What's a good passive character. Vivienne is going to run a thing with a bunch of new players and I am trying to think of a character that isn't really one that drives the plot forward. More of a tag along and yell encouragement at everyone. Like a drunk bard yelling encouraging from the corner type character, but I feel drunk bard is a bit of a cliche.
A divination-school wizard? If they take a lot of divination spells they'd mostly be providing information flow to the other players.
Edit: A Knowledge-domain cleric could work in a similar way, and would be slightly hardier in battle.
Butler on
0
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
What's a good passive character. Vivienne is going to run a thing with a bunch of new players and I am trying to think of a character that isn't really one that drives the plot forward. More of a tag along and yell encouragement at everyone. Like a drunk bard yelling encouraging from the corner type character, but I feel drunk bard is a bit of a cliche.
A veteran mercenary type of whatever class/role they're lacking?
Motivated by gold but also pride in his services so he's loyal to the party but he is a follower by definition
Experienced in common pitfalls of adventuring but not necessarily adept at performing all of the checks and feats needed (like he knows to look for traps and could suggest it but he's not actually good that good at finding the traps themselves)
Just gotta not slip into being the shot caller in battles I guess
Just be super tanky and tough, and you're there to look after one or more of the other PCs, so you only involve yourself either at their request or if they are in danger.
+1
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
Bodygaurd is interesting, but I was thinking not a frontline character.
Bodygaurd is interesting, but I was thinking not a frontline character.
Could be a bodyguard but you use a ranged weapon or spells mostly? Like you're around to look threatening (pump that intimidate!) but mostly shoot people from range when combat starts.
Probably best to fill whatever the party needs though. If they have a Paladin/Fighter/Barbarian you could happily be a shooty type, but if they lack a frontliner then you could fill in there.
In D&D's setting you can probably play a bodyguard no matter what class you are, you just focus your capabilities on protecting your ward(s)
+1
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
The year 2011 saw the release of “The One Ring Roleplaying Game – Adventures over the Edge of the Wild”, our first publishing venture into Middle-earth roleplaying. The award-winning game was hailed as the best way of bringing Middle-earth to the gaming table, thanks to its thematic rules and focus on capturing the feel of this iconic setting.
To this day, The One Ring has spawned multiple supplements, and a sister line of publications for 5e – Adventures in Middle-earth. Players of the game have travelled far and wide across Middle-earth, from wild Rhovanion and desolate Eriador to Rohan, adventuring for more than thirty years of game time. Eight years after its debut, it is the time for The One Ring to enter a new era.
Today we are very excited to announce that we are currently hard at work on a second edition of The One Ring Roleplaying Game.
WHAT’S NEW? The One Ring – The Lord of the Rings™ Roleplaying Game brings players further into the Twilight of the Third Age and closer to the events of the War of the Ring. It has been almost 25 years since the defeat of Smaug the Terrible and the hope that came with the death of the Dragon has dwindled. A Shadow grows in the East and the Dark Lord’s forces are mustering their strength. The Steward of Gondor has need of heroes, and great deeds await those who would answer the call.
The second edition of the game will feature all new art, as well as stunning new maps created by renowned cartographer Jared Blando. Players can choose from 11 Cultures and 6 Callings from across Middle-earth to create their Company and their journeys will see them play a crucial role in the events leading up to The War of the Ring. This edition also features a set of updated and streamlined rules, developed from years of players’ feedback and design development, and implemented by renowned designer Francesco Nepitello.
Those who have been with us since the beginning will be happy to learn that all previously released material for The One Ring will be usable with the second edition, with only minor adjustments.
THE WORLD AHEAD
The One Ring – The Lord of the Rings™ Roleplaying Game will launch between Q4 2019 and Q1 2020 with the core rules and Starter Set. Below you can see the products currently in development. We will update these with release dates as they become available.
The One Ring – The Lord of the Rings™ Roleplaying Game: The 352 page core rules featuring stunning new art, maps, rules for character creation, and everything you will need to adventure in the lands of Middle-earth.
