it felt like the options were basically supposed to be 1-friendly 2-serious/jerky
but often times it ended up being both were jerky, and the tone of a response was sometimes jarring in how it didn't feel at all like what the option i chose should have conveyed
You, the Freelancer, are a Fighter Pilot, and the writers are trying to capture the aggressive self-confidence of the Fighter Pilot. Read THE RIGHT STUFF by Tom Wolfe for an illustration of what that means. My buddy who just retired as an USMC Lieutenant Colonel loathes Fighter Pilots because they are such arrogant jerks. The only people he found harder to deal with were SEALs. Or as he calls them, "whiny prima donna bitches".
while i am aware this is how fighter pilots stereotypically are, i don't want to be a self-important jerk
Chanus... *pulls up a chair*
edit: wow that's an evil totp.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
See I personally like how your character knows these things, and I absolutely hate info dump characters and plot points. Like watching KH3 recently there are times where the game will screech to a halt just to tell the player about games they maybe didn't play, like flat out go over the plot of other games, and god that just feels awful.
Also in the lore of Anthem I don't know how you'd have a character who literally didn't know their own world absent like someone being transported from our earth to their planet, and that would be beyond awful as a plot device "yes outside savior you are here for us finally!"
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
See I personally like how your character knows these things, and I absolutely hate info dump characters and plot points. Like watching KH3 recently there are times where the game will screech to a halt just to tell the player about games they maybe didn't play, like flat out go over the plot of other games, and god that just feels awful.
This is why I said it’s a difficult balancing act. There are absolutely ways to make it so your have a character with no knowledge of the world but also explain it to the reader. Personally I would have
-moved the freemark cutscene to before the tutorial missions starts and gone directly from the battle into the heart of rage. This way you can show the cataclysm and exactly what one is and what it does, and afterwords you can add a line about how they call freemark the heart of rage now. I suspect we were supposed to get a lot more cutscence a framed as stories but they got cut because it’s kinda out of place from how everything else is handled.
- Changed the world collectibles into audio logs. There’s no time in a mission to stop and read them, but having them play would make them passive lore instead of something that interrupts mission flow.
Edit: I’m going to make a wild guess on shaper stuff now in a spoiler so I can come back in six months to a year and see how on the ball I was
The entire planet is one huge shaper relic.
Humans are mentioned as being a possible Anzu, a creature native to the planet. This is either true, they were created by the shapers, or they ARE the shapers.
If option three is correct then the urgoth were shaper slaves, overthrew them, made shapers (humans) thier slaves and then suffered the same fate.
It also helps that like half the lore is about Shapers and their technology and like no one in that universe knows anything about that really either.
Yeah most of the big questions are equally unknowable to the people in Anthem. Children in the realm of abandoned gods. Hell even fixing shaper relics, just feels like dangerous shit that Free Lancers do because its worked in the past, not that they tend to know anything about why it works.
Like Sev as a corvus agent defers to you with regards to shaper relics.
I would like some money because these are artisanal nuggets of wisdom philistine.
Legendary missions will add a bunch more to do at endgame, sure. It'll need a different reward structure, though, since I'll choose the unknown of a contract every time over doing a mission again.
It also helps that like half the lore is about Shapers and their technology and like no one in that universe knows anything about that really either.
Yeah most of the big questions are equally unknowable to the people in Anthem. Children in the realm of abandoned gods. Hell even fixing shaper relics, just feels like dangerous shit that Free Lancers do because its worked in the past, not that they tend to know anything about why it works.
Like Sev as a corvus agent defers to you with regards to shaper relics.
I do love when
after receiving the aincient possible one of a kind manifold Matthias fucking bangs on it to get it working
It also helps that like half the lore is about Shapers and their technology and like no one in that universe knows anything about that really either.
Yeah most of the big questions are equally unknowable to the people in Anthem. Children in the realm of abandoned gods. Hell even fixing shaper relics, just feels like dangerous shit that Free Lancers do because its worked in the past, not that they tend to know anything about why it works.
Like Sev as a corvus agent defers to you with regards to shaper relics.
I do love when
after receiving the aincient possible one of a kind manifold Matthias fucking bangs on it to get it working
The lead up to that is hilarious too.
One second let me apply this technique... bang... Well I could have done that you idiot, but thank god you did it and not me!
I would like some money because these are artisanal nuggets of wisdom philistine.
I like the new decal in the store with the swords; it gives you a nice pattern on your helmet. I actually prefer the decals because they are centered, while most vinyls are assymetrical, which I’m not fond of.
