Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Board Games] Chipboard and joy

13536373840

Posts

  • azith28azith28 Registered User regular
    I just backed Merchants Cove.... Dunno how good its going to be but i kinda like what its doing with its multiple types of gameplay competing with each other.

    Stercus, Stercus, Stercus, Morituri Sum
    ElvenshaeA Dabble Of TheloniusDark080matter
  • CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    Just got an email that my Brass Birmingham Deluxe just charged :D

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
    Raw ConcreteElvenshae38thDoeArcticLancerJustTee
  • GvzbgulGvzbgul Ask me about my scrotalist agenda Registered User regular
    Tidying up our house and I found a bunch of old boardgames. Cluedo, Ludo, Tiddlywinks etc. But one in particular brought back fond memories.

    tHzkC1z.jpg

    Creepy Critters! A 1949 game sold as "Cootie" but in Australia and NZ they sold it in the 60s as Creepy Critters. Played by my Mum as a kid and later, me. Real simple game, just roll the die and if you get a good number you get a part. First person to build their bug wins. The kind of "game" I dislike as there's no player choice at all (à la Snakes and Ladders), but I still have nostalgia for the creepy yet not really accurate bugs.

    f9MlZqM.jpg

    There's gotta be a more modern bug building game around right? I'd like to play something like this but with player choice or some objective beyond "build your bug the fastest".

    ElvenshaeNipsDarkPrimusBloodySlothcrimsoncoyoteFishmanChiselphaneMagic Pink
  • azith28azith28 Registered User regular
    I remember that game. probably the cooties version tho.

    Stercus, Stercus, Stercus, Morituri Sum
    Elvenshaewebguy20Vyolynce38thDoeAuralynxCustom SpecialcrimsoncoyoteFishmanToxBedlamAthenor
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited September 7
    azith28 wrote: »
    I remember that game. probably the cooties version tho.

    Donated ours to the local library about a month ago.

    Auralynx on
    Space... what is the point of it? You have no idea.
    OSvv7zs.png


  • ArcSynArcSyn Registered User regular
    Cooties all looked like terrible cartoon ants. Thos bugs look cool. But yes, it's a terrible "game".

    RkyXDNV.pngjswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
    VyolynceAuralynxElvenshaecrimsoncoyote38thDoe
  • FishmanFishman Long time gone, Constantinople Registered User regular
    I didn't recognise it at all until I saw the actual bugs, then I was like "OMG Yes!". I probably last saw a copy over 30 years ago.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
    Tox
  • Raw ConcreteRaw Concrete Registered User regular
    Weekend Games!

    Dune worked great; the two people I was most worried about liking it out of our six had a good time. I played the Bene Gesserit poorly, but managed to get my friend (the one who'd bought the game) to win as Emperor in round 6 fulfilling my prediction. His reaction of disgust, with a little respect mixed in, when I flipped the prediction cards to steal the win from him was fantastic. Took us probably 4 hours and change to do the teach and play with mostly new people. We did basic rules for the first game, which I don't regret at all, but felt like the next round should be an advanced play. So that'll be interesting. Too much learning going on + a turn 4 first nexus meant we haven't really gotten to explore the alliance change impacts.

    GKR Heavy Hitters hit the table today for 4 of us. Actually went over pretty well; two of the guys had a 'meh' demo of it at Gen Con but liked this play a lot better. Game went down to the wire, and I took it with a well timed orbital strike. There was more depth and possible replayability in this than I was initially expecting, but between playing a bit slower than we were hoping, and not quite being good enough to push out other options I probably won't see the game with this group again any time soon. Still fun though, I'd be up for playing again no question.

    Got a round of Res Arcana in as well while wating for people to gather for Dune, but too many distractions to really feel like a solid play. I like what I'm seeing so far though.

    Because everything that's under my skin, where I end and begin, still belongs to me.
    ElvenshaeGvzbgulTheColonelKristmas Kthulhu
  • PowerpuppiesPowerpuppies Registered User regular
    Res Arcana is interesting. I'm worried about how fiddly and noninteractive it seemed. I won one game by buying the dragon thing first turn, and tapping / untapping / tapping it for four good a turn, buying a point card every turn to end on turn six. I don't remember the combo that won the other game, but it was slower and more powerful, so maybe that game was more interactive?

    sig.gif
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    edited September 9
    Are you ready for the next travel-sizes Mint game?



