As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Corpses and Coteries: The Tabletop Games Thread Rises

17677798182100

Posts

  • EtchwartsEtchwarts Eyes Up Registered User regular
    astrobstrd wrote: »
    Uriel wrote: »
    I was just thinking, it'd be pretty fun to play an RPG where you have to pull off a series of hollywood blockbuster style capers or heists.

    There HAS to be a modern Blades in the Dark hack for this sort of thing, right?

    The problem we always ran into when we did this in Shadowrun (other than using Shadowrun rules) is that our GM was watching us plan and taking notes to counter anything we came up with.

    So much so, that our default plan just became "broad daylight, kick open the door, pocket sand."

    This...feels like bad GMing

    PolaritieDelduwathAngelHedgieDarkPrimuswebguy20Ketarnever dieNarbusToxBucketmanBahamutZEROZonugalLord_AsmodeusJacobkoshA Dabble Of TheloniusGennenalyse RuebenHappy Little MachineBionicPenguin
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    astrobstrd wrote: »
    Uriel wrote: »
    I was just thinking, it'd be pretty fun to play an RPG where you have to pull off a series of hollywood blockbuster style capers or heists.

    There HAS to be a modern Blades in the Dark hack for this sort of thing, right?

    The problem we always ran into when we did this in Shadowrun (other than using Shadowrun rules) is that our GM was watching us plan and taking notes to counter anything we came up with.

    So much so, that our default plan just became "broad daylight, kick open the door, pocket sand."

    This...feels like bad GMing

    It's like, the worst way to GM possible.

    SleepDelduwathBucketmanLord_Asmodeus
  • EtchwartsEtchwarts Eyes Up Registered User regular
    I guess I could see it if like, you were explicitly doing a very competitive game?

    But at that point why not just play a board game

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Since you linked their song, interesting note about Titania in FFXIV: I don't think this is taken from real fae mythology since I vaguely remember there being a King Oberon along with Titania, but in FFXIV Titania is specifically a King, and the faeries in general use they/them pronouns. Not important to your setting or anything, I just thought it was an interesting bit of world building.

    Oberon and Titania are both in Nocturne, but it's pretty clearly painted that Titania runs the kingdom(s).

    y3H3Fa4.png
  • DenadaDenada Registered User regular
    There's Leverage for doing heists. I always thought its flashback mechanic was pretty neat.

    Der Waffle MousMsAnthropyToxJacobkosh
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Denada wrote: »
    There's Leverage for doing heists. I always thought its flashback mechanic was pretty neat.

    Blades pilfered that pretty quickly.

    Some variant on Blades is my current top tier heist game. In part because it will happily take other mechanics that work well and incorporate them.

    Nod. Get treat. PSN: Quippish
  • TubeTube Registered User admin
    astrobstrd wrote: »
    Uriel wrote: »
    I was just thinking, it'd be pretty fun to play an RPG where you have to pull off a series of hollywood blockbuster style capers or heists.

    There HAS to be a modern Blades in the Dark hack for this sort of thing, right?

    The problem we always ran into when we did this in Shadowrun (other than using Shadowrun rules) is that our GM was watching us plan and taking notes to counter anything we came up with.

    So much so, that our default plan just became "broad daylight, kick open the door, pocket sand."

    This...feels like bad GMing

    I feel like when you're running this kind of heist game you have to have a really good idea of what the challenges are in advance and if the party figures them out in advance, good for them, they get to feel like geniuses. You can't improvise big problems (and especially counter their plans) because that's cheating and they're going to feel cheated.

