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[Magic The Gathering Arena] OOPS All Planeswalkers

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    KorrorKorror Registered User regular
    Well I don't think my esper midrange deck is garbage but you can't argue with going 4-14 over a 2 day period. I'm stuck at Gold IV and not making any progress at all here.

    [rant]
    It's just super frustrating to queue into mono-blue, sulti midrange and gates which I know are bad matchups but it's all anyone else seems to play. Is it too much to ask that people stop playing deck that are perfectly tuned against me and then instantly vanish when I play something else? Or how about not having the coin flip be the most impactful part of the match. I wouldn't be surprised if going first made you the automatic favorite especially in a meta with mono-blue around. And let me complain about hydriod krasis too. I don't mind creatures that are hard to answer, carnage tyrant and all that. It forces people to vary their removal spells and think about their deck construction. What I mind is creatures that it doesn't matter if they're answered or not because you already drew 4+ cards by casting it and found another krasis to cast because had the skill to topdeck your krasis when hellbent. Thanks wizards for making a card that forces people to either go ludicrous over the top or fast enough to kill you before you have enough mana. Really makes me happy that I made a midrange deck.
    [/rant]

    Ok, I feel a little better. I probably need to adjust my deck to the meta instead of stubbornly holding on to what I think people should be playing.

    Battlenet ID: NullPointer
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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Korror wrote: »
    Well I don't think my esper midrange deck is garbage but you can't argue with going 4-14 over a 2 day period. I'm stuck at Gold IV and not making any progress at all here.

    [rant]
    It's just super frustrating to queue into mono-blue, sulti midrange and gates which I know are bad matchups but it's all anyone else seems to play. Is it too much to ask that people stop playing deck that are perfectly tuned against me and then instantly vanish when I play something else? Or how about not having the coin flip be the most impactful part of the match. I wouldn't be surprised if going first made you the automatic favorite especially in a meta with mono-blue around. And let me complain about hydriod krasis too. I don't mind creatures that are hard to answer, carnage tyrant and all that. It forces people to vary their removal spells and think about their deck construction. What I mind is creatures that it doesn't matter if they're answered or not because you already drew 4+ cards by casting it and found another krasis to cast because had the skill to topdeck your krasis when hellbent. Thanks wizards for making a card that forces people to either go ludicrous over the top or fast enough to kill you before you have enough mana. Really makes me happy that I made a midrange deck.
    [/rant]

    Ok, I feel a little better. I probably need to adjust my deck to the meta instead of stubbornly holding on to what I think people should be playing.

    Mono blue on the draw is rough. For Krasis, Thought Erasure has been my best answer in Esper colors. There might be better, but I feel the games I win is where I land a discard or 2 on Krasis and counter or Contemp Vivien.

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    morgan_cokemorgan_coke Registered User regular
    Korror wrote: »
    Well I don't think my esper midrange deck is garbage but you can't argue with going 4-14 over a 2 day period. I'm stuck at Gold IV and not making any progress at all here.

    [rant]
    It's just super frustrating to queue into mono-blue, sulti midrange and gates which I know are bad matchups but it's all anyone else seems to play. Is it too much to ask that people stop playing deck that are perfectly tuned against me and then instantly vanish when I play something else? Or how about not having the coin flip be the most impactful part of the match. I wouldn't be surprised if going first made you the automatic favorite especially in a meta with mono-blue around. And let me complain about hydriod krasis too. I don't mind creatures that are hard to answer, carnage tyrant and all that. It forces people to vary their removal spells and think about their deck construction. What I mind is creatures that it doesn't matter if they're answered or not because you already drew 4+ cards by casting it and found another krasis to cast because had the skill to topdeck your krasis when hellbent. Thanks wizards for making a card that forces people to either go ludicrous over the top or fast enough to kill you before you have enough mana. Really makes me happy that I made a midrange deck.
    [/rant]

    Ok, I feel a little better. I probably need to adjust my deck to the meta instead of stubbornly holding on to what I think people should be playing.

    I'm running 4x Duress or 4x Thought Erasure in pretty much everything these days. If you're struggling with Mono-Blue, try adding more flyers to your deck. Going first in Bo1 is worth about 20% on your winning percentage. You'll go on multi-day streaks, good and bad in this game, can't let it get you down. If you need help with your list, feel free to post it.

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
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    KorrorKorror Registered User regular
    Korror wrote: »
    Well I don't think my esper midrange deck is garbage but you can't argue with going 4-14 over a 2 day period. I'm stuck at Gold IV and not making any progress at all here.

