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  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    first time i've drafted druid in arena since the new rotation and i went 12???

    ?? ??? ?? ? ?

    bunch of stealth/charge minions, board wide buffs, stormwind champ/mulka's champ, and 4 swipes

    ElvenshaeShadowhopelwt19733cl1ps3MNC DoverGoodKingJayIIIThawmusMMMigKoopahTroopahDibbykime
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Let's see how far I can go with a meme hunter deck that just takes low cost aggro and hero powers a lot
    7sK0Kq5.jpg

    oh

    (probably another 12? but i'm jinxing it by saying that now)

    DibbyElvenshae
  • fortyforty Registered User regular
    What are the lone 5 and 6 drops?

    Officially the unluckiest CCG player ever.
  • azith28azith28 Registered User regular
    yeah the boing boing deck is not really super easy to play. its strong sure, but depends a lot on luck getting the cards you need early.

    Stercus, Stercus, Stercus, Morituri Sum
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    violet taunt spellpower guy and wargear

  • ThawmusThawmus +Jackface Registered User regular
    Wargear is fucking huge in Arena.

    Twitch: Thawmus83
    Beasteh
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    if you lean hard into an arena mech deck it can just snowball out of control so quickly

    Thawmus
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Beasteh wrote: »
    if you lean hard into an arena mech deck it can just snowball out of control so quickly

    This is the line of thinking that gets you zero Mechs after the first pick.

    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
    ThawmusMMMigElvenshae3cl1ps3BeastehfortyKafkaAUDibbykime
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    hunter/mage/paladin probably have the best class mechs but lol good luck getting offered more than like 2 per run

    i haven't seen a single piloted shredder offered in my last 3 arena runs

  • bsjezzbsjezz Registered User regular
    i was watching tylerotd play pogo rogue last night to some success
    7iAMFUw.png

    sC4Q4nq.jpg
  • emnmnmeemnmnme Registered User regular
    ronzo wrote: »
    Possibly way to balance Calling:

    “Twinspell
    Destroy a minion. Summon 2 minions of the same Cost (up to 10) to replace it.”

    Probably still too good, but it would remove the degenerate 8/8 or 7/8 only loop

    Destroy a minion. Summon 2 minions costing one mana less.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    buff all warlock sacrifice cards

    liEt3nH.png
    BSoBMMMig
  • DibbyDibby I'll do my best! Registered User regular
    edited June 2019
    emnmnme wrote: »
    ronzo wrote: »
    Possibly way to balance Calling:

    “Twinspell
    Destroy a minion. Summon 2 minions of the same Cost (up to 10) to replace it.”

    Probably still too good, but it would remove the degenerate 8/8 or 7/8 only loop

    Destroy a minion. Summon 2 minions costing one mana less.

    sadly this wouldn't actually do anything, not really

    there aren't any 11 cost minions (well, there's that shaman giant in wild, but), so it'd still just, duplicate the mountain giant. it'd get rid of the 7/8 taunt, but wouldn't do anything about a 3 mana carnivorous cube that also doesn't require an activator

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    At the end of the day if you don't want broken giant strategies you have to take the giants out.

    liEt3nH.png
    YiliasDibbyThawmusElvenshaeBeastehkime
  • fortyforty Registered User regular
    bsjezz wrote: »
    i was watching tylerotd play pogo rogue last night to some success
    7iAMFUw.png
    I played against a highrolling Pogohopper Rogue last night and it made me want to smash something.

    Officially the unluckiest CCG player ever.
  • bsjezzbsjezz Registered User regular
    better than being beating by a lowrolling pogo rogue who won through the grim certainty of 4 shuffle effects, (at least) 6 bounce effects and a tutor for the pogohopper

    sC4Q4nq.jpg
  • fortyforty Registered User regular
    Isn't that a highroll? Sounds like it's a Rogue having things go exactly as the deck hopes.

