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[Nintendo Switch] THIS THREAD IS DEAD. POST IN THE NEW ONE!

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Posts

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Wait I thought everyone was down on and disappointed with that ghostbusters game? Didn't it also run like garbage on the unreal engine, or am I misremembering a second ghostbusters game that hit in that same gen? fake edit: It looked/ran badly on one of the platforms compared to another, I think I remember that much with textures being muddied out.

    It was generally well regarded. Considered a love letter to the fans. Aykroyd and Ramis where able to expand the lore of the Ghostbusters with thanks to their copious amounts of notes.

    The PS3 version did look worse to some extent than the 360 version and the PC port had some console port issues.

    But the core of the game was a delight.

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  • FryFry Registered User regular
    urahonky wrote: »
    Donnicton wrote: »
    Talith wrote: »
    Damn. NIS is in the hole and this trailer for Destiny Connect does nothing to make me actually want to play the game.

    I appreciate the artistic style they went for and that they went all-in on it, even though it's not what I personally was looking for. That being said though, the Switch version in particular is not especially optimized. I've caught some long form gameplay vids on YouTube and some of the world map transitions reached upwards of 20+ seconds.

    I'm not going to comment on the story because my understanding is that it was targeted for younger audiences so it will be a bit basic, but there are other issues like the fact that there is no voice acting whatsoever. This is especially jarring because they made everyone so emotive and full of personality, but it ends up like watching pantomime. There's also a ton of text dialogue so you're expecting children to both read all of that because there's no narration and to not get bored out of the game in the process.


    It also doesn't help that NIS has chosen to release Labyrinth of Galleria(Labyrinth of Refrain's sequel) on PS4 and Vita, but currently no plans to release it on Switch. It's like.. c'mon NIS what are you doing

    That makes me really sad. Labyrinth of Refrain is a great gridder. I'm currently playing through it now.

    Eh. I thought it was pretty boring. Pretty much the entire game is on autobattle, except for the fights that you can't reasonably win. Also the story isn't very good, and I stopped counting after I ran into I think four different bad endings without having any option to turn away from them.

  • UncleSporkyUncleSporky Registered User regular
    edited May 2019
    The Wii version was possibly a totally different game, I forget the details. The art style was completely different at least, which was an admirable amount of effort. Plus I'm sure it used the remotes for aiming the proton pack streams.

    6ptfyTm.png

    UncleSporky on
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  • The WolfmanThe Wolfman Registered User regular
    Yeah, the HD Ghostbusters game was pretty dang good. Not entirely perfect, but few games ever are. Almost all the principle actors are in it. It's "Ghostbusters 3" in all but name. Don't know if I'd spend more than $30 on it, but it's cool they're dusting it off again.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • urahonkyurahonky Registered User regular
    Fry wrote: »
    urahonky wrote: »
    Donnicton wrote: »
    Talith wrote: »
    Damn. NIS is in the hole and this trailer for Destiny Connect does nothing to make me actually want to play the game.

    I appreciate the artistic style they went for and that they went all-in on it, even though it's not what I personally was looking for. That being said though, the Switch version in particular is not especially optimized. I've caught some long form gameplay vids on YouTube and some of the world map transitions reached upwards of 20+ seconds.

    I'm not going to comment on the story because my understanding is that it was targeted for younger audiences so it will be a bit basic, but there are other issues like the fact that there is no voice acting whatsoever. This is especially jarring because they made everyone so emotive and full of personality, but it ends up like watching pantomime. There's also a ton of text dialogue so you're expecting children to both read all of that because there's no narration and to not get bored out of the game in the process.


    It also doesn't help that NIS has chosen to release Labyrinth of Galleria(Labyrinth of Refrain's sequel) on PS4 and Vita, but currently no plans to release it on Switch. It's like.. c'mon NIS what are you doing

    That makes me really sad. Labyrinth of Refrain is a great gridder. I'm currently playing through it now.

    Eh. I thought it was pretty boring. Pretty much the entire game is on autobattle, except for the fights that you can't reasonably win. Also the story isn't very good, and I stopped counting after I ran into I think four different bad endings without having any option to turn away from them.

    Hmm I'm in the 4th dungeon and haven't run into any battles that are unreasonably hard yet. Unless you mean the trolls, which they tell you to avoid.

    I love the coven idea. Stacking units into a coven to gain bonuses is a really cool thing to do.

  • FryFry Registered User regular
    urahonky wrote: »
    Fry wrote: »
    urahonky wrote: »
    Donnicton wrote: »
    Talith wrote: »
    Damn. NIS is in the hole and this trailer for Destiny Connect does nothing to make me actually want to play the game.

    I appreciate the artistic style they went for and that they went all-in on it, even though it's not what I personally was looking for. That being said though, the Switch version in particular is not especially optimized. I've caught some long form gameplay vids on YouTube and some of the world map transitions reached upwards of 20+ seconds.

