doing things like free play for a while or strong holds its pretty minor issue.
And since I spend the majority of my time doing freeplay stuff I don't see the loading screens as often as other people who prefer more bite sized content.
Like I'll load up freeplay and not hit return until I've gotten 3 masterworks min.
I would like some money because these are artisanal nuggets of wisdom philistine.
Anyone else having issues on PC with Anthem just not shutting down properly? I've had a lot of issues where it just hangs on a black screen when I exit and I have to force it to quit. Sometimes I force it to quit and it just...hides? Like I quit Anthem yesterday and had been playing some other games, and just noticed Discord said I was playing Anthem. It wasn't in my task tray, but there it was running in the background and taking up 35% of my CPU. What the fuck?
Yeah Neeson is just more sad than anything. Like most of his "insider" information is stuff you already know or don't really care about, and he desperately just wants to feel important.
I would like some money because these are artisanal nuggets of wisdom philistine.
I know it's not very helpful, but I'm on PC and have not experienced the extraordinary level of technical problems that people have been describing. I think I've had two ? disconnects total in the past five days, and that's pretty durned good for a Bioware game. I don't have my graphics settings cranked up to Ohmygawd ! but the visuals are still top-notch and my 1070 handles them just fine.
I agree about the loading screens but, again, it's a Bioware game. I keep a book next to me here at the keyboard-- Roberts' recent biography of Winston Churchill, if you're interested-- and read a few paragraphs while waiting for the orange bar to finish.
May I ask what CPU you have and what are your graphical settings? I also have a 1070 but my performance has been abysmal. I've achieved a decent level of stability with respect to hitching and frame rates but thats with all graphical settings at medium and ambient occlusion completely disabled and borderless windowed. I still get occasional hitching and frame rate dips to like sub 10 FPS, though.
There's got to be some other component that is causing people such performance issues. I have a 6600k at 4.2ghz and a Gigabyte G1 GTX1070, and I pull rock solid 55-60fps at 1440p with GSync at High settings. Yet other people with equivalent or better CPUs and GPUs are getting this stuttery mess. I know some people were having issues with audio being above 24 bit 44100hz, try messing with your audio settings?
Yeah, I made sure my audio was set correctly and went through that reddit post with Nvidia control panel and tested all the settings, minor changes but the hitching was still a major problem. The only thing that's worked for me somewhat is medium for everything, ambient occlusion off and borderless window at 1080p.
Anyone else having issues on PC with Anthem just not shutting down properly? I've had a lot of issues where it just hangs on a black screen when I exit and I have to force it to quit. Sometimes I force it to quit and it just...hides? Like I quit Anthem yesterday and had been playing some other games, and just noticed Discord said I was playing Anthem. It wasn't in my task tray, but there it was running in the background and taking up 35% of my CPU. What the fuck?
Yes, this happens to me everytime I close Anthem since the last patch. I have to alt F4 out of the black screen and then end task Anthem or it will stay in task manager eating 30 - 40% of my CPU.
I did my best to befriend Neeson and lead him towards not being an insufferable goober. But as it turns out, the player character is a smug asshole and just takes jabs at Neeson whenever possible regardless of your selection.
I know it's not very helpful, but I'm on PC and have not experienced the extraordinary level of technical problems that people have been describing. I think I've had two ? disconnects total in the past five days, and that's pretty durned good for a Bioware game. I don't have my graphics settings cranked up to Ohmygawd ! but the visuals are still top-notch and my 1070 handles them just fine.
I agree about the loading screens but, again, it's a Bioware game. I keep a book next to me here at the keyboard-- Roberts' recent biography of Winston Churchill, if you're interested-- and read a few paragraphs while waiting for the orange bar to finish.
May I ask what CPU you have and what are your graphical settings? I also have a 1070 but my performance has been abysmal. I've achieved a decent level of stability with respect to hitching and frame rates but thats with all graphical settings at medium and ambient occlusion completely disabled and borderless windowed. I still get occasional hitching and frame rate dips to like sub 10 FPS, though.
