Link is fucked, right? There is no landmass in sight, and the Wind Fish is not helping him. He seems strangely unconcerned about his incredibly dire predicament.
Well if you believe the Hyrule Historia timeline
Links Awakening is in fact the last chronological appearance of LTTP Link. Taking place after the Oracle games. So he might indeed be fucked.
Hmm that's two Links whose final adventure involved a possible dream world that alludes to their potential death.
YggiDeeThe World Ends With You ShillRegistered Userregular
I feel like either the Triforce of Courage stops working outside of Hyrule or it's on a cooldown, Links often have a rough go in the sequel/gaiden games.
Link is fucked, right? There is no landmass in sight, and the Wind Fish is not helping him. He seems strangely unconcerned about his incredibly dire predicament.
Well if you believe the Hyrule Historia timeline
Links Awakening is in fact the last chronological appearance of LTTP Link. Taking place after the Oracle games. So he might indeed be fucked.
Hmm that's two Links whose final adventure involved a possible dream world that alludes to their potential death.
Thats odd I always thought of it being the other way around, the triforce saved him at the end to tale him to the oracle areas.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Playing through Breath of the Wild for the first time, and I have all my weapon slots, almost all my hearts, most of my gear upgraded, etc. I've been avoiding lynels like the plague, because the few times I tried them early on I got super fast wiped by them.
And now it seems like every single one is white-maned? Is this a thing that happens? And why would they do that?
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Playing through Breath of the Wild for the first time, and I have all my weapon slots, almost all my hearts, most of my gear upgraded, etc. I've been avoiding lynels like the plague, because the few times I tried them early on I got super fast wiped by them.
And now it seems like every single one is white-maned? Is this a thing that happens? And why would they do that?
Save your ancient arrows for these bastards. Try not to go into an area where these guys are present without a way to kill them stone cold dead. They can and will fuck you up something fierce. Just take long enough to line up a shot, then put them down, hard, and then get the fuck out of the area before they respawn. They're not really worth messing with hand-to-hand.
I can has cheezburger, yes?
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Unless you want to upgrade the barbar armor, then you gotta.
+2
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Okay, but of course I want to upgrade everything, and are they really all being replaced by the hardest version? I took one out but it took quite a bit of resources, and I was really hoping for some easier ones. Otherwise it’s going to be a whole lot of hearty dishes and cramming random stuff into my mouth to constantly heal.
And Ancient Arrows hurt them? I assumed those were guardian ammo only.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Okay, but of course I want to upgrade everything, and are they really all being replaced by the hardest version? I took one out but it took quite a bit of resources, and I was really hoping for some easier ones. Otherwise it’s going to be a whole lot of hearty dishes and cramming random stuff into my mouth to constantly heal.
And Ancient Arrows hurt them? I assumed those were guardian ammo only.
Ancient arrows are more of a cheat. They'll kill any non-guardian monster in one hit, but they also won't drop any loot.
Here's a map of all lynels. Some of them don't scale, so you can find a weak one to practice on (though shit gets weird if you're on Master mode and its +1 to everything feature... which I don't imagine you're on though). Really though the overall difficulty I've found is in what weapon they have. If I remember right, sword and shield lynels were the easiest, followed by spear and finally mace. So really, just find a sword and shield lynel, stock up on all the defense, and get some practice in.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I still have to explore and find everything- on my first playthrough, I just wanted something that would kill the fuckers dead so they wouldn't maul me like a cat does a cheezburger. I had some good bows saved up, so I just used arrows on Guardians to plunk their eye over and over until they fell down and went kaboom. But yeah, Lynels got special arrows because I didn't have the patience or the skills to fight them hand-to-hand, and I was sick of getting the shit knocked out of me.
Link is fucked, right? There is no landmass in sight, and the Wind Fish is not helping him. He seems strangely unconcerned about his incredibly dire predicament.
Well if you believe the Hyrule Historia timeline
Links Awakening is in fact the last chronological appearance of LTTP Link. Taking place after the Oracle games. So he might indeed be fucked.
Hmm that's two Links whose final adventure involved a possible dream world that alludes to their potential death.
Thats odd I always thought of it being the other way around, the triforce saved him at the end to tale him to the oracle areas.
The Oracle games are pretty explicit in that Link just walked into Hyrule Castle and then the Triforce teleported him, but they also act like it's the first time Link and Zelda meet so really they aren't all that compatible with any other games.
The Hyrule Encyclopedia also swapped things around so that the Oracle games are a different Link from LttP/LA, probably because of the above "first time he meets Zelda" thing.