    I'm not going to comment on the story because my understanding is that it was targeted for younger audiences so it will be a bit basic, but there are other issues like the fact that there is no voice acting whatsoever. This is especially jarring because they made everyone so emotive and full of personality, but it ends up like watching pantomime. There's also a ton of text dialogue so you're expecting children to both read all of that because there's no narration and to not get bored out of the game in the process.


    It also doesn't help that NIS has chosen to release Labyrinth of Galleria(Labyrinth of Refrain's sequel) on PS4 and Vita, but currently no plans to release it on Switch. It's like.. c'mon NIS what are you doing

    That makes me really sad. Labyrinth of Refrain is a great gridder. I'm currently playing through it now.

    Eh. I thought it was pretty boring. Pretty much the entire game is on autobattle, except for the fights that you can't reasonably win. Also the story isn't very good, and I stopped counting after I ran into I think four different bad endings without having any option to turn away from them.

    Hmm I'm in the 4th dungeon and haven't run into any battles that are unreasonably hard yet. Unless you mean the trolls, which they tell you to avoid.

    I love the coven idea. Stacking units into a coven to gain bonuses is a really cool thing to do.

    The trolls become autobattle fodder if you come back a couple dungeons later. They're not what I'm talking about.

    Conceptually the idea of building covens is interesting, but in practice I found that it's best to just take pacts with more attacker slots, at least for all of the main game. The fact that magic is tied to pacts rather than characters makes team building much more boring, IMO.

  • urahonkyurahonky Registered User regular
    Fry wrote: »
    urahonky wrote: »
    Fry wrote: »
    urahonky wrote: »
    Donnicton wrote: »
    Talith wrote: »
    Damn. NIS is in the hole and this trailer for Destiny Connect does nothing to make me actually want to play the game.

    I appreciate the artistic style they went for and that they went all-in on it, even though it's not what I personally was looking for. That being said though, the Switch version in particular is not especially optimized. I've caught some long form gameplay vids on YouTube and some of the world map transitions reached upwards of 20+ seconds.

    I'm not going to comment on the story because my understanding is that it was targeted for younger audiences so it will be a bit basic, but there are other issues like the fact that there is no voice acting whatsoever. This is especially jarring because they made everyone so emotive and full of personality, but it ends up like watching pantomime. There's also a ton of text dialogue so you're expecting children to both read all of that because there's no narration and to not get bored out of the game in the process.


    It also doesn't help that NIS has chosen to release Labyrinth of Galleria(Labyrinth of Refrain's sequel) on PS4 and Vita, but currently no plans to release it on Switch. It's like.. c'mon NIS what are you doing

    That makes me really sad. Labyrinth of Refrain is a great gridder. I'm currently playing through it now.

    Eh. I thought it was pretty boring. Pretty much the entire game is on autobattle, except for the fights that you can't reasonably win. Also the story isn't very good, and I stopped counting after I ran into I think four different bad endings without having any option to turn away from them.

    Hmm I'm in the 4th dungeon and haven't run into any battles that are unreasonably hard yet. Unless you mean the trolls, which they tell you to avoid.

    I love the coven idea. Stacking units into a coven to gain bonuses is a really cool thing to do.

    The trolls become autobattle fodder if you come back a couple dungeons later. They're not what I'm talking about.

    Conceptually the idea of building covens is interesting, but in practice I found that it's best to just take pacts with more attacker slots, at least for all of the main game. The fact that magic is tied to pacts rather than characters makes team building much more boring, IMO.

    Good to know!

    Honestly I've played every EO game that's been released and I normally quit about 50% of the way through. I never really feel the need to finish them and I enjoy the fuck out of them while I am playing. It just gets to a point where I'm just done with it and I move on.

  • FryFry Registered User regular
    I've only played Etrian Odyssey 3, and found it much, much more engaging than Labyrinth of Refrain. YMMV

  • LorekLorek Registered User regular
    Just curious if anyone in Canada has managed to renew that second 9-month subscription with the Amazon/Twitch Prime thing? I have Twitch Prime through my Amazon Canada Prime membership, and the renewal page keeps re-directing me to Amazon.com instead of .ca, so it's not picking up that I have a Prime membership. I somehow had this working because I got the 3 month portion, but it's either broken now or I can't remember what wizardry I had to do to get it working the first time.

  • NosfNosf Registered User regular
    The Wii version was possibly a totally different game, I forget the details. The art style was completely different at least, which was an admirable amount of effort. Plus I'm sure it used the remotes for aiming the proton pack streams.

    6ptfyTm.png

    I seem to remember the Wii one was the same as the PS2 version and a portable. The one everyone really liked was PC, 360 and PS3. The PC one was great, I really enjoyed playing through it; it was basically the third movie.

