Deflecting finally clicked for me after getting kicked all over the place by Tenzen for a good while.
I kept hitting deflect too late for the game's liking. In my mind it was perfectly timed to when the enemy would hit me, but by then the game considers it too late. So now I'm learning to hit deflect earlier than my instincts tell me to. Took down Tenzen with no damage taken.
I still stabbed his first deathblow away, of course.
Deflecting finally clicked for me after getting kicked all over the place by Tenzen for a good while.
I kept hitting deflect too late for the game's liking. In my mind it was perfectly timed to when the enemy would hit me, but by then the game considers it too late. So now I'm learning to hit deflect earlier than my instincts tell me to. Took down Tenzen with no damage taken.
I still stabbed his first deathblow away, of course.
I feel like the game teaches you this completely wrong via text. You should be thinking of deflection as laying a trap rather than timing it to precisely the moment their blow hits you. I had a real lightbulb moment when I stopped trying to time things that way or in a Dark Souls way.
Getting deflecting down is so great too because it negates poise damage to you, increases it to the opponent, and then there are skills which even further improve it.
deflection game gotta be on point to kill the water dancer
Does anyone find you don't actually use the prosthetic that much?
the tools seem mostly to counter specific enemy types and not too much else, although I'm only probably 1/3 of the way through the game. the only exception I've seen is the fire tool, which with only one upgrade and 2-3 hits staggers humanoid minibosses and bosses and opens them up for tons of vitality damage.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I use the prosthetic all the time.
The shuriken kills ranged assholes easy and any animal in one shot.
The fireworks freak the fuck out of any boss with an animal
The axe is straight up necessary for some enemy types
And oil plus fire is ridiculously useful in killing minibosses
Humor can be dissected as a frog can, but dies in the process.
+4
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
SHINOBI vs REPTILE
REPTILE WINS
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HonkHonk is this poster.Registered User, __BANNED USERSregular
You can fulfill both requests for help, though I'm not far enough to know of the consequences of each
I sent the big dumb guy to the merchant and the haunted samurai to the doctor
Also I found the pure white flower after I'd already sent the guy off with an inferior version
Pro tip: if you want a free attack upgrade go the Temple route ASAP, the 'boss' there is basically a freebie.
Pure white flower sends big guy somewhere else (it's where I sent him)
He goes to the hall of illusions to watch over all the dead divine children or whatever
Also, the jerk blue samurai at the top of the castle can drop confetti, all.
This means one of the chains isn’t doable and you have to choose, right?
Two npcs want you to send dudes, and there are two to send. But the pure white flower means you’re out a dude. Presumably the flute-seeking samurai also has his own line that makes him end up somewhere else.
Unless there are one or two more npc’s looking for somewhere to go the quest lines seem to exclude each other. This hurts me on a core level, even though I know that’s how these games do.
PSN: Honkalot
+1
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HonkHonk is this poster.Registered User, __BANNED USERSregular
I use the Mist Raven primarily now. In my experience it is essentially a cheat code for humanoid bosses, up to a point. You still have to do work but often it gives me half the damage I need. It is really, so, so, so good.
PSN: Honkalot
+2
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Oh good, I'm glad that I've dealt with the
massive snake situation
and it will never ever ever come back to bite me in the ass. No way at all.
You can fulfill both requests for help, though I'm not far enough to know of the consequences of each
I sent the big dumb guy to the merchant and the haunted samurai to the doctor
Also I found the pure white flower after I'd already sent the guy off with an inferior version
Pro tip: if you want a free attack upgrade go the Temple route ASAP, the 'boss' there is basically a freebie.
Pure white flower sends big guy somewhere else (it's where I sent him)
He goes to the hall of illusions to watch over all the dead divine children or whatever
Also, the jerk blue samurai at the top of the castle can drop confetti, all.
This means one of the chains isn’t doable and you have to choose, right?
Two npcs want you to send dudes, and there are two to send. But the pure white flower means you’re out a dude. Presumably the flute-seeking samurai also has his own line that makes him end up somewhere else.
Unless there are one or two more npc’s looking for somewhere to go the quest lines seem to exclude each other. This hurts me on a core level, even though I know that’s how these games do.
Yes, I can't resolve one of the NPC quest lines I believe, though I'll confirm later since it's not completely locked off yet.
Shinobi tools wise, I use the shurikens, particularly the extra spin on impact ones, all the time. For animals as stated, but also to get in a quick hit when an enemy/boss is in the air. There are a few packs with one human and a bunch of animals which can be dealt with very easily with it.
Firecrackers work on people often, even bosses, allowing a critical moment to take a drink. Third I use is the spear, just because I like the animation and how it works with the follow-up skill.
