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[Torchlight Frontiers] Alpha 3 March 5th (No NDA)

RoeRoe Registered User regular
edited February 21 in MMO Extravaganza
Torchlight-Froniters_08-09-18.jpg

Currently in development by Echtra games is the newest game in the Torchlight series, Torchlight Frontiers.

Torchlight Frontiers is a top down action MMO RPG made by some familiar faces in the business.

Currently in Alpha, Frontiers will be moving into its 3rd testing phase where thousands of players will be invited. During this 3rd alpha, Echtra will be lifting the NDA allowing for players to stream or record and share their journey.



Probably the closest were ever going to get to a traditional Diablo MMO, TF is set to release later this year(2019),

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Roe on
Ianator

Posts

  • SledGodSledGod Registered User regular
    edited February 21
    I have not really been able to find any details on what they mean by "MMO". I'm guessing it will probably like Destiny where you jump into different zones with a group or get teamed up with the randos in the area? Either way I'm psyched to return to Torchlight, as long as they don't turn it into some P2W nonsense.

    SledGod on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 21
    SledGod wrote: »
    I have not really been able to find any details on what they mean by "MMO". I'm guessing it will probably like Destiny where you jump into different zones with a group or get teamed up with the randos in the area? Either way I'm psyched to return to Torchlight, as long as they don't turn it into some P2W nonsense.

    I could be mistaken, but from what I understand is that it works like Marvel Heroes did. In that there will be large open zones where you'll see other players running around in (and working together to take down world bosses/events) but there will also be a bunch of instanced and procedurally generated dungeons that make up the bulk of the experience.

    edit- the dungeon entrances would be in the open world zones.

    Axen on
    Kyanilis
  • ZekZek Registered User regular
    Axen wrote: »
    SledGod wrote: »
    I have not really been able to find any details on what they mean by "MMO". I'm guessing it will probably like Destiny where you jump into different zones with a group or get teamed up with the randos in the area? Either way I'm psyched to return to Torchlight, as long as they don't turn it into some P2W nonsense.

    I could be mistaken, but from what I understand is that it works like Marvel Heroes did. In that there will be large open zones where you'll see other players running around in (and working together to take down world bosses/events) but there will also be a bunch of instanced and procedurally generated dungeons that make up the bulk of the experience.

    edit- the dungeon entrances would be in the open world zones.

    Yeah these days this is basically what an MMO is. Hardly anybody seems interested in making true persistent worlds anymore, all the real gameplay is instanced and the "MMO" part mostly amounts to a social hub.

    drunkenpandaren
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    This looks like the "dungeon delver mmo" thing. Which was an evolution of what PSO did. Have social areas with all the players. Make parties. Go into instanced dungeon runs.

    MMO really was never the term for that IMO, but who knows what the designation MMO even means anymore. It gets slapped onto almost anything anymore like Metroidvania and Roguelike.

    drunkenpandaren
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I personally always used "quasi-mmo" for those types of PSO styles games. But yeah, they could use their own genre name.


    More on topic, I am excited for Torchlight Frontiers.

    drunkenpandaren
  • DarkewolfeDarkewolfe Registered User regular
    Torchlight was hella good, but specifically as an indie Diablo clone. What team is doing this and do they have good experience, or are we hoping on a new team?

    What is this I don't even.
  • DacDac Registered User regular
    Kai_San wrote: »
    This looks like the "dungeon delver mmo" thing. Which was an evolution of what PSO did. Have social areas with all the players. Make parties. Go into instanced dungeon runs.

    MMO really was never the term for that IMO, but who knows what the designation MMO even means anymore. It gets slapped onto almost anything anymore like Metroidvania and Roguelike.

    Guild Wars?

    Guild Wars.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Sounds like mostly the same people minus Erich Schaefer and Travis Baldree.

    Max Schaefer (Diablo 1&2 and Torchlight 1&2) made this studio specifically to make this game, which is what OG Torchlight was supposed to be, but they lacked the resources to make.

  • RoeRoe Registered User regular
    edited February 24
    Roe on
    oHw5R0V.jpg
  • KyanilisKyanilis Registered User regular
    I played the first two closed Alphas (only video and screenshots are under NDA, we can talk about experiences in it) and I'm hopeful that it'll be a fun game. There were some gameplay mechanics that I think really didn't work but they've been pretty open to changing them, this next Alpha test will be our first time getting to mess around with the major changes in action.

    I will say it's clearly got some of the same charm that TL1/2 had but it's still hard to say directly "if you liked TL1 or 2 you'll like this!" because the skill systems (and number of skills, for that matter) are significantly different. Itemization still felt weird to me too but they've been making improvements here. I've been keeping my eye on this a lot though!

    re: MMO qualities
    Axen wrote: »
    I could be mistaken, but from what I understand is that it works like Marvel Heroes did. In that there will be large open zones where you'll see other players running around in (and working together to take down world bosses/events) but there will also be a bunch of instanced and procedurally generated dungeons that make up the bulk of the experience.

    edit- the dungeon entrances would be in the open world zones.