The One Ring – The Lord of the Rings™ Starter Set: Explore the Misty Mountains and reclaim the Horn of the Storm in the perfect introduction to The One Ring Roleplaying Game. This box set includes a 64 page adventure, a 48 page guide to the lands of the Misty Mountains, a set of dice, six pre-generated characters, character handouts, tokens, and more.
Loremaster’s Screen and Legends of Middle-earth: A beautifully illustrated Loremaster’s Screen along with a 32 page collection of mini adventures that Loremaster’s can drop into their games.
Fell Foes: A dedicated bestiary containing fell foes and dangerous creatures from all across Middle-earth.
Minas Tirith – The Tower of Guard: A guide to the city of Minas Tirith and its surrounding lands.
The Errantries of the King: A campaign adventure set in Gondor. Written by Gareth Ryder-Hanrahan, author of The Darkening of Mirkwood.
Moria – The Long Dark: Explore Khazad-dûm deep beneath the Misty Mountains in this long awaited adventure for The One Ring – The Lord of the Rings™ Roleplaying Game.
The One Ring is one of my favorite games ever but it has some ideas that are cool but not fully developed. Adventures in Middle-Earth (the D&D 5E version of TOR) took some of those good ideas and actually improved on them. I'm hoping TOR 2 folds those improvements in and then goes further.
Bodygaurd is interesting, but I was thinking not a frontline character.
Could be a bodyguard but you use a ranged weapon or spells mostly? Like you're around to look threatening (pump that intimidate!) but mostly shoot people from range when combat starts.
Probably best to fill whatever the party needs though. If they have a Paladin/Fighter/Barbarian you could happily be a shooty type, but if they lack a frontliner then you could fill in there.
In D&D's setting you can probably play a bodyguard no matter what class you are, you just focus your capabilities on protecting your ward(s)
Yeah you're definitely looking to play a supportive character but that doesn't necessarily mean you need to play a support character
Like if they need a frontline person then be a frontline person whose skillset/actions sets up the enemy for the rest of the party to take out or something
Be the cool barbarian uncle who is letting his nieces and nephews plan the road trip
The DCC game I’m playing in is coming to an end with our invasion of the 9th circle of hell. We’ve already conquered the 2nd and 3rd levels, and whoever lands the killing blow becomes king if that level, along with all of the levels below it
My elf wizard has delivered some truly absurd magic missiles that let me get the killing blow both times, and I’ve promised the rest of the levels of hell to my patron Malloc, a dark tree god
The complication is that if someone else lands the killing blow, they become king and I fail my patron. This is assuming we survive and actually kill the king, which is certainly not a given.
So I’m putting together a contingency plan where I murder the rest of the party if someone else gets the kingship. Usually this is a dick move but it will be the end of the campaign so it will be... still a dick move but sort of acceptable? Also this party is pretty evil so it seems on-point for us.
The rest of the party can kill or disable me in one or two hits, but if I get the drop on them with a strong enough magic missile I can kill all of them - doubly so if I can buff myself with defensive spells during the fight
The year 2011 saw the release of “The One Ring Roleplaying Game – Adventures over the Edge of the Wild”, our first publishing venture into Middle-earth roleplaying. The award-winning game was hailed as the best way of bringing Middle-earth to the gaming table, thanks to its thematic rules and focus on capturing the feel of this iconic setting.
To this day, The One Ring has spawned multiple supplements, and a sister line of publications for 5e – Adventures in Middle-earth. Players of the game have travelled far and wide across Middle-earth, from wild Rhovanion and desolate Eriador to Rohan, adventuring for more than thirty years of game time. Eight years after its debut, it is the time for The One Ring to enter a new era.
Today we are very excited to announce that we are currently hard at work on a second edition of The One Ring Roleplaying Game.
WHAT’S NEW? The One Ring – The Lord of the Rings™ Roleplaying Game brings players further into the Twilight of the Third Age and closer to the events of the War of the Ring. It has been almost 25 years since the defeat of Smaug the Terrible and the hope that came with the death of the Dragon has dwindled. A Shadow grows in the East and the Dark Lord’s forces are mustering their strength. The Steward of Gondor has need of heroes, and great deeds await those who would answer the call.