    [rant]
    It's just super frustrating to queue into mono-blue, sulti midrange and gates which I know are bad matchups but it's all anyone else seems to play. Is it too much to ask that people stop playing deck that are perfectly tuned against me and then instantly vanish when I play something else? Or how about not having the coin flip be the most impactful part of the match. I wouldn't be surprised if going first made you the automatic favorite especially in a meta with mono-blue around. And let me complain about hydriod krasis too. I don't mind creatures that are hard to answer, carnage tyrant and all that. It forces people to vary their removal spells and think about their deck construction. What I mind is creatures that it doesn't matter if they're answered or not because you already drew 4+ cards by casting it and found another krasis to cast because had the skill to topdeck your krasis when hellbent. Thanks wizards for making a card that forces people to either go ludicrous over the top or fast enough to kill you before you have enough mana. Really makes me happy that I made a midrange deck.
    [/rant]

    Ok, I feel a little better. I probably need to adjust my deck to the meta instead of stubbornly holding on to what I think people should be playing.

    I'm running 4x Duress or 4x Thought Erasure in pretty much everything these days. If you're struggling with Mono-Blue, try adding more flyers to your deck. Going first in Bo1 is worth about 20% on your winning percentage. You'll go on multi-day streaks, good and bad in this game, can't let it get you down. If you need help with your list, feel free to post it.

    Yea, I'm running 4x Thought Erasures and I wouldn't cut them for anything else. They're the only clean answer I have to Hydriod Krasis.

    I'm just caught in the midrange delima where I can't improve my matchup against one end of the meta without weakening it against the other. I think I'm going to experiment a bit and look at other people's lists for esper midrange. I have a core 18-22 cards that aren't going to get swapped out but there are still 12-13 support slots where I have a ton of choices on what to run. There's a couple people who run big angels like Lyra Dawnbringer and Seraph of the Scales which I've never tried.

    Battlenet ID: NullPointer
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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I think Seraph is a cool card, but I think it needs a format where Lava Coil and Contempt are less popular.

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    VyolynceVyolynce Registered User regular
    edited March 2019
    Korror wrote: »
    Korror wrote: »
    Well I don't think my esper midrange deck is garbage but you can't argue with going 4-14 over a 2 day period. I'm stuck at Gold IV and not making any progress at all here.

    [rant]
    It's just super frustrating to queue into mono-blue, sulti midrange and gates which I know are bad matchups but it's all anyone else seems to play. Is it too much to ask that people stop playing deck that are perfectly tuned against me and then instantly vanish when I play something else? Or how about not having the coin flip be the most impactful part of the match. I wouldn't be surprised if going first made you the automatic favorite especially in a meta with mono-blue around. And let me complain about hydriod krasis too. I don't mind creatures that are hard to answer, carnage tyrant and all that. It forces people to vary their removal spells and think about their deck construction. What I mind is creatures that it doesn't matter if they're answered or not because you already drew 4+ cards by casting it and found another krasis to cast because had the skill to topdeck your krasis when hellbent. Thanks wizards for making a card that forces people to either go ludicrous over the top or fast enough to kill you before you have enough mana. Really makes me happy that I made a midrange deck.
    [/rant]

    Ok, I feel a little better. I probably need to adjust my deck to the meta instead of stubbornly holding on to what I think people should be playing.

    I'm running 4x Duress or 4x Thought Erasure in pretty much everything these days. If you're struggling with Mono-Blue, try adding more flyers to your deck. Going first in Bo1 is worth about 20% on your winning percentage. You'll go on multi-day streaks, good and bad in this game, can't let it get you down. If you need help with your list, feel free to post it.

    Yea, I'm running 4x Thought Erasures and I wouldn't cut them for anything else. They're the only clean answer I have to Hydriod Krasis.

    In Esper? A team of Hostage Takers does good work against Krasis. If they kill the Taker the Krasis still comes back as a 0/0 and if they don't you get a bunch of cards and life.

    Now, whether or not you have the spare wildcards to craft Hostage Taker is another story.

    Vyolynce on
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    I give up...

    I thought this deck was gonna be bad-to-meh but i'm 5:2 with it.

    rtywlqk1xpdx.jpg

    I just have no clue what's good and what's bad.

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    Other than curve and no obvious bombs, that looks fine? Cheap interaction, the potential for super-value with Electrodominance, seems fine?