    In the first game I ran (right after a battle scene in the party's hq) the police were arriving and I had two traps, one was the illegal shotgun that had been used and the other was the party's dog that was uncollared, untagged, and generally illegal. They got both of those and I let them know "hey, you got the trap" so they felt smart. The improv came in responding to the police when they arrived and having the NPCs react to the party's actions, but I didn't just say "oh and there was also a knife or a pistol that one of the guy's dropped, you should have searched" because that's just... boring. It makes the game feel like there are no options other than failure, and that the GM is just telling their Genius Story to you and not letting you ruin it.

    expendableDarkPrimusSleepMaddocLaOsDuke 2.0Etchwarts3cl1ps3TynnanBucketmanBahamutZEROLord_AsmodeusJacobkoshA Dabble Of TheloniusGennenalyse RuebenHappy Little MachineDonovan PuppyfuckerKharnor
  • DarkPrimusDarkPrimus Registered User regular
    That's also a reason why Blades in the Dark is a great heist system: Because it doesn't bog the players down in doing hours of planning that gets thrown out the window almost immediately anyway. Instead you just explain the first step of the plan, then you roll to see what the first sort of hitch in your (off-screen) plan is. Combined with how your inventory is always "whatever you need at the moment, up to your selected load" and the ability to do flashback scenes, it allows players to present their characters as professionals who have truly have been prepared for this heist, even as the gang might be getting in over their heads.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    GrogMaddocGrobian
  • TallahasseerielTallahasseeriel Registered User regular
    Sounds like I should pickup blades in the dark

    expendableadmanb
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    In Genesys one time my players were planning a heist and i just left the table for about a half hour while they planned and then they called me back and we got going. This was after the previous session where they scouted and gathered info. It was a lot of fun for all of us because i had written out the layout and defenses separately from their planning, so we all surprised ourselves as everything came together.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
    Jacobkosh
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    astrobstrd wrote: »
    Uriel wrote: »
    I was just thinking, it'd be pretty fun to play an RPG where you have to pull off a series of hollywood blockbuster style capers or heists.

    There HAS to be a modern Blades in the Dark hack for this sort of thing, right?

    The problem we always ran into when we did this in Shadowrun (other than using Shadowrun rules) is that our GM was watching us plan and taking notes to counter anything we came up with.

    So much so, that our default plan just became "broad daylight, kick open the door, pocket sand."

    This...feels like bad GMing

    In defense of this idea (which overall I'm not big on), it can make sense to build an adventure based around what your players plan to do.

    It's not so much creating countermeasures for the player's specific stuff, but rather making sure that they won't be going into an area you haven't planned for or mapped out at all and also saving yourself from the work of statting out something that the players won't ever interact with.

    Obviously this can go too far, and if your players do come up with something very innovative that the heistees couldn't possibly prepare for then you should still reward that, but I can see using the players' planning sessions as a way to prepare your adventures, for sure.

    AnzekayexpendableEtchwartsReynolds
  • expendableexpendable Silly Goose Registered User regular
    webguy20 wrote: »
    In Genesys one time my players were planning a heist and i just left the table for about a half hour while they planned and then they called me back and we got going. This was after the previous session where they scouted and gathered info. It was a lot of fun for all of us because i had written out the layout and defenses separately from their planning, so we all surprised ourselves as everything came together.

    I like fun things like that to avoid metagaming. When my characters are blinded in combat or something, I face away from the table.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    Straightzi wrote: »
    astrobstrd wrote: »
    Uriel wrote: »
    I was just thinking, it'd be pretty fun to play an RPG where you have to pull off a series of hollywood blockbuster style capers or heists.

    There HAS to be a modern Blades in the Dark hack for this sort of thing, right?

    The problem we always ran into when we did this in Shadowrun (other than using Shadowrun rules) is that our GM was watching us plan and taking notes to counter anything we came up with.

    So much so, that our default plan just became "broad daylight, kick open the door, pocket sand."

    This...feels like bad GMing

    In defense of this idea (which overall I'm not big on), it can make sense to build an adventure based around what your players plan to do.

    It's not so much creating countermeasures for the player's specific stuff, but rather making sure that they won't be going into an area you haven't planned for or mapped out at all and also saving yourself from the work of statting out something that the players won't ever interact with.

