The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Anthem] Death from Above ! and Sideways ! sometimes even from Below !
Posts
Additionally, quickplay being a 50/50 crapshoot as to whether you're joining a bugged mission and the current drop rates are fairly frustrating.
The gameplay is still great, but i'm ready for the surrounding systems to be better.
- Papa Pump is nice because all modifiers apply to the gun itself, but I don't know if they are spectacular.
- Elemental Rage has +110% Shields; sounds good for a Storm?
- Death from Aboive : so hovering and weak spot hitting is +150% damage?
- Rejuventaing Ammo: even though the armor/shield stats are lower than any javelin-specific MW, that +75% Armor is INSANE!
I feel like a bunch of characters were lowkey hitting on me. I was okay with it.
Speaking of, the Monitor was a pretty nothing villain. He's there to fulfill his purpose in the story and not much else.
The post-credits scene with the Urgoth seems to be the obvious expansion hook. And is that Mark Pellegrino as Adams? There's also Owen still running around. And (Dax spoilers)
Yea this has happened to me in strongholds and legendary contracts.
Origin: KafkaAU B-Net: Kafka#1778
Dax spoilers
her social conversation is kind of weird you have to listen to her talking to her aunt a couple times, and then later her aunt and another character that gets involved.
pleasepaypreacher.net
Hopefully we won't have to pay more for more story drops though.
pay for the game and get the game
they're only planning on charging for the cosmetics
Speaking of weird anthem stuff, my take on Dax's Aunt was;
My favourite so far is
And here's me going "well... Thanks, I guess"
I figured it's more about how the boss isn't perfectly optimized for maximum loot-per-mouseclick so chest farmers fuck off to do another 2/3rds run because their spreadsheet says that's how you get loot.
The other night, Belasco was killing skorps in that middle section of Tyrant mine before the first water area, and thank goodness she was quick because she was still able to grab the masterwork that dropped from one of them before the speedracers force-hopped her to the next fight.
Only masterworks and legendaries. Everything else you have to pick up.
Origin: KafkaAU B-Net: Kafka#1778
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
I look at it as "Ooh sweet, extra rep/coin/alliance XP for killing one boss", since QP strongholds are almost always HoR. But hey, quick MW roll and a lot of extra stuff.
I have Quick Played into it 3 times now, once I swear the team had no idea what to do about the Meteors.
And honestly if the team is doing it right the boss is not such a big deal.
Origin: KafkaAU B-Net: Kafka#1778
Face and Chest, he does have some Invuln phases to his moves though.
Honestly I would have liked armour loot too, just...something. And for gm2 and 3 difficulties to have actually different things to do, different enemies or at least different patterns or behaviours.
Because frankly once you've decked out your favourite javelin from gm1 there's not much point in grinding for anything else from a gameplay perspective.
There's just not enough rewards to make playing the higher difficulties worth it. GM1 is the endgame for all intents and purposes.
Games-as-services should have lots of varied rewards or lots of varied gameplay otherwise increased difficulties are just stats and math in a vacuum.
I would have liked way more mission variety, stuff to do with flying, taking on enemies on hover carriers, fending off Striders, defending your base. Maybe like a territories map where factions gain and lose control
It's a testament to how fun I find the flying and combat that I feel like I've stopped playing this game not because I want to, but because there's literally nothing left to do. And in a regular game this wouldn't bother me, but they sacrificed a proper fleshed out campaign experience for the games as service model, so running out of things to do is a major issue
Shove in pets, drone friends, just anything! I'm desperate to play your game Bioware, give me gimmicks at least!
Witty signature comment goes here...
wra
That was in the road map yes but given their... difficulties patching their own game I am not super hopeful it will not be a disaster and/or delayed to make sure they don't do something crazy like bump drop rates to enjoyable levels
PSN:Furlion
but i’m just not finding myself compelled to keep playing
i pick it up for a few hours in the weekend but just kinda get bored eventually and go do something else
which is a good thing i suppose but if i had paid for the game i think i would feel fairly disappointed by it
I also completed the Bastion Collectibles Challenge, so now the only thing to do is do the daily legendaries, and try to get all the kinds of left/right trigger skills in MW.
The guns will undoubtebly follow at a slower pace, but now there's no big rush anymore at the moment for me.
Sadly my trophy for the Light Machine Gun Master didn't pop, so no Platinum yet, and the Legendary Freelancer Challenge is bugged (it doesn't mark the suit challenges, and nobody nows what the last category is), so I can't show off that decal yet.