There's got to be some other component that is causing people such performance issues. I have a 6600k at 4.2ghz and a Gigabyte G1 GTX1070, and I pull rock solid 55-60fps at 1440p with GSync at High settings. Yet other people with equivalent or better CPUs and GPUs are getting this stuttery mess. I know some people were having issues with audio being above 24 bit 44100hz, try messing with your audio settings?
Yeah, I made sure my audio was set correctly and went through that reddit post with Nvidia control panel and tested all the settings, minor changes but the hitching was still a major problem. The only thing that's worked for me somewhat is medium for everything, ambient occlusion off and borderless window at 1080p. When looking at bench marks the i5-6600k out performs the i5-4690k but not by a whole lot and I have mine overclocked at 4.5 Ghz.
Anyone else having issues on PC with Anthem just not shutting down properly? I've had a lot of issues where it just hangs on a black screen when I exit and I have to force it to quit. Sometimes I force it to quit and it just...hides? Like I quit Anthem yesterday and had been playing some other games, and just noticed Discord said I was playing Anthem. It wasn't in my task tray, but there it was running in the background and taking up 35% of my CPU. What the fuck?
Yes, this happens to me everytime I close Anthem since the last patch. I have to alt F4 out of the black screen and then end task Anthem or it will stay in task manager eating 30 - 40% of my CPU.
This just feels like bioware games in general. My wife has that happen with Swtor, mass effect, and da: I.
I would like some money because these are artisanal nuggets of wisdom philistine.
Man I've been having a increasing issue with loading pilot data, I've tried restarting game, going to launch control (Still occurs there), changing everything on my suit. It's weird this didn't happen till last patch
Anyone else having issues on PC with Anthem just not shutting down properly? I've had a lot of issues where it just hangs on a black screen when I exit and I have to force it to quit. Sometimes I force it to quit and it just...hides? Like I quit Anthem yesterday and had been playing some other games, and just noticed Discord said I was playing Anthem. It wasn't in my task tray, but there it was running in the background and taking up 35% of my CPU. What the fuck?
Yeah, I've just sort of accepted it as "how to close the game"
If you quit to the main menu and then quit from there it actually closes properly, but the time to do that isn't worth it so.
I've had Anthem hang around in a black screen but it eventually closes itself after maybe 20 seconds.
Witty signature comment goes here...
wra
0
Brainiac 8Don't call me Shirley...Registered Userregular
This game has quite a few technical problems but so far I'm enjoying it.
I played with a couple buddies last night and we had a blast fighting through a stronghold and doing a few other missions. It was a ton of fun. So I guess I hope they fix the technical glitches so it's a bit more seamless and please dear god fix the loading times. It's crazy how bad the loading is.
Also just letting you guys know in the premium store this morning was the air guitar and talk to the hand emotes. I know people probably don't care about either, but I thought both emotes were hilarious. Then again I spent coin for the robot dance last week because emotes!
I would like some money because these are artisanal nuggets of wisdom philistine.
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i think the loading screens are actually pretty quick in real time
definitely loads faster than destiny by a mile
but it's the sitting there watching it do nothing that makes it feel terrible, and that feeling is real
but i don't know that i could actually do anything useful in the actual amount of time they take to load, so
i dunno maybe if it just let you cycle through unread journal entries or something until you're loaded in. might be able to read through a couple each time
I've liked the time I've put in to anthem. I've also only played on an xbox x which seems to have the least amount of issues. And seemingly based on how fast match making is has a decent population of people playing since launch.
Its not to say there aren't issues, quickplay routinely puts you into broken missions and last night it took me I think 3 or 4 times to find a temple of the scar group that wasn't broken. But I enjoy the base that's here. When I get bored of playing on one javelin I can play one of the other 3 and its a completely different experience as far as gameplay goes.