To be honest, I kind of suspect that the Oracle games weren't intended to be all that connected to any other Zelda games. Everything else tries to connect back, be it through marketing material putting Link to the Past waaay back before Zelda 1 or Link's Awakening having the whole "hey Marin, you look a lot like Zelda" thing, but the Oracle games are kind of self-contained.
Link is fucked, right? There is no landmass in sight, and the Wind Fish is not helping him. He seems strangely unconcerned about his incredibly dire predicament.
Well if you believe the Hyrule Historia timeline
Links Awakening is in fact the last chronological appearance of LTTP Link. Taking place after the Oracle games. So he might indeed be fucked.
Hmm that's two Links whose final adventure involved a possible dream world that alludes to their potential death.
Look, he could either swim indefinitely (and Link has never needed food or rest to survive), or he'll drown, then reappear on the nearest stable landmass.
Nobody remembers the singer. The song remains.
+8
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Anyone remember how OOT was supposed to get a 64DD expansion? OOT cartridges actually have the software 'hooks' for it.
So a couple of modders have made an interesting TCM for Ocarina Of Time, it actually runs on a real N64DD with the RAM expansion pack, if you have the right model: https://www.youtube.com/watch?v=L1uv3VH9nVw
So what the hell am i suppose to use to kill the water dungeon boss (Eel i think)? I've tried bombs in front of where he bites, and every weapon in my inventory. everything just bounces off or he doesnt swallow the bomb.
Stercus, Stercus, Stercus, Morituri Sum
0
Dyshow am I even using this gunRegistered Userregular
So what the hell am i suppose to use to kill the water dungeon boss (Eel i think)? I've tried bombs in front of where he bites, and every weapon in my inventory. everything just bounces off or he doesnt swallow the bomb.
If I'm remembering right from the original, you can land the hookshot in his mouth and pull him out of the holes a little bit more than he is comfortable being.
Okay, but of course I want to upgrade everything, and are they really all being replaced by the hardest version? I took one out but it took quite a bit of resources, and I was really hoping for some easier ones. Otherwise it’s going to be a whole lot of hearty dishes and cramming random stuff into my mouth to constantly heal.
And Ancient Arrows hurt them? I assumed those were guardian ammo only.
I am absolutely garbage at the combat in BotW - I can only dodge an attack maybe 1 out of 10 times, I still haven't learned how to shield-deflect an attack, etc - but at a certain point I got good enough at hunting lynels that I would do it for fun, or to stock up on their bows (which shoot either three or five arrows while using only one ammunition, which - when combined with bomb arrows - just kinda trivializes certain combat encounters in the game). Here are a couple of data points:
- A lynel can be stunned by being hit with electricity (an electric arrow and Urbosa's Fury are probably the easiest sources), or by being shot in the face with a regular arrow
- A stunned lynel can be mounted like a horse, until it unstuns and throws you off
- You can hit a lynel with your weapon while you are mounted on it
- Hitting a lynel while mounted on it will not use up durability on your weapon
- Using the stasis power on a lynel gives you a few seconds to reposition. Note that a lynel that's been stasised can't be stunned with an arrow while in stasis, but you can stasis, line up your shot, and let the arrow go a moment after the stasis wears off.
So, my approach to fighting lynels is to run around and avoid them while trying to stun them, typically by shooting them in the face (it's kind of a narrow area, I think you need to hit their chin zone). Then I run up and mount them, make sure my highest-damage weapon is equipped (because these hits are free from a durability perspective), and start hitting them. You can get five hits in, and then the lynel will come to and throw you off; when that happens, Link will do a backflip, and during this backflip you can actually pull out your bow and do a few bullet-time arrow shots on the lynel as well. If you're a video game god, you can do another head-shot during this time, and just repeat the procedure again, kinda keeping the lynel stun-locked. I am not a video game god, so I almost never manage this. It's fine, a few arrows here and there just help to chip away at them.
Oh, another thing to note is that sometimes you'll think you stunned it, but it will do it's stunned kneeling animation, but then get right back up after a second; you can't mount them if they are only doing this fake-stun. I'm not exactly sure what causes this non-stun vs. a full, actual stun. I think maybe if you don't quite hit the right spot on their face? Just be aware of this, and maybe wait for a split second before you try to run up and mount the lynel to see if it's truly stunned.