    Help save the town as superheroes in the first co-op focused game in the series. Hitting KS on the 19th of this month today!

    MNC Dover on
    Twitch Page
    Hearthstone: mncdover#1994
    Nintendo Network ID: MNC.Dover
    3DS: 1934-0659-5183
    Steam ID
    ElvenshaeVyolynceFryTimFiji
  • ArcSynArcSyn Registered User regular
    Gentlemen, it's time.

    Mint Works, Mint Delivery, and now..... Mint Cooperative!

    Looks like a mint-sized Legendary? Still watching the video.

    It's on Kickstarter, so not direct linking, but here's a link to Five24 Labs.

    RkyXDNV.pngjswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
    MNC DoverElvenshaeVyolynce
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Looks like I worked out how to freshly deliver the info first. Next time we should co-op it! :)

    Twitch Page
    Hearthstone: mncdover#1994
    Nintendo Network ID: MNC.Dover
    3DS: 1934-0659-5183
    Steam ID
    ArcSynElvenshaeVyolynce
  • ArcSynArcSyn Registered User regular
    edited September 9
    Nicely done. I spent too long backing it myself first. :D

    edit1: Oh, also it's live on Kickstarter now, not coming on the 19th.

    edit2: Annnnnnd, it's fully funded.

    ArcSyn on
    RkyXDNV.pngjswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
    MNC DoverElvenshae
  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    edited September 9
    Mint Works was a fine intro to the concept of worker placement that goes further due to the small size. I backed and I tend to take it with me when I go on holiday,

    Mint Delivery fell short of reaching the point where the form factor could carry it by feeling very static and solvable. I backed but sort of regretted it.

    This new one looks like a solo game more than a coop from the description. I don't really see the hook. I suppose it's quite cheap? So far, it's a pass.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • JonBobJonBob Registered User regular
    Yeah. Mint Works did something new and interesting, with the idea of workers as a fungible currency instead of belonging to players. The size was a nice bonus, though their follow-up Penny Lane is a more satisfying take on the same mechanism.

    Mint Delivery is fine but other than the size I don't know what its selling point is, and right now I'm getting the same feel from this one.

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • AetherAether Registered User regular
    Local price came out for Tapestry recently, $179NZ. At that price I cant justify it. I get that it's got painted minis but I can buy 2 other games at that price. Has anyone played this yet?

  • Mojo_JojoMojo_Jojo But do you really believe him? Registered User regular
    Aether wrote: »
    Local price came out for Tapestry recently, $179NZ. At that price I cant justify it. I get that it's got painted minis but I can buy 2 other games at that price. Has anyone played this yet?

    Has the review embargo lifted yet?

    I've heard one single line impression from somebody who demoed it. And it was along the lines of "it's fine"

    Homogeneous distribution of your varieties of amuse-gueule
  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    I watched the Drive Thru 'demo' video, and yeah, it looks....fine

    I am excited for Cooper Island coming at Essen, that looks really fun.

    steam_sig.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I played Orleans last night which is a bag builder like Quacks. The difference is Quacks is push your luck and Orleans is worker placement. Maybe its a bit too long/heavy for the bag builder mechanic. I think I'd do better now that I have played it but there is a token that seems far and away better than all the others the worker that gives a gear making other actions cheaper for the rest of the game as well as being a useful worker. Although the same thing happens in Quacks set I were the raven head token is by far the best token in the game.



    steam_sig.png
  • Raw ConcreteRaw Concrete Registered User regular
    Questor wrote: »
    I am excited for Cooper Island coming at Essen, that looks really fun.

    I'm liking almost everything coming from Capstone in the US -- I've pre-ordered Cooper Island and Maracaibo (also because I like Pfister).

    On Tapestry, the review embargo has lifted. I've got a buddy who actually ordered it, and expects it soon. The review takes vary from Radho's gushing on down, but I don't know that I've watched anyone who disliked it yet. I have to appreciate the idea of streamlining a game in the genre, and I don't feel like anything I've played from Stonemeier is actively bad. It does sound like all the minis are one of the less impactful parts of the actual game though, which is kinda meh if so since it's a key thing driving the price up.

