If durability wasn't a thing I'd never have stopped using spears and thus would not have discovered how to use boomerangs and two-handers properly, so I considered it a net positive.
It's like that thing hbomb talked up about how Bloodborne forced people to learn to play Dark Souls the "right" way by taking away the shield. You need a way to combat complacency; having a "safe" option you can always default back to will prey on a lot of people's lizard brains and lead them down a boring path.
Why? Why do I need to learn to use another weapon if I'm enjoying a different one?
The weapon system is very good at the very start of the game when you are just a scrappy boy with no shirt but then becomes a pointless chore when you are figuring out which ancient magical sword of your 5 ancient magical swords has more juice in it
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I think a good example to take notes from would be the Souls games. They have weapon durability, shit can break, there are a bunch of different weapons all with their own styles, each weapon is viable and it just comes down to what you personally enjoy using. Though some weapons are better for certain situations than others, but not so much so as to make you feel gimped for not using it.
Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
A Capellan's favorite sheath for any blade is your back.
The only thing that was irritating was I couldn't find enough good single handed weapons. I never got to use shields for combat because all I could find were two handed swords so I had 1 single I kept for when I needed a shield, and then a ton of two handed and one hammer.
If you're going to make me hunt for weapons, at least allow me to find ones I like.
This morning, Nintendo revealed it’s working on a sequel to Breath of the Wild, and we later learned it’s not related to Majora’s Mask - in fact, it’s even darker.
This morning, Nintendo revealed it’s working on a sequel to Breath of the Wild, and we later learned it’s not related to Majora’s Mask - in fact, it’s even darker.
GIVE ME ALL THE EDGE.
I am so fucking ready.
Oh no. This actually cuts the back of the knees of my hype. Majora's Mask is my least favorite Zelda precisely because it was 'dark.' It wasn't even that it was dark, it was the kind of dark it was, with the weird music, the screaming Link did when putting on masks, the lighting, etc. If they're going to Majora's Mask style Breath of the Wild, I'm going to be the saddest fucking person ever.
I think that it makes sense that it'll be 'dark'. Spoiler'd just in case:
I mean, as bright and cheery as BotW was from a visual standpoint, it's actually a really somber game. There's a pervasive sense of lingering doom and apocalypse-driven nihilism in much of it. Moreover, Zelda's personal struggles and then 11th hour solution are sad. She lost just about everything, was holding on by a thread, and her only glimmer of hope was her protector-turned-friend waking up 100 years later with his memories missing/messed up.
I think that it makes sense that it'll be 'dark'. Spoiler'd just in case:
I mean, as bright and cheery as BotW was from a visual standpoint, it's actually a really somber game. There's a pervasive sense of lingering doom and apocalypse-driven nihilism in much of it. Moreover, Zelda's personal struggles and then 11th hour solution are sad. She lost just about everything, was holding on by a thread, and her only glimmer of hope was her protector-turned-friend waking up 100 years later with his memories missing/messed up.
So, yeah, I can see a sequel going places.
That's why I placed some emphasis on the kind of dark tone. Like even Wind Waker has some dark tone going on, as do most every Zelda game, but they're usually very fantasy or fairy tale level. Majora's Mask though was like some Japanese "ISNT IT STRANGE" fan rom hack. Just a wild-ass departure.
Honestly I think they might be overselling the "dark" thing here, it might be more on the level of Ocarina of Time, where an entire town is decimated and such. Which, I mean, Breath of the Wild had (multiple instances even, not just Hyrule Castle Town).
Yeah, based on what I've seen of the game on Twitch (I think I own the 3DS version, and should really play it), the future part of OoT had that BotW feeling.
Yeah, based on what I've seen of the game on Twitch (I think I own the 3DS version, and should really play it), the future part of OoT had that BotW feeling.
It even went a step further than BotW because there are ReDeads in Hyrule Castle Town in OoT. Safe to assume they mean to imply those are the dead citizens risen.
I have to admit that I did not like the visual style of Link's Awakening when Nintendo first showed it to us. But seeing just how realistically plastic looking everything is in screen shots is really turning my opinion. The more I see of it, the more absurdly beautiful it looks.