    Officially the unluckiest CCG player ever.
  • DibbyDibby I'll do my best! Registered User regular
    i played Yogg in Dalaran Heist today after playing a WHOOOOLE shitton of spells and the first fucking spell he casts is Conjurer's Calling on himself and the battlecry ended

    can we fucking unnerf Yogg already

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    KafkaAUElvenshaekime
  • bsjezzbsjezz Registered User regular
    edited June 2019
    forty wrote: »
    Isn't that a highroll? Sounds like it's a Rogue having things go exactly as the deck hopes.

    my point is that the deck has enough reliability/redundancy that it's not really a highrolly deck. at least compared to some.

    edit: unless you got hit by a T1 pogo into shadowstep into pogo into coin into pogo. in which case yeah that's a highroll

    bsjezz on
    sC4Q4nq.jpg
  • BSoBBSoB Registered User regular
    edited June 2019
    buff all warlock sacrifice cards
    For some reason they decided that killing your own minions either wasn't a cost or maybe was a benefit?
    snd15e04isp0.png
    2wy7xd92ej8u.png

    BSoB on
    Julius
  • DibbyDibby I'll do my best! Registered User regular
    BSoB wrote: »
    buff all warlock sacrifice cards
    For some reason they decided that killing your own minions either wasn't a cost or maybe was a benefit?
    snd15e04isp0.png
    2wy7xd92ej8u.png

    that's because mark of the lotus was one of the most busted buff cards they've ever printed and there's no way in hell they were going to simply reprint a 1:1 version for the defacto board flood class

    i mean grim rally is still fucking insane honestly because more than half the time you're destroying a shitty token or a 1/1 or something

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    NeadenElvenshaeBeastehkime
  • I needed anime to post.I needed anime to post. boom Registered User regular
    A huge problem with the design of the warlock sacrifice cards is that they're copies of spells from other classes PLUS an additional cost. From a class identity perspective, it makes sense that classes don't get things equally, and what costs one class very little would cost another class much more. HOWEVER, part of the core warlock class fantasy is POWER AT ANY COST...so when the effect is the exact same as another class plus a sacrifice, you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow. They would feel better if they were more expensive and had more of an effect, even if they were worse cards.

    liEt3nH.png
  • I needed anime to post.I needed anime to post. boom Registered User regular
    also i would argue that druid is much better at flooding the board than warlock is

    liEt3nH.png
  • fortyforty Registered User regular
    Warrior was the OG "exactly another class' card but worse" class. Warlock was late to the game.

    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    bsjezz wrote: »
    forty wrote: »
    Isn't that a highroll? Sounds like it's a Rogue having things go exactly as the deck hopes.

    my point is that the deck has enough reliability/redundancy that it's not really a highrolly deck. at least compared to some.

    edit: unless you got hit by a T1 pogo into shadowstep into pogo into coin into pogo. in which case yeah that's a highroll
    In my case it involved him bounce-replaying a Pogohopper on 3 separate occasions to put it just outside of my ability to clear it on my turn, along with him going the entire game without drawing a single one of my bombs, including a Myra's that managed to miss 3-4 bombs.

    Officially the unluckiest CCG player ever.
  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    Guess I’m not playing this for a bit - when I try to log in on my phone with SMS protect 2-factor it sends me the code just fine, and then returns me to the original login screen to start again without anywhere to actually enter the code

  • NeadenNeaden Registered User regular
    forty wrote: »
    Warrior was the OG "exactly another class' card but worse" class. Warlock was late to the game.

    Warlock has the best hero power and the worst class cards.

    ShadowhopeElvenshaeGoodKingJayIIIDibbyBeasteh
  • ShadowhopeShadowhope Baa. Registered User regular
    A huge problem with the design of the warlock sacrifice cards is that they're copies of spells from other classes PLUS an additional cost. From a class identity perspective, it makes sense that classes don't get things equally, and what costs one class very little would cost another class much more. HOWEVER, part of the core warlock class fantasy is POWER AT ANY COST...so when the effect is the exact same as another class plus a sacrifice, you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow. They would feel better if they were more expensive and had more of an effect, even if they were worse cards.

    It's not a problem, it's a deliberate choice that ties into game balance and class themes. Warlocks "power at any cost" comes in no small part from having the best hero power in the game; giving them weaker cards helps balance the game. There's also a "cruelty for the sake of cruelty" aspect to Warlocks that thematically plays into ways that they can weaken cards. It's not that Warlocks are dumb idiots, it's that the sacrifices are the point. And then from a deckbuilding perspective, it feels awesome to find ways to turn those sacrifices into benefits - for example, playing Egg decks that blow up their own minions to improve the overall board state.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
    bsjezzElvenshaeforty
  • ThawmusThawmus +Jackface Registered User regular
    At the end of the day if you don't want broken giant strategies you have to take the giants out.

