Well my wife kept saying "You have the money right now, treat yourself" and insisted if I didn't she would so I will be getting some of those Dispel dice in...2021....shit.
See our financial circumstances are changing and while I REALLY REALLY want to back the Kickstarter for a few sets of dice (the Marianas Trench one, omggggggg), I really can't justify it. I've got 5 sets of Level Up Dice (which is just soooooo indulgent already) from when we could afford luxuries like that and I might have to accept that that's it. Done.
Blake did also reassure me that given the rate at which the Dispel Dice KS has blown up, you're not likely going to see the dice for a few years anyway, so we're just better of waiting until they are available on the regular (if the Kickstarter hasn't imploded from overwork by then) when our circumstances become more stable.
Yeah my delivery date is in 2021, but she said at this point she's looking to just open her own shop to make these because they're millions of dollars in when they weren't sure they'd sell 20k worth. So that might speed it up.
White Wolf as a system is only functional by the barest strings of mutual consent from the governed. I'm aware that all roleplaying games require a group consensus, but WW takes that to the next level of handwavium. It has all the narrative of a war game with the cohesion of a diceless story system. As much as I love the themes and flavors of Mage the Awakening, the thing is just a goddamn mess.
If they put a good index in, somebody might realize their game system was a broken, shambling monstrosity of poor design decisions in 2004, and it hasn't improve since.
I don't feel like any of this is true! Maybe it was about the actual White Wolf games from the 90s, which sound like they needed a lot of table consensus and houserules to do anything and still often went off the rails, but the NWoD games were all relatively solid system-wise; the vast majority of people's complaints I've seen about them have been lore ones (Requiem 1e was dull, Mage 1e didn't tell you what you were meant to be doing, Geist 1e was inexplicable) rather than system ones. But they've universally improved in their 2E versions in both respects. Requiem 2E is tight as a drum. Mage 2E has, as far as I'm concerned, the best freeform magic system ever made.
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webguy20I spend too much time on the InternetRegistered Userregular
Well my wife kept saying "You have the money right now, treat yourself" and insisted if I didn't she would so I will be getting some of those Dispel dice in...2021....shit.
See our financial circumstances are changing and while I REALLY REALLY want to back the Kickstarter for a few sets of dice (the Marianas Trench one, omggggggg), I really can't justify it. I've got 5 sets of Level Up Dice (which is just soooooo indulgent already) from when we could afford luxuries like that and I might have to accept that that's it. Done.
Blake did also reassure me that given the rate at which the Dispel Dice KS has blown up, you're not likely going to see the dice for a few years anyway, so we're just better of waiting until they are available on the regular (if the Kickstarter hasn't imploded from overwork by then) when our circumstances become more stable.
Yeah my delivery date is in 2021, but she said at this point she's looking to just open her own shop to make these because they're millions of dollars in when they weren't sure they'd sell 20k worth. So that might speed it up.
Yea happily she had a consultant who knew their shit while setting this up, so it sounds like there were contingencies in place for if this blew up.
I think what really caught them off guard was the speed. I bet they would have turned off the 2020 orders sooner. I wonder if well see the 2021 get locked and a 2022 pop up.
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
For Tieflings, I figure out what I want them to be, and name them something from that. (My last Tief, a bard, was named Legacy, as she was something of an archaeologist, trying to find evidence of a lost tiefling empire)
Well my wife kept saying "You have the money right now, treat yourself" and insisted if I didn't she would so I will be getting some of those Dispel dice in...2021....shit.
See our financial circumstances are changing and while I REALLY REALLY want to back the Kickstarter for a few sets of dice (the Marianas Trench one, omggggggg), I really can't justify it. I've got 5 sets of Level Up Dice (which is just soooooo indulgent already) from when we could afford luxuries like that and I might have to accept that that's it. Done.
Blake did also reassure me that given the rate at which the Dispel Dice KS has blown up, you're not likely going to see the dice for a few years anyway, so we're just better of waiting until they are available on the regular (if the Kickstarter hasn't imploded from overwork by then) when our circumstances become more stable.
Yeah my delivery date is in 2021, but she said at this point she's looking to just open her own shop to make these because they're millions of dollars in when they weren't sure they'd sell 20k worth. So that might speed it up.
On the other hand, there's dice I'm still waiting on from like five years ago from that artisan wooden dice venture that blew up in Texas.
I've currently got a level 4 Battle Master whose stat line is 14 16 8 16 10 10.
I took ritual caster to take advantage of the int.
Currently thinking about the trade off of going for a 1 level splash into wizard to pick up all the extra utility cantrips (particularly mage armour as I'm trying to act as a spy more than a front line tank).
It's either that or just taking Magic Initiate at level 6 but it feels like I gain significantly more spell wise from making it a wizard level.
