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Sekiro: Shadows Die Twice

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Posts

  • Mr. GMr. G Registered User regular
    post-ogre
    SNAKE BIG

    SNAKE BAD

    SNAKE BIG BAD

    6F32U1X.png
    DidgeridooSyphonBlueel_vicioYaYanever diePeasstopgapdarunia106KetBraJacques L'Homme
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Uriel wrote: »
    I feel like it's finally starting to click a little

    At least how to play evasively and use spacing

    I think I should learn to parry the big boys better though. Because I won by wittling down the ogres health not it's posture

    I feel like this is still a legitimate way to beat the enemies though. It probably will stop being effective at some point but for the early part of the game, where we both seem to be, From obviously intended it.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
    Kristmas Kthulhu
  • PLAPLA The process.Registered User regular
    Holy cow this game is big

    It's fun to be at the early days of the release, when you can get to a Land Beyond Guides, where nobody's mapped out the secrets or anything. If I stumble into a hidden passage, or find a hidden boss, it feels extra special. Even if/when said hidden boss crushes my ass into a fine paste.

    Also, I think Sekiro might be a bad dude! A lot of the dudes I'm killing seem to be just... Dudes.

    One boss spoiler:
    Like, there was this dude in armor who just wanted Sekiro and/or Lord to help his sick kid. And Sekiro said no, and the dude attacked me to try and make me. And as I kicked his ass off a bridge, he died screaming his son's name. It was maybe the worst I've ever felt about beating a boss!

    But also, this game is small. Like 13 GB.

    Kristmas KthulhuOlivaw
  • Beef AvengerBeef Avenger Registered User regular
    This game is good at making you feel small and weak and then big and strong

    And then small and weak

    Steam ID
    PSN: Robo_Wizard1
    el_vicioMx. QuillPeasOlivaw
  • InquisitorInquisitor Registered User regular
    edited March 2019
    Jasconius wrote: »
    Inquisitor wrote: »
    Maybe things get mixed up as the game goes on but it feels a bit passive.

    im pretty sure things start getting mixed up like 7 seconds beyond where you stopped to post

    the game throws a lot of stuff at you that you cannot comfortably block/mashparry against

    so far very much enjoying the game... feels very fresh to me, fun fights... cool new things they haven't done in souls games
    the snaaaaaaaaaaaaaaaaaaaaaaaake

    Played some more this morning and they did introduce more mechanics pretty much right away like you said, but they are even more defensive mechanics. This time attacks that flash a symbol and then you have branching responses based off of the wind up queue.

    Nothing really new in terms of attacking or combos or staggers.

    I think overall I am enjoying the game but it is a very sharp departure from bloodborne or dark souls, or at least the builds I used in those games. I focused on long range, powerful swings with massive staggers and positioning to preempt enemy attacks and knock them out of animations.

    Your attack on Sekiro is more like a cheeky little slap you sneak in during enemy downtime, but really it seems the focus is waiting to react to the enemy attack to execute the correct counter. That’s what pretty much all the training in the game revolves around.

    I feel kind of bad for my friend who picked this up as his entry into From Software action games though, he generally avoids games like this because he is bad and reacting and timing things. And then he goes and picks up the most reaction, timing based game they have made so far.

    It is neat how you can win most fights instantly via stealth and tools though.

    Inquisitor on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    The game will continue to introduce new attacks and abilities as you progress

    I've got at least one attack with a pretty wide sweep that is good for hitting multiple enemies, though honestly I don't use it

    And different enemies lend themselves to different strategies, there are a lot of enemies I can just pressure until their posture breaks and I kill them without them ever having gotten an attack in, while there are unarmored larger enemies where it's easier to just carve health off with attacks rather than try and break their posture

    I would caution against thinking you know exactly what the game is doing after like twenty minutes, essentially

    Kristmas Kthulhu
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2019
    IMO your sword attacks aren't really there to break posture on big enemies or bosses. They're there to punish big attacks after dodging by hitting them for vitality damage, since that drops their posture recovery. The game is very much defensive that way -- almost all effective strategies are reactive, much as they are for bosses in Souls games.