Would I love more masterworks? Hell yeah I would. Would I love more content? Fuck yeah I do. Am I enjoying my time when I suit up? Yes I am.
I'm on a PS4 Pro, and it has been pretty smooth except for the server stuff. I think that the base PS4 models are struggling, even getting bricked, but that's because programmers are focusing on the Pro instead. It's why, even though it was a minor upgrade for the cost, I sprung for a Pro. I've seen this pattern before.
I've liked the time I've put in to anthem. I've also only played on an xbox x which seems to have the least amount of issues. And seemingly based on how fast match making is has a decent population of people playing since launch.
Its not to say there aren't issues, quickplay routinely puts you into broken missions and last night it took me I think 3 or 4 times to find a temple of the scar group that wasn't broken. But I enjoy the base that's here. When I get bored of playing on one javelin I can play one of the other 3 and its a completely different experience as far as gameplay goes.
Would I love more masterworks? Hell yeah I would. Would I love more content? Fuck yeah I do. Am I enjoying my time when I suit up? Yes I am.
I'm on a PS4 Pro, and it has been pretty smooth except for the server stuff. I think that the base PS4 models are struggling, even getting bricked, but that's because programmers are focusing on the Pro instead. It's why, even though it was a minor upgrade for the cost, I sprung for a Pro. I've seen this pattern before.
Yeah when my original one bit it I knew I should get an X to have a smooth gaming experience. And it was that way for Monster Hunter and other games.
I would like some money because these are artisanal nuggets of wisdom philistine.
The game hasn't even been out for a month yet though.
One of the reasons why The Division 1 and Destiny 2 come up so often is that it had most of the features we are talking about at release, as well as more missions and content to interact with in the world. I'm enjoying Anthem, but the general lack of content compared to its AAA competitors in the same genre is pretty amazing. This game is skimpy at release even by Games as a Service standards.
And the thing is that Bioware, who are excellent at story and striking imagery, should have been the studio capable of injecting personality and tons of little bits of story and lore into their loot shooter. I still think they could, but they have a long way to go.
This is some revisionist history. I love and have played both of those games since launch. I put hundreds of hours into Division. Thousands into Destiny.
The Division, at launch, got destroyed because there was so little content. The story was laughable with like no cutscenes and literally just a single NPC that had any time spent on their character. There was no endgame. People finished that game in a day and then had literally nothing to do.
Destiny was very similar. Missions often went through the exact same areas. Patrolling was in small areas and was kind of pointless. There was no endgame. The story was decent but was only told through dialogue and voice acting that got lampooned hard by the internet. The only way to actually see the lore was to go outside the game and check the internet.
Anthem's story so far is above and beyond anything Division or Destiny gave us during their launches. It has "personality and tons of little bits of story and lore" like crazy. I'm constantly finding little story bits in Freeplay. We have characters that only exist to give us story and lore through amazing personality. I get emails from characters constantly. Random NPCs that I have never even talked to can be overheard having pretty important conversations. Hell, Max from the bar in Tarsis is a better realized character than anything in Division at its launch, and Max is like a 3rd tier character in Anthem at best.
One key difference is that Destiny had a plan and had a Raid out after a week and a half. That helped their endgame issues. It took the Division nearly a year to figure out their mess. It wasn't until the last year or so of the game's cycle that it had turned into a really solid game with plenty to do.
It has a better story and storytelling than both Division and Destiny at launch. It has better moment to moment gameplay than Division (by far) and is at least as fun as Destiny's. The content amount is basically the same, with again Destiny getting the nod because they had an endgame a week and a half after launch.
Anthem's launch state is clearly better than Division's was and is about a step behind Destiny's launch, imo. The only major things Anthem has going against it that those two didn't (and they are big things) are severe bugs/crashes and an unrefined UI.
Nope. I played the Division at launch, and there was much more content there. The game told its story via audio logs, in-game NPC interactions, and the digital crime-scene recreation stuff, so I'm not sure what the point about cutscenes is. Half Life 2 also didn't have them. It's a choice. Also, the NYC map is much larger and more detailed than Anthem's.