    Obviously this can go too far, and if your players do come up with something very innovative that the heistees couldn't possibly prepare for then you should still reward that, but I can see using the players' planning sessions as a way to prepare your adventures, for sure.

    Yeah like, for my homebrew eberron game i held off on tying specific events or npcs to specific locations until everyone's backstory was settled. And then surprise surprise, it just so happens that a lot of stuff the party encounters is around/concerned with the places and people from their backstories!

    SYhhzZG.jpg?2?8605
    SleepEtchwartsTynnan
  • EtchwartsEtchwarts Eyes Up Registered User regular
    edited October 2019
    Oh yeah, planning stuff around your player's actions and the kind of plan they want to execute is good

    I just think doing that to go "ah-ha, gotcha, I win" sucks

    EDIT: that being said, I think there's a good fun place for "ah-ha, gotcha, what do you do"

    I feel there's a subtle difference between the two

    Etchwarts on
    StraightziSleep3cl1ps3Auralynxnever dieDarkPrimusadmanbTynnanShadowenToxReynoldsLord_AsmodeusJacobkoshGennenalyse RuebenHappy Little MachineGrey Ghost
  • DelduwathDelduwath Registered User regular
    A GM wins if a naive bunch of fools agree to play in their game.

    They win again each time the players show up to a session.

    cj iwakurawebguy203cl1ps3ShadowentzeentchlingDenadaTofystedethReynoldsBucketmanLord_AsmodeusJacobkoshA Dabble Of TheloniusGennenalyse RuebenVivixenne
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    My Shadowrun GM is a good guy and a lot of his countermeasures were well thought out in advance, but anytime we came up with a plan that he hadn't accounted for, he just seemed to say "Well, I didn't think of paragliding in, but I bet Ares did." and now there were drones in the sky that our 2 scouting trips never saw.

    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    astrobstrd wrote: »
    My Shadowrun GM is a good guy and a lot of his countermeasures were well thought out in advance, but anytime we came up with a plan that he hadn't accounted for, he just seemed to say "Well, I didn't think of paragliding in, but I bet Ares did." and now there were drones in the sky that our 2 scouting trips never saw.

    he

    he is literally playing as Ares in this scenario

    that's like

    the whole point

    what.

    PolaritieDepressperadoEtchwartsLaOsShadowentzeentchlingDarkPrimusTynnanStiltswebguy20never dieBucketmanLord_AsmodeusJacobkosh
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    lately our Group has had a hard time getting together because schedules and shit, which means the sessions we do manage to arrange are late, like, 11:30+

    so we tend to be a little sleepy and loopy, and, while inconvenient, honestly it does make it more fun, because we think of stupider ideas and solutions and feel like kings when they work out.

  • ToxTox I kill threads he/himRegistered User regular
    If I was doing a caper/heist game I would definitely be taking notes on the PCs plans, but only so I could game what sort of complications might arise from failed rolls.

    For me a heist game, the skill checks aren't pass/fail, they're "do you pull this off without a hitch?" So I'd wanna know what they were planning so I can figure out how it might go sideways.

    Keyword 'might'

    I feel like implicitly, once you're doing the heist, pretty much whatever you planned to do initially works in that it accomplishes what you want it to, but unintended or unwanted side effects make things interesting

    Twitter! | Dilige, et quod vis fac
    BucketmanJacobkosh
  • ToxTox I kill threads he/himRegistered User regular
    Also there's a new UA article - Fighter (Rune Knight), Ranger (Swarmkeeper), and Rogue (The Revived)

    Totally rolling a Gnomish Rune Knight. Might MC artificer if that's a thing

    Twitter! | Dilige, et quod vis fac
    EtchwartsDarkPrimusBucketman
  • TofystedethTofystedeth Registered User regular
    Tox wrote: »
    Also there's a new UA article - Fighter (Rune Knight), Ranger (Swarmkeeper), and Rogue (The Revived)

    Totally rolling a Gnomish Rune Knight. Might MC artificer if that's a thing

    Where's my Bard (Smarmkeeper)?