I finally got to freelancer rep 3 and now have a museum/trophy room in the enclave :biggrin:
And I am already at 65 out of 150k rep Only 150k to go
I guess the reward for that is that the scaffold in the courtyard will disappear? I did notice that in Vule’s area, when leaning towardsthe building with the scaffold I could see the little magnifying glass indicating that there’s a collectible there.
I managed to get 2 MW for the Ranger and 2 MW for the Interceptor, so they don’t die in one hit but are just severely wounded (unless hit by those flamethrower guys because on GM1 they hurt monstrously and can sneak up to you and run quite quickly.
i wish they had like hundreds of decals and vinyls, same with more armour and stuff. This staggered small pool of visualisation drives me nuts, give me more options now. I dont want to wait a year for them to release armour i know is already done, just to give us a chance to grind currency in order to give the paid currency value
Having played with the somewhat updated loot system for a bit now, I will say that crafting for re-rolls is the most boring way to try and get a good thing. I appreciate the option! But also, I would prefer playing the game for stuff.
Having played with the somewhat updated loot system for a bit now, I will say that crafting for re-rolls is the most boring way to try and get a good thing. I appreciate the option! But also, I would prefer playing the game for stuff.
It takes me back to Division 1 where shortly after launch the best way to get endgame gear was to grind for crafting materials and re-roll the vector 100 times until you got something good.
Hit 28 and got my first MW last night. It was the machine pistol that boosts damage by 100% at point blank range. Went from doing ok to just melting trash with that thing. Should hit 30 tonight I think.
So I tried my full MW chonk in Gm2 ... highly survivable! that ability that gives back armor is a godsend. That said, everything took FOREVER to kill and I spent most of my healthy chonk time rezzing squishy teammates. We faced a spider tank boss and it was fun, a total disaster, 20 minutes long, and we eventually won. He dropped white and blue loot!!! Wheeeeeeeee
My feeling at the moment is MW gear makes GM1 readily farmable, but GM2 and GM3 are all about getting +100-200% damage rolls on all or most of my MW gear just to kill things with any speed. I only have that on two pieces at the moment, which helps, but it's not enough to clear things quickly with uncoordinated randos.
Also, my first two legendary's last night! The first one dropped and the hype level was high until it was the skip grenade launcher . Although that thing was doing 8k headshots so ... okay, whatever. The second was a ranger rocket blast ability which I haven't tried yet. I have a +150 physical gun that lights things on fire and two good MW detonators, so ranger has been fun! Plus the AW that lights things on fires also seems to chew through shields quickly so I'm having fun with that. Also, had no idea ranger had such an emphasis on hovering! Some of the "more damage while hovering" guns work well with my MW that reduces heat buildup every time I get a crit shot.
That said, the "+dam while hovering" are the most tricky. Hovering over the battlefield is fun ... and snipers and flamethrowers ruin that pretty quickly...
So for as quick as this thread moves, one thing I've noticed is that not many PA people are actually playing the game, or often at least. The discord is pretty dead, we've got one group of people who occasionally jump in a room to get something going, but it's not regular, and doesn't extend beyond a few people. And, even during prime time (7PM+) I'm only seeing like 3 PA people actually online and playing Anthem (while almost a dozen are online but not playing).
And I'm contributing to this, I logged in, got 2 missions in and logged off for the night. Unfortunately, I think this, more than anything, is more of an indictment of the state of the game at this point. It getting really old running the same stronghold or few legendary contracts over and over and over, for less than a handful of MWs.
Before the game launched we talked about all these synergies and builds, and at the end of the day there are maybe 1 or 2 decent synergistic builds per class, but what controls more than anything is getting those all those flat +175% dmg rolls. That is literally the only thing that allows you to move on to GM2.
I just feel like once I've got gm1 down there's nothing really compelling me to keep playing. There's nothing new or different, just longer sequences of damage and surviving. They need mor dynamic enemy behaviours and variables to get me to bother with it
Yeah, I meant to say in my longish post above that It doesn't feel great to feel blocked at GM1, waiting for a bunch more +175% rolls to drop on gear I already have, at the pace of 3 to 4 MW a day, with a good chance ALL of those will be +15 to harvest ... woo!
I'm going to get all my javelins up to GM1 or so and then maybe put it down for a bit until more patches/content/items get added.
I just feel like once I've got gm1 down there's nothing really compelling me to keep playing. There's nothing new or different, just longer sequences of damage and surviving. They need mor dynamic enemy behaviours and variables to get me to bother with it
I was hooked in while I was doing story missions but the "oh, I've got another job for you" madlib contracts are not as compelling. Bugs aside, there just wasn't a ton of content at launch.