April Kelleher's trek across NYC alone is one of the most engaging stories I have encountered in a game. It's a masterclass in using game systems - and not dialogue or cutscenes - to tell a longform story.
Destiny, I will give you. That's a game that launched barebones after serious development issues, and it's reputation never fully recovered from it.
Phillishere on
+1
ObiFettUse the ForceAs You WishRegistered Userregular
The game hasn't even been out for a month yet though.
One of the reasons why The Division 1 and Destiny 2 come up so often is that it had most of the features we are talking about at release, as well as more missions and content to interact with in the world. I'm enjoying Anthem, but the general lack of content compared to its AAA competitors in the same genre is pretty amazing. This game is skimpy at release even by Games as a Service standards.
And the thing is that Bioware, who are excellent at story and striking imagery, should have been the studio capable of injecting personality and tons of little bits of story and lore into their loot shooter. I still think they could, but they have a long way to go.
This is some revisionist history. I love and have played both of those games since launch. I put hundreds of hours into Division. Thousands into Destiny.
The Division, at launch, got destroyed because there was so little content. The story was laughable with like no cutscenes and literally just a single NPC that had any time spent on their character. There was no endgame. People finished that game in a day and then had literally nothing to do.
Destiny was very similar. Missions often went through the exact same areas. Patrolling was in small areas and was kind of pointless. There was no endgame. The story was decent but was only told through dialogue and voice acting that got lampooned hard by the internet. The only way to actually see the lore was to go outside the game and check the internet.
Anthem's story so far is above and beyond anything Division or Destiny gave us during their launches. It has "personality and tons of little bits of story and lore" like crazy. I'm constantly finding little story bits in Freeplay. We have characters that only exist to give us story and lore through amazing personality. I get emails from characters constantly. Random NPCs that I have never even talked to can be overheard having pretty important conversations. Hell, Max from the bar in Tarsis is a better realized character than anything in Division at its launch, and Max is like a 3rd tier character in Anthem at best.
One key difference is that Destiny had a plan and had a Raid out after a week and a half. That helped their endgame issues. It took the Division nearly a year to figure out their mess. It wasn't until the last year or so of the game's cycle that it had turned into a really solid game with plenty to do.
It has a better story and storytelling than both Division and Destiny at launch. It has better moment to moment gameplay than Division (by far) and is at least as fun as Destiny's. The content amount is basically the same, with again Destiny getting the nod because they had an endgame a week and a half after launch.
Anthem's launch state is clearly better than Division's was and is about a step behind Destiny's launch, imo. The only major things Anthem has going against it that those two didn't (and they are big things) are severe bugs/crashes and an unrefined UI.
Nope. I played the Division at launch, and there was much more content there. The game told its story via audio logs, in-game NPC interactions, and the digital crime-scene recreation stuff, so I'm not sure what the point about cutscenes is. Half Life 2 also didn't have them. It's a choice. Also, the NYC map is much larger and more detailed than Anthem's.
April Kelleher's trek across NYC alone is one of the most engaging stories I have encountered in a game. It's a masterclass in using game systems - and not dialogue or cutscenes - to tell a longform story.
Destiny, I will give you. That's a game that launched barebones after serious development issues, and it's reputation never fully recovered from it.
We'll just have to disagree about the storytelling. I picked up every audio log and everything in division and I remember like nothing of the story it tried to tell me. Anthem will stick with me for a while. Actual faces and stories and NPCs with real personality. Anthem's story is miles better than Division, imo.
I guarantee the Division map isn't bigger than Anthem's map.
And its bonkers that you think Destiny's reputation never recovered. If any game's rep recovered better than the other, its Destiny's over the Division.