The second edition of the game will feature all new art, as well as stunning new maps created by renowned cartographer Jared Blando. Players can choose from 11 Cultures and 6 Callings from across Middle-earth to create their Company and their journeys will see them play a crucial role in the events leading up to The War of the Ring. This edition also features a set of updated and streamlined rules, developed from years of players’ feedback and design development, and implemented by renowned designer Francesco Nepitello.
Those who have been with us since the beginning will be happy to learn that all previously released material for The One Ring will be usable with the second edition, with only minor adjustments.
THE WORLD AHEAD
The One Ring – The Lord of the Rings™ Roleplaying Game will launch between Q4 2019 and Q1 2020 with the core rules and Starter Set. Below you can see the products currently in development. We will update these with release dates as they become available.
The One Ring – The Lord of the Rings™ Roleplaying Game: The 352 page core rules featuring stunning new art, maps, rules for character creation, and everything you will need to adventure in the lands of Middle-earth.
The One Ring – The Lord of the Rings™ Starter Set: Explore the Misty Mountains and reclaim the Horn of the Storm in the perfect introduction to The One Ring Roleplaying Game. This box set includes a 64 page adventure, a 48 page guide to the lands of the Misty Mountains, a set of dice, six pre-generated characters, character handouts, tokens, and more.
Loremaster’s Screen and Legends of Middle-earth: A beautifully illustrated Loremaster’s Screen along with a 32 page collection of mini adventures that Loremaster’s can drop into their games.
Fell Foes: A dedicated bestiary containing fell foes and dangerous creatures from all across Middle-earth.
Minas Tirith – The Tower of Guard: A guide to the city of Minas Tirith and its surrounding lands.
The Errantries of the King: A campaign adventure set in Gondor. Written by Gareth Ryder-Hanrahan, author of The Darkening of Mirkwood.
Moria – The Long Dark: Explore Khazad-dûm deep beneath the Misty Mountains in this long awaited adventure for The One Ring – The Lord of the Rings™ Roleplaying Game.
The One Ring is one of my favorite games ever but it has some ideas that are cool but not fully developed. Adventures in Middle-Earth (the D&D 5E version of TOR) took some of those good ideas and actually improved on them. I'm hoping TOR 2 folds those improvements in and then goes further.
By the sounds of it everyone is going to have that plan. Whoever wins should definitely be the villain of a future campaign.
One wrinkle is that I bound one of the party members to my god - it’s unclear if that’s enough to compel him to murder his vampire “father” (the one who turned him) who is also a party member
What's a good passive character. Vivienne is going to run a thing with a bunch of new players and I am trying to think of a character that isn't really one that drives the plot forward. More of a tag along and yell encouragement at everyone. Like a drunk bard yelling encouraging from the corner type character, but I feel drunk bard is a bit of a cliche.
Bard of Lore convinced that the party are going to be the Next Big Thing, and wants in on the ground floor for all the stories
they're just roleplaying what their characters would logically do in that situation, I don't see how that's their fault
That is a fine way to play but you don't get to complain about the lack of heroic stories or dramatic situations when you engage with the game like that. My question was sincere. They should think why they made that backstory. If it was to never engage with it then you should probably sign post that to the DM. The DM was trying to let them tell the story that they dangled in front of the group, which is typically a strong DM move. If they have no interest in engaging in that they should make it clear to the DM and it begs the question of why it's there in the first place.
Buh? If I squint I can see the point you are trying to make, but also claiming you are required by law to always interact with the story the dm lays out for your backstory, even if it makes no sense for your character to do so, is wrong and leaves no room for character choice.
"Well, my character is terrified of dragons, but the dm said there is a dragon in that cave. Only option here is to go fight it?"
There are a hundred options the dm could have used to allow us to play out this runaway bride situation, but walking into a town where we had zero business, seeing lord jackbag's banner and nope-ing out is valid and I stand by that.
+3
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
edited May 2019
So with the weekly D&D game I've been in coming to a close, I have been tasked with running one for our group.