I think a good example to take notes from would be the Souls games. They have weapon durability, shit can break, there are a bunch of different weapons all with their own styles, each weapon is viable and it just comes down to what you personally enjoy using. Though some weapons are better for certain situations than others, but not so much so as to make you feel gimped for not using it.
Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
I feel like this stopped being true after either Dark Souls 1 or 2.
I remember that in, at least, Dark Souls 3, I was literally unable to break my weapons
I think the only real way to get stuff to break was that one effect you could get from certain enemies or barrels/jars in certain areas that eroded your armor's durability very quickly.
I mean the mechanics existed, they just seemed to stop working the further you got into the series.
I think a good example to take notes from would be the Souls games. They have weapon durability, shit can break, there are a bunch of different weapons all with their own styles, each weapon is viable and it just comes down to what you personally enjoy using. Though some weapons are better for certain situations than others, but not so much so as to make you feel gimped for not using it.
Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
I feel like this stopped being true after either Dark Souls 1 or 2.
I remember that in, at least, Dark Souls 3, I was literally unable to break my weapons
I think the only real way to get stuff to break was that one effect you could get from certain enemies or barrels/jars in certain areas that eroded your armor's durability very quickly.
I mean the mechanics existed, they just seemed to stop working the further you got into the series.
I could be misremembering, though.
2 was the only one you had to really worry about it outside of spamming specials that ate durability. Partly because it was bugged.
And breaking a weapon just meant getting to a bonfire to repair it.
about the only thing that worried me about the trailer is that you cold jump to a lot of conclusions and guess that it's going to be set in the same landmass as the first game, or a version of it altered by some kind of cataclysm. I don't have much interest in re-exploring a remixed version of the first game's landmass. Maybe the castle is flying away to somewhere else though, that would be nice.
This morning, Nintendo revealed it’s working on a sequel to Breath of the Wild, and we later learned it’s not related to Majora’s Mask - in fact, it’s even darker.
GIVE ME ALL THE EDGE.
I am so fucking ready.
I hope it's not too dark, my kids loved watching and playing BOTW. I don't want to scare them away from the series.
I think a good example to take notes from would be the Souls games. They have weapon durability, shit can break, there are a bunch of different weapons all with their own styles, each weapon is viable and it just comes down to what you personally enjoy using. Though some weapons are better for certain situations than others, but not so much so as to make you feel gimped for not using it.
Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
I feel like this stopped being true after either Dark Souls 1 or 2.
I remember that in, at least, Dark Souls 3, I was literally unable to break my weapons
I think the only real way to get stuff to break was that one effect you could get from certain enemies or barrels/jars in certain areas that eroded your armor's durability very quickly.
I mean the mechanics existed, they just seemed to stop working the further you got into the series.
I could be misremembering, though.
2 was the only one you had to really worry about it outside of spamming specials that ate durability. Partly because it was bugged.
And breaking a weapon just meant getting to a bonfire to repair it.
Ohhh right that's the one where it was based on frames and the PC version had a lot of frame-related issues that ate through durability, right?
Two possibilities I want to see for setting in this sequel.
First possibility:
It's an open world the size of BOTW but it's all underground. Stalactites and stalagmites as far as the eye can see.
Somehow it's all lit by, I dunno, a giant Sheikah artificial sun?
Second possibility:
It's "open world" but the entire game is a massive underground network of caves and ancient dungeon rooms and secret pathways. You could compare it to traversing Metroid Prime 2. No single room larger than a village.
Basically saying "oh you guys were disappointed by a lack of classic Zelda dungeons in the last game? Fine, now the entire world is a dungeon."
I think a good example to take notes from would be the Souls games. They have weapon durability, shit can break, there are a bunch of different weapons all with their own styles, each weapon is viable and it just comes down to what you personally enjoy using. Though some weapons are better for certain situations than others, but not so much so as to make you feel gimped for not using it.
Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
I feel like this stopped being true after either Dark Souls 1 or 2.
I remember that in, at least, Dark Souls 3, I was literally unable to break my weapons
I think the only real way to get stuff to break was that one effect you could get from certain enemies or barrels/jars in certain areas that eroded your armor's durability very quickly.
I mean the mechanics existed, they just seemed to stop working the further you got into the series.
I could be misremembering, though.
2 was the only one you had to really worry about it outside of spamming specials that ate durability. Partly because it was bugged.
And breaking a weapon just meant getting to a bonfire to repair it.
Ohhh right that's the one where it was based on frames and the PC version had a lot of frame-related issues that ate through durability, right?
the PC ports of 1 and 2 both had this problem. They eventually patched the issue in 2, I think in 1 as well but I'm not as sure.
If you were to tell me the composers for Zelda were running out of ideas and just getting otherwise lazy, and their ingenious "solution" was to just start taking the existing music and play it backwards... well I'd totally believe it.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
- more monster types, less color tiers
- more tools and puzzles that use them
- more incentive to use different weapons/tools besides durability ( if you insist on keeping durability, give me a way to pre-set an order for automatically swapping)
- actual dungeons with puzzles, enemies, minibosses and more varied surroundings.
If you were to tell me the composers for Zelda were running out of ideas and just getting otherwise lazy, and their ingenious "solution" was to just start taking the existing music and play it backwards... well I'd totally believe it.
No, Skyward Sword is the one with the backwards music. Breath of the Wild is the one where they play it with big pauses between every bar.
More seriously, the backwards stuff in the trailer doesn't seem like anything when it's reversed? It's just going for an unsettling noise, I think.
- more monster types, less color tiers
- more tools and puzzles that use them
- more incentive to use different weapons/tools besides durability ( if you insist on keeping durability, give me a way to pre-set an order for automatically swapping)
- actual dungeons with puzzles, enemies, minibosses and more varied surroundings.
and i will buy a switch for this.
I think the hookshot would be really fuckin cool and I would love to have it back. I would even be okay with it being a pseudo-weapon if it just stunned dudes and dealt no damage. More monsters also seems like an easy thing to expand on.
I feel like the preset order thing would be just as much work as picking on the fly. Like every time you pick up a weapon you're going to dive into the menus to pick the order? I could see maybe autoequips something and you could set a blacklist so you save you really good weapons but I bet there's a reason they didn't autoequip the next weapon when the old one broke.
Saw some articles that amounted to, "They show Zelda in the trailer, therefore she is playable." I get it, we all want playable Zelda. She was in the trailer for the first one - was she playable? Let me check oh wait no she wasn't.
MAYBE THE CRAZY UNDEAD WITCH IS PLAYABLE TOO!
I hope there's a fucking ton of caves, caves for days with moss lighting and so on. And a hook shot.
I would love it if Zelda was playable. I'm not saying I think she is, but I think they could do some cool things with it. They could also have you play as both Link and Zelda in a tag-team, where you can swap between them on the fly and the AI controls them when you aren't. This could open up Co-Op modes, which would be amazing.
Co op would fit well with what they seem to like doing with the switch. I would be happy if you could just flip between them at whim and the other poofs while you're playing them.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
I would love it if Zelda was playable. I'm not saying I think she is, but I think they could do some cool things with it. They could also have you play as both Link and Zelda in a tag-team, where you can swap between them on the fly and the AI controls them when you aren't. This could open up Co-Op modes, which would be amazing.
Can’t decide whether to agree or awesome this, but it basically mirrors my thoughts.
Also, on weapon breakage; maybe if simple hacks and slashes didn’t erode durability but stuff like spin attacks and flurries did? Because mortal metals are clearly not designed for that kind of abuse. Same for shields and beam-deflection.
I think weapon durability is out. I think traditional weapons are out too. IF Zelda is playable she will have the sheikh slate
I suspect early in you'll find "magic" weapons that dont degrade.
I also think we'll be limited to hyrule feild and the Plateau as an overworld. One thats significantly changed and become more habitable. There may be traditional dungeons
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Why? Why do I need to learn to use another weapon if I'm enjoying a different one?
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Or put simply, I would rather the game didn't break my things constantly to get me to try new weapons and instead encouraged me to try new weapons because they're fun/challenging.
If you're going to make me hunt for weapons, at least allow me to find ones I like.
Well you have at least a year. Better get to it!
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GIVE ME ALL THE EDGE.
I am so fucking ready.
No wait, I got it. Not only will weapons have durability, horses will as well.
So, yeah, I can see a sequel going places.
Honestly I think they might be overselling the "dark" thing here, it might be more on the level of Ocarina of Time, where an entire town is decimated and such. Which, I mean, Breath of the Wild had (multiple instances even, not just Hyrule Castle Town).
Good, i hated everything to do with horses on BotW once i discovered there is a minimum summon range.
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I feel like this stopped being true after either Dark Souls 1 or 2.
I remember that in, at least, Dark Souls 3, I was literally unable to break my weapons
I think the only real way to get stuff to break was that one effect you could get from certain enemies or barrels/jars in certain areas that eroded your armor's durability very quickly.
I mean the mechanics existed, they just seemed to stop working the further you got into the series.
I could be misremembering, though.
2 was the only one you had to really worry about it outside of spamming specials that ate durability. Partly because it was bugged.
And breaking a weapon just meant getting to a bonfire to repair it.
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https://medium.com/@alascii
I hope it's not too dark, my kids loved watching and playing BOTW. I don't want to scare them away from the series.
Ohhh right that's the one where it was based on frames and the PC version had a lot of frame-related issues that ate through durability, right?
First possibility:
It's an open world the size of BOTW but it's all underground. Stalactites and stalagmites as far as the eye can see.
Somehow it's all lit by, I dunno, a giant Sheikah artificial sun?
Second possibility:
It's "open world" but the entire game is a massive underground network of caves and ancient dungeon rooms and secret pathways. You could compare it to traversing Metroid Prime 2. No single room larger than a village.
Basically saying "oh you guys were disappointed by a lack of classic Zelda dungeons in the last game? Fine, now the entire world is a dungeon."
the PC ports of 1 and 2 both had this problem. They eventually patched the issue in 2, I think in 1 as well but I'm not as sure.
Why would I ride a horse when I can climb to the highest point and glide wherever I want to go?
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
- more monster types, less color tiers
- more tools and puzzles that use them
- more incentive to use different weapons/tools besides durability ( if you insist on keeping durability, give me a way to pre-set an order for automatically swapping)
- actual dungeons with puzzles, enemies, minibosses and more varied surroundings.
and i will buy a switch for this.
No, Skyward Sword is the one with the backwards music. Breath of the Wild is the one where they play it with big pauses between every bar.
More seriously, the backwards stuff in the trailer doesn't seem like anything when it's reversed? It's just going for an unsettling noise, I think.
That's exactly what i mean.
I think the hookshot would be really fuckin cool and I would love to have it back. I would even be okay with it being a pseudo-weapon if it just stunned dudes and dealt no damage. More monsters also seems like an easy thing to expand on.
I feel like the preset order thing would be just as much work as picking on the fly. Like every time you pick up a weapon you're going to dive into the menus to pick the order? I could see maybe autoequips something and you could set a blacklist so you save you really good weapons but I bet there's a reason they didn't autoequip the next weapon when the old one broke.
MAYBE THE CRAZY UNDEAD WITCH IS PLAYABLE TOO!
I hope there's a fucking ton of caves, caves for days with moss lighting and so on. And a hook shot.
Can’t decide whether to agree or awesome this, but it basically mirrors my thoughts.
Also, on weapon breakage; maybe if simple hacks and slashes didn’t erode durability but stuff like spin attacks and flurries did? Because mortal metals are clearly not designed for that kind of abuse. Same for shields and beam-deflection.
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I suspect early in you'll find "magic" weapons that dont degrade.
I also think we'll be limited to hyrule feild and the Plateau as an overworld. One thats significantly changed and become more habitable. There may be traditional dungeons
I hated horses and gliding. Fast travel is the only way to go, with gliding the secondary mode. God I hate open world games for this reason alone.
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Totally different landscape of course, but maybe the different areas are in the same general location? Swamp where the desert is and whatnot?