    Not GREAT, but it's not bad. It has enough two drops to not get ran over and be consistent.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Kay wrote: »
    Other than curve and no obvious bombs, that looks fine? Cheap interaction, the potential for super-value with Electrodominance, seems fine?

    Not GREAT, but it's not bad. It has enough two drops to not get ran over and be consistent.

    Rubblebelt rouser with Riot is a bomb ass bomb.

    Humor can be dissected as a frog can, but dies in the process.
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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    You mean the Recluses? Nah, they're merely okay. No evasion, but a 6/5 Haste for 5 is pretty good. There's no interaction, though. The one that gives trample to anything with a +1/+1 counter would massively improve things, but that's still only if you draw both, cast both, and they stick. There's no real 'must answer or die' threats here, but it's pretty solid.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I was thinking a 7/6 swinging every turn.

    It’s draft, it’s unlikely they have an immediate answer and you chip away at their creatures.

    Humor can be dissected as a frog can, but dies in the process.
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Aw nuts.

    the client crashed in matchmaking and that counted as a loss. :( i was doing well, i could've had another 7W run.... bah! Still got 2 packs as a prize.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    It is always frustrating when you purposefully play with under the amount of lands recommended and still get flooded.

    Humor can be dissected as a frog can, but dies in the process.
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    It is always frustrating when you purposefully play

    I agreed at that point already.

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Well I should have guessed that the arcane challenger deck would jump in price by 50% and sell out immediately. Figured I'd wait to pull that trigger but clearly that was silly.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    EnigmedicEnigmedic Registered User regular
    so how is this for actually playing free to play? does it take ages to actually put together a standard competitive deck?

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    LucedesLucedes might be real Registered User regular
    god i forgot how bad standard always is

    and this is a good standard!

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    furbatfurbat Registered User regular
    edited March 2019
    Enigmedic wrote: »
    so how is this for actually playing free to play? does it take ages to actually put together a standard competitive deck?

    The economy is incredibly convoluted seeing as there are two currencies, a ton of play queues, multiple draft formats, ICRs, wildcards, NPE decks etc etc. If you just want to jump in and start playing, the game gives you 10 NPE (new player experience) decks over the course of a week. NPEs contain a lot of valuable rares, and if you queue up in unranked with an unmodified npe deck you should get matched against other npe decks. In about 2 weeks-ish you can scrape together a tier 1 aggro deck. From there you can grind constructed events for ICRs (in game card rewards) and gold. The ICRs have been nerfed, but it's easy to get 4+ wins and it's more fun than ladder.

    You get something like 12 free packs a week grinding out 15 wins a day. If you do that in constructed events with a 50%+ winrate the ICRs earn you much more random rares/mythics than the packs do even post nerf. However, opening packs is the only way to get wildcards.

    In the short term, you are dependent on wildcards to build every deck. Over time though, you should acquire enough random cards that you typically have what you need.

    As for how long it takes to build a deck, rares wildcards are typically the bottleneck for deck building. F2P grinding just daily quests will give you about 2 rare wildcards a week and 1 mythic rare wildcard in addition to the NPE cards and what you open in packs. Stick to the mono colored decks at first like white, blue, red, and green. All 3 are viable to climb to mythic. It's probably easier to make all 3 of those decks than an esper list running 24 rare lands. Mono-u runs 4 rares. You can build it in a week. Mono-Red runs around 12 rares. It might take 3 weeks to build it. White weeny is running 12 rares and 4 mythics, should take about the same as mono-red. I think mono-green lists are about the same.

    Something like esper can run 40 rares...

    furbat on
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    EnigmedicEnigmedic Registered User regular
    That sounds like a bit of a time investment to get started but oh well. I went on a tear with the mono black zombie starter deck yesterday. Didnt get shit from the packs though.

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    DanHibikiDanHibiki Registered User regular
    I mean you can probably build an entry level blue aggro or drake deck by using the pre-made decks they give you when you start. And as you go you can start unlocking more and more cards just by doing best of one if you're so inclined.

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    RendRend Registered User regular
    Enigmedic wrote: »
    so how is this for actually playing free to play? does it take ages to actually put together a standard competitive deck?

    It's pretty generous for a casual player, it's easy to get a pack or two every couple days even just by completing individual quests, and even just winning a few games a day.

    The five dollar starter pack is a really good buy in if you are okay trading Free to play for Almost Free to play.