With my campaign setting being inspired off of comic books (and the deities all being based off of the X-Men) the first campaign will look like:
The campaign will be split into smaller, mini-chapters all focused on different races/cultures in my setting as a means to both get the players acclimated to the setting/world but also to provide them the opportunity to try out a multitude of characters before we begin a much longer story in the 2nd campaign. Those mini-chapters will be:
---- A group of Human thieves hired to pull off a heist to steal some magical stones.
---- A group of Orcish sailors hired to go recover wreckage.
---- A group of Gnomish engineers hired to sabotage a rival guild's anti-construct device.
---- A group of Dwarven warriors hired to clear out a haunted cave system.
---- A group of Elven mages hired to test out a security system.
All of these will be connected with a plot-line that they are unknowingly helping the villain assemble the materials required to build Sentinels, huge constructs designed to hunt mages & fight the gods.
The villain? It'll be a Gnomish artificer based off of Bolivar Trask.
But his entire personality will be modeled after Gravity Falls' Lil Gideon.
Due to people getting complicated schedules via new jobs for a bit, our pathfinder group is taking a break from our regular kingmaker campaign to do a short Cthulhu themed pathfinder module. We are starting off at 4th level and my current ideas are:
@Zonugal
I’m intrigued as to your reinterpretation of Cyclops, the god what looks at things and they get blasted hard, he of both leadership and poor people skills, the one who fancies psychics a bunch.
@Zonugal
I’m intrigued as to your reinterpretation of Cyclops, the god what looks at things and they get blasted hard, he of both leadership and poor people skills, the one who fancies psychics a bunch.
Cyclopian, the Peerless Leader (Lawful Good): God of leadership, Cyclopian captains the battle brigade of the Extravagants divine portfolio. Symbol: Three Eyes Portfolio: Evocation, leadership, sorcery, tactics, will-power Domains: Light, War Favored Weapon: Shield Clerical Training: Those who hope to follow the path of Cyclopian spend their youth traveling the world, helping & aiding the persecueted. Liberating individuals and communities from suffering, tyranny, and injustice, these young priests are formally admitted into a clerical order once they have forged a courageous reputation. Temples of Cyclopian decide their leadership through democratic elections, with the most qualified to protect their clergy & community traditionally being promoted to chief priest. Quests: Followers of Cyclopian are drawn to quests where they might defend the weak, hunt an evil mage, assist the evacuation or defense of a community against an incoming threat, or simply help fight against any pre-disposed bigotry towards mages. Prayers: Prayers to Cyclopian are passionate and intense, with their structure designed to harden the mind against enchantments. Temples: Temples to Cyclopian are designed upward, so that their clergy may look upon the land they protect without obstruction. Within the walls of any such temple are gyms for battle training, in addition to classrooms where the clergy teach any young child thrown from their home. Rites: Traditional rites towards Cyclopian involve mediation and fasting, in which one temporarily blinds themselves so they might open their third eye to the truths of the world.
they're just roleplaying what their characters would logically do in that situation, I don't see how that's their fault
That is a fine way to play but you don't get to complain about the lack of heroic stories or dramatic situations when you engage with the game like that. My question was sincere. They should think why they made that backstory. If it was to never engage with it then you should probably sign post that to the DM. The DM was trying to let them tell the story that they dangled in front of the group, which is typically a strong DM move. If they have no interest in engaging in that they should make it clear to the DM and it begs the question of why it's there in the first place.
Buh? If I squint I can see the point you are trying to make, but also claiming you are required by law to always interact with the story the dm lays out for your backstory, even if it makes no sense for your character to do so, is wrong and leaves no room for character choice.
"Well, my character is terrified of dragons, but the dm said there is a dragon in that cave. Only option here is to go fight it?"
There are a hundred options the dm could have used to allow us to play out this runaway bride situation, but walking into a town where we had zero business, seeing lord jackbag's banner and nope-ing out is valid and I stand by that.
I agree. You gave your GM a knife which is good; he waved it threateningly in your face, which is good; you ran away, which is a perfectly reasonable reaction to having a knife waved in your face!
Now I do think if he had that much work invested in the knife story you could talk to him about retconning it into something that you’re either forced to or want to engage with, because RPGs are collaborative and this can be a learning experience and still make use of all his prep.