Umbrella I need to test when I start clearing all my ghosts out. If it blocks terror then that'll come in very handy.
Fan feels like it could be OP, but I've not played around with it or the other few tools really.
You can fulfill both requests for help, though I'm not far enough to know of the consequences of each
I sent the big dumb guy to the merchant and the haunted samurai to the doctor
Also I found the pure white flower after I'd already sent the guy off with an inferior version
Pro tip: if you want a free attack upgrade go the Temple route ASAP, the 'boss' there is basically a freebie.
Pure white flower sends big guy somewhere else (it's where I sent him)
He goes to the hall of illusions to watch over all the dead divine children or whatever
Also, the jerk blue samurai at the top of the castle can drop confetti, all.
This means one of the chains isn’t doable and you have to choose, right?
Two npcs want you to send dudes, and there are two to send. But the pure white flower means you’re out a dude. Presumably the flute-seeking samurai also has his own line that makes him end up somewhere else.
Unless there are one or two more npc’s looking for somewhere to go the quest lines seem to exclude each other. This hurts me on a core level, even though I know that’s how these games do.
Yes, I can't resolve one of the NPC quest lines I believe, though I'll confirm later since it's not completely locked off yet.
Please @ me if it seems certain later in the game, I’ve held off resolving them for now due to HEAVY STRESS. But also I wouldn’t be surprised if waiting too long is also a bad choice.
Shinobi tools wise, I use the shurikens, particularly the extra spin on impact ones, all the time. For animals as stated, but also to get in a quick hit when an enemy/boss is in the air. There are a few packs with one human and a bunch of animals which can be dealt with very easily with it.
Firecrackers work on people often, even bosses, allowing a critical moment to take a drink. Third I use is the spear, just because I like the animation and how it works with the follow-up skill.
Umbrella I need to test when I start clearing all my ghosts out. If it blocks terror then that'll come in very handy.
Fan feels like it could be OP, but I've not played around with it or the other few tools really.
There's a specific umbrella upgrade for apparitions
You can fulfill both requests for help, though I'm not far enough to know of the consequences of each
I sent the big dumb guy to the merchant and the haunted samurai to the doctor
Also I found the pure white flower after I'd already sent the guy off with an inferior version
Pro tip: if you want a free attack upgrade go the Temple route ASAP, the 'boss' there is basically a freebie.
Pure white flower sends big guy somewhere else (it's where I sent him)
He goes to the hall of illusions to watch over all the dead divine children or whatever
Also, the jerk blue samurai at the top of the castle can drop confetti, all.
This means one of the chains isn’t doable and you have to choose, right?
Two npcs want you to send dudes, and there are two to send. But the pure white flower means you’re out a dude. Presumably the flute-seeking samurai also has his own line that makes him end up somewhere else.
Unless there are one or two more npc’s looking for somewhere to go the quest lines seem to exclude each other. This hurts me on a core level, even though I know that’s how these games do.
Yes, I can't resolve one of the NPC quest lines I believe, though I'll confirm later since it's not completely locked off yet.
Please @ me if it seems certain later in the game, I’ve held off resolving them for now due to HEAVY STRESS. But also I wouldn’t be surprised if waiting too long is also a bad choice.
Theoretical Solution, "Mid-Gamish" Spoiler:
Presumably there's a way to make use of an enemy Taro Trooper (the one the dudes on the Reservoir bridge discuss) and send him to one of the locations. But I haven't found said Armored Taro Trooper to my knowledge, nor have I ever really used Gyoubu's Spear.
I don't really know how to use many of the tools, tbh
Umbrella is cool but kind of a crutch, divine wind seems really hard to actually land since attacks ignore it, feather just seems to be a guaranteed dodge, finger is a stealth aid I guess
I've never used the fire blast after the ogre, maybe I should try it
I do feel like, if you hold the umbrella, enemies go for sweeps, and then you jump and punish, which is hilarious
I wouldn't describe Umbrella as a crutch, as you're not really going to get much out of it unless you take advantage of the Spinning Parries. Also, Umbrella Projection Force is rad as hell and is a huge posture-break against dudes like the Darth Maul bros.
Well I ignored all your advice about exploring the world when I got stuck on Butterfly and probably regret it.
I just needed to ignore the 2-4 butterfly spawns and keep deflecting her, didn't realize that blocking them reduced the damage so much that it was irrelevant if you're deflecting everything she is throwing at you. But I am a lot better at the game than I was when I started so I guess it was worth wasting 2 hours? Also I think my controller's LB is not doing well
I had the hardest time with the shinobi Hunter from the estate but I ruined 7 spears day in one go. I guess in the interim I got better at the Mikiro counter. Only took me 4 or 5 attempts on Genichiro as well. It was really ugly but I did it.