That first lynel fight in the game really messed me up, I repeated it like a dozen time before I managed to win, I went through all my weapons and all my food on the successful attempt, and I was an IRL sweaty and heart-pounding mess by the time I was done. I stayed away from them for a long time, but after reading people's recommendations and watching YouTube videos on fighting lynels, I went back and practiced on them. I can't just obliterate a lynel without taking a hit, like some of these YouTube videos, but I did get to the point where I'm not intimidated by them anymore, and sometimes even enjoy fighting them. They have some of the best (maybe the best) weapons, and some of the best bows, so I think fighting them is worthwhile. And, once you've killed one, you can use its weapons on the next one to make it easier.
You just have to arrow any part of their head for the stun.
This applies to most all enemies. Obv a ton easier to stun while gliding, so anytime you can glide is good (i.e. when they set the grass on fire).
Lynels also have an easy fireball phase that has a longer-than-zero time window for arrows-to-the-face.
Since they jump back though you have to have good aim or close the gap well.
On the 2nd sword trial, I like to stun the flying fire dudes and watch them fall to the abyss.
Obv this means you don't get their weapon... which I'm still debating if it's needed... haven't had a chance to finish that yet. Might be useful in the dark...
I think I killed a lynel once. Avoided them ever after. Watching the videos amazes me, but I don't think I have the patience to learn to do that.
+1
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I can get some of those cool slo-mo dodges in every once in a while, though they're hard with the club dudes (the timing is very specific), but mainly it just eats up, well, eats. Lots of full recovery items. And triple might items.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I feel like Lynels and Guardians are a miracle of game design. More so than most games' enemies, they're impossibly challenging and intimidating on first encounter, and then later you're just farming them for materials. At the start encountering them feels like a Dark Souls boss, like something designed to say "this game is not FOR you, not going to coddle you." And then over time you gain the mastery and experience necessary to take them on.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I played the first encounter with a lynel in Zora's Domain as a strict stealth mission and avoided then for a while after, but eventually I realized I'd gotten good enough weapons to try and take them on. Struggled a lot at first brute forcing my way through them, then got some tips here about how to dodge and parry them and it became a lot more manageable.
Except mace ones. Fuck mace lynels.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I feel like Lynels and Guardians are a miracle of game design. More so than most games' enemies, they're impossibly challenging and intimidating on first encounter, and then later you're just farming them for materials. At the start encountering them feels like a Dark Souls boss, like something designed to say "this game is not FOR you, not going to coddle you." And then over time you gain the mastery and experience necessary to take them on.
The only reason this bothers me is that if I'm playing Zelda games, I'm not looking for nor wanting Dark Souls. I'm not even looking for challenging, actually. Fun, yes, but unless I'm in the mood for Dark Souls, I don't want its elements in any other game I play.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
If you need help with aiming arrows, when the Lynel sets the grass aflame you can catch the updraft it creates with your glider and then pull out your bow for a slow-mo jump shot.
Because I was adamant about not following where the game wanted me to go at the beginning I encountered a bunch of Lynels very early on and was very frightened by how strong they were, leading to me avoiding them all the way until I was almost done with the game. By that point, they were disappointingly trivial for me to dispatch. Part of me wishes I had fought a few more as I encountered them throughout the game, but it really hammers home just how good BOTW is at making you feel strong by the end of the game.
Also don't forget that the lynel charge is also dodge-able to help you get in those combo hits.
It's one of the tougher ones to get the dodge effect on but it has a long setup time so you can practice it well enough.
ed: there's 2 types of charge. The ones where they just run at you on 4s with their weapon drawn (that one's tough to time the dodge-combo), and the charge where they're crouching and charge with no weapon drawn. That one is a lot easier to dodge and combo.
At this point any Lynel that crosses my path gets its own weaponary used against it for the most part. It is going to takes lots of x5 arrows to the face for sure.
It really helps to mention and know that in BotW, the defense stat actually matters. Lynel's have some initially challenging patterns, but they're also hard because they'll hit a tunic wearing Link for 8 hearts at least. Wear the plate armor and upgrade it a few times, and that 8 heart hit can drop down to 2.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
So, busy busting on Link's Awakening, and I'm finally at Eagle's Tower.
Oh, joy. Now I remember why this dungeon is a huge pain in the ass- before this dungeon, the only other one you had to deal with with more than one floor was Key Cavern (Level 3), and even then it was only a two-level dungeon that wasn't a pain in the ass.
Views on some other things:
- The boomerang is still just as brokenly powerful as I remember. And now I can get it and keep my shovel, which is wonderful. Shame that they nerfed the boomerang-rooster trick (it returns to you even if you're flying) but seeing as I can still whack things for damage and stun with it, well...