So as I mentioned before, I got a free WizKids mini at the D&D event, a male elf wizard. Since I had no plans for this mini I decided to try some experimental painting with it. My challenge to myself was "Can I get this to look good using only unmixed black, blue and silver paints for the clothing?"
The answer, as it turns out, is "no, no I can't." Three colours isn't enough to avoid having distinct regions of the mini blurring in to each other (there's a reason it's called the "Four colour theorem", after all) - plus, as Viv and Blake have pointed out to me previously, pure black hides the contours of the painted region, which isn't a problem for a belt or a strap but makes pouches and gloves look blobby from a distance. Lessons learned.
What I'm wondering now is, is it worth trying to remove the paint so that I can paint it again, or would I be better off just binning it and starting again with a different figure?
So as I mentioned before, I got a free WizKids mini at the D&D event, a male elf wizard. Since I had no plans for this mini I decided to try some experimental painting with it. My challenge to myself was "Can I get this to look good using only unmixed black, blue and silver paints for the clothing?"
The answer, as it turns out, is "no, no I can't." Three colours isn't enough to avoid having distinct regions of the mini blurring in to each other (there's a reason it's called the "Four colour theorem", after all) - plus, as Viv and Blake have pointed out to me previously, pure black hides the contours of the painted region, which isn't a problem for a belt or a strap but makes pouches and gloves look blobby from a distance. Lessons learned.
What I'm wondering now is, is it worth trying to remove the paint so that I can paint it again, or would I be better off just binning it and starting again with a different figure?
It's pretty easy to strip the paint off. If you bring it along I can stick it in a jar and then it'll scrub with a toothbrush.
Is the Oath of Communism Paladin any good? I'm not good at judging custom class power levels.
The oath of the common man? I'm playing one and he doesn't seem overpowered. Your still at the core a paladin and that's where the main oomph still comes from.
This next Saturday I'm going to be taking part in a wide world of wrestling. I've created a character named Massive Massachusetts Mike.
Please tell me he is not actually from Massachusetts. What's his gimmick?
He acts like he's from Mass. He has a fake Boston accent, worked the docks to pay his way through MIT where he learned the most aerodynamic wash to throw an elbow. He's a salt of the earth guy who's educated but chooses to still work among regular Joe's.
Until his hell turn where he shows up with a man bun and glass in a suit. He sold himself to the Silicon Valley on the West Coast and now he's all about money.
This next Saturday I'm going to be taking part in a wide world of wrestling. I've created a character named Massive Massachusetts Mike.
Please tell me he is not actually from Massachusetts. What's his gimmick?
He acts like he's from Mass. He has a fake Boston accent, worked the docks to pay his way through MIT where he learned the most aerodynamic wash to throw an elbow. He's a salt of the earth guy who's educated but chooses to still work among regular Joe's.
Until his hell turn where he shows up with a man bun and glass in a suit. He sold himself to the Silicon Valley on the West Coast and now he's all about money.
It's all I ever could've wanted.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
So as I mentioned before, I got a free WizKids mini at the D&D event, a male elf wizard. Since I had no plans for this mini I decided to try some experimental painting with it. My challenge to myself was "Can I get this to look good using only unmixed black, blue and silver paints for the clothing?"
The answer, as it turns out, is "no, no I can't." Three colours isn't enough to avoid having distinct regions of the mini blurring in to each other (there's a reason it's called the "Four colour theorem", after all) - plus, as Viv and Blake have pointed out to me previously, pure black hides the contours of the painted region, which isn't a problem for a belt or a strap but makes pouches and gloves look blobby from a distance. Lessons learned.
What I'm wondering now is, is it worth trying to remove the paint so that I can paint it again, or would I be better off just binning it and starting again with a different figure?
It's pretty easy to strip the paint off. If you bring it along I can stick it in a jar and then it'll scrub with a toothbrush.
The group helped rescue two of the caravan's pathfinders from a wolf pack attack. Only for the largest wolf to turn into an elven corpse on death.