    This sums it up perfectly. There's a main town area and there's open fields where you'll run into randoms but then if you go into an instanced dungeon it's generally just you and your party. You can either go into "public" dungeon instances which are usually quest related and their entrances are available in the field. Otherwise there's Mapworks which makes its return where you can enter random areas with modifiers.

  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    Wow, they've actually followed through on the plan. That's pretty damn cool.

    Nobody likes me but that's okay. I'm used to it.
  • IanatorIanator Delightfully mediocre! Registered User regular
    How did I miss this thread?

    Got picked for Alpha 1 and couldn't get enough of Alpha 2. Am looking forward to getting back into the shoes of a sentient, crab legged kettle furnace.

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  • RoeRoe Registered User regular
    Playing Alpha right now. The game is really fun at its core and keeps getting better as you advance.

    I like how they give you your fort at the start of the game now. It levels up as you level up and get more gold to spend.

    The sound in the game is where it really shines. The orchestra that created music for Diablo 2 are behind it, and the scores add a lot of feeling that mix well with the graphics.

    oHw5R0V.jpg
    Kyanilis
  • SeñorAmorSeñorAmor !!! Registered User regular
    Still no alpha invite. :sad:

    drunkenpandaren
  • IanatorIanator Delightfully mediocre! Registered User regular
    Played for about three hours. It's good! At least as good as Beta 2. About the only immediate shortcomings I've noticed are that the starting relic weapon (Blood Drinker) is either unimpressive or bugged, and the fort decorations no longer have those metal tanks and pipes that I loved so much.

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  • KyanilisKyanilis Registered User regular
    I played most of the day today and it's actually quite improved over Alphas 1 and 2. It's actually been really stable and it's a pretty fun game to play as-is. It definitely doesn't have a ton of content yet and the quest design is...lacking, but for a nice casual arpg experience it does very well. Very, very satisfying to cut through large groups of goblins and netherlings, that's for sure.

    There's a lot of little bugs but that's to be expected for an alpha. Some stuff just straight up is clearly placeholder. With that being said, my biggest concern for the game is that it might not get enough attention/players. Also if the monetization ends up being not great for some reason. They've been super communicative with players so far and willing to make changes based on feedback so that's very promising.

  • IanatorIanator Delightfully mediocre! Registered User regular
    Oh boy do I love decorating my Fort!
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  • IanatorIanator Delightfully mediocre! Registered User regular
    Check your inboxes! A new wave of invites went out this morning.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    VOD of today's Devstream.

    Absolute distillation:
    • Battlepass.
    • Your favorite bugfixes.
    • April 2.

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  • KyanilisKyanilis Registered User regular
    Also there's another active gleam for more keys: https://gleam.io/DUGii/torchlight-frontiers-update-4-preview-contracts

  • IanatorIanator Delightfully mediocre! Registered User regular
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  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    Do you have to lay down the tracks for the train to be able to follow you, or is that just for combat positioning?

    I love the idea of that class by its namesake, really reinforces the idea that this is steampunk goodness.

    Nobody likes me but that's okay. I'm used to it.
  • IanatorIanator Delightfully mediocre! Registered User regular
    You do have to lay down the tracks yourself. Seems to be a toggle ability. I should've linked it above but here's the blogpost about the Railmaster's origins and gameplay.

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  • ZekZek Registered User regular
    I do love me some creative classes, that's such a weird idea.

  • AustinP0027AustinP0027 Registered User regular
    Really glad this was dropped here as I hadn't heard anything about this.

    Loved Torchlight. I keep firing it up now and then to play around more, so I'd love new content from them (regardless of setting).

    Signed up for Alpha, but I'm super curious what they do with this (and will likely be buying it when it releases regardless)

  • IanatorIanator Delightfully mediocre! Registered User regular
    Nothing to buy unless you're talking about some kind of Founder's Pack - the game will be F2P.

    Also, VOD of last week's Railmaster stream:

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  • kaidkaid Registered User regular
    Okay the guy who lays track for his train pet is a really weird but fun idea. I am in when this thing comes out.

    AustinP0027
  • IanatorIanator Delightfully mediocre! Registered User regular
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  • cncaudatacncaudata Registered User regular
    How do I sign up to be disappointed that I dont have an invite? I cant find it on the site.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Go to torchlightfrontiers.com and there should be a big orange button on the top-right that says "SIGN UP FOR BETA" or something like that.

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  • cncaudatacncaudata Registered User regular
    Thanks, it doesnt show up on the mobile site, silly me.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Trello roadmap.

    Those upcoming starter Wardrobes look pretty tasty.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Update 6: Adept's Path is now live! This update revamps the Skill system into something closer to Diablo with one Skill Point gained per Frontier Level and more linear Skill Paths. You will also want to restart your Arc Launcher as an issue was preventing the "Play" button from turning on even after updating the game.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Update 7: Beast Buddies is coming July 16.

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