    Because everything that's under my skin, where I end and begin, still belongs to me.
  • AetherAether Registered User regular
    38thDoe wrote: »
    I played Orleans last night which is a bag builder like Quacks. The difference is Quacks is push your luck and Orleans is worker placement. Maybe its a bit too long/heavy for the bag builder mechanic. I think I'd do better now that I have played it but there is a token that seems far and away better than all the others the worker that gives a gear making other actions cheaper for the rest of the game as well as being a useful worker. Although the same thing happens in Quacks set I were the raven head token is by far the best token in the game.

    There's a few different ways you can go with Orleans, my wife generally plays a Monk heavy game, which seems to work as well. As I usually get max Scholars, I like to get the building that allows you to use them as wilds. I think which buildings you get make a big difference. Buy I agree with Quacks, we don't use the peeking power, as it seems to be a bit too good.

  • BedlamBedlam Registered User regular
    38thDoe wrote: »
    I played Orleans last night which is a bag builder like Quacks. The difference is Quacks is push your luck and Orleans is worker placement. Maybe its a bit too long/heavy for the bag builder mechanic. I think I'd do better now that I have played it but there is a token that seems far and away better than all the others the worker that gives a gear making other actions cheaper for the rest of the game as well as being a useful worker. Although the same thing happens in Quacks set I were the raven head token is by far the best token in the game.
    Altiplano is a spiritual sequel made by the same developer that is much better and "fixes" some of the problems I had with Orleans.

  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    Though I would personally say that Altiplano needs the expansion as it makes it a fixed number of turns game, which the base game isn't, and that can make it drag on a bit too long for me

    steam_sig.png
    Vyolynce
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'll see if I can get into a game of Altiplano then. Is it still a bag builder? What problems did you find with Orleans?
    Aether wrote: »
    38thDoe wrote: »
    I played Orleans last night which is a bag builder like Quacks. The difference is Quacks is push your luck and Orleans is worker placement. Maybe its a bit too long/heavy for the bag builder mechanic. I think I'd do better now that I have played it but there is a token that seems far and away better than all the others the worker that gives a gear making other actions cheaper for the rest of the game as well as being a useful worker. Although the same thing happens in Quacks set I were the raven head token is by far the best token in the game.

    There's a few different ways you can go with Orleans, my wife generally plays a Monk heavy game, which seems to work as well. As I usually get max Scholars, I like to get the building that allows you to use them as wilds. I think which buildings you get make a big difference. Buy I agree with Quacks, we don't use the peeking power, as it seems to be a bit too good.

    Yeah, I lost out on that building. I got the wool maker and pharmacy but I didn't really get anymore because I was trying to max sea captains. The guy who had all the gears and the gear building was taking 5-6 actions to my 2-3 at the end of the game. I would try and stop someone from getting that many gears in a future play but with the random nature of things you can't always do that.



    steam_sig.png
  • BedlamBedlam Registered User regular
    38thDoe wrote: »
    I'll see if I can get into a game of Altiplano then. Is it still a bag builder? What problems did you find with Orleans?

    I didn't like the random events. Especially since its all symbology and I would forget that this is a turn where bad stuff happens and whoops I didn't do the thing that keeps me safe.

    In Altiplano you still draw from your bag, but you go through your whole bag before you "reshuffle" your bits back in, which makes it more like a deck.

    Also the things you can do are location dependent. And Players get variable starting powers. Which adds more variety to turns. Lots of Orleans turns boil down to everybody getting books or everybody loading up on monks.

    Lastly the buildings are set up better. The two piles building set up in Orleans is just bad. In Altiplano they come out X at a time and are separated into ages so they get better as the game goes on.

