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Sadly, this does seem to be the publishing trend. What's even more bizarre about it is how many people I see getting angry at games being "abandoned" when they don't do this. Like the expectation of constant DLC has become engrained to the point that a finished product is seen by some as the developers "quitting".
It's been covering empty spaces forever, you should look at some of the old comics where Tycho and Gabe stand further apart and there is just this massive tuft of hair between them
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Sadly, this does seem to be the publishing trend. What's even more bizarre about it is how many people I see getting angry at games being "abandoned" when they don't do this. Like the expectation of constant DLC has become engrained to the point that a finished product is seen by some as the developers "quitting".
I'm still waiting for seasons in Super Mario Odyssey so we can see who can get to 999 moons the fastest every month.
"It's just as I've always said. We are being digested by an amoral universe."
Indies are still like the good ol' days at least half the time now, after v1.0 comes out in the case of Early Access.
I get that. I just wish it wasn't just indie games.
I getcha. I don't hate the Early Access / games as service model, though. It's oversaturated for AAAs, definitely but it works super well for some games.
Indies are still like the good ol' days at least half the time now, after v1.0 comes out in the case of Early Access.
I get that. I just wish it wasn't just indie games.
I guess it depends on how we define indie games. Looking at the games I personally have been playing lately...
>Total War: Warhammer does have overpriced DLC but shipped as a complete and intact game without *needing* any of the paid DLC or free updates it eventually got.
>Ditto on Endless Space 1 and 2.
>Vermintide 1 and 2 have loot boxes but dole out loot generously and I'm actually not sure if you can even buy them with real money: which means, if you can buy them the game at least doesn't shove it in my face.
>Hollow Knight is vast and has no paid content, it's also below the standard $60 price point.
>Kingdom Come is a bit buggy but better than the Bethesda games it resembles and, again, is a complete experience without paid content.
I know those last two were kickstarted and none of these are from the "big names", but they have publishers and are much bigger endeavors than what I would consider indie. If these games are, in fact, indie, than yeah, indie games might be all that's left but our definition of indie has expanded to very high production value games and a pretty vast catalogue.
Indies are still like the good ol' days at least half the time now, after v1.0 comes out in the case of Early Access.
I get that. I just wish it wasn't just indie games.
I guess it depends on how we define indie games. Looking at the games I personally have been playing lately...
>Total War: Warhammer does have overpriced DLC but shipped as a complete and intact game without *needing* any of the paid DLC or free updates it eventually got.
>Ditto on Endless Space 1 and 2.
>Vermintide 1 and 2 have loot boxes but dole out loot generously and I'm actually not sure if you can even buy them with real money: which means, if you can buy them the game at least doesn't shove it in my face.
>Hollow Knight is vast and has no paid content, it's also below the standard $60 price point.
>Kingdom Come is a bit buggy but better than the Bethesda games it resembles and, again, is a complete experience without paid content.
I know those last two were kickstarted and none of these are from the "big names", but they have publishers and are much bigger endeavors than what I would consider indie. If these games are, in fact, indie, than yeah, indie games might be all that's left but our definition of indie has expanded to very high production value games and a pretty vast catalogue.
FWIW, Kingdom Come does have DLC but it's not required, just expands the game. I was part of the Google Stream project earlier this year and buying skins and stuff from my character and the ship in Assassin's Creed Odyssey felt really weird. I'm this low level guy, yet I have flaming armor on and I'm faceless in the starter area. Only bought that stuff because it was given free to do whatever with by Google, but really felt to me like it highlighted how stupid being able to buy that stuff is both from what it grants you to how it actually appears. It's like if you could buy a gun that instakills everyone in one hit in a single player game...what's the point?
Indies are still like the good ol' days at least half the time now, after v1.0 comes out in the case of Early Access.
I get that. I just wish it wasn't just indie games.
I guess it depends on how we define indie games. Looking at the games I personally have been playing lately...
>Total War: Warhammer does have overpriced DLC but shipped as a complete and intact game without *needing* any of the paid DLC or free updates it eventually got.
>Ditto on Endless Space 1 and 2.
>Vermintide 1 and 2 have loot boxes but dole out loot generously and I'm actually not sure if you can even buy them with real money: which means, if you can buy them the game at least doesn't shove it in my face.
>Hollow Knight is vast and has no paid content, it's also below the standard $60 price point.
>Kingdom Come is a bit buggy but better than the Bethesda games it resembles and, again, is a complete experience without paid content.
I know those last two were kickstarted and none of these are from the "big names", but they have publishers and are much bigger endeavors than what I would consider indie. If these games are, in fact, indie, than yeah, indie games might be all that's left but our definition of indie has expanded to very high production value games and a pretty vast catalogue.