- Facade (Lv. 6 boss) is... actually a threat this time around! Unlike the original, where he just flung the floor tiles at you and then opened a single pit at a time to try and catch you, this version moves about the room, opening swaths of pits to trap and catch you. Though still he's easily one of the easier Nightmares to face, if you get in there with enough hearts and are somewhat skilled with a shield.
I feel like they tweaked some other enemies. Like the moblin/stalfos sword n' shield enemies, I don't remember them being stunned and open for attack when they poke your shield. I kind of just remember them simply being knocked back and I kind of just had to walk around to their side/back to get a sword swing in.
And the large flying bat monsters in turtle rock I was pretty sure I could kill them with sword, arrows, hookshot. Now in the switch version they immediately dodge offscreen, can only kill them by pocket sanding them in the face with magic powder when they do their swoop charge.
that had more steps involved than any other trading quest I've come across in a Zelda game. Was fun to figure out what went to who along the way though. There weren't too many items that I didn't almost immediately know what to do with just from having talked to so many people.
Just three item slots away from having a full 12 items too!
that had more steps involved than any other trading quest I've come across in a Zelda game. Was fun to figure out what went to who along the way though. There weren't too many items that I didn't almost immediately know what to do with just from having talked to so many people.
Just three item slots away from having a full 12 items too!
Lost track, thought this was about BOTW, and got very confused for a solid minute there.
Posts
https://medium.com/@alascii
(mostly so that it's another dice roll for something I might enjoy, but also thematically it feels like they should stand on their own)
Well if you believe the Hyrule Historia timeline
Hmm that's two Links whose final adventure involved a possible dream world that alludes to their potential death.
And now it seems like every single one is white-maned? Is this a thing that happens? And why would they do that?
Save your ancient arrows for these bastards. Try not to go into an area where these guys are present without a way to kill them stone cold dead. They can and will fuck you up something fierce. Just take long enough to line up a shot, then put them down, hard, and then get the fuck out of the area before they respawn. They're not really worth messing with hand-to-hand.
I can has cheezburger, yes?
And Ancient Arrows hurt them? I assumed those were guardian ammo only.
Ancient arrows are more of a cheat. They'll kill any non-guardian monster in one hit, but they also won't drop any loot.
Here's a map of all lynels. Some of them don't scale, so you can find a weak one to practice on (though shit gets weird if you're on Master mode and its +1 to everything feature... which I don't imagine you're on though). Really though the overall difficulty I've found is in what weapon they have. If I remember right, sword and shield lynels were the easiest, followed by spear and finally mace. So really, just find a sword and shield lynel, stock up on all the defense, and get some practice in.
I can has cheezburger, yes?
The Hyrule Encyclopedia also swapped things around so that the Oracle games are a different Link from LttP/LA, probably because of the above "first time he meets Zelda" thing.
To be honest, I kind of suspect that the Oracle games weren't intended to be all that connected to any other Zelda games. Everything else tries to connect back, be it through marketing material putting Link to the Past waaay back before Zelda 1 or Link's Awakening having the whole "hey Marin, you look a lot like Zelda" thing, but the Oracle games are kind of self-contained.
So a couple of modders have made an interesting TCM for Ocarina Of Time, it actually runs on a real N64DD with the RAM expansion pack, if you have the right model:
This is sacrelidge!!!
They didn't include the tiny visual "Ohs!"
- A lynel can be stunned by being hit with electricity (an electric arrow and Urbosa's Fury are probably the easiest sources), or by being shot in the face with a regular arrow
- A stunned lynel can be mounted like a horse, until it unstuns and throws you off
- You can hit a lynel with your weapon while you are mounted on it
- Hitting a lynel while mounted on it will not use up durability on your weapon
- Using the stasis power on a lynel gives you a few seconds to reposition. Note that a lynel that's been stasised can't be stunned with an arrow while in stasis, but you can stasis, line up your shot, and let the arrow go a moment after the stasis wears off.
So, my approach to fighting lynels is to run around and avoid them while trying to stun them, typically by shooting them in the face (it's kind of a narrow area, I think you need to hit their chin zone). Then I run up and mount them, make sure my highest-damage weapon is equipped (because these hits are free from a durability perspective), and start hitting them. You can get five hits in, and then the lynel will come to and throw you off; when that happens, Link will do a backflip, and during this backflip you can actually pull out your bow and do a few bullet-time arrow shots on the lynel as well. If you're a video game god, you can do another head-shot during this time, and just repeat the procedure again, kinda keeping the lynel stun-locked. I am not a video game god, so I almost never manage this. It's fine, a few arrows here and there just help to chip away at them.