    The one thing you'll need to watch out for is wildcards. At a relatively slow rate of card acquisition (one pack per two days, if you play like 3-6 games per day) wildcards may be scarce, so if there's a deck you like it will be important to save wildcards for it.

    You get one pack's worth of gold every 1.5-2 days for daily quests, you get basically that again for your first five wins per day, and you continue to get rewards for winning each day up to 15 wins.

    You can also get three packs per week for winning five games each. (15 wins total per week for three packs)

    It's honestly a pretty good model, though I would personally recommend at least a five dollar buy-in.

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    nexuscrawlernexuscrawler Registered User regular
    Rend wrote: »
    Enigmedic wrote: »
    so how is this for actually playing free to play? does it take ages to actually put together a standard competitive deck?

    It's pretty generous for a casual player, it's easy to get a pack or two every couple days even just by completing individual quests, and even just winning a few games a day.

    The five dollar starter pack is a really good buy in if you are okay trading Free to play for Almost Free to play.

    The one thing you'll need to watch out for is wildcards. At a relatively slow rate of card acquisition (one pack per two days, if you play like 3-6 games per day) wildcards may be scarce, so if there's a deck you like it will be important to save wildcards for it.

    You get one pack's worth of gold every 1.5-2 days for daily quests, you get basically that again for your first five wins per day, and you continue to get rewards for winning each day up to 15 wins.

    You can also get three packs per week for winning five games each. (15 wins total per week for three packs)

    It's honestly a pretty good model, though I would personally recommend at least a five dollar buy-in.

    You'll also earn enough through regular play for a draft ro two which nets you more cards

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    EnigmedicEnigmedic Registered User regular
    Also how do i set it so it doesnt just skip the 2nd main phase and go to the opponent’s turn? Kind of annoying when i have a gameplan the depends on tricks during combat and then cant do the rest of the plan after.

    Is there some kind of Fish deck right now? Ive seen mono blue aggro mentioned a few times and am kind of interested since most people say it is cheap.

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    RendRend Registered User regular
    Enigmedic wrote: »
    Also how do i set it so it doesnt just skip the 2nd main phase and go to the opponent’s turn? Kind of annoying when i have a gameplan the depends on tricks during combat and then cant do the rest of the plan after.

    Is there some kind of Fish deck right now? Ive seen mono blue aggro mentioned a few times and am kind of interested since most people say it is cheap.

    If you have a legal play during your second main it should NOT skip your second main.

    However, if for whatever reason it is, there are two ways.
    The first is, each player has, near their avatar, a turn diagram. You can click on the turn phases in order to set a stop, which will say "don't automatically pass my priority here"

    The second way is to hit ctrl to enter "full control mode," during which the game will not execute ANY actions automatically for you, including tapping lands, paying mana, etc.

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    EnigmedicEnigmedic Registered User regular
    Yeah i dont think the default is set to not skip. I wanted to drop a creature after attacking and it just went to my opponents turn. Maybe ill have to play with the settings more.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Weird yeah it should definitely have stopped if you had a legal play

    2x39jD4.jpg
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    RendRend Registered User regular
    Enigmedic wrote: »
    Yeah i dont think the default is set to not skip. I wanted to drop a creature after attacking and it just went to my opponents turn. Maybe ill have to play with the settings more.

    Are you sure you had the mana for it?
    It would be honestly pretty shocking to me if the game skipped your second main when you had a creature you could afford to play, and which was an otherwise legal play, regardless of what you'd clicked on (unless what you clicked on was the PASS TURN checkbox in the corner)

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    nexuscrawlernexuscrawler Registered User regular
    I leanredot live with manual control becasue my gate deck it always fucks up the land it taps automatically

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    YiliasYilias Registered User regular
    When you hover a card it previews what will autotap. If you want a different permutation then you can just put it back, manually tap, then cast it.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    furbatfurbat Registered User regular
    edited March 2019
    Unless they've fixed it, the auto tapper in rare instances can lie. As in it will tap the lands it doesn't highlight. So if it maters always manual tap your land.

    I've seen it happen to streamers. It was hoogland's stream if I remember correctly. Pretty sure he had an azcanta too.
    Enigmedic wrote: »
    That sounds like a bit of a time investment to get started but oh well. I went on a tear with the mono black zombie starter deck yesterday. Didnt get shit from the packs though.

    It is. The economy is generous enough that through opening packs and wildcards you can easily keep up with the rate at which new cards are released. I started saving gold 2 weeks ago and will have 4x copies of every rare in the current expansion before the next one drops.