So for as quick as this thread moves, one thing I've noticed is that not many PA people are actually playing the game, or often at least. The discord is pretty dead, we've got one group of people who occasionally jump in a room to get something going, but it's not regular, and doesn't extend beyond a few people. And, even during prime time (7PM+) I'm only seeing like 3 PA people actually online and playing Anthem (while almost a dozen are online but not playing).
And I'm contributing to this, I logged in, got 2 missions in and logged off for the night. Unfortunately, I think this, more than anything, is more of an indictment of the state of the game at this point. It getting really old running the same stronghold or few legendary contracts over and over and over, for less than a handful of MWs.
Before the game launched we talked about all these synergies and builds, and at the end of the day there are maybe 1 or 2 decent synergistic builds per class, but what controls more than anything is getting those all those flat +175% dmg rolls. That is literally the only thing that allows you to move on to GM2.
I find this is the kind of game I can log on and do a couple of missions/contracts/strongholds over 60-90 minutes, feel like I've completed something and then log off. The rewards might not be the greatest at the moment but that 60-90 minutes is engaging with all the flying and dodging and flips and trying to aim abilities in the chaos of combat.
With 2 young kids that might wake up at any time and need my attention that play style is perfect for me and it's the way I've transitioned to playing Guild Wars 2 over the last 3-4 years or The Division more recently.
It is definitely scratching an itch. I've thought about re-installing andromeda just to mess around with the combat, but I have no real reason to now with anthem. Definitely one that seems good to jump into and out of when you just want to fly around in your armor and fight some dudes for a bit.
I wish this was the case with the division as well, but in anthem I think really bugs me that there's no visual loot rewards. I'd love if components just added small things, like extra ammo packs or armour panels, that you could switch off if you wanted the original look
Overall just different looking legendsries and armour to really show off loot drops, rather than just a drip drip of purchasable stuff
It is also dissapointing that even legendary guns basically just have a different skin.
It feels like there's no way to show off your accomplishments on your character
Whelp, I just finished uninstalling Anthem. Had a second instance of it hard locking my PS4 and forcing me to power cycle and re-verify hard disc integrity (or whatever it's called) to boot. Given the massive number of threads with people with bricked PS4s, I'm not willing to risk a $400 system on an objectively broken game.
Jesus, and I get annoyed with sound glitchinf out on the Xbox one version, but man somebody really fucked up eith the PS4 version
+2
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
I kind of wish we had a quick queue for missions like Mass Effect 3 with a bit of cover shooting. Since no flight generators were a thing used here and there in the story. I think it'd be an interesting change of pace. Or like, the semi randomly generated dungeons in Inquisition would fit nice there. Something that's not long like a stronghold and doesn't take 3 minutes to fly too on contract.
this big fellow can soak up so much damage. Especially since the insult and injury grenade launcher, which i otherwise would have no use for, has a 75% armor bonus perk.
Whelp, I just finished uninstalling Anthem. Had a second instance of it hard locking my PS4 and forcing me to power cycle and re-verify hard disc integrity (or whatever it's called) to boot. Given the massive number of threads with people with bricked PS4s, I'm not willing to risk a $400 system on an objectively broken game.
Not that what you’re describing isn’t a really shitty experience, but it doesn’t sound like any PS4s have actually bricked; they’ve “just” required booting in safe mode and rebuilding the database.
Still, more than a little troubling and I’d understand not wanting to deal with it.
Whelp, I just finished uninstalling Anthem. Had a second instance of it hard locking my PS4 and forcing me to power cycle and re-verify hard disc integrity (or whatever it's called) to boot. Given the massive number of threads with people with bricked PS4s, I'm not willing to risk a $400 system on an objectively broken game.
Not that what you’re describing isn’t a really shitty experience, but it doesn’t sound like any PS4s have actually bricked; they’ve “just” required booting in safe mode and rebuilding the database.
Still, more than a little troubling and I’d understand not wanting to deal with it.
That’s the sort of thing they should be looking into ASAP.
That’s the sort of thing you encounter in things like closed beta/alphas and you sign shit absolving the company of any damage caused.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Also there are reports that this behaviour has previously happened specifically to the PlayStation 4 with previous games just not at this frequency
Also there are reports that this behaviour has previously happened specifically to the PlayStation 4 with previous games just not at this frequency
The biggest problem is that there were posts about this during the open beta already, and bioware didn't even acknowledge them back then
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Well again, that would have been mixed in with all the noise about like, everything else.