Oh, another thing to note is that sometimes you'll think you stunned it, but it will do it's stunned kneeling animation, but then get right back up after a second; you can't mount them if they are only doing this fake-stun. I'm not exactly sure what causes this non-stun vs. a full, actual stun. I think maybe if you don't quite hit the right spot on their face? Just be aware of this, and maybe wait for a split second before you try to run up and mount the lynel to see if it's truly stunned.
That first lynel fight in the game really messed me up, I repeated it like a dozen time before I managed to win, I went through all my weapons and all my food on the successful attempt, and I was an IRL sweaty and heart-pounding mess by the time I was done. I stayed away from them for a long time, but after reading people's recommendations and watching YouTube videos on fighting lynels, I went back and practiced on them. I can't just obliterate a lynel without taking a hit, like some of these YouTube videos, but I did get to the point where I'm not intimidated by them anymore, and sometimes even enjoy fighting them. They have some of the best (maybe the best) weapons, and some of the best bows, so I think fighting them is worthwhile. And, once you've killed one, you can use its weapons on the next one to make it easier.
This applies to most all enemies. Obv a ton easier to stun while gliding, so anytime you can glide is good (i.e. when they set the grass on fire).
Lynels also have an easy fireball phase that has a longer-than-zero time window for arrows-to-the-face.
Since they jump back though you have to have good aim or close the gap well.
On the 2nd sword trial, I like to stun the flying fire dudes and watch them fall to the abyss.
Obv this means you don't get their weapon... which I'm still debating if it's needed... haven't had a chance to finish that yet. Might be useful in the dark...
Witty signature comment goes here...
wra
Except mace ones. Fuck mace lynels.
The only reason this bothers me is that if I'm playing Zelda games, I'm not looking for nor wanting Dark Souls. I'm not even looking for challenging, actually. Fun, yes, but unless I'm in the mood for Dark Souls, I don't want its elements in any other game I play.
Because I was adamant about not following where the game wanted me to go at the beginning I encountered a bunch of Lynels very early on and was very frightened by how strong they were, leading to me avoiding them all the way until I was almost done with the game. By that point, they were disappointingly trivial for me to dispatch. Part of me wishes I had fought a few more as I encountered them throughout the game, but it really hammers home just how good BOTW is at making you feel strong by the end of the game.
Let's Plays of Japanese Games
It's one of the tougher ones to get the dodge effect on but it has a long setup time so you can practice it well enough.
ed: there's 2 types of charge. The ones where they just run at you on 4s with their weapon drawn (that one's tough to time the dodge-combo), and the charge where they're crouching and charge with no weapon drawn. That one is a lot easier to dodge and combo.
Witty signature comment goes here...
wra
Stasis+
Shock Arrows
repeat until dead
If thegy did I hope they redo the subway turnstyle
dungeon design.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Although, I typically wear the barbarian attack+ armor and eat like 50 durians' worth of fruit salad during each fight.
Weapons don't grow on trees, durians do!
Oh, joy. Now I remember why this dungeon is a huge pain in the ass- before this dungeon, the only other one you had to deal with with more than one floor was Key Cavern (Level 3), and even then it was only a two-level dungeon that wasn't a pain in the ass.
Views on some other things:
- The boomerang is still just as brokenly powerful as I remember. And now I can get it and keep my shovel, which is wonderful. Shame that they nerfed the boomerang-rooster trick (it returns to you even if you're flying) but seeing as I can still whack things for damage and stun with it, well...
- Facade (Lv. 6 boss) is... actually a threat this time around! Unlike the original, where he just flung the floor tiles at you and then opened a single pit at a time to try and catch you, this version moves about the room, opening swaths of pits to trap and catch you. Though still he's easily one of the easier Nightmares to face, if you get in there with enough hearts and are somewhat skilled with a shield.
I can has cheezburger, yes?
And the large flying bat monsters in turtle rock I was pretty sure I could kill them with sword, arrows, hookshot. Now in the switch version they immediately dodge offscreen, can only kill them by pocket sanding them in the face with magic powder when they do their swoop charge.
that had more steps involved than any other trading quest I've come across in a Zelda game. Was fun to figure out what went to who along the way though. There weren't too many items that I didn't almost immediately know what to do with just from having talked to so many people.
Just three item slots away from having a full 12 items too!
Lost track, thought this was about BOTW, and got very confused for a solid minute there.
Let's Plays of Japanese Games