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Corpses and Coteries: The Tabletop Games Thread Rises

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Posts

  • InquisitorInquisitor Registered User regular
    edited November 2019
    Just started our Avernus campaign, I am excited because everyone in the group is a DM that has played RPGs for over a decade. Just, everyone is killing it with the roleplaying and the characters and collaborating to tell a story.

    But I guess the friend who is DMing Avernus got really, really excited about the campaign and dropped $500 on some crazy limited run platinum edition of the game with all sorts of extras and handouts.

    This is gonna be a good campaign y’all.

    Inquisitor on
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Inquisitor wrote: »
    Just started our Avernus campaign, I am excited because everyone in the group is a DM that has played RPGs for over a decade. Just, everyone is killing it with the roleplaying and the characters and collaborating to tell a story.

    But I guess the friend who is DMing Avernus got really, really excited about the campaign and dropped $500 on some crazy limited run platinum edition of the game with all sorts of extras and handouts.

    This is gonna be a good campaign y’all.

    Yea that platinum thing is from a company that Mathew Lillard runs. It is full of ALOT of cool things.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • DrascinDrascin Registered User regular
    edited November 2019
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    Drascin on
    Steam ID: Right here.
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Drascin wrote: »
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    Oh wow this feels like a way better system than the current a la carte spellbooks.

  • AnzekayAnzekay Registered User regular
    Straightzi wrote: »
    Drascin wrote: »
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    Oh wow this feels like a way better system than the current a la carte spellbooks.

    yeah this is kinda awesome? sorta want to use this somehow now

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I think it's actually kind of what I would like the wizard to become?

    I mean we were talking the other day about specialist wizards not really being actually all that specialized - what if you reconceptualized the wizard as being based around courses than schools? The university academic is something that we're already pretty used to as a version of the wizard - what if instead of saying "Oh I'm majoring in abjuration" you could say like, "Oh, I'm thinking of going into abjuration or conjuration, so I'm taking Protective Wards and Introduction to Summoning, but I've also decided to pick up Scrying 101, I always had a soft spot for divination."

    As a generalist you could continue doing that sort of thing, but maybe the added bonuses from the various courses wouldn't synergize quite as much - a bit of elemental resistance here, a bit of increased HP there, whatever - but then as a specialist you would want to keep with all of the abjuration classes for instance and you could get some really cool combos built out of it.

  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    I wish my friends would get behind my gimmick campaigns as much as I do

    I'd love to run a "everybody's at Wizarding School!" campaign, but they didn't like my Junior Adventurers Summer Camp campaign :(

  • ElddrikElddrik Registered User regular
    Straightzi wrote: »
    I think it's actually kind of what I would like the wizard to become?

    I mean we were talking the other day about specialist wizards not really being actually all that specialized - what if you reconceptualized the wizard as being based around courses than schools? The university academic is something that we're already pretty used to as a version of the wizard - what if instead of saying "Oh I'm majoring in abjuration" you could say like, "Oh, I'm thinking of going into abjuration or conjuration, so I'm taking Protective Wards and Introduction to Summoning, but I've also decided to pick up Scrying 101, I always had a soft spot for divination."

    As a generalist you could continue doing that sort of thing, but maybe the added bonuses from the various courses wouldn't synergize quite as much - a bit of elemental resistance here, a bit of increased HP there, whatever - but then as a specialist you would want to keep with all of the abjuration classes for instance and you could get some really cool combos built out of it.

    2E had a mechanic similar to this, with spell paths. The basic idea was that instead of learning spells, you could learn some amount of paths, and as you gained levels you could both learn new paths and progress in paths you already knew.

    You could do something like that in 5E with wizard spells without too much difficulty. Each path could have one or two spells of each level that it contains on it. You'd have introductory paths that contained spells of levels 1-3, advanced paths with spells level 4-6, and master paths with spells 7-9. Advanced and master paths would require certain prerequisites of lesser paths already known. Since a wizard automatically gains two spells per level added to their spellbook, you'd be able to select two paths (of the appropriate type based on your level) to automatically learn, and you'd need to seek out any other paths to add to your spellbook that you wanted to learn. Looking at this method with what I said earlier, you'd want each path to have two spells of each level, and when you gained a level, you'd pick one spell from each of your paths.

    So 2nd level, you'd learn two first level spells, same as normal; 3rd level, two 2nd level; 4th level, two more 2nd level; and so on. (First level, you'd probably know one spell from each path you chose, plus four spells of your choice from any path, to represent your gen eds, as it were.)