  • RidleySariaRidleySaria AnaheimRegistered User regular
    Didn’t the Wii version let you play as a female Ghostbuster? That’s probably not in this version.

    -- Switch friend code: 2978-3296-1491 -- PSN: RidleySaria -- Genshin Impact UID: 607033509 --
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I played so much of the Ghostbusters multiplayer.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited May 2019
    Yeah the multiplayer was really good, had a level up/unlock system based on different outfits from the various movies, cartoons, and toys. Nothing super deep, but it was quite enjoyable nonetheless.

    Handsome Costanza on
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  • DaringDirkDaringDirk Daddy CEO Oakland, CARegistered User regular
    So many people seem to shit on ports I totally have fun with. SR3, AssCreed 3, Katamari, Okami, Titans Quest, LA Noire, TWEWY, all seem just fine to me. Guess I'm just really luck that my thresholds are higher than some of y'all!

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    Xaquindipuc4life
  • DrezDrez Registered User regular
    edited May 2019
    Video games are not about fun. They are about hard work, diligence, and perseverance.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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  • borschevskyborschevsky Registered User regular
    Nintendo posted a trailer for Labo VR in Smash:

    https://youtu.be/XnETwPJ5Cys

  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Nintendo posted a trailer for Labo VR in Smash:

    https://youtu.be/XnETwPJ5Cys

    RyanReynoldsButWhy.gif

    KoopahTroopah
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    It's dumb. Like... real dumb.

    But I also appreciate that the entire stage is rendered and that you can look all around. Something about that makes me want to try it.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    It just boggles my mind because like...OK, the team that worked on that was either 1) a Smash team or 2) a VR team, right? Obviously that's not the only thing they know how to do, but if they're the team that was assigned to this task, then it stands to reason they had experience either in working with Smash or working with VR.

    If the former, why were they tasked to this instead of creating some kind of new character/stage/game mode DLC or something?

    If the latter, why were they tasked to fucking Smash instead of, say, Link's Awakening or Pokemon Sword/Shield or Luigi's Mansion or something where exploration and scenery are more significant elements?

  • The WolfmanThe Wolfman Registered User regular
    I mean, game development doesn't really work like that. They did it because they wanted to and thought it'd be interesting. It doesn't mean some nebulous DLC or other project was sacrificed.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited May 2019
    WACriminal wrote: »
    If the former, why were they tasked to this instead of creating some kind of new character/stage/game mode DLC or something?

    Because Smash is already selling insanely well, Nintendo is trying to use it mainly to sell more Labo VR, by adding value to a labo purchase via games people already own. This is also a cheap way to appropriate some high-fidelity graphics for breif throw-away VR experiences, rather than asking people to spend an hour filling their SD card for an experience they are done with in 10 minutes.
    If the latter, why were they tasked to fucking Smash instead of, say, Link's Awakening or Pokemon Sword/Shield or Luigi's Mansion or something where exploration and scenery are more significant elements?

    None of these games are out yet. Whose to say they wont' have something as well? These are all really simple/limited experiences, its not like Nintendo can't afford to deploy it in multiple titles.

    rahkeesh2000 on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Plus Smash VR is way more entertaining for me than sitting in an auto-moving bus ride through London. :)

    Need a voice actor? Hire me at bengrayVO.com
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  • borschevskyborschevsky Registered User regular
    I don’t imagine it took a huge development effort to get the VR up and running for Smash. Just a fun little side thing. I appreciate it.

    And now that you mention it, Link’s Awakening might work really well with the Labo VR setup.

  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Fair enough.

  • CristovalCristoval Registered User regular
    The biggest sin of the Ghostbusters game was that it didn't let you customize the look of your Ghostbuster. THAT SHOULD BE BULLET POINT NUMBER ONE!!

    I hope they add the option in the remastered version but won't get my hopes up. Still an awesome game!

  • ZundeZunde Registered User regular
    edited May 2019
    Picked up the castlevania collection and FF7 and ordered the physical copy of FF12

    Nintendo please my wallet it hurts.

    (Does anyone know if Resident evil 4 has a physical cart)

    Zunde on
  • skeldareskeldare Gresham, ORRegistered User regular
    Zunde wrote: »

    (Does anyone know if Resident evil 4 has a physical cart)

    It does not.

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  • ZundeZunde Registered User regular
    That's a shame i'd love a physical copy of it maybe they'll do a physical run in the future.

  • initiatefailureinitiatefailure Registered User regular
    New switch question: I probably wouldn't get to them for a while but I've put some stuff on my wish list that I know I'm going to pick up eventually. Has Nintendo gotten any better at putting things on sale frequently or at putting first party games on sale at all ever?

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Does Mario Rabbids Kingdom Battle count as first party? Cause I've seen that get some deep discounts!

    Currently waiting on Bayo 2 to get a sale. I wonder if the unique buy-both-games-get-a-discount situation means that's never gonna happen.