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i do think anthem would work really well with an audio log type storytelling along the lines of division or horizon zero dawn to sort of flesh out the not-main-story parts of the lore
the codex as it is is completely wasted effort for me, much like destiny 2's grimoire. i'm never going to sit down and read it because by the time i will feel like that's not a waste of my time, i'll be in a position where i don't have any reason to be still playing the game
I did my best to befriend Neeson and lead him towards not being an insufferable goober. But as it turns out, the player character is a smug asshole and just takes jabs at Neeson whenever possible regardless of your selection.
I low-key kind of hate the main character.
+3
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i am probably the least sympathetic and least sufferable character in the game tbh
I do think Anthem has the best story regarding other looter shooters, but that's a pretty low bar. But it has the worst story regarding BioWare games imo, including the mythical "B" team Andromeda.
The game hasn't even been out for a month yet though.
One of the reasons why The Division 1 and Destiny 2 come up so often is that it had most of the features we are talking about at release, as well as more missions and content to interact with in the world. I'm enjoying Anthem, but the general lack of content compared to its AAA competitors in the same genre is pretty amazing. This game is skimpy at release even by Games as a Service standards.
And the thing is that Bioware, who are excellent at story and striking imagery, should have been the studio capable of injecting personality and tons of little bits of story and lore into their loot shooter. I still think they could, but they have a long way to go.
This is some revisionist history. I love and have played both of those games since launch. I put hundreds of hours into Division. Thousands into Destiny.
The Division, at launch, got destroyed because there was so little content. The story was laughable with like no cutscenes and literally just a single NPC that had any time spent on their character. There was no endgame. People finished that game in a day and then had literally nothing to do.
Destiny was very similar. Missions often went through the exact same areas. Patrolling was in small areas and was kind of pointless. There was no endgame. The story was decent but was only told through dialogue and voice acting that got lampooned hard by the internet. The only way to actually see the lore was to go outside the game and check the internet.
Anthem's story so far is above and beyond anything Division or Destiny gave us during their launches. It has "personality and tons of little bits of story and lore" like crazy. I'm constantly finding little story bits in Freeplay. We have characters that only exist to give us story and lore through amazing personality. I get emails from characters constantly. Random NPCs that I have never even talked to can be overheard having pretty important conversations. Hell, Max from the bar in Tarsis is a better realized character than anything in Division at its launch, and Max is like a 3rd tier character in Anthem at best.
One key difference is that Destiny had a plan and had a Raid out after a week and a half. That helped their endgame issues. It took the Division nearly a year to figure out their mess. It wasn't until the last year or so of the game's cycle that it had turned into a really solid game with plenty to do.
It has a better story and storytelling than both Division and Destiny at launch. It has better moment to moment gameplay than Division (by far) and is at least as fun as Destiny's. The content amount is basically the same, with again Destiny getting the nod because they had an endgame a week and a half after launch.
Anthem's launch state is clearly better than Division's was and is about a step behind Destiny's launch, imo. The only major things Anthem has going against it that those two didn't (and they are big things) are severe bugs/crashes and an unrefined UI.
Nope. I played the Division at launch, and there was much more content there. The game told its story via audio logs, in-game NPC interactions, and the digital crime-scene recreation stuff, so I'm not sure what the point about cutscenes is. Half Life 2 also didn't have them. It's a choice. Also, the NYC map is much larger and more detailed than Anthem's.
April Kelleher's trek across NYC alone is one of the most engaging stories I have encountered in a game. It's a masterclass in using game systems - and not dialogue or cutscenes - to tell a longform story.
Destiny, I will give you. That's a game that launched barebones after serious development issues, and it's reputation never fully recovered from it.
We'll just have to disagree about the storytelling. I picked up every audio log and everything in division and I remember like nothing of the story it tried to tell me. Anthem will stick with me for a while. Actual faces and stories and NPCs with real personality. Anthem's story is miles better than Division, imo.
I guarantee the Division map isn't bigger than Anthem's map.
And its bonkers that you think Destiny's reputation never recovered. If any game's rep recovered better than the other, its Destiny's over the Division.