    38thDoe
  • DarricDarric Santa MonicaRegistered User regular
    Bedlam wrote: »
    38thDoe wrote: »
    I played Orleans last night which is a bag builder like Quacks. The difference is Quacks is push your luck and Orleans is worker placement. Maybe its a bit too long/heavy for the bag builder mechanic. I think I'd do better now that I have played it but there is a token that seems far and away better than all the others the worker that gives a gear making other actions cheaper for the rest of the game as well as being a useful worker. Although the same thing happens in Quacks set I were the raven head token is by far the best token in the game.
    Altiplano is a spiritual sequel made by the same developer that is much better and "fixes" some of the problems I had with Orleans.

    Strong disagree. I don't think any of the added complexity in Altiplano actually makes it better than Orleans - granted Orleans ideally needs the Trade and Intrigue expansion to fix the beneficial deeds board. Of the two I vastly prefer Orleans.

    Aether
  • Ah_PookAh_Pook Registered User regular
    what needed fixing with the beneficial deeds board? it seems good as is i dunno.

    also, unrelated, the TTA expansion is out. if you didnt like TTA already this sure isnt going to change your mind, but if you did this expansion is SO GOOD OMG. tons of subtle and not subtle balance changes and shakeups to the standard game patterns. just really fun stuff. hit me up if you want to play a game.

    Pancho needs your prayers it's true
    But save a few for Lefty too
    CaptainPeacock
  • DarricDarric Santa MonicaRegistered User regular
    edited September 12
    Ah_Pook wrote: »
    what needed fixing with the beneficial deeds board? it seems good as is i dunno.

    I think it works as is, but it's a little undercooked without the added benefits that make it appealing early and mid game.

    Darric on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Vast: Mysterious Mansion showed up and I am turgid as hell to play this game.

    Also, Mythic Games you are officially sloppy greedy assholes in my book.

    ArmorocElvenshaeKristmas Kthulhu
  • MrBodyMrBody Registered User regular
    edited September 13
    Through the Ages digital expansion was released today.

    New leaders, wonders, and military tactics cards. You can choose to play with just the new cards, a random mix of base + new cards, all the original cards, or all the original cards with some of them newly tweaked for balance purposes (not sure on the specifics of those changes yet).

    At a glance, a lot of the new antiquity leaders seem flat out better than the originals. Confucius seems like a flat out better Aristotle: preparing event cards gives you +1 science, military cards can be discarded in this way for +1 science, and you get another +1 science when he leaves play (there's another aspect to him "when revealed, non-event cards are treated as 'everyone gains +1 science' events" that I'm not sure what it means).

    (whoops, beaten to it)

    MrBody on
  • JonBobJonBob Registered User regular
    Magic Pink wrote: »
    Vast: Mysterious Mansion showed up and I am turgid as hell to play this game.
    It feels generally a tighter design than the first game. It is facing an additional challenge of not being quite as tropey; people have a bit more instinct built up in how the roles in Crystal Caverns might work than the Mysterious Manor ones might. However, each role feels engaging. I particularly liked the Manor puzzles in my first play.

    Learning/teaching is still a struggle, but the player aids/reference cards are a big improvement over Crystal Caverns.

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • ChiselphaneChiselphane Registered User regular
    Very glad to see Magic Pink posting! Hope all has been well.

    Picked up Dragonfire from Barnes & Noble clearance sale and have been giving it a shot. Basically a reskin of Shadowrun:Crossfire which I liked ok. This one 'feels' a little better, like having some of the rough edges sanded off. Very difficult unless you're particularly lucky on the draws, but more forgiving than Crossfire so it isn't so immediately 'well screw this noise'. I like it very much as a solo puzzle to be solved, I think it would actually suffer to play with other people, at least for me. But ultimately I don't know that I'll stick with it very long, it's one of those where the balance of 'deal with what comes up by chance with the tools you got' is too heavy on the chance side, if that makes sense.

    VyolynceArcSynAuralynxDirtmuncherElvenshae
  • VyolynceVyolynce Registered User regular
    Very glad to see Magic Pink posting! Hope all has been well.

    Holy crap it has been a while! I figured you were finally literally buried under a mountain of cardboard and were lost to us forever, Pink.

    AuralynxJam WarriorFrycrimsoncoyoteMagic PinkjakobaggerArmorocElvenshae
  • ArcSynArcSyn Registered User regular
    Very glad to see Magic Pink posting! Hope all has been well.