    But, you are coming into a game with 6 expansions in standard. You get a lot of cards from packs and ICRs but the likelihood of each card being what you need is pretty low. You earn about 2 rare wildcards a week and 1 mythic rare wildcard a week.

    In the long run F2P is very generous. But in the short term it's a slog. The best you can do is stick to starter decks until you can craft either mono blue, white, or red and then grind that deck until the next expansion releases. It will suck, but in about 3-4 months you will be able to play whatever you want without spending money.

    It's worth an initial investment of $50 or so to get started. Every $20 you spend is worth about 1 week of F2P progress in CE.

    furbat on
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    I have a really bad luck streak. :C

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    ElbasunuElbasunu Registered User regular
    Nothing messes up auto-tapping more than an incubation druid. ooofa doofa watch out for her.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
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    furbatfurbat Registered User regular
    Yeah, I legit have no idea why the auto tapper prioritizes lands with abilities and incubation druid over everything else.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Auto-tapper tends to ignore dual lands in favor of regular lands which can screw you up too. If you're going to be playing multiple things and the mana might matter, probably do manual tapping.

    I've taken a bit of a break from MTGA but am getting back into it. Planning to RNA draft on stream tonight. Currently I've got an azorious draft deck that is 2-1. Only 10 creatures but like 3 quence, an essence scatter, a thought collapse, and a whole lot of other board control stuff. It's been pretty fun so far. I've got a high alert in the side board but it didn't seem to fit with everything else unfortunately.

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    NeadenNeaden Registered User regular
    edited March 2019
    Enigmedic wrote: »
    Also how do i set it so it doesnt just skip the 2nd main phase and go to the opponent’s turn? Kind of annoying when i have a gameplan the depends on tricks during combat and then cant do the rest of the plan after.

    Is there some kind of Fish deck right now? Ive seen mono blue aggro mentioned a few times and am kind of interested since most people say it is cheap.
    Do you mean a tempo lord heavy deck? U/G merfolk are ok and have a lord with Merfolk mistbinder +2 pseudo lords with Deeproot elite and Kumena. There are some payoffs for dinosaur tribal as well but I don't think that's very viable.

    Neaden on
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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Neaden wrote: »
    I've been playing since closed beta, not always doing my daily quests and have spent $30 or so. I
    Enigmedic wrote: »
    Also how do i set it so it doesnt just skip the 2nd main phase and go to the opponent’s turn? Kind of annoying when i have a gameplan the depends on tricks during combat and then cant do the rest of the plan after.

    Is there some kind of Fish deck right now? Ive seen mono blue aggro mentioned a few times and am kind of interested since most people say it is cheap.
    Do you mean a tempo lord heavy deck? U/G merfolk are ok and have a lord with Merfolk mistbinder +2 pseudo lords with Deeproot elite and Kumena. There are some payoffs for dinosaur tribal as well but I don't think that's very viable.
    There is mono-blue aggro, but it's not fishes. Merfolk tribal is fun, but it's more expensive, wildcard-wise, than mono-Blue.

    8i1dt37buh2m.png
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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    @Enigmedic

    Be sure to Redeem the free packs codes. PlayRavnica and PlayAllegiance (case-sensitive), for 3 packs each of the last two MTG releases. I think you can find the Redeem Codes field in the Gem purchasing section.

    Try not to spend wildcards (which are your main "currency" for building decks) until you get all 10 of the newbie decks (which unlock on a daily basis). There are quite a few good cards in those newbie decks that you'll get for free.

    8i1dt37buh2m.png
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    furbatfurbat Registered User regular
    The biggest play-anything-fun-tax comes from mana bases. The buddy-lands and shock lands are needed to reliably play 2-3 color decks. 2 color decks want 8 of them, 3 color decks can run up to 24...

    If you take away the dual lands esper uses about 12 rares and 5 mythics. That'd be pretty easy to craft with wildcards. Add in 22-24 rare lands and it suddenly becomes pretty expensive.

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    MyiagrosMyiagros Registered User regular
    I'm sure someone has done the math already on whether drafting or buying packs is better but I prefer doing drafts when I have the 5K available. You can pick the cards you want (anything past your 4th copy gives you wildcard progress). You draft 3 packs worth vs 5 for the same amount of gold, but if you do well you can earn gems to buy packs or enter sealed events when new sets release which give you a good number of packs overall.

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    You draft 3 packs and always get a 4th from the rewards

    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.