Worsening weather lead to the group sheltering in a mountainside cave fashioned into a church to Prios. Only to be interrupted by the other two elves of this party from the Iron Pact (ancient deal the elves insist humans signed that they'd stop going in the fucking magic hell forest and screwing it up). The ultimatum was quite simple: The two pathfinders had both broken barbarian taboo by pillaging from the forest and were already thoroughly corrupt. Hand them over by sundown or the elves would slaughter the caravan.
The group got to cast the deciding vote and was in favour of not dying to the Iron Pact. The stress of imminent death however spurred Belun, the more sickly pathfinder, over the edge and into becoming an abomination. You can just picture the cleric beast for all intents and purposes.
The ensuing melee of the party trying to hold back the beast was dramatic, starting with forming a spear line infront of the archers of the group while the witch desperately tried to maintain some vines to hold it still. The beast barged past without heed and taking barely a scratch. Only our noble (and criminal) Ambrian's speed keeping her from a mauling.
The following round descended into chaos as most of the group (except the witch who moved to deal with the other pathfinder before he could turn) piled in. Most strikes slipping off the armoured, festering hide. The abomination itself swinging for our expert swordswoman, the tankiest in the group, and taking off half her health while knocking her stone cold out.
Our Ambrian Archer came to the rescue. De-stringing her bow and leaping from an abandoned pew to wrap the cord around the beasts neck, dangling from it even as she choked the life out of it more and more. Taking it almost to death before being thrown from it's back and mauled to within and inch of her life.
The beast finally fell when our hunter drove a spear through it's abdomen.
Now, with two party members barely escaping death and the noble archer nearly corrupt herself, the group finished their trip. Finally able to look out across the promised land of Symbaroum.
simple green is your friend for botched paint jobs
Also denatured alcohol works as I have been doing ebay rescues but because well recent events at work and at home have sent me on edge and made me very demoralized I just sit and stare at my paint
This next Saturday I'm going to be taking part in a wide world of wrestling. I've created a character named Massive Massachusetts Mike.
Please tell me he is not actually from Massachusetts. What's his gimmick?
He acts like he's from Mass. He has a fake Boston accent, worked the docks to pay his way through MIT where he learned the most aerodynamic wash to throw an elbow. He's a salt of the earth guy who's educated but chooses to still work among regular Joe's.
Until his hell turn where he shows up with a man bun and glass in a suit. He sold himself to the Silicon Valley on the West Coast and now he's all about money.
Fuck MIT, have him going to Suffolk or UMass, kids from the dock don't go to MIT.
So, I saw this posted elsewhere - rules for Fireball, a collegiate mage sport that's basically an excuse for young wizards to do stupid shit with fireballs.
Posts
A divination-school wizard? If they take a lot of divination spells they'd mostly be providing information flow to the other players.
Edit: A Knowledge-domain cleric could work in a similar way, and would be slightly hardier in battle.
A veteran mercenary type of whatever class/role they're lacking?
Motivated by gold but also pride in his services so he's loyal to the party but he is a follower by definition
Experienced in common pitfalls of adventuring but not necessarily adept at performing all of the checks and feats needed (like he knows to look for traps and could suggest it but he's not actually good that good at finding the traps themselves)
Just gotta not slip into being the shot caller in battles I guess
Just be super tanky and tough, and you're there to look after one or more of the other PCs, so you only involve yourself either at their request or if they are in danger.
Satans..... hints.....
Airship captain
Could be a bodyguard but you use a ranged weapon or spells mostly? Like you're around to look threatening (pump that intimidate!) but mostly shoot people from range when combat starts.
Probably best to fill whatever the party needs though. If they have a Paladin/Fighter/Barbarian you could happily be a shooty type, but if they lack a frontliner then you could fill in there.
In D&D's setting you can probably play a bodyguard no matter what class you are, you just focus your capabilities on protecting your ward(s)
The One Ring is one of my favorite games ever but it has some ideas that are cool but not fully developed. Adventures in Middle-Earth (the D&D 5E version of TOR) took some of those good ideas and actually improved on them. I'm hoping TOR 2 folds those improvements in and then goes further.