    Picked up Dragonfire from Barnes & Noble clearance sale and have been giving it a shot. Basically a reskin of Shadowrun:Crossfire which I liked ok. This one 'feels' a little better, like having some of the rough edges sanded off. Very difficult unless you're particularly lucky on the draws, but more forgiving than Crossfire so it isn't so immediately 'well screw this noise'. I like it very much as a solo puzzle to be solved, I think it would actually suffer to play with other people, at least for me. But ultimately I don't know that I'll stick with it very long, it's one of those where the balance of 'deal with what comes up by chance with the tools you got' is too heavy on the chance side, if that makes sense.

    I've played this a few times, and I agree. They sanded the rough edges of Crossfire off the game, but they didn't quite reduce the "there's a very slim chance you'll succeed because this is based on card draws and there's just not quite enough player control to make you feel like you had a say in that success or not" issue. However, the fact it's based on D&D has gone over a lot better than Shadowrun, though I preferred the Shadowrun world.

    RkyXDNV.pngjswidget.php?username=ArcSyn&numitems=5&header=0&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    MrBody wrote: »
    Through the Ages digital expansion was released today.

    (there's another aspect to him "when revealed, non-event cards are treated as 'everyone gains +1 science' events" that I'm not sure what it means).

    This is referring to his ability to play non-event cards to the event stack, which you normally couldn't do. When they are revealed, since they are not true events, everyone gets a prize.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
  • initiatefailureinitiatefailure Registered User regular
    ArcSyn wrote: »
    Very glad to see Magic Pink posting! Hope all has been well.

    Picked up Dragonfire from Barnes & Noble clearance sale and have been giving it a shot. Basically a reskin of Shadowrun:Crossfire which I liked ok. This one 'feels' a little better, like having some of the rough edges sanded off. Very difficult unless you're particularly lucky on the draws, but more forgiving than Crossfire so it isn't so immediately 'well screw this noise'. I like it very much as a solo puzzle to be solved, I think it would actually suffer to play with other people, at least for me. But ultimately I don't know that I'll stick with it very long, it's one of those where the balance of 'deal with what comes up by chance with the tools you got' is too heavy on the chance side, if that makes sense.

    I've played this a few times, and I agree. They sanded the rough edges of Crossfire off the game, but they didn't quite reduce the "there's a very slim chance you'll succeed because this is based on card draws and there's just not quite enough player control to make you feel like you had a say in that success or not" issue. However, the fact it's based on D&D has gone over a lot better than Shadowrun, though I preferred the Shadowrun world.

    Dragonfire is probably the only time I've heard anyone pitch a game with "the first mission is broken"

    I Do Design | I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
  • MrBodyMrBody Registered User regular
    MrBody wrote: »
    Through the Ages digital expansion was released today.

    (there's another aspect to him "when revealed, non-event cards are treated as 'everyone gains +1 science' events" that I'm not sure what it means).

    This is referring to his ability to play non-event cards to the event stack, which you normally couldn't do. When they are revealed, since they are not true events, everyone gets a prize.

    Ah ha

    Been seeing more of the new leaders/wonders. They seem either extremely good or extremely niche (Age I leader whose farms can count as an artillery for tactics?).

  • Ah_PookAh_Pook Registered User regular
    edited September 13
    They count as either infantry or artillery. Zizka can absolutely crush early military. He's better at it than Barbarossa of you set it up, though you need a military plan when he leaves unlike Batb. But while he's rolling he's scary. Consistent early aggressions are nasty to play against.

    Ah_Pook on
    Pancho needs your prayers it's true
    But save a few for Lefty too
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Magic Pink wrote: »
    Vast: Mysterious Mansion showed up and I am turgid as hell to play this game.

    Also, Mythic Games you are officially sloppy greedy assholes in my book.

    What did they do? I backed their MOBA game.

    Got to play Pax Pamir 2e for the first time today. All newbies so a bit rough (took about 2 hours), but really really good.

  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    Picked up Gugong and Firenze from a FLGS sale today.
    Firenze I had played a German edition and knew I liked it, Gugong I haven't played but have heard good things about.

    steam_sig.png
Sign In or Register to comment.