    For straight up attacks, you want to use tools, tool follow ups, and combat arts. The axe is great for interrupting enemy attacks and doing posture damage proactively. Early minibosses, especially, get clobbered by the axe.

    Evil Multifarious on
    Kristmas Kthulhu
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Also you get more aggressive as you get skills that fills your health

  • TallahasseerielTallahasseeriel Registered User regular
    I

    Can't beat the general guy right after the ogre

    Peas
  • Mr. GMr. G Registered User regular
    Uriel wrote: »
    I

    Can't beat the general guy right after the ogre

    You don’t have to beat the general to progress, I’n saving those for when I have more skills

    6F32U1X.png
  • PeasPeas Registered User regular
    Oh man I just had a really intense boss fight which I died over and over again for 2 hours
    Gave up, took a cold shower and right after that I jumped back in and one shot the boss

    Feels good man

    Veldrin
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Return to Ashina Reservoir
    Beat that purple dude in the dried out well where you start, and that leads to some real shit.

    It wouldn't be a FROM game without a poison bog I guess

    Ashina Depths
    GUNSPEARS
    FUCK OFF

  • InquisitorInquisitor Registered User regular
    edited March 2019
    Maddoc wrote: »
    The game will continue to introduce new attacks and abilities as you progress

    I've got at least one attack with a pretty wide sweep that is good for hitting multiple enemies, though honestly I don't use it

    And different enemies lend themselves to different strategies, there are a lot of enemies I can just pressure until their posture breaks and I kill them without them ever having gotten an attack in, while there are unarmored larger enemies where it's easier to just carve health off with attacks rather than try and break their posture

    I would caution against thinking you know exactly what the game is doing after like twenty minutes, essentially

    The way I like to play games like this is by spending lots of time against the first enemies you meet to learn the mechanics, timing, and logic of the game. If that's not indicative of how the rest of the game works, I can't say I am a huge fan of when games do that.

    I much prefer when it's a game like Revengeance when you can drill the first fight over and over again until you can S rank it, and then apply those lessons forward to the rest of the game, while of course layering mechanics on as the game progresses.

    If the game is teaching me false lessons with its early enemies as you imply, that doesn't strike me as a great design choice.

    Inquisitor on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    It's not teaching you false lessons, christ

    There's just more stuff to learn

    There are different sorts of enemies, different things work better against them, you gain different capabilities as the game progresses that changes how you approach certain types of enemies or certain groups of enemies

    Stop thinking you know immediately everything

  • InquisitorInquisitor Registered User regular
    edited March 2019
    Maddoc wrote: »
    It's not teaching you false lessons, christ

    There's just more stuff to learn

    There are different sorts of enemies, different things work better against them, you gain different capabilities as the game progresses that changes how you approach certain types of enemies or certain groups of enemies

    Stop thinking you know immediately everything

    You are getting very defensive over me sharing my observations about the mechanics of a game as I play and learn a game. I'm kind of confused here, to be perfectly honest.

    Inquisitor on
  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    any tips on fighting multiple enemies at once? so far the best option i’ve found is to take it slow and stealthily pick them off one by one but I doubt that’s alway going to work

  • InquisitorInquisitor Registered User regular
    Fearghaill wrote: »
    any tips on fighting multiple enemies at once? so far the best option i’ve found is to take it slow and stealthily pick them off one by one but I doubt that’s alway going to work

    So far my strategy has been to sprint away and abuse verticality to isolate and kill pursuers if I aggro multiple.