Anthem's map is also made up of a lot of fields and rivers with no defining features. The Division was one of the better attempts I've seen at recreating a city, down to individual landmarks and neighborhoods. It was absolutely not a street-for-street recreation, but there are neighborhoods in the Division that match perfectly my memories of walking through them in the real city. It's an incredibly impressive and visually dense map full of stuff to do and find.
I liked the freelancer. Like overall story spoilers.
You go from having survivor's guilt as a rookie who on your first mission watched your entire squad get wiped out with only Haluk surviving and he was pretty broken after that. Doing small jobs as your order slowly detoriates for the failure to stop the heart of rage. To helping reestablish not just your order but Fort Tarsis in general, you help Haluk and Faye to feel confident again (haluk in that he's basically done being a freelancer and has to move on to fixing javelins and helping younger freelancers, faye in having her connect to the anthem again and yet turn it away and resume being a cypher for an active freelancer) on top of all the people in the fort you lend a hand or ear to.
All the while your character has a personality which puts them leaps and bounds over the pc characters in like destiny or division where you are talked at but have no actual narrative in. And I like the playful rogue character the Freelancer is, like Temple of the Scar and the back and forth with Sev about it being a covert mission or after the escari causes a cataclysm "What could we do cause another one?"
I guess for me I'm tired of hard men/women making hard decisions, give me someone more carefree and the freelancer falls in that quite well.
I would like some money because these are artisanal nuggets of wisdom philistine.
I liked the freelancer. Like overall story spoilers.
You go from having survivor's guilt as a rookie who on your first mission watched your entire squad get wiped out with only Haluk surviving and he was pretty broken after that. Doing small jobs as your order slowly detoriates for the failure to stop the heart of rage. To helping reestablish not just your order but Fort Tarsis in general, you help Haluk and Faye to feel confident again (haluk in that he's basically done being a freelancer and has to move on to fixing javelins and helping younger freelancers, faye in having her connect to the anthem again and yet turn it away and resume being a cypher for an active freelancer) on top of all the people in the fort you lend a hand or ear to.
All the while your character has a personality which puts them leaps and bounds over the pc characters in like destiny or division where you are talked at but have no actual narrative in. And I like the playful rogue character the Freelancer is, like Temple of the Scar and the back and forth with Sev about it being a covert mission or after the escari causes a cataclysm "What could we do cause another one?"
I guess for me I'm tired of hard men/women making hard decisions, give me someone more carefree and the freelancer falls in that quite well.
i'd be better with all this if i weren't also such a dickbag at times
Allegedly a voice of reason.
+6
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
I would like some money because these are artisanal nuggets of wisdom philistine.
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
Like there is a funny line on one of the dax missions. Spoiler for that chain
Where Dax says something that turns out to be correct and the freelancer replies "One more and she'll be tied with a broken clock" because Dax keeps claiming she'll be out there to help you and I think after the third time of her not pitching in to help you get a bit put off by it.
Hilariously in that same chain Faye sent you to do the harder missions because she felt you were more capable of doing it than dax much to the freelancers chagrin.
I guess I'd rather have a character with a personality versus the standard in the looter shooter genre of an avatar people talk at but you never respond to.
I would like some money because these are artisanal nuggets of wisdom philistine.
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
she just wanted to pet a baby korox
And I let her? Like I encouraged her to pet all the weird animals just safely. Sounds like you didn't like how you played your freelancer bro. A chanus specific problem...
I would like some money because these are artisanal nuggets of wisdom philistine.
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
Most of the NPCs you interact with are also either doing the same work (Sentinels, other freelancers, AT-AT drivers, cyphers, Corvis) or have other jobs necessary to keep the fort going. Hell, even the sketchy mafia bar owner keeps a line of supply open to civilization. One of my favorite parts of the writing is that, despite your importance to the plot, you are just another working Joe around the Fort.