    Make it a subclass, and you could give each path you master (learn every spell from) give you a minor bonus, or you could have it be a choice daily of which path you want to get the bonus from, which would give the power budget to give them larger bonuses. Separate it by level and you could get the bonus from one intro path, one advanced path, and one master path all available at once, and you can choose which one of each mastered path you have the bonus from. This also adds an incentive for wizards to collect all the spells, to master paths and gain the potential bonuses, instead of just cherry-picking the best spells of each level and not learning any more spells after that.

    I like this a lot. I might write it as an actual subclass at some point.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    So you're telling me i could end up with the equivalent of a communications degree from wizard school?

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    "Divination majors are so snooty, they think just because they-"

    "-know how all your conversations end?"

    "Shut up, Craig."

  • BahamutZEROBahamutZERO Registered User regular
    this sounds a lot like cleric domains

    BahamutZERO.gif
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I like the current system, but I wish there was a way to switch specializations if your character decided to go from, say, necromancy to transmutation.

    JtgVX0H.png
  • DrascinDrascin Registered User regular
    Straightzi wrote: »
    Drascin wrote: »
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    Oh wow this feels like a way better system than the current a la carte spellbooks.

    It really is. I'm so happy with my Mystic due to it - sure, the primary "selling point" of Mastery of Fire is Fireball, but as I level up, it also gives me:

    - a passive stance that lets me shift into having fire resistance
    - a way to set a dude on fire from a long way away
    - a way to make a bonfire
    - a way to set myself on fire for aura damage as a concentration spell
    - and as a capstone, the ability to create fire elementals

    I would never have picked half of these, but it adds up to a character that can, credibly, magically manipulate fire, rather than cast one specific fire spell and nothing else to avoid redundancy.

    Really, far as I'm concerned the Mystic is straight up a better chassis to do a Sorcerer in. The problem is the class is half-made, so it has two problems: one, the disciplines are kind of haphazardly balanced in terms of stuff they give and their utility (and I have a definite sense that the original draft expected you to mostly stay in your subclass, because picking disciplines from every subclass creates a monster), and two, the class just feckin ends after like level 10-11.

    Steam ID: Right here.
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Elddrik wrote: »
    Straightzi wrote: »
    I think it's actually kind of what I would like the wizard to become?

    I mean we were talking the other day about specialist wizards not really being actually all that specialized - what if you reconceptualized the wizard as being based around courses than schools? The university academic is something that we're already pretty used to as a version of the wizard - what if instead of saying "Oh I'm majoring in abjuration" you could say like, "Oh, I'm thinking of going into abjuration or conjuration, so I'm taking Protective Wards and Introduction to Summoning, but I've also decided to pick up Scrying 101, I always had a soft spot for divination."

    As a generalist you could continue doing that sort of thing, but maybe the added bonuses from the various courses wouldn't synergize quite as much - a bit of elemental resistance here, a bit of increased HP there, whatever - but then as a specialist you would want to keep with all of the abjuration classes for instance and you could get some really cool combos built out of it.

    2E had a mechanic similar to this, with spell paths. The basic idea was that instead of learning spells, you could learn some amount of paths, and as you gained levels you could both learn new paths and progress in paths you already knew.

    You could do something like that in 5E with wizard spells without too much difficulty. Each path could have one or two spells of each level that it contains on it. You'd have introductory paths that contained spells of levels 1-3, advanced paths with spells level 4-6, and master paths with spells 7-9. Advanced and master paths would require certain prerequisites of lesser paths already known. Since a wizard automatically gains two spells per level added to their spellbook, you'd be able to select two paths (of the appropriate type based on your level) to automatically learn, and you'd need to seek out any other paths to add to your spellbook that you wanted to learn. Looking at this method with what I said earlier, you'd want each path to have two spells of each level, and when you gained a level, you'd pick one spell from each of your paths.

    So 2nd level, you'd learn two first level spells, same as normal; 3rd level, two 2nd level; 4th level, two more 2nd level; and so on. (First level, you'd probably know one spell from each path you chose, plus four spells of your choice from any path, to represent your gen eds, as it were.)

    Make it a subclass, and you could give each path you master (learn every spell from) give you a minor bonus, or you could have it be a choice daily of which path you want to get the bonus from, which would give the power budget to give them larger bonuses. Separate it by level and you could get the bonus from one intro path, one advanced path, and one master path all available at once, and you can choose which one of each mastered path you have the bonus from. This also adds an incentive for wizards to collect all the spells, to master paths and gain the potential bonuses, instead of just cherry-picking the best spells of each level and not learning any more spells after that.

    I like this a lot. I might write it as an actual subclass at some point.

    This honestly sounds more like a skill-tree type of progression. You're putting your XP points in a particular branch/school of the tree, and enough points invested gets you a large bonus but also smaller bonuses built in and maybe powers up some of the beginning-level abilities.