Like if they need a frontline person then be a frontline person whose skillset/actions sets up the enemy for the rest of the party to take out or something
Be the cool barbarian uncle who is letting his nieces and nephews plan the road trip
Groundship captain
Undergroundship captain
My elf wizard has delivered some truly absurd magic missiles that let me get the killing blow both times, and I’ve promised the rest of the levels of hell to my patron Malloc, a dark tree god
The complication is that if someone else lands the killing blow, they become king and I fail my patron. This is assuming we survive and actually kill the king, which is certainly not a given.
So I’m putting together a contingency plan where I murder the rest of the party if someone else gets the kingship. Usually this is a dick move but it will be the end of the campaign so it will be... still a dick move but sort of acceptable? Also this party is pretty evil so it seems on-point for us.
The rest of the party can kill or disable me in one or two hits, but if I get the drop on them with a strong enough magic missile I can kill all of them - doubly so if I can buff myself with defensive spells during the fight
Fucking sweet
I love that game
One wrinkle is that I bound one of the party members to my god - it’s unclear if that’s enough to compel him to murder his vampire “father” (the one who turned him) who is also a party member
Bard of Lore convinced that the party are going to be the Next Big Thing, and wants in on the ground floor for all the stories
Buh? If I squint I can see the point you are trying to make, but also claiming you are required by law to always interact with the story the dm lays out for your backstory, even if it makes no sense for your character to do so, is wrong and leaves no room for character choice.
"Well, my character is terrified of dragons, but the dm said there is a dragon in that cave. Only option here is to go fight it?"
There are a hundred options the dm could have used to allow us to play out this runaway bride situation, but walking into a town where we had zero business, seeing lord jackbag's banner and nope-ing out is valid and I stand by that.
With my campaign setting being inspired off of comic books (and the deities all being based off of the X-Men) the first campaign will look like:
The campaign will be split into smaller, mini-chapters all focused on different races/cultures in my setting as a means to both get the players acclimated to the setting/world but also to provide them the opportunity to try out a multitude of characters before we begin a much longer story in the 2nd campaign. Those mini-chapters will be:
---- A group of Human thieves hired to pull off a heist to steal some magical stones.
---- A group of Orcish sailors hired to go recover wreckage.
---- A group of Gnomish engineers hired to sabotage a rival guild's anti-construct device.
---- A group of Dwarven warriors hired to clear out a haunted cave system.
---- A group of Elven mages hired to test out a security system.
All of these will be connected with a plot-line that they are unknowingly helping the villain assemble the materials required to build Sentinels, huge constructs designed to hunt mages & fight the gods.
The villain? It'll be a Gnomish artificer based off of Bolivar Trask.
But his entire personality will be modeled after Gravity Falls' Lil Gideon.
Insane Researcher via Mindchemist Alchemist
Doomsayer Prophet via Dark Tapestry Oracle
Cult Fanatic via Cult Leader Warpriest
Decisions!!
I’m intrigued as to your reinterpretation of Cyclops, the god what looks at things and they get blasted hard, he of both leadership and poor people skills, the one who fancies psychics a bunch.
Noranti Pralatong.jpg
Yo @Endless_Serpents
Cyclopian, the Peerless Leader (Lawful Good): God of leadership, Cyclopian captains the battle brigade of the Extravagants divine portfolio.
Symbol: Three Eyes
Portfolio: Evocation, leadership, sorcery, tactics, will-power
Domains: Light, War
Favored Weapon: Shield
Clerical Training: Those who hope to follow the path of Cyclopian spend their youth traveling the world, helping & aiding the persecueted. Liberating individuals and communities from suffering, tyranny, and injustice, these young priests are formally admitted into a clerical order once they have forged a courageous reputation. Temples of Cyclopian decide their leadership through democratic elections, with the most qualified to protect their clergy & community traditionally being promoted to chief priest.
Quests: Followers of Cyclopian are drawn to quests where they might defend the weak, hunt an evil mage, assist the evacuation or defense of a community against an incoming threat, or simply help fight against any pre-disposed bigotry towards mages.
Prayers: Prayers to Cyclopian are passionate and intense, with their structure designed to harden the mind against enchantments.