    steam_sig.png
    Kharnor
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    rune knight is fucking wild strong

    SYhhzZG.jpg?2?8605
    TynnanBucketmanToxGrogdoomybear
  • never dienever die Registered User regular
    3clipse wrote: »
    astrobstrd wrote: »
    My Shadowrun GM is a good guy and a lot of his countermeasures were well thought out in advance, but anytime we came up with a plan that he hadn't accounted for, he just seemed to say "Well, I didn't think of paragliding in, but I bet Ares did." and now there were drones in the sky that our 2 scouting trips never saw.

    he

    he is literally playing as Ares in this scenario

    that's like

    the whole point

    what.

    I will say, I’m sympathetic to the idea of “well this group is smarter than me so they could have thought of something” as the GM, similar to a player having that issue. However, that shouldn’t trump player agency and ingenuity.

    I’m reminded of during one of my Mages sessions where the players were assaulting a Banisher base. It was a cave with a big ole metal door on it. The door was heavily enchanted and was supposed to slow the players down while the Banishers prepped counter measures. The players ran up to the door, and the player for Ember looked at the player for Tul-Val and said:

    Ember: “Can’t you shape and move stone?”

    Tul-Val: “Yes...yes I can!”

    Ember: “Is the cave wall also enchanted?”

    Me: “...No. No it is not.”

    The players felt like geniuses and got to do something cool too, and highlight a player in combat.

    3cl1ps3TynnanBucketmanGrogwebguy20PolaritieShadowenStiltsLord_AsmodeusJacobkosh
  • TallahasseerielTallahasseeriel Registered User regular
    Stop giving fighters magic

    The whole thing that should make them cool is that they get by, or rather excel, with just their wits, their body, and some steel.

    StraightziReynoldsBlake TAlbino Bunny
  • DarkPrimusDarkPrimus Registered User regular
    edited October 2019
    Uriel wrote: »
    Stop giving fighters magic

    The whole thing that should make them cool is that they get by, or rather excel, with just their wits, their body, and some steel.

    Unfortunately, magic is the only thing that is allowed to be fun to the point of being unbalanced in D&D.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    ReynoldsDevoutlyApatheticSCREECH OF THE FARGDelduwathwebguy20tzeentchlingMsAnthropyJacobkoshAlbino BunnyDuke 2.0Yoshisummons
  • TallahasseerielTallahasseeriel Registered User regular
    Magic is boring though when everyone and their mother just wants to be a different flavor of caster.

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    The magic thing becomes easier with D&D when you start thinking of the whole game as just be a vancian action economy, which is increasingly what 5E feels like.

  • DarkPrimusDarkPrimus Registered User regular
    edited October 2019
    Uriel wrote: »
    Magic is boring though when everyone and their mother just wants to be a different flavor of caster.

    Okay but that isn't what Rune Knight is. Arcane Archer isn't a caster, either, despite the name.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    BucketmanLord_AsmodeusGennenalyse Rueben
  • TallahasseerielTallahasseeriel Registered User regular
    edited October 2019
    I mean even from a thematic and not mechanical standpoint I don't like the idea of a fighter using magic?

    Like it isn't just "has a spell list" I'm talking about

    I mean the source of a fighters abilities coming from something arcane makes them less interesting to me.

    Tallahasseeriel on
  • DarkPrimusDarkPrimus Registered User regular
    The Rune Knight thing certainly feels different to me than Eldritch Knight or even Arcane Archer, in terms of flavoring. If it was built around Dwarven runes instead of Giant, we wouldn't bat an eye at it, because of course Dwarves aren't big into Magic. Runes are a harnessing of arcane energies, sure, but it's different than casting spells to me, thematically.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • ToxTox I kill threads he/himRegistered User regular
    DarkPrimus wrote: »
    The Rune Knight thing certainly feels different to me than Eldritch Knight or even Arcane Archer, in terms of flavoring. If it was built around Dwarven runes instead of Giant, we wouldn't bat an eye at it, because of course Dwarves aren't big into Magic. Runes are a harnessing of arcane energies, sure, but it's different than casting spells to me, thematically.