    I would be completely down for re-imagining a wizard built like this. It might be a bit limiting compared to the traditional "lemme just get the good stuff" wizard, but that could exist as a lesser option without the bonuses for going along a path. You'd have to make sure the bonuses for sticking to a path were worth it though.

  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Drascin wrote: »
    Straightzi wrote: »
    Drascin wrote: »
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    Oh wow this feels like a way better system than the current a la carte spellbooks.

    It really is. I'm so happy with my Mystic due to it - sure, the primary "selling point" of Mastery of Fire is Fireball, but as I level up, it also gives me:

    - a passive stance that lets me shift into having fire resistance
    - a way to set a dude on fire from a long way away
    - a way to make a bonfire
    - a way to set myself on fire for aura damage as a concentration spell
    - and as a capstone, the ability to create fire elementals

    I would never have picked half of these, but it adds up to a character that can, credibly, magically manipulate fire, rather than cast one specific fire spell and nothing else to avoid redundancy.

    Really, far as I'm concerned the Mystic is straight up a better chassis to do a Sorcerer in. The problem is the class is half-made, so it has two problems: one, the disciplines are kind of haphazardly balanced in terms of stuff they give and their utility (and I have a definite sense that the original draft expected you to mostly stay in your subclass, because picking disciplines from every subclass creates a monster), and two, the class just feckin ends after like level 10-11.

    Man now I am thinking about the possibilities of differing two different caster classes by cause and effect.

    The cause class, we'll call them the Cauzard, they're interested in magic that is based around the same unifying principle - protection, trickery, summoning, etc. When they pick a new spell package, it's all based around those spells having that shared principle, regardless of the aesthetics of the end result.

    The Effecteror on the other hand, they're all about unified product. They don't care whether it's a spell of protection or summoning or what have you, they just want it to produce fire, or ice, or terrible nightmares for everyone involved.

    In actuality these could certainly be the same class, or subclasses thereof, but I like the idea of separation there.

  • AngelHedgieAngelHedgie Registered User regular
    edited November 2019
    We have Variations On Adventurers Confronting A Dragon In Their Lair. I rather liked of this one:
    ADVENTURERS: We're here for your treasure!
    DRAGON: No problem. It's over there.
    ADVENTURERS: But it's...
    DRAGON: ...all in copper pieces, yes.
    ADVENTURERS: But there's no way we can carry all that!
    DRAGON: Logistics is a bitch, isn't it?

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Brass dragons: talkative, lonely, still devious.

  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    I got to play Big Jim Walker, my punchin' cowboy with the Unarmed Fighting Style

    it worked out pretty well. I took Grappler, which means creatures a size bigger than him don't automatically succeed their escape grapple checks against him.

    This motherfucker grabbed a Bulette and with the Advantage that Grappler gives you on attacks against your grappled foe, he punched until it was hamburger. He also flipped and pinned a second Bulette so that the Wizard could take Samples because something was riling the Bulettes up and we're Investigating.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Now, an important question with Large James: are you going with an American cowboy, yee-haw, I done wrassled me a namby-pamby landshark, or an Australian cowbow, now WATCH CLOSELY as the jaws are VERY DANGEROUS but AIN'T SHE A BEAUTY.

  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    oh, American, this campaign is set in like, D&D Real World during the late Victorian era, so he's an actual cowboy

    some kind of grappling druid would definitely be Steve Irwin tho

  • DelduwathDelduwath Registered User regular
    A grappling druid could just like... turn into a python or an octopus and grapple an entire god.

  • DarkPrimusDarkPrimus Registered User regular
    But can they grapple with the inherent dichotomy between modern civilization and the exploitation of natural resources?

  • astrobstrdastrobstrd So full of mercy... Registered User regular
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • BucketmanBucketman Call me SkraggRegistered User regular
    Man I want my Ebberon book now, not on Tuesday!

  • TynnanTynnan seldom correct, never unsure Registered User regular
    astrobstrd wrote: »
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    I don't have any huge insights, but you could try working with your buddy to have him roleplay some failures and show that the dice aren't your enemy? One of my favorite things as a player and as a DM is when a situation goes terribly awry (and I know parsing the right way is tricky with his son), so having that demonstrated by other players at the table might help? I dunno. Don't put huge pressure on the son for rolls until he's had a chance to see other folks fail at dice, and see how it wasn't the end of the world.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Tynnan wrote: »
    astrobstrd wrote: »
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    I don't have any huge insights, but you could try working with your buddy to have him roleplay some failures and show that the dice aren't your enemy? One of my favorite things as a player and as a DM is when a situation goes terribly awry (and I know parsing the right way is tricky with his son), so having that demonstrated by other players at the table might help? I dunno. Don't put huge pressure on the son for rolls until he's had a chance to see other folks fail at dice, and see how it wasn't the end of the world.