Temples: Temples to Cyclopian are designed upward, so that their clergy may look upon the land they protect without obstruction. Within the walls of any such temple are gyms for battle training, in addition to classrooms where the clergy teach any young child thrown from their home.
Rites: Traditional rites towards Cyclopian involve mediation and fasting, in which one temporarily blinds themselves so they might open their third eye to the truths of the world.
Please tell me he is not actually from Massachusetts. What's his gimmick?
I agree. You gave your GM a knife which is good; he waved it threateningly in your face, which is good; you ran away, which is a perfectly reasonable reaction to having a knife waved in your face!
Now I do think if he had that much work invested in the knife story you could talk to him about retconning it into something that you’re either forced to or want to engage with, because RPGs are collaborative and this can be a learning experience and still make use of all his prep.
The answer, as it turns out, is "no, no I can't." Three colours isn't enough to avoid having distinct regions of the mini blurring in to each other (there's a reason it's called the "Four colour theorem", after all) - plus, as Viv and Blake have pointed out to me previously, pure black hides the contours of the painted region, which isn't a problem for a belt or a strap but makes pouches and gloves look blobby from a distance. Lessons learned.
What I'm wondering now is, is it worth trying to remove the paint so that I can paint it again, or would I be better off just binning it and starting again with a different figure?
It's pretty easy to strip the paint off. If you bring it along I can stick it in a jar and then it'll scrub with a toothbrush.
Satans..... hints.....
The oath of the common man? I'm playing one and he doesn't seem overpowered. Your still at the core a paladin and that's where the main oomph still comes from.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
He acts like he's from Mass. He has a fake Boston accent, worked the docks to pay his way through MIT where he learned the most aerodynamic wash to throw an elbow. He's a salt of the earth guy who's educated but chooses to still work among regular Joe's.
Until his hell turn where he shows up with a man bun and glass in a suit. He sold himself to the Silicon Valley on the West Coast and now he's all about money.
It's all I ever could've wanted.
I use acetone for metal
Works a treat
Thanks Blake
The group helped rescue two of the caravan's pathfinders from a wolf pack attack. Only for the largest wolf to turn into an elven corpse on death.
Worsening weather lead to the group sheltering in a mountainside cave fashioned into a church to Prios. Only to be interrupted by the other two elves of this party from the Iron Pact (ancient deal the elves insist humans signed that they'd stop going in the fucking magic hell forest and screwing it up). The ultimatum was quite simple: The two pathfinders had both broken barbarian taboo by pillaging from the forest and were already thoroughly corrupt. Hand them over by sundown or the elves would slaughter the caravan.
The group got to cast the deciding vote and was in favour of not dying to the Iron Pact. The stress of imminent death however spurred Belun, the more sickly pathfinder, over the edge and into becoming an abomination. You can just picture the cleric beast for all intents and purposes.
The ensuing melee of the party trying to hold back the beast was dramatic, starting with forming a spear line infront of the archers of the group while the witch desperately tried to maintain some vines to hold it still. The beast barged past without heed and taking barely a scratch. Only our noble (and criminal) Ambrian's speed keeping her from a mauling.
The following round descended into chaos as most of the group (except the witch who moved to deal with the other pathfinder before he could turn) piled in. Most strikes slipping off the armoured, festering hide. The abomination itself swinging for our expert swordswoman, the tankiest in the group, and taking off half her health while knocking her stone cold out.
Our Ambrian Archer came to the rescue. De-stringing her bow and leaping from an abandoned pew to wrap the cord around the beasts neck, dangling from it even as she choked the life out of it more and more. Taking it almost to death before being thrown from it's back and mauled to within and inch of her life.
The beast finally fell when our hunter drove a spear through it's abdomen.
Now, with two party members barely escaping death and the noble archer nearly corrupt herself, the group finished their trip. Finally able to look out across the promised land of Symbaroum.
Also denatured alcohol works as I have been doing ebay rescues but because well recent events at work and at home have sent me on edge and made me very demoralized I just sit and stare at my paint
Fuck MIT, have him going to Suffolk or UMass, kids from the dock don't go to MIT.
Other than that this is perfect.
The college names are great, though.