    I’m a shinobi screw fighting fair.

    furlion
  • DrDinosaurDrDinosaur Registered User regular
    I kinda gotta echo Inquisitor's thoughts

    In previous From games, I tended towards big single hits at opportune moments, and avoided Parry mechanics because why would I engage in a careful sequence of well-timed maneuvers when I could just smack them
    That's not really an option here, it's just about reading the animations for the right counter

    I'm also struggling to figure out the game's rules, like sometimes when I hit a guy he'll be staggered out of his animation, and sometimes we'll each be doing the exact same attack, and he'll just ignore the hit

    Part of what I enjoyed about Dark Souls / Bloodborne is the ability to put together your own toolbox and figure out how to approach each fight using the tools you picked out, it feels like this game has less flexibility in that area and each enemy / encounter has a "right" way to navigate it

  • AnzekayAnzekay Registered User regular
    I've never played a From Software game before, but I am enjoying Sekiro a lot so far

    I'm pretty sure everyone I ever meet is gonna die of Dragonrot though

  • el_vicioel_vicio Registered User regular
    edited March 2019
    Both of your posts are very reductive though, beyond the "this is not Souls". And talking about the lack of tools makes me strongly assume that you have not yet seen the skill trees and upgrade paths.

    e: like, you're obviously free to dislike Sekiro, but you don't have to be reductive about it and misrepresent the game while doing so

    el_vicio on
    ouxsemmi8rm9.png

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited March 2019
    One thing that I admire in the abstract and resent when I die is that precision is key.

    Any game with a dodge button, I'm prone to spam it. Get as far away as I can, as fast I can. Here, enemies can close gaps fast. Dodge too much, and all you've done is let their posture recover while spending all your own. Better to hit one, perfect dodge, and keep the pressure up.

    It's pushing me out of my comfort zone in a way that frustrates when I fuck it up, but feels so good when it finally clicks.

    Poorochondriac on
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    el_vicio wrote: »
    Both of your posts are very reductive though, beyond the "this is not Souls". And talking about the lack of tools makes me strongly assume that you have not yet seen the skill trees and upgrade paths.

    I've got three complete prayer necklaces and I just found another upgrade path tome.

    Big game is big.

    el_vicioMaddoc
  • el_vicioel_vicio Registered User regular
    Yeah I just got the Ashina tome myself, and I have not yet started to upgrade one of the prosthetic tools

    ouxsemmi8rm9.png

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    This feels like dark souls mixed with high level street fighter.

    Humor can be dissected as a frog can, but dies in the process.
    Evil MultifariousKevin CristKristmas KthulhuPeasSCREECH OF THE FARG
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2019
    So, re: the snake final encounter
    I killed it, and then I went in some caves and ... it was there. So either there are two of them, or there's a glitch if you get the Dried Fruit second

    Evil Multifarious on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    Yeah, dragon rot
    This feels like dark souls mixed with high level street fighter.

    I was thinking that a Bishido Blade type of fighter can work well with a posture meter instead of a health bar.

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    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
    Evil Multifarious
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Yeah, dragon rot
    This feels like dark souls mixed with high level street fighter.

    I was thinking that a Bishido Blade type of fighter can work well with a posture meter instead of a health bar.

    I'm just thinking of the whole Spacing, When it's Your Turn, and Counter-play that is just inherent to fighting games.

    Humor can be dissected as a frog can, but dies in the process.
    Kristmas Kthulhu
  • PLAPLA The process.Registered User regular
    Zangief Souls next.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    PLA wrote: »
    Zangief Souls next.

    If the final boss is do a 720 Super Combo then fuck it I'm done.

    Humor can be dissected as a frog can, but dies in the process.
  • el_vicioel_vicio Registered User regular
    I met a bull.

    Uh. That's a problem.

    ouxsemmi8rm9.png

    PLASyphonBlueEvil MultifariousYaYaMaddocnever dieDibbitPeasDyvim Tvarstopgapdarunia106
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    When I think of combo insanity I always lean more towards killer instinct instead of street fighter.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • PLAPLA The process.Registered User regular
    Mishima-style Dustloops on samurai.

