I'm gonna cross post this just in case some G&T people would be interested in playing, but don't frequently SE++.
Epic 7 is a pretty 2d JRPG/Gacha game from Smilegate.
You play as Ras, the heir of the covenant, a being created by the goddess to help safeguard the planet Orbis from the Arch Demon. Each time the Arch Demon appears, Ras awakens to help save the day, but the last time the Arch Demon appeared, he did not awake, so the country of Ezra had to pull itself together and fought a long war, which they won, to seal him away. This, however, left a lot of people both disillusioned with the Heir, and caused people to question the goddess. Our story begins with Ras awakening to find out the Arch Demon was defeated 20 years ago.
What type of game is this?
Epic 7 plays like a side scrolling JRPG. You have a team of 4 units, each with 3 abilities (or 2 abilities and a passive). Turn based battles, elemental affinities, status ailments, buffs, debuffs, etc. (do note that buffs/debuffs etc. are very important in this game. DO NOT NEGLECT THEM)
It's a gacha right? Pay to win?
Epic 7's pretty good about free to play. It has a built in reroll mechanism (you get to choose the best of 30 10 pulls early on so you can get a good starting set of characters/artifacts), and this is definitely a game where it's not 5 star super rare units or bust. Some of the best units are 3 or 4 stars (the best healers are 4 stars, and best tank is a 3 star).
So what content is there?
Well, we got Adventure mode, where you learn the story of the world (not a bad story, and the world building is pretty interesting). This is the best exp/energy mode.
We have Hunt, where you select to go after a Wyvern, Golem, Banshee, or Azimanaks (big bugs). Each enemy has its own gimmick that requires you to build your team composition around it. This is where a lot of high level gear comes from.
We have Labyrinths/Raid, which are dungeon crawls. Best place for accessories, and the hardest content is here (and in the abyss).
We have the Abyss, which is a tower of battles. Some real good gear comes from here. Lots of gimmick fights, and lots of high health bosses.
We also have the Arena for PvP fighting, and Guild wars for that too.
We got a lot of stuff is what I'm saying.
Once you're building teams at Level50/60, the speed stat's real important. You want to aim for critical hit rates over 50% for most DPS units.
Team composition is important. Try to have someone to take hits, someone to heal, someone to deal damage, and someone to do defense down. Obviously other buffs/debuffs are really useful, but you want to be able to do those 4 with any composition for real success.
Make sure to join a guild for the extra bonuses.
For a bit more detailed discussion of the specialty summon (which you get after clearing story 1-10) and some other beginner tips:
General rule: Weapon/hat/body always are attack/health/defense as main stats. The secondary stats are always random and the sub stats get enhanced at +3/6/9/12/15.
For necklace/ring/boots: Do not use (after like level 30, a.k.a. beginner times) flat main stats for health/defense/attack. The %health/defense/attack are much stronger.
Necklaces are health/defense/attack/crit chance/crit damage.
Rings are health/defense/attack/effectiveness/effect resistance
Boots are health/defense/attack/speed.
Speed is real good.
Also note: Effectiveness increases the chance of status ailments working and effect resistances resists them. However, the base chance of a debuff to land cannot be changed with effectiveness. i.e. if a ability says 50% chance to stun, it has a 50% shot. Effect resistance reduces it below 50% and effectiveness works to counteract that.
So come on by, and try your luck!
Feel Free to add people
Tcheldor - Tchelle
Frosteey - Elaize
El Fantastico - ArcadeBear
Ilpala - ilpala
Romantic Undead - Romundus
Elldren - Elldren
Frozenzen - Frozenzen
Madican - Madican
Wazilla - Wazilla