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
lvl 1 in wizard would give you Mage Armor, but also Disguise Self, which a spy could find quite useful
save your feat for something else, or to up one of your stats
lvl 1 in wizard would give you Mage Armor, but also Disguise Self, which a spy could find quite useful
save your feat for something else, or to up one of your stats
In general between the fact that I actively hate a level up being for something as boring as "Your stats grow to match the monsters stats, better do it," and that I'm already pushing to just be a weird niche (Everything fighter with no Con, magic, moth race stuff and the criminal background so I can be a criminal asshole) means I will almost certainly never take a stat increase over a feat.
White Wolf as a system is only functional by the barest strings of mutual consent from the governed. I'm aware that all roleplaying games require a group consensus, but WW takes that to the next level of handwavium. It has all the narrative of a war game with the cohesion of a diceless story system. As much as I love the themes and flavors of Mage the Awakening, the thing is just a goddamn mess.
If they put a good index in, somebody might realize their game system was a broken, shambling monstrosity of poor design decisions in 2004, and it hasn't improve since.
I don't feel like any of this is true! Maybe it was about the actual White Wolf games from the 90s, which sound like they needed a lot of table consensus and houserules to do anything and still often went off the rails, but the NWoD games were all relatively solid system-wise; the vast majority of people's complaints I've seen about them have been lore ones (Requiem 1e was dull, Mage 1e didn't tell you what you were meant to be doing, Geist 1e was inexplicable) rather than system ones. But they've universally improved in their 2E versions in both respects. Requiem 2E is tight as a drum. Mage 2E has, as far as I'm concerned, the best freeform magic system ever made.
Yeah it’s bollocks. Everything since nwod (which is what, 20 years ago?) has been tight, and V5 is the best the system has ever been.
95% of it is this
The ST sets a difficulty for the action (the amount of successes required) and calls for a roll of stat + skill
Player builds a dice pool consisting of their total dots in that stat + that skill with any modifiers
Player rolls their dice. 6 or above is a success.
Things like hunger level modify things a little bit and allow for different kind of crits but like, it's a simple system. Even combat is exactly the same but with resisted rolls rather than straight, and against NPCs the rules allow for just doing them as straight difficulty rolls.
lvl 1 in wizard would give you Mage Armor, but also Disguise Self, which a spy could find quite useful
save your feat for something else, or to up one of your stats
In general between the fact that I actively hate a level up being for something as boring as "Your stats grow to match the monsters stats, better do it," and that I'm already pushing to just be a weird niche (Everything fighter with no Con, magic, moth race stuff and the criminal background so I can be a criminal asshole) means I will almost certainly never take a stat increase over a feat.
I wish leveling occasionally could get a feat anyways, because I also want something more interesting than stats, but also feel the pressing need to "keep up"
yeah I don't like the stats/feat choice dichotomy in 5e, I get the feeling they didn't want to have to deal with feats because they've always been a balance thorn in their sides, but felt obligated to put something in because people like feats.
Just got done running the first act of the ALIEN RPG one shot. Will do a proper write up once it's done but we've had two combats:
1) Against a big muscle abomination. Which got burnt up by a power cutter before the guy using it paniced, dropped the powercutter and got pinned down. Limping away after miraculously surviving the follow up attack and locking it behind an air lock.
2) Against the mandatory chest burster scene where the security NPC actually nailed the shot and put it down really quickly even as everyone paniced.
Feats are great, that's why 4e is the best because it had the most feats.
I don't share this fetish for feats, if you will
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
Feats are great, that's why 4e is the best because it had the most feats.
I don't share this fetish for feats, if you will
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
While this is true, what also bugged me about 4e was that, for all the options, there were still a surprisingly small percentage of option combos that were objectively good, which could lead to a LOT of disparity of power level between characters
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
edited November 2019
While losing the defined combat roles was a dealbreaker for me, and I think the return to vancian casting and the attempt to achieve natural language were both misguided and bad, I really like the advantage system and i think combining non-AC defenses and saving throws was a good call
Feats are great, that's why 4e is the best because it had the most feats.
I don't share this fetish for feats, if you will
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
hey man you never have to justify your feats fetish to us
Feats are great, that's why 4e is the best because it had the most feats.
I don't share this fetish for feats, if you will
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
While this is true, what also bugged me about 4e was that, for all the options, there were still a surprisingly small percentage of option combos that were objectively good, which could lead to a LOT of disparity of power level between characters
Actually to clarify this I think the issue was more the distribution of combos that looked good and/or had synergy, but were kind of actually bad.
Feats are great, that's why 4e is the best because it had the most feats.
I don't share this fetish for feats, if you will
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
While this is true, what also bugged me about 4e was that, for all the options, there were still a surprisingly small percentage of option combos that were objectively good, which could lead to a LOT of disparity of power level between characters
Actually to clarify this I think the issue was more the distribution of combos that looked good and/or had synergy, but were kind of actually bad.
In my experience, the theory-crafting that took place online in hermetically sealed hypotheticals was not nearly as interesting as the party-wide combinations players could come up with while leveling up at the same time together, taking abilities and feats that would allow them to compliment each other.