  • milskimilski Poyo! Registered User regular
    IMO your sword attacks aren't really there to break posture on big enemies or bosses. They're there to punish big attacks after dodging by hitting them for vitality damage, since that drops their posture recovery. The game is very much defensive that way -- almost all effective strategies are reactive, much as they are for bosses in Souls games.

    For straight up attacks, you want to use tools, tool follow ups, and combat arts. The axe is great for interrupting enemy attacks and doing posture damage proactively. Early minibosses, especially, get clobbered by the axe.

    I feel like attacks are also good for forcing enemy reactions. A lot of enemies, bosses included, will block or parry and follow up with their own attack, which makes for a good rhythm of chip, parry, chip, parry, etc. Against more naturally aggressive enemies, generally fatties, this is less useful, but its how I beat the post ogre general in one try

    I ate an engineer
    Beef AvengerKristmas Kthulhu
  • InquisitorInquisitor Registered User regular
    el_vicio wrote: »
    Both of your posts are very reductive though, beyond the "this is not Souls". And talking about the lack of tools makes me strongly assume that you have not yet seen the skill trees and upgrade paths.

    e: like, you're obviously free to dislike Sekiro, but you don't have to be reductive about it and misrepresent the game while doing so

    Who said I dislike Sekiro?

    It’s different than dark souls, less proactive more reactive. That’s not an inherently bad thing. It’s also feels much more timing focused than Dark Souls. Also not a bad thing, just different.

    I also don’t recall saying there is a lack of tools, so far this game had more tools that Dark Souls and Bloodborne both of which are games with very limited movesets.

    I feel like I have a larger set of tools in Sekiro, the majority of them so far are just defensive and reaction focused.

    I have the skill trees and upgrade paths, and the first thing I unlocked was another defensive option.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited March 2019
    I'm really liking the attack from the third tome so far

    I haven't upgraded it yet with the second hit, but it already instantly breaks posture on a number of enemies

    It's probably not actually good because of the wind up, but it tickles the MonHun Greatsword player in me

    Maddoc on
    stopgap
  • LockedOnTargetLockedOnTarget Registered User regular
    I don’t think I like this game.

    I love the Souls games, but this game is just too hard for me.

    There is an execution barrier that I can’t handle. Much in the same way I can’t handle fighting games. It’s too fast and my eyes/brain react to things too slow.

    It’s frustrating and demoralizing in ways that the Souls games never were.

    I’m really bummed out and wish I could get my eighty dollars back.

    DrDinosaur
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular


    (The rest of the thread has some good tips for coming to terms with the game)

    PLAel_vicioKamar
  • DeansDeans Registered User regular
    Maddoc wrote: »
    I'm really liking the attack from the third tome so far

    I haven't upgraded it yet with the second hit, but it already instantly breaks posture on a number of enemies

    It's probably not actually good because of the wind up, but it tickles the MonHun Greatsword player in me

    Unlock the mid-air combat arts skill and thank me later.

  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    I don’t think I like this game.

    I love the Souls games, but this game is just too hard for me.

    There is an execution barrier that I can’t handle. Much in the same way I can’t handle fighting games. It’s too fast and my eyes/brain react to things too slow.

    It’s frustrating and demoralizing in ways that the Souls games never were.

    I’m really bummed out and wish I could get my eighty dollars back.

    This is where I'm at. I've actually never played a Souls game before, so I thought this would be a good place to come in, since I love the setting and all. But my brain just doesn't have whatever it is I need to get good at it in a reasonable amount of time, and I absolutely do not have the time or patience to invest a ton of time getting better (especially in cases of "this boss took me 20 tries/2 hours"). Even the first few major encounters were frustrating enough that I think I'm better off just watching someone better than me play through it.

    Luckily I had just barely less than 2 hours played so I was able to request a refund. Really wish I could get into it!

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