It's not excusable that it would have been let go like that but if we're looking at a few hundred reports out of the entire population, then they're probably going to turn to the other things that most everyone is complaining about first
I've been adding friends who play Anthem since launch and have at least 7 or so but I've just noticed only 2 appear on my alliance list. They've definitely been friended and friended me back and I've seen them playing so I'm confused, is there some extra step?
Well again, that would have been mixed in with all the noise about like, everything else.
It's not excusable that it would have been let go like that but if we're looking at a few hundred reports out of the entire population, then they're probably going to turn to the other things that most everyone is complaining about first
'Breaks the hardware' is a serious enough issue that it should have been prioritized. Sure it's a rare bug, but that's the sort of thing that's really bad PR and hard to live down.
I watched a Jim Sterling video on the bricking issue, and amid the vitriol and contempt he did have a good point. By launching with relatively limited content, technical issues become even more of a problem for the game because if you want to write a story about Anthem you have to talk about something; and if there's not enough content to fill out the article you end up talking about the bugs.
A lot of the stuff around GaaS that I'm hearing reminds me of the rumblings back when MMORPGs were the ultimate hotness and it seemed like there were one or two coming out every year. Games would release, there'd be technical issues, balance problems, missing content, the usual. Then people would rampage through the levels, get to the endgame, complain that there was nothing to do there, and move on back to WoW. GaaS seem to be treading that familiar path, but publishers have decided that they can alleviate those complaints by having their PMO put out a 12 month project plan on how they're going to make everything better. Which seems more like papering over the issue than actually solving it. Instead of releasing a fully fleshed out game, they release a document saying how they're going to flesh out the game.
I'm not sure if this business plan is going to kill Anthem, people seem to like the gameplay well enough and all that, but I will guarantee that this sort of thing will kill at least one GaaS when the player base burns through the initial content and then departs for greener pastures.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Posts
Chanus... *pulls up a chair*
edit: wow that's an evil totp.
Also in the lore of Anthem I don't know how you'd have a character who literally didn't know their own world absent like someone being transported from our earth to their planet, and that would be beyond awful as a plot device "yes outside savior you are here for us finally!"
pleasepaypreacher.net
Xbox Live / Steam
This is why I said it’s a difficult balancing act. There are absolutely ways to make it so your have a character with no knowledge of the world but also explain it to the reader. Personally I would have
-moved the freemark cutscene to before the tutorial missions starts and gone directly from the battle into the heart of rage. This way you can show the cataclysm and exactly what one is and what it does, and afterwords you can add a line about how they call freemark the heart of rage now. I suspect we were supposed to get a lot more cutscence a framed as stories but they got cut because it’s kinda out of place from how everything else is handled.
- Changed the world collectibles into audio logs. There’s no time in a mission to stop and read them, but having them play would make them passive lore instead of something that interrupts mission flow.
Edit: I’m going to make a wild guess on shaper stuff now in a spoiler so I can come back in six months to a year and see how on the ball I was
Humans are mentioned as being a possible Anzu, a creature native to the planet. This is either true, they were created by the shapers, or they ARE the shapers.
If option three is correct then the urgoth were shaper slaves, overthrew them, made shapers (humans) thier slaves and then suffered the same fate.
Yeah most of the big questions are equally unknowable to the people in Anthem. Children in the realm of abandoned gods. Hell even fixing shaper relics, just feels like dangerous shit that Free Lancers do because its worked in the past, not that they tend to know anything about why it works.
Like Sev as a corvus agent defers to you with regards to shaper relics.
pleasepaypreacher.net
Legendary missions will add a bunch more to do at endgame, sure. It'll need a different reward structure, though, since I'll choose the unknown of a contract every time over doing a mission again.
Xbox Live / Steam
I do love when
The lead up to that is hilarious too.
One second let me apply this technique... bang... Well I could have done that you idiot, but thank god you did it and not me!
pleasepaypreacher.net
I finally got to freelancer rep 3 and now have a museum/trophy room in the enclave :biggrin:
And I am already at 65 out of 150k rep
I guess the reward for that is that the scaffold in the courtyard will disappear? I did notice that in Vule’s area, when leaning towardsthe building with the scaffold I could see the little magnifying glass indicating that there’s a collectible there.
I managed to get 2 MW for the Ranger and 2 MW for the Interceptor, so they don’t die in one hit but are just severely wounded (unless hit by those flamethrower guys because on GM1 they hurt monstrously and can sneak up to you and run quite quickly.