I dunno, when you take that to it's logical conclusion and make a 4E people got very upset
So I don't know if you can say that's what it's Always going to be. And I'm not even saying it has to take much or anything away from the combat focus but rather give the players more mechanical tools to affect to story in interesting ways on top of the combat.
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Yeah my delivery date is in 2021, but she said at this point she's looking to just open her own shop to make these because they're millions of dollars in when they weren't sure they'd sell 20k worth. So that might speed it up.
I don't feel like any of this is true! Maybe it was about the actual White Wolf games from the 90s, which sound like they needed a lot of table consensus and houserules to do anything and still often went off the rails, but the NWoD games were all relatively solid system-wise; the vast majority of people's complaints I've seen about them have been lore ones (Requiem 1e was dull, Mage 1e didn't tell you what you were meant to be doing, Geist 1e was inexplicable) rather than system ones. But they've universally improved in their 2E versions in both respects. Requiem 2E is tight as a drum. Mage 2E has, as far as I'm concerned, the best freeform magic system ever made.
Yea happily she had a consultant who knew their shit while setting this up, so it sounds like there were contingencies in place for if this blew up.
I think what really caught them off guard was the speed. I bet they would have turned off the 2020 orders sooner. I wonder if well see the 2021 get locked and a 2022 pop up.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
that was intensely not my experience
i never needed to ask anyone how anything would function
i guess i was in the new stuff exclusively
'Roque music is his style, but known as Barry to his friends
On the other hand, there's dice I'm still waiting on from like five years ago from that artisan wooden dice venture that blew up in Texas.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I've currently got a level 4 Battle Master whose stat line is 14 16 8 16 10 10.
I took ritual caster to take advantage of the int.
Currently thinking about the trade off of going for a 1 level splash into wizard to pick up all the extra utility cantrips (particularly mage armour as I'm trying to act as a spy more than a front line tank).
It's either that or just taking Magic Initiate at level 6 but it feels like I gain significantly more spell wise from making it a wizard level.
save your feat for something else, or to up one of your stats
In general between the fact that I actively hate a level up being for something as boring as "Your stats grow to match the monsters stats, better do it," and that I'm already pushing to just be a weird niche (Everything fighter with no Con, magic, moth race stuff and the criminal background so I can be a criminal asshole) means I will almost certainly never take a stat increase over a feat.
I haven't run d&d in...uhh.. when did 3rd come out?
I'm fine. This should be fine.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Yeah it’s bollocks. Everything since nwod (which is what, 20 years ago?) has been tight, and V5 is the best the system has ever been.
The ST sets a difficulty for the action (the amount of successes required) and calls for a roll of stat + skill
Player builds a dice pool consisting of their total dots in that stat + that skill with any modifiers
Player rolls their dice. 6 or above is a success.
Things like hunger level modify things a little bit and allow for different kind of crits but like, it's a simple system. Even combat is exactly the same but with resisted rolls rather than straight, and against NPCs the rules allow for just doing them as straight difficulty rolls.
I wish leveling occasionally could get a feat anyways, because I also want something more interesting than stats, but also feel the pressing need to "keep up"
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I don't share this fetish for feats, if you will
1) Against a big muscle abomination. Which got burnt up by a power cutter before the guy using it paniced, dropped the powercutter and got pinned down. Limping away after miraculously surviving the follow up attack and locking it behind an air lock.
2) Against the mandatory chest burster scene where the security NPC actually nailed the shot and put it down really quickly even as everyone paniced.
The combination of wide selection of feats and wide selection of abilities allowed for a level of customization/personalization/individualism for your character in 4e that just isn't possible in 5e.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
While this is true, what also bugged me about 4e was that, for all the options, there were still a surprisingly small percentage of option combos that were objectively good, which could lead to a LOT of disparity of power level between characters
hey man you never have to justify your feats fetish to us
5e should get a warlord, straight up
Actually to clarify this I think the issue was more the distribution of combos that looked good and/or had synergy, but were kind of actually bad.
What if every class has a tech tree
Or a grid of... Spheres
In my experience, the theory-crafting that took place online in hermetically sealed hypotheticals was not nearly as interesting as the party-wide combinations players could come up with while leveling up at the same time together, taking abilities and feats that would allow them to compliment each other.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I also think feats should be the thing that opens up narrative power for characters rather than purely combat power.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
At least it's fun combat
So I don't know if you can say that's what it's Always going to be. And I'm not even saying it has to take much or anything away from the combat focus but rather give the players more mechanical tools to affect to story in interesting ways on top of the combat.
It is but you can tell a story between the fist fights and bar brawls
Sure but that is almost completely ignored by the rules beyond basic skill checks.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Although I guess the type of players who were angry with 4E for "just being about combat" are also that type of player
I maintain that anything that isn't about murderhoboing one's way across a contingent is down to the GM to encourage