This all leads to one of my favorite NPC trope subversions in the game:
The overzealous safety conscious janitor is actually an incredibly competent safety officer. All of his suggestions are good, he can readjust his ideas on the fly if necessary when you raise objections. Like, the entire safety railing conversation is gold:
"We need to put a safety railing on the launch deck. People could die!"
"Surely you are exaggerating?"
"One worker already fell and broke his legs, multiple limbs, and has a head fracture. It's a miracle he's alive."
"But won't the javelins feet catch on the railing?"
"Hmm. I suppose you are right. Maybe a safety line that could be attached to a hard point would work?"
a lot of responses to some of the quirkier NPCs tend to fall along the lines of thinking you're better than them and it's annoying
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
she just wanted to pet a baby korox
I really wish we could have had some missions catching baby monsters for her.
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Warning: Possible seizure thing, rapidly moving colors:
ok, so not anything
Xbox Live / Steam
I haven't been following too closely but I'm pretty sure this is it. I've read posts where disabling controller vibration solved the stuttering issue people with high end PCs were seeing. Also from the sound of it PC performance was pretty good during the early access period and then kept getting worse as they released quick patches to address other issues. Hopefully the patch they're releasing on the 12th solves these issues rather than adding more of them.
Thank you tasty. And I agree with bans for shit like that to be honest, but I'm a hardline "don't fucking do something you know is wrong" in multiplayer games.
And since I spend the majority of my time doing freeplay stuff I don't see the loading screens as often as other people who prefer more bite sized content.
Like I'll load up freeplay and not hit return until I've gotten 3 masterworks min.
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wra
Neeson doesn't evoke seething rage from me like he seems to for most people.
I pretty much just feel sorry for him. I kinda want to just pat him on the head and send him on his way.
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Yeah, I made sure my audio was set correctly and went through that reddit post with Nvidia control panel and tested all the settings, minor changes but the hitching was still a major problem. The only thing that's worked for me somewhat is medium for everything, ambient occlusion off and borderless window at 1080p.
Yes, this happens to me everytime I close Anthem since the last patch. I have to alt F4 out of the black screen and then end task Anthem or it will stay in task manager eating 30 - 40% of my CPU.
Origin: theRealElMucho
This just feels like bioware games in general. My wife has that happen with Swtor, mass effect, and da: I.
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Yeah, I've just sort of accepted it as "how to close the game"
If you quit to the main menu and then quit from there it actually closes properly, but the time to do that isn't worth it so.
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wra
I played with a couple buddies last night and we had a blast fighting through a stronghold and doing a few other missions. It was a ton of fun. So I guess I hope they fix the technical glitches so it's a bit more seamless and please dear god fix the loading times. It's crazy how bad the loading is.
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definitely loads faster than destiny by a mile
but it's the sitting there watching it do nothing that makes it feel terrible, and that feeling is real
but i don't know that i could actually do anything useful in the actual amount of time they take to load, so
i dunno maybe if it just let you cycle through unread journal entries or something until you're loaded in. might be able to read through a couple each time
I'm on a PS4 Pro, and it has been pretty smooth except for the server stuff. I think that the base PS4 models are struggling, even getting bricked, but that's because programmers are focusing on the Pro instead. It's why, even though it was a minor upgrade for the cost, I sprung for a Pro. I've seen this pattern before.
Yeah when my original one bit it I knew I should get an X to have a smooth gaming experience. And it was that way for Monster Hunter and other games.
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Nope. I played the Division at launch, and there was much more content there. The game told its story via audio logs, in-game NPC interactions, and the digital crime-scene recreation stuff, so I'm not sure what the point about cutscenes is. Half Life 2 also didn't have them. It's a choice. Also, the NYC map is much larger and more detailed than Anthem's.
April Kelleher's trek across NYC alone is one of the most engaging stories I have encountered in a game. It's a masterclass in using game systems - and not dialogue or cutscenes - to tell a longform story.
Destiny, I will give you. That's a game that launched barebones after serious development issues, and it's reputation never fully recovered from it.