Found a sign telling me not to go off the beaten path, went any way and then left immediately as soon as found out I was way over my head, or lack of to be more exact.
I've been having a love/hate relationship with the game so far. I like the overall presentation of it and all the classic From game structure. But I just don't like the combat very much - it's fun when everything clicks, but just as often it's really frustrating. Too much emphasis on parrying, and especially when the critical attacks start coming at you it feels extremely punishing in a way the Souls games aren't. Like if a big stab attack is coming, your entire lifebar hinges on landing that perfect counter. God help you if you habitually dodge expecting invincibility frames. Plus even for regular enemies, sometimes there's no way to know when it's safe to attack and when the enemy is going to punish you. So the only safe strategy is simply to wait for their attacks and land the parries perfectly. They took that one mechanic that nobody used in all the other games, and they decided to build a whole game off it.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I'm not finding the emphasis on parrying in Sekiro to be a problem, but I am starting to get annoyed with how often attacks are... "obscured", I guess you could call it. The worst so far is
the horseman.
Beat him after several tries, but by far the largest issue I had with him was it simply was not at all clear when his multi-attacks were ending and where a new attack was beginning; all his attacks have these huge sweeping motions, and where they end frequently looks like a backswing that will become another attack. Combined with him riding around everywhere, it was extremely obnoxious just picking out when he was actually attacking and when he was recovering or waiting.
I know part of this issue is from playing a bunch of Soulsborne; I'm still not used to the idea that virtually any and all attacks can be both blocked and parried, and I'm still actively looking at an enemy's size and the "power" of an attack to determine whether I should block, evade, or parry. However, it really doesn't help that the handful of unblockable attacks a) frequently look like "normal" attacks and just have an unblockable attribute and b) have the same big red warning for a sweep, thrust, or grab. There are plenty of enemy attacks that have a sweep or thrust motion to them, but just don't count for some reason. Then when an enemy does use an unblockable, the animation is confusing because it doesn't look much different from other attacks.
I don't think it would've been at all unreasonable to give a different glyph warning for thrust, sweep, and grab attacks. As it is, the glyph is almost more of a distraction than anything else. It pops up, you glance at it, and then you miss part of the animation that tells you what they enemy is doing. Just tell me what the attack is, don't obscure this shit. It's tolerable at the moment because no enemies thus far have more than one kind of unblockable attack, but I'm gonna get really annoyed if/when I start running across enemies with multiple unblockables.
Yeah that's the thing, I'd be fine with a highly timing-based combat system if the timing were communicated to you more clearly. But it requires you to read enemy animations for the timing, which is just really hard to do until a lot of trial and error deaths to memorize the attacks.
+1
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah that's the thing, I'd be fine with a highly timing-based combat system if the timing were communicated to you more clearly. But it requires you to read enemy animations for the timing, which is just really hard to do until a lot of trial and error deaths to memorize the attacks.
Combat also happens pretty fast here and the enemy animations are not always decently clear enough to communicate what is happening. Even the weakest enemies will follow attack strings with attack strings, so it's hard to pick out when you can actually parry and visually understand what unblockable they might be winding up for.
Spear users, for instance, have a thrust attack animation, but also an unblockable thrust. Visually, they look about the same, so trying to read the animation becomes muddled as the only clear difference between the two is the warning glyph. The Batman games solved this sort of thing ages and ages ago by just color-coding the warning, it's a fair step backwards to just say "warning!" without effectively communicating what the attack is.
Well, I went from the begining of Ashina Castle through the
Genichiro
fight tonight.
I...uh don't get why people think he's so hard. I think it took 6-8 tries, but he felt completely fair the whole time. He wasn't easy or anything mind you, but I didn't ever feel like he was overwhelming or bullshit.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Posts
I kept hitting deflect too late for the game's liking. In my mind it was perfectly timed to when the enemy would hit me, but by then the game considers it too late. So now I'm learning to hit deflect earlier than my instincts tell me to. Took down Tenzen with no damage taken.
I still stabbed his first deathblow away, of course.
I feel like the game teaches you this completely wrong via text. You should be thinking of deflection as laying a trap rather than timing it to precisely the moment their blow hits you. I had a real lightbulb moment when I stopped trying to time things that way or in a Dark Souls way.
Ostensibly increases rewards too, though the bell words it oddly. Something like "there may be greater rewards..." or such.
https://www.reddit.com/r/Sekiro/comments/b4xyol/spoilers_request_completing_list_of_prayer_beads/
Does anyone find you don't actually use the prosthetic that much?
“AXE and you shall receive!”