It takes me back to Division 1 where shortly after launch the best way to get endgame gear was to grind for crafting materials and re-roll the vector 100 times until you got something good.
Origin: KafkaAU B-Net: Kafka#1778
My feeling at the moment is MW gear makes GM1 readily farmable, but GM2 and GM3 are all about getting +100-200% damage rolls on all or most of my MW gear just to kill things with any speed. I only have that on two pieces at the moment, which helps, but it's not enough to clear things quickly with uncoordinated randos.
Also, my first two legendary's last night! The first one dropped and the hype level was high until it was the skip grenade launcher
That said, the "+dam while hovering" are the most tricky. Hovering over the battlefield is fun ... and snipers and flamethrowers ruin that pretty quickly...
And I'm contributing to this, I logged in, got 2 missions in and logged off for the night. Unfortunately, I think this, more than anything, is more of an indictment of the state of the game at this point. It getting really old running the same stronghold or few legendary contracts over and over and over, for less than a handful of MWs.
Before the game launched we talked about all these synergies and builds, and at the end of the day there are maybe 1 or 2 decent synergistic builds per class, but what controls more than anything is getting those all those flat +175% dmg rolls. That is literally the only thing that allows you to move on to GM2.
I'm going to get all my javelins up to GM1 or so and then maybe put it down for a bit until more patches/content/items get added.
I was hooked in while I was doing story missions but the "oh, I've got another job for you" madlib contracts are not as compelling. Bugs aside, there just wasn't a ton of content at launch.
I find this is the kind of game I can log on and do a couple of missions/contracts/strongholds over 60-90 minutes, feel like I've completed something and then log off. The rewards might not be the greatest at the moment but that 60-90 minutes is engaging with all the flying and dodging and flips and trying to aim abilities in the chaos of combat.
With 2 young kids that might wake up at any time and need my attention that play style is perfect for me and it's the way I've transitioned to playing Guild Wars 2 over the last 3-4 years or The Division more recently.
"Tell it to the hand" is the best colossus emote.
Gimme that honking huge sword you see the Legion of Dawn carrying in their statues.
Overall just different looking legendsries and armour to really show off loot drops, rather than just a drip drip of purchasable stuff
It is also dissapointing that even legendary guns basically just have a different skin.
It feels like there's no way to show off your accomplishments on your character
Steam: pandas_gota_gun
Its like im wearing nothing at all...nothing at all...
hold X to lock
this puzzle... so annoying.
Not that what you’re describing isn’t a really shitty experience, but it doesn’t sound like any PS4s have actually bricked; they’ve “just” required booting in safe mode and rebuilding the database.
Still, more than a little troubling and I’d understand not wanting to deal with it.
That’s the sort of thing they should be looking into ASAP.
That’s the sort of thing you encounter in things like closed beta/alphas and you sign shit absolving the company of any damage caused.
The biggest problem is that there were posts about this during the open beta already, and bioware didn't even acknowledge them back then
It's not excusable that it would have been let go like that but if we're looking at a few hundred reports out of the entire population, then they're probably going to turn to the other things that most everyone is complaining about first
Origin: KafkaAU B-Net: Kafka#1778
'Breaks the hardware' is a serious enough issue that it should have been prioritized. Sure it's a rare bug, but that's the sort of thing that's really bad PR and hard to live down.
I watched a Jim Sterling video on the bricking issue, and amid the vitriol and contempt he did have a good point. By launching with relatively limited content, technical issues become even more of a problem for the game because if you want to write a story about Anthem you have to talk about something; and if there's not enough content to fill out the article you end up talking about the bugs.
A lot of the stuff around GaaS that I'm hearing reminds me of the rumblings back when MMORPGs were the ultimate hotness and it seemed like there were one or two coming out every year. Games would release, there'd be technical issues, balance problems, missing content, the usual. Then people would rampage through the levels, get to the endgame, complain that there was nothing to do there, and move on back to WoW. GaaS seem to be treading that familiar path, but publishers have decided that they can alleviate those complaints by having their PMO put out a 12 month project plan on how they're going to make everything better. Which seems more like papering over the issue than actually solving it. Instead of releasing a fully fleshed out game, they release a document saying how they're going to flesh out the game.
I'm not sure if this business plan is going to kill Anthem, people seem to like the gameplay well enough and all that, but I will guarantee that this sort of thing will kill at least one GaaS when the player base burns through the initial content and then departs for greener pastures.