We'll just have to disagree about the storytelling. I picked up every audio log and everything in division and I remember like nothing of the story it tried to tell me. Anthem will stick with me for a while. Actual faces and stories and NPCs with real personality. Anthem's story is miles better than Division, imo.
I guarantee the Division map isn't bigger than Anthem's map.
And its bonkers that you think Destiny's reputation never recovered. If any game's rep recovered better than the other, its Destiny's over the Division.
Xbox Live / Steam
the codex as it is is completely wasted effort for me, much like destiny 2's grimoire. i'm never going to sit down and read it because by the time i will feel like that's not a waste of my time, i'll be in a position where i don't have any reason to be still playing the game
I low-key kind of hate the main character.
Anthem's map is also made up of a lot of fields and rivers with no defining features. The Division was one of the better attempts I've seen at recreating a city, down to individual landmarks and neighborhoods. It was absolutely not a street-for-street recreation, but there are neighborhoods in the Division that match perfectly my memories of walking through them in the real city. It's an incredibly impressive and visually dense map full of stuff to do and find.
You go from having survivor's guilt as a rookie who on your first mission watched your entire squad get wiped out with only Haluk surviving and he was pretty broken after that. Doing small jobs as your order slowly detoriates for the failure to stop the heart of rage. To helping reestablish not just your order but Fort Tarsis in general, you help Haluk and Faye to feel confident again (haluk in that he's basically done being a freelancer and has to move on to fixing javelins and helping younger freelancers, faye in having her connect to the anthem again and yet turn it away and resume being a cypher for an active freelancer) on top of all the people in the fort you lend a hand or ear to.
All the while your character has a personality which puts them leaps and bounds over the pc characters in like destiny or division where you are talked at but have no actual narrative in. And I like the playful rogue character the Freelancer is, like Temple of the Scar and the back and forth with Sev about it being a covert mission or after the escari causes a cataclysm "What could we do cause another one?"
I guess for me I'm tired of hard men/women making hard decisions, give me someone more carefree and the freelancer falls in that quite well.
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i'd be better with all this if i weren't also such a dickbag at times
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when have i ever failed you
except that one time in kandahar
and that other time at jc penny's
But you are better than they are... You're out there doing their work for them and the fort, they get to be safe and sane while you risk your life. Like I'm sorry Raylan Givens gets to give Tim some shit when he brings some more work to my desk!
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Not really?
It's mostly all just trying to give sensible advice.
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wra
she just wanted to pet a baby korox
Where Dax says something that turns out to be correct and the freelancer replies "One more and she'll be tied with a broken clock" because Dax keeps claiming she'll be out there to help you and I think after the third time of her not pitching in to help you get a bit put off by it.
Hilariously in that same chain Faye sent you to do the harder missions because she felt you were more capable of doing it than dax much to the freelancers chagrin.
I guess I'd rather have a character with a personality versus the standard in the looter shooter genre of an avatar people talk at but you never respond to.
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And I let her? Like I encouraged her to pet all the weird animals just safely. Sounds like you didn't like how you played your freelancer bro. A chanus specific problem...
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Most of the NPCs you interact with are also either doing the same work (Sentinels, other freelancers, AT-AT drivers, cyphers, Corvis) or have other jobs necessary to keep the fort going. Hell, even the sketchy mafia bar owner keeps a line of supply open to civilization. One of my favorite parts of the writing is that, despite your importance to the plot, you are just another working Joe around the Fort.
This all leads to one of my favorite NPC trope subversions in the game:
"We need to put a safety railing on the launch deck. People could die!"
"Surely you are exaggerating?"
"One worker already fell and broke his legs, multiple limbs, and has a head fracture. It's a miracle he's alive."
"But won't the javelins feet catch on the railing?"
"Hmm. I suppose you are right. Maybe a safety line that could be attached to a hard point would work?"
I really wish we could have had some missions catching baby monsters for her.