    Oh brilliant
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    The Wii version was possibly a totally different game, I forget the details. The art style was completely different at least, which was an admirable amount of effort. Plus I'm sure it used the remotes for aiming the proton pack streams.

    6ptfyTm.png

    Yep, and a bowling motion with the Nunchuk deployed a ghost trap. That's why I went for that version.
    Didn’t the Wii version let you play as a female Ghostbuster? That’s probably not in this version.

    And PS2, collectively referred to as the "stylized version." That was for the local co-op, which the other version (that this is based on) didn't have.

    Interestingly, the stylized version was apparently Dan Aykroyd's preference.
    Cristoval wrote: »
    The biggest sin of the Ghostbusters game was that it didn't let you customize the look of your Ghostbuster. THAT SHOULD BE BULLET POINT NUMBER ONE!!

    I hope they add the option in the remastered version but won't get my hopes up. Still an awesome game!

    On the upside, having a standard look might be what helped facilitate his appearance in the comic book.

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Although, like Shepard, Robin, Corrin, etc. you can have a canon look for promotional material, merchandise, and those that can't be bothered while still offering the customization option.

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  • urahonkyurahonky Registered User regular
    Drez wrote: »
    Video games are not about fun. They are about hard work, diligence, and perseverance.

    It's about family.

    ZiggymonDrez
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Awwwwww yeah, June release for Cadence of Hyrule.

    https://www.youtube.com/watch?v=DE1KTKo6peg

    7244qyoka3pp.gif
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I watched a video of Crypt of the Necrodancer and didn't like what I saw. Rhythm games aren't my best genre and having to constantly move on a beat would drive me nuts. I'll take a wait-and-see approach with Zelda.

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  • cloudeaglecloudeagle Registered User regular
    WACriminal wrote: »
    It just boggles my mind because like...OK, the team that worked on that was either 1) a Smash team or 2) a VR team, right? Obviously that's not the only thing they know how to do, but if they're the team that was assigned to this task, then it stands to reason they had experience either in working with Smash or working with VR.

    If the former, why were they tasked to this instead of creating some kind of new character/stage/game mode DLC or something?

    If the latter, why were they tasked to fucking Smash instead of, say, Link's Awakening or Pokemon Sword/Shield or Luigi's Mansion or something where exploration and scenery are more significant elements?

    The team's already adding other stuff to Smash. A stage builder came last update, and the VR update also includes a mode where you can send your Amiibo on missions to fight against other people's Amiibo.

    It's kind of mind-boggling how much stuff is being added to Smash. Considering how well it's selling, Nintendo could have just stuck to the fighter DLC and called it a day.

    Switch: 3947-4890-9293
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    DaringDirk wrote: »
    So many people seem to shit on ports I totally have fun with. SR3, AssCreed 3, Katamari, Okami, Titans Quest, LA Noire, TWEWY, all seem just fine to me. Guess I'm just really luck that my thresholds are higher than some of y'all!

    Well nobody is saying you can't like the games. They're still great games.

    The issue is that these are games that are (in some cases) over a decade old; the most recent being the 7-year old Assassin's Creed 3, that came out for hardware that is at this point 14 years old (sidenote: FUCK I'M OLD). And it both runs and looks worse on a system that is only 3 years old. That isn't, and shouldn't be, acceptable. They're rushed, shittily produced ports that were shoved out with the absolute bare-minimum done to them to just get them (barely) working, in the hopes that the companies could make some amount of money.

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  • cloudeaglecloudeagle Registered User regular
    Quick question about Stardew Valley, which I finally fired up.

    I was given a quest to go talk to people in town, and I did -- but nothing really happened. There's a tiny little ! in the right corner of my screen, but I can't figure out how to access it. Help?

    Switch: 3947-4890-9293
  • UncleSporkyUncleSporky Registered User regular
    cloudeagle wrote: »
    Quick question about Stardew Valley, which I finally fired up.

    I was given a quest to go talk to people in town, and I did -- but nothing really happened. There's a tiny little ! in the right corner of my screen, but I can't figure out how to access it. Help?

    If I remember right, you need to talk to absolutely everyone in town at least once, and some are well hidden in the corners of the world ("town" is nebulous, includes wizard tower).

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • cloudeaglecloudeagle Registered User regular
    cloudeagle wrote: »
    Quick question about Stardew Valley, which I finally fired up.

    I was given a quest to go talk to people in town, and I did -- but nothing really happened. There's a tiny little ! in the right corner of my screen, but I can't figure out how to access it. Help?

    If I remember right, you need to talk to absolutely everyone in town at least once, and some are well hidden in the corners of the world ("town" is nebulous, includes wizard tower).

    Is there any way to track that? Especially as they all move based on the time of day?

    Switch: 3947-4890-9293
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