    Or, hear me out here, stop resetting their costs when they hit the board. If you played them for 3 mana, they should be a 3-mana minion. Reset the costs if they get bounced.

    Again, this is something Magic actually handles well with variable cost minions, and it doesn't have the benefit of being a video game that can alter numbers on the fly.

    Twitch: Thawmus83
  • BSoBBSoB Registered User regular
    Shadowhope wrote: »
    A huge problem with the design of the warlock sacrifice cards is that they're copies of spells from other classes PLUS an additional cost. From a class identity perspective, it makes sense that classes don't get things equally, and what costs one class very little would cost another class much more. HOWEVER, part of the core warlock class fantasy is POWER AT ANY COST...so when the effect is the exact same as another class plus a sacrifice, you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow. They would feel better if they were more expensive and had more of an effect, even if they were worse cards.

    It's not a problem, it's a deliberate choice that ties into game balance and class themes. Warlocks "power at any cost" comes in no small part from having the best hero power in the game; giving them weaker cards helps balance the game. There's also a "cruelty for the sake of cruelty" aspect to Warlocks that thematically plays into ways that they can weaken cards. It's not that Warlocks are dumb idiots, it's that the sacrifices are the point. And then from a deckbuilding perspective, it feels awesome to find ways to turn those sacrifices into benefits - for example, playing Egg decks that blow up their own minions to improve the overall board state.

    yeah but power at any cost is a stupid theme when you pay a big cost then don't really get any power.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Neaden wrote: »
    forty wrote: »
    Warrior was the OG "exactly another class' card but worse" class. Warlock was late to the game.

    Warlock has the best hero power and the worst class cards.

    It’s always been the reason warlock cards are generally shit. Though they’ve certainly had their fair share of broke ass stuff.

    Battletag: Threeve#1501
    PSN: Threeve703
    Juliuskime
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    emnmnme wrote: »
    ronzo wrote: »
    Possibly way to balance Calling:

    “Twinspell
    Destroy a minion. Summon 2 minions of the same Cost (up to 10) to replace it.”

    Probably still too good, but it would remove the degenerate 8/8 or 7/8 only loop

    Destroy a minion. Summon 2 minions costing one mana less.

    Why does Conjurer’s Calling need a change if that deck is only T3?

    Battletag: Threeve#1501
    PSN: Threeve703
  • DibbyDibby I'll do my best! Registered User regular
    edited June 2019
    guys, maybe the problem is just Conjurer's Calling

    did we ever consider that


    emnmnme wrote: »
    ronzo wrote: »
    Possibly way to balance Calling:

    “Twinspell
    Destroy a minion. Summon 2 minions of the same Cost (up to 10) to replace it.”

    Probably still too good, but it would remove the degenerate 8/8 or 7/8 only loop

    Destroy a minion. Summon 2 minions costing one mana less.

    Why does Conjurer’s Calling need a change if that deck is only T3?

    for the same reason that Quest Rogue got nerfed a bazillion times, or Ice Block got HoF'd, or Molten Giants being HoF'd

    it's not a matter of power level, it's a matter of "feel". and it FEELS BAD to have an 8/8 Mountain Giant jammed down on Turn 3/4 with zero counterplay outside of JAMMING ALL YOUR MINIONS IN which even then might not be enough but even if you do that you probably just lose anyway on the spot but you need to

    because otherwise the 7/8 or 8/8 train starts next turn and you lose for real

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Julius
  • ShadowhopeShadowhope Baa. Registered User regular
    BSoB wrote: »
    Shadowhope wrote: »
    A huge problem with the design of the warlock sacrifice cards is that they're copies of spells from other classes PLUS an additional cost. From a class identity perspective, it makes sense that classes don't get things equally, and what costs one class very little would cost another class much more. HOWEVER, part of the core warlock class fantasy is POWER AT ANY COST...so when the effect is the exact same as another class plus a sacrifice, you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow. They would feel better if they were more expensive and had more of an effect, even if they were worse cards.