FWIW, Kingdom Come does have DLC but it's not required, just expands the game. I was part of the Google Stream project earlier this year and buying skins and stuff from my character and the ship in Assassin's Creed Odyssey felt really weird. I'm this low level guy, yet I have flaming armor on and I'm faceless in the starter area. Only bought that stuff because it was given free to do whatever with by Google, but really felt to me like it highlighted how stupid being able to buy that stuff is both from what it grants you to how it actually appears. It's like if you could buy a gun that instakills everyone in one hit in a single player game...what's the point?
Back in a much more innocent time, I saw Bioshock Infinite being advertised with a special gun as a preorder bonus and I remember thinking that such a thing would actually make the game worse. Bioshock 1 was a carefully crafted experience that intended you to have certain capability at certain points (the pacing of the game changes pretty dramatically as you grow in power). A fancy gun would just break that. Now, for better or for worse, Infinite was not paced in that way, but it was my first real thought into the concept that selling added extras could actually make the base game worse. This is without even considering the notion of removing content so that it can be sold. It's like if a Metroidvania let you buy a high jump early. Even if the game was otherwise identical, the existence of that purchase would make the game worse whether you bought it or not--whether you were even tempted to buy it or not. We pay too much for games to be advertised for, and the fact that none of the purchases appeal to me doesn't help at all.
Endless Legend hits the sweet spot for me where I loved the base game and the expansions are both reasonably price and add a faction plus some new mechanics.
Outside of indies too many publishers want to nickel and dime you until you've paid the price of the game multiple times over if you wanted everything at launch.
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I guess 90 roadmaps are the new trend in gaming. Release a broken game with a promise it will get better later.
https://www.youtube.com/watch?v=TQ66Rk1z4bY
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It's been covering empty spaces forever, you should look at some of the old comics where Tycho and Gabe stand further apart and there is just this massive tuft of hair between them
Ehhhhh, I mean, it's an indie game, isn't it?
Indies are still like the good ol' days at least half the time now, after v1.0 comes out in the case of Early Access.
Check out my site, the Bismuth Heart | My Twitter
I'm still waiting for seasons in Super Mario Odyssey so we can see who can get to 999 moons the fastest every month.
-Tycho Brahe
I get that. I just wish it wasn't just indie games.
I getcha. I don't hate the Early Access / games as service model, though. It's oversaturated for AAAs, definitely but it works super well for some games.
Check out my site, the Bismuth Heart | My Twitter
I guess it depends on how we define indie games. Looking at the games I personally have been playing lately...
>Total War: Warhammer does have overpriced DLC but shipped as a complete and intact game without *needing* any of the paid DLC or free updates it eventually got.
>Ditto on Endless Space 1 and 2.
>Vermintide 1 and 2 have loot boxes but dole out loot generously and I'm actually not sure if you can even buy them with real money: which means, if you can buy them the game at least doesn't shove it in my face.
>Hollow Knight is vast and has no paid content, it's also below the standard $60 price point.
>Kingdom Come is a bit buggy but better than the Bethesda games it resembles and, again, is a complete experience without paid content.
I know those last two were kickstarted and none of these are from the "big names", but they have publishers and are much bigger endeavors than what I would consider indie. If these games are, in fact, indie, than yeah, indie games might be all that's left but our definition of indie has expanded to very high production value games and a pretty vast catalogue.
FWIW, Kingdom Come does have DLC but it's not required, just expands the game. I was part of the Google Stream project earlier this year and buying skins and stuff from my character and the ship in Assassin's Creed Odyssey felt really weird. I'm this low level guy, yet I have flaming armor on and I'm faceless in the starter area. Only bought that stuff because it was given free to do whatever with by Google, but really felt to me like it highlighted how stupid being able to buy that stuff is both from what it grants you to how it actually appears. It's like if you could buy a gun that instakills everyone in one hit in a single player game...what's the point?
Back in a much more innocent time, I saw Bioshock Infinite being advertised with a special gun as a preorder bonus and I remember thinking that such a thing would actually make the game worse. Bioshock 1 was a carefully crafted experience that intended you to have certain capability at certain points (the pacing of the game changes pretty dramatically as you grow in power). A fancy gun would just break that. Now, for better or for worse, Infinite was not paced in that way, but it was my first real thought into the concept that selling added extras could actually make the base game worse. This is without even considering the notion of removing content so that it can be sold. It's like if a Metroidvania let you buy a high jump early. Even if the game was otherwise identical, the existence of that purchase would make the game worse whether you bought it or not--whether you were even tempted to buy it or not. We pay too much for games to be advertised for, and the fact that none of the purchases appeal to me doesn't help at all.
Outside of indies too many publishers want to nickel and dime you until you've paid the price of the game multiple times over if you wanted everything at launch.
I do not know what this is, but that is the most quintessential "squad walk" I have ever seen.