    Isn't the relationship between Giant and Dwarven usually treated about like Latin and Italian?

    Twitter! | Dilige, et quod vis fac
    Bucketman3cl1ps3SleepLord_Asmodeus
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    either d&d should give fighting as much variety, narrative power, and versatility as magic or just give everyone magic

    SYhhzZG.jpg?2?8605
    3cl1ps3TynnanDarkPrimusToxDelduwathStraightziMsAnthropyShadowenLord_AsmodeusJacobkoshAlbino BunnyHappy Little Machine
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    either d&d should give fighting as much variety, narrative power, and versatility as magic or just give everyone magic

    Would you accept this sack of flour instead?

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
    SleepA Dabble Of Theloniussee317
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    either d&d should give fighting as much variety, narrative power, and versatility as magic or just give everyone magic

    Sorry, that's not Iconic.

    Nod. Get treat. PSN: Quippish
  • DarkPrimusDarkPrimus Registered User regular
    Tox wrote: »
    DarkPrimus wrote: »
    The Rune Knight thing certainly feels different to me than Eldritch Knight or even Arcane Archer, in terms of flavoring. If it was built around Dwarven runes instead of Giant, we wouldn't bat an eye at it, because of course Dwarves aren't big into Magic. Runes are a harnessing of arcane energies, sure, but it's different than casting spells to me, thematically.

    Isn't the relationship between Giant and Dwarven usually treated about like Latin and Italian?

    Yeah but flavoring it as a Dwarf thing rather than a Giant thing would give it more "legitimacy" through the fact of being rooted in a core PHB race.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • BucketmanBucketman Call me SkraggRegistered User regular
    I see it this way, from a flavor standpoint. In D&D worlds, magic is like everywhere to varying degrees. You cannot escape it, it exists. So yeah a fighter is still getting their basic class abilities as they level, they are the peak of martial prowess, some fighters choose a path that teaches them the maneuvers of ancient battle masters, or the sword play of the samurai, how to excel at mounted combat, or just be a brute. Others take a knightly path like the Purple Dragon knight and learn all of what that entails, where as others learn other means to excel in combat, be that trick arrows, runes, spell craft, or guns.

    They all are mainly people who do fight, but its not like in Greyhawk or the Forgotten Realms that magic is a scarce resource few have. If you flavor your game that way, make it flavored that way.

  • EtchwartsEtchwarts Eyes Up Registered User regular
    Also I dunno

    My non-magical Rogue Swashbuckler is pretty fun

  • BahamutZEROBahamutZERO Registered User regular
    edited October 2019
    I mean it's KIND of supposed to be scarce in the forgotten realms, it's just adventurers and especially player characters just happen to skew way more magical and get exposed to way more magic bullshit than your average citizen of Toril. That's how I always interpreted the setting at least, it's middle earth levels of magic bullshit except in the immediate vicinity of the players at all times.

    BahamutZERO on
    BahamutZERO.gif
  • SolarSolar Registered User regular
    edited October 2019
    It sort of is and sort of isn't

    In Middle Earth a lot of Men don't even really think magic exists, or if it does they've literally never seen or heard of it, even if you live in Minas Tirith or whatever

    In Waterdeep you can't swing a cat without hitting someone who can at least chuck out a cantrip

    Solar on
    BahamutZERO3cl1ps3TynnanToxEtchwartsMsAnthropyShadowenLord_AsmodeusJacobkoshYoshisummons
  • BucketmanBucketman Call me SkraggRegistered User regular
    Also I dunno

    My non-magical Rogue Swashbuckler is pretty fun

    Oh yeah, I also love the Caviler Fighter and just like a Barbarian who wrecks shit hard, but some people want to flavor their kool-aid differently and I respect that.

Sign In or Register to comment.