    It's not a problem, it's a deliberate choice that ties into game balance and class themes. Warlocks "power at any cost" comes in no small part from having the best hero power in the game; giving them weaker cards helps balance the game. There's also a "cruelty for the sake of cruelty" aspect to Warlocks that thematically plays into ways that they can weaken cards. It's not that Warlocks are dumb idiots, it's that the sacrifices are the point. And then from a deckbuilding perspective, it feels awesome to find ways to turn those sacrifices into benefits - for example, playing Egg decks that blow up their own minions to improve the overall board state.

    yeah but power at any cost is a stupid theme when you pay a big cost then don't really get any power.

    For example?

    I mean, look at the big cost Warlock cards in Standard right now, the 5+ cost cards with drawbacks:

    Dread Infernal: The drawback also can help clear a board and enable trades.
    Darkest Hour: There are decks in Wild built around this effect.
    Lord Godfrey: One of the most powerful board clears in the game.
    Blood Troll Sapper: Arena card. Not designed to be a Standard powerhouse in the current meta game.
    Twisting Nether: Wrath of God was a good card.
    Void Contract: Powerful effect that they've never really balanced around before. I might give you this one.
    Lord Jaraxxus: This was once one of the most powerful cards in the game.

    Civics is not a consumer product that you can ignore because you don’t like the options presented.
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Quest Rogue was extremely powerful and the entire deck worked to meet its goal. Cyclone Mage is four cards, and it relies entirely on luck to survive.

    It’s not as if they haven’t nerfed cards because they feel bad, but that’s a terrible reason to do it. There are answers to the deck and people are already playing them.

    Battletag: Threeve#1501
    PSN: Threeve703
    forty
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Let mage have one mediocre deck, it's all they have!

    GoodKingJayIIIforty
  • DibbyDibby I'll do my best! Registered User regular
    edited June 2019
    Shadowhope wrote: »
    A huge problem with the design of the warlock sacrifice cards is that they're copies of spells from other classes PLUS an additional cost. From a class identity perspective, it makes sense that classes don't get things equally, and what costs one class very little would cost another class much more. HOWEVER, part of the core warlock class fantasy is POWER AT ANY COST...so when the effect is the exact same as another class plus a sacrifice, you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow. They would feel better if they were more expensive and had more of an effect, even if they were worse cards.

    It's not a problem, it's a deliberate choice that ties into game balance and class themes. Warlocks "power at any cost" comes in no small part from having the best hero power in the game; giving them weaker cards helps balance the game. There's also a "cruelty for the sake of cruelty" aspect to Warlocks that thematically plays into ways that they can weaken cards. It's not that Warlocks are dumb idiots, it's that the sacrifices are the point. And then from a deckbuilding perspective, it feels awesome to find ways to turn those sacrifices into benefits - for example, playing Egg decks that blow up their own minions to improve the overall board state.

    i think you're giving Team 5 too much credit here honestly

    i don't think it's a deliberate balance choice they make based on Warlock's HP, i think they just print cards like that because they "think it's cool"

    like, you're vastly underestimating just how many Timmies and Johnnies are on the design team compared to Spikes

    hell, we're talking about the same dev team that printed fucking Possessed Lackey thinking "oh man what a cool card! sometimes it'll grab a 1 or 2 drop, but other times it'll grab that beefy 9 drop and it'll make for really cool moments!!!" and the community went "what if we only put big demons in our deck" and blizzard went "*suprised Pikachu face*"

    giving them way too much credit. they make bad cards because they think they're cool.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • DelduwathDelduwath Registered User regular
    you don't look like someone transgressing secret magics but instead like someone who's a dumb idiot who should've just studied how to shoot a bow
    I think this is a valuable lesson to teach the kind of nerds who play video games.

    "Put the book down, four-eyes, and go outside."

    "Pick some apples."

    "Shoot a bow."

    "You're gonna need to know how when the storms come."

  • ColdrazorColdrazor Registered User regular
    I figured out how to beat the last part of the solo content on heroic. It was a glorious run.
    40e88uz59ypx.png

    bwanieUnbrokenEvaMMMigDibbyThawmusThe JudgeJimboElvenshaeJulius
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Like most classes, warlock has the worst class cards, except for when they have the best

    liEt3nH.png
    GoodKingJayIIIThawmusKafkaAUDibby
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