And, of course, Gimli-voice “AND MY AXE!”
Mhm, it's a slight magic find increase. So if you want to farm some consumable or gold you can opt to do it on hard.
the tools seem mostly to counter specific enemy types and not too much else, although I'm only probably 1/3 of the way through the game. the only exception I've seen is the fire tool, which with only one upgrade and 2-3 hits staggers humanoid minibosses and bosses and opens them up for tons of vitality damage.
The shuriken kills ranged assholes easy and any animal in one shot.
The fireworks freak the fuck out of any boss with an animal
The axe is straight up necessary for some enemy types
And oil plus fire is ridiculously useful in killing minibosses
This means one of the chains isn’t doable and you have to choose, right?
Unless there are one or two more npc’s looking for somewhere to go the quest lines seem to exclude each other. This hurts me on a core level, even though I know that’s how these games do.
Yes, I can't resolve one of the NPC quest lines I believe, though I'll confirm later since it's not completely locked off yet.
Firecrackers work on people often, even bosses, allowing a critical moment to take a drink. Third I use is the spear, just because I like the animation and how it works with the follow-up skill.
Umbrella I need to test when I start clearing all my ghosts out. If it blocks terror then that'll come in very handy.
Fan feels like it could be OP, but I've not played around with it or the other few tools really.
Please @ me if it seems certain later in the game, I’ve held off resolving them for now due to HEAVY STRESS. But also I wouldn’t be surprised if waiting too long is also a bad choice.
There's a specific umbrella upgrade for apparitions
PSN: Robo_Wizard1
Theoretical Solution, "Mid-Gamish" Spoiler:
Umbrella is cool but kind of a crutch, divine wind seems really hard to actually land since attacks ignore it, feather just seems to be a guaranteed dodge, finger is a stealth aid I guess
I've never used the fire blast after the ogre, maybe I should try it
I do feel like, if you hold the umbrella, enemies go for sweeps, and then you jump and punish, which is hilarious
Pretty crazy fights too. Both I was down to like one hit left after using my res.
Twitch: KoopahTroopah - Steam: Koopah
Now 7 spears is wreckin' my shit.
PSN:Furlion
This game is great so far.
Beat him after several tries, but by far the largest issue I had with him was it simply was not at all clear when his multi-attacks were ending and where a new attack was beginning; all his attacks have these huge sweeping motions, and where they end frequently looks like a backswing that will become another attack. Combined with him riding around everywhere, it was extremely obnoxious just picking out when he was actually attacking and when he was recovering or waiting.
I know part of this issue is from playing a bunch of Soulsborne; I'm still not used to the idea that virtually any and all attacks can be both blocked and parried, and I'm still actively looking at an enemy's size and the "power" of an attack to determine whether I should block, evade, or parry. However, it really doesn't help that the handful of unblockable attacks a) frequently look like "normal" attacks and just have an unblockable attribute and b) have the same big red warning for a sweep, thrust, or grab. There are plenty of enemy attacks that have a sweep or thrust motion to them, but just don't count for some reason. Then when an enemy does use an unblockable, the animation is confusing because it doesn't look much different from other attacks.
I don't think it would've been at all unreasonable to give a different glyph warning for thrust, sweep, and grab attacks. As it is, the glyph is almost more of a distraction than anything else. It pops up, you glance at it, and then you miss part of the animation that tells you what they enemy is doing. Just tell me what the attack is, don't obscure this shit. It's tolerable at the moment because no enemies thus far have more than one kind of unblockable attack, but I'm gonna get really annoyed if/when I start running across enemies with multiple unblockables.
Combat also happens pretty fast here and the enemy animations are not always decently clear enough to communicate what is happening. Even the weakest enemies will follow attack strings with attack strings, so it's hard to pick out when you can actually parry and visually understand what unblockable they might be winding up for.
Spear users, for instance, have a thrust attack animation, but also an unblockable thrust. Visually, they look about the same, so trying to read the animation becomes muddled as the only clear difference between the two is the warning glyph. The Batman games solved this sort of thing ages and ages ago by just color-coding the warning, it's a fair step backwards to just say "warning!" without effectively communicating what the attack is.
Also this whole area he's in. Love it.
I...uh don't get why people think he's so hard. I think it took 6-8 tries, but he felt completely fair the whole time. He wasn't easy or anything mind you, but I didn't ever feel like he was overwhelming or bullshit.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Optional End Boss should have been final boss. That fight was rad.
(Also I am enjoying the challenge of pure animation reads and pattern recognition for response to perilous attacks)
I guess I'll see how frustrated I get with 7 spears.
no need. The illusions time out after a while and all die in 1 hit anyway.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius