Bring Fi back and make her crazy. Bring Midna back and make her a tiny old lady.
That’s it, that’s the post.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
+3
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Bring Fi back and make her crazy. Bring Midna back and make her a tiny old lady.
That’s it, that’s the post.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
You’re also competing for their attention with Linkle, so it’s a very fine balancing act.
Bring Fi back and make her crazy. Bring Midna back and make her a tiny old lady.
That’s it, that’s the post.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
What's this "partially" business? Ocarina of Time and the movie Hook have shown that human-size fairies are hot AF. Clearly true-form Midna can get it. Fi just needs to hire the same fairy that helped Pinocchio. But I feel like in the end, everyone is gonna pick Groose.
Dirty on
+4
Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
What sort of old save unlocks or carryovers do you all think should/will be in TOTK?
Part of me wants a full import of inventory and upgrades, but that would wreck the balance. Maybe some armor pieces carrying over without upgrades would be workable.
Realistically, the only thing I'm confident of is that a BOTW save will start you off with some extra starting rupees and materials. Maybe a clear save will get you the Wild set or something.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Hopefully they'll make sure to lock some neat things behind fucking Amiibo unlocks, it would be awesome if they fucked over people with that for a second game.
Currently attempting a playthrough of BotW where I don't get any permanent heart containers and instead rely entirely on food that grants temp hearts. For sadism!
Also introduce Midna’s shy granddaughter Evey who is somehow moe enough to make everyone forget Paya.
I know what you’re thinking, but not as an imp. Take sexy tall ending Midna and just whack a good 80 years on her. Give her the features of a Korean grandma.
+
+3
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited September 2022
Suddenly I want Midna as a bonus/dlc playable character in bayo3. I have no idea why since I’ve never played the other two.
I like weapon durability. It was very satisfying to shatter a sword across the face of a bokoblin. I like the scavenger vibe I got. I would spend hours running around the eastern and northern edge of the map just to gather weapons. I loved cleaning out Hyrule Castle after a blood moon. I felt like a badass with a backpack full of high tier weapons. I would spend time going to all the high level combat shrines to get a backpack of guardian gear.
None of this means weapon durability is a good thing. It’s not. It’s a deliberate, carefully considered mechanic, intentionally added and likely iterated upon for specific reasons. Doesn’t make it objectively good though. It’s just a thing. The only justification I have for liking it is that I like it.
Bring Fi back and make her crazy. Bring Midna back and make her a tiny old lady.
That’s it, that’s the post.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
HEY, LISTEN! Let's go bowling! See some BEEG HYLIAN TITTIES!
Bring Fi back and make her crazy. Bring Midna back and make her a tiny old lady.
That’s it, that’s the post.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
HEY, LISTEN! Let's go bowling! See some BEEG HYLIAN TITTIES!
Return of Telma?
Beat me on Wii U: Raybies
Beat me on 360: Raybies666
Holy shit y’all! Did you know you can pick up and throw baby talus rock monsters? My second play through and I just figured that out entirely on accident.
Also having the high jump ability after going to the bird divine beast first really changes the game. It was my last stop in my first play through. A game changer the second time around when gotten early.
"I see everything twice!"
+9
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I too did the bird divine beast last (it did seem the game gently guides you to do things that order) and was supremely annoyed to get the most useful power in the game last.
In subsequent replays I absolutely have rushed Bird Dungeon. And once you get the improved version from the DLC it recharges so fast you can do it almost constantly. Actually, that was one thing that bugged me: I wish the recharge for those abilities had been per use rather than requiring you to deplete them entirely before you could recharge them at all. Make them like the carrots/spurs for the various zelda horse mechanics. The way it worked made me want to burn through all my Camel Lightning as soon as I used the first one.
I too did the bird divine beast last (it did seem the game gently guides you to do things that order) and was supremely annoyed to get the most useful power in the game last.
Elephant power is the least useful, but I'd say it's best to get first on a first time playthrough because if you get it later on you never use it, due to having three times the number of hearts and several other ways to recover from getting murdered.
Once you know what you're doing, bird and camel are the ones you use all the time.
Nobody remembers the singer. The song remains.
+2
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Starved for more gameplay/info, but that statue looks rad.
I know it's not a recent trend but I have been playing older games I got from Steam sales (Metal Gear Solid 5, Devil May Cry 5), and I'm just amused Link now has that missing/gnarly arm protagonist trope.
+1
Warlock82Never pet a burning dogRegistered Userregular
*sigh* I already missed the Collector's Edition going up at Best Buy
It looks like all the things that players have tried to get BotW to do, like making floating rafts with oktorok balloons and wild tricks with bombs, the developers weren't surprised, they were like "yeah, we know"
The idea was scratching at the back of my mind, so I went and looked it up, and though the Youtube video I found on the subject had an obnoxiously clickbaity title ("Breath of the Wild's HIDDEN XP system EXPLAINED!! Learn how to get THE BEST WEAPONS!!" or similar), it did turn out to be as I remembered it: Breath of the Wild has an experience system.
To spare you eleven minutes of breathless youtuber delivery, here's the important points:
- Red and blue-tier enemies don't count.
- Up to ten instances of every other individual kind of monster contribute to your overall XP count.
- You don't have to be the cause of death; any enemy that's spawned in and dies within range of you counts.
- Individual weapon and enemy spawn points are marked as either scaling or not. (So, some formations of Bokoblins will have a leader who scales and a bunch of henchmen who are always red. Some weapons always spawn at their initial level, while others float according to your XP.)
- Each weapon type has its own breakpoints for when it will progress through the following series: Tier 1 -> Tier 1 with weak random upgrades -> Tier 1 with stronger random upgrades -> Tier 2 -> &c
- The Blights count for more than anything individually.
- The coliseum area and the weapons therein actually scale only based on how many Blights you've defeated, so it will generally lag behind the curve and isn't a great place to farm weapons.
- There is only one non-scaling Lynel in the world, and it's Tier 1, so it's actually possible for Tier 2 Lynels and their weapons to disappear from the world completely after you get enough XP.
So if you feel like the only thing you ever find is weak weapons that break instantly, the solution is to take those weapons, find ten of the biggest things you can kill with them, and kill them. Then the world will populate with higher-tier weapons that could even have higher attack and durability bonuses. Which you can use to kill ten of something even bigger.
Kind of late to learn all that in my case, but it's likely that Tears of the Kingdom will have a similar mechanism.
My favorite musical instrument is the air-raid siren.
Posts
That’s it, that’s the post.
But…
Also introduce Midna’s shy granddaughter Evey who is somehow moe enough to make everyone forget Paya.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Actually yes, bring back all the sidekicks, get Tatl back in here too. The game is now partially a dating sim where you have to balance spending time with each of the sidekicks but not enough to make the others mad.
You’re also competing for their attention with Linkle, so it’s a very fine balancing act.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
What's this "partially" business? Ocarina of Time and the movie Hook have shown that human-size fairies are hot AF. Clearly true-form Midna can get it. Fi just needs to hire the same fairy that helped Pinocchio. But I feel like in the end, everyone is gonna pick Groose.
Part of me wants a full import of inventory and upgrades, but that would wreck the balance. Maybe some armor pieces carrying over without upgrades would be workable.
Realistically, the only thing I'm confident of is that a BOTW save will start you off with some extra starting rupees and materials. Maybe a clear save will get you the Wild set or something.
Then every five seconds: "Hey! Hey Wissen! There's a 95% chance of condescending remarks!"
That will make everyone happy.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
So remake Minish Cap? I'm down with that.
I know what you’re thinking, but not as an imp. Take sexy tall ending Midna and just whack a good 80 years on her. Give her the features of a Korean grandma.
+
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
True Midna's outfit would suit Bayo, I think.
None of this means weapon durability is a good thing. It’s not. It’s a deliberate, carefully considered mechanic, intentionally added and likely iterated upon for specific reasons. Doesn’t make it objectively good though. It’s just a thing. The only justification I have for liking it is that I like it.
HEY, LISTEN! Let's go bowling! See some BEEG HYLIAN TITTIES!
Return of Telma?
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Also having the high jump ability after going to the bird divine beast first really changes the game. It was my last stop in my first play through. A game changer the second time around when gotten early.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Elephant power is the least useful, but I'd say it's best to get first on a first time playthrough because if you get it later on you never use it, due to having three times the number of hearts and several other ways to recover from getting murdered.
Once you know what you're doing, bird and camel are the ones you use all the time.
Really cool, but a little sad he didn't credit Koji Kondo as the composer instead of just saying it is from a game.
"I'll take Things I don't need in my life for $200."
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
e: Zelda is asking mothereffin' Midna for her power, calling it now.
I mean, Eiji Aonuma has straight-up said the genesis for this game is that they had too many ideas left over from developing BotW the first time.
And then instead of just shoving them all in and calling it a day, they spent six years developing lord knows what.
This game is going to be nuts.
To spare you eleven minutes of breathless youtuber delivery, here's the important points:
- Red and blue-tier enemies don't count.
- Up to ten instances of every other individual kind of monster contribute to your overall XP count.
- You don't have to be the cause of death; any enemy that's spawned in and dies within range of you counts.
- Individual weapon and enemy spawn points are marked as either scaling or not. (So, some formations of Bokoblins will have a leader who scales and a bunch of henchmen who are always red. Some weapons always spawn at their initial level, while others float according to your XP.)
- Each weapon type has its own breakpoints for when it will progress through the following series: Tier 1 -> Tier 1 with weak random upgrades -> Tier 1 with stronger random upgrades -> Tier 2 -> &c
- The Blights count for more than anything individually.
- The coliseum area and the weapons therein actually scale only based on how many Blights you've defeated, so it will generally lag behind the curve and isn't a great place to farm weapons.
- There is only one non-scaling Lynel in the world, and it's Tier 1, so it's actually possible for Tier 2 Lynels and their weapons to disappear from the world completely after you get enough XP.
So if you feel like the only thing you ever find is weak weapons that break instantly, the solution is to take those weapons, find ten of the biggest things you can kill with them, and kill them. Then the world will populate with higher-tier weapons that could even have higher attack and durability bonuses. Which you can use to kill ten of something even bigger.
Kind of late to learn all that in my case, but it's likely that Tears of the Kingdom will have a similar mechanism.