    Yea, this is a great experience to learn that failure isnt an end but just a different fork of the narrative.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Next session is the One Before Holiday Hiatus where my players will hopefully overthrow the evil Masquerade from their island

    The final baddie has a weapon I’m so happy with I’m a little bummed they won’t get a chance to use it this session

    It’s the Flowmetal Focus, which appears to be an ordinary set of bracers, but can take the shape of any one handed weapon and shield or two handed weapon (all +1 of course) as a free action

    I plan to have the boss use it to bullwhip the weapons out of their hands, double axe cleave their armor apart, javelin someone in the face (it hits them, then snaps back to the thrower’s hand). Basically just show how powerful weapon types can be in this system if you get creative

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Drascin wrote: »
    That said, I will say this for the Mystic: the Discipline structure is SO much cooler than what Sorcerers and Wizards get, holy shit. Instead of being incentivized to pick individual spells that have nothing to do with each other (which leads to Sorceres traditionally being like "I am Rogar Dragonbreath, and the fiery blood of a red dragon runs through my veins, granting me their fierce magic! So, for my spells known, I will pick Mage Armor, Sleep, Web, Scorching Ray, Stinking Cloud, and Shadow Conjuration"), you just pick packages, and the packages include a bunch of spells of varying degrees of power, including some niche stuff you would never pick on a normal spontaneous caster. And each package comes with a minor bennie that is often very flavorful.

    I loved my mystic, the only problem was that me, someone who is so utterly uninterested in powergaming they don't actually know or care how to minmax beyond "my class score should be pretty high", had to purposely kneecap my mystic in combat, or she would have been able to be completely overpowered.

  • TubeTube Registered User admin
    astrobstrd wrote: »
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    Check out https://gametogrow.org/

  • DelduwathDelduwath Registered User regular
    Tube wrote: »
    astrobstrd wrote: »
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    Check out https://gametogrow.org/
    I was just listening to an episode of the C-Team podcast from Season 1 (I'm behind) where they had the guys from Game to Grow come in and talk about their thing, and one of them said that when he was running a game for some kids on the spectrum, he would describe social situations using language like "the king furrows his brow in a way that makes you think he's angry", and I was like "Oh my god, what a simple thing that probably helps out a ton for folks who have trouble reading body language".

  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Hooray!



    I've been missing LA by Night so hopefully this'll tide me over until they hopefully announce a new season.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • astrobstrdastrobstrd So full of mercy... Registered User regular
    Tube wrote: »
    astrobstrd wrote: »
    I'm potentially going to be running a 5e game for my buddy, his nephew, and his son in the wake of my 13th Age game exploding.

    His son has ASD and has trouble with nuanced social interaction. I have some idea of how I'm going to gamify social stuff a bit more than normal, but does anyone else have other advice? I'm working with his dad to set the tone and difficulty (he is 12 and tends to cry when he loses or things don't go his way in other games).

    Check out https://gametogrow.org/

    That's amazing. Will definitely check it out this weekend. His dad is debating whether he wants to run (would be a first time) and I'm passing it along to him as well.

    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • TubeTube Registered User admin
    So Seattle By Night starts in one week hahaha who's stressed me no I'm not stressed why would I be stressed

  • astrobstrdastrobstrd So full of mercy... Registered User regular
    If I play, I'm leaning halfling monk who runs a strip mall Tae Kwon Do dojo and is adventuring for a few weeks to save the community rec center.

    Selling the Scream Podcast: https://anchor.fm/jeremy-donaldson
  • ToxTox I kill threads he/himRegistered User regular
    We have Variations On Adventurers Confronting A Dragon In Their Lair. I rather liked of this one:
    ADVENTURERS: We're here for your treasure!
    DRAGON: No problem. It's over there.
    ADVENTURERS: But it's...
    DRAGON: ...all in copper pieces, yes.
    ADVENTURERS: But there's no way we can carry all that!
    DRAGON: Logistics is a bitch, isn't it?

    I am 100% stealing this. Only thing is, which type of dragon would do this beyond a copper dragon specifically? Like, it takes a certain special "eff you from beyond the grave" to have your whole horde in copper specifically to fuck with adventure parties.

    Twitter! | Dilige, et quod vis fac
  • ButlerButler 89 episodes or bust Registered User regular
    Tube wrote: »
    So Seattle By Night starts in one week hahaha who's stressed me no I'm not stressed why would I be stressed

    Wow, I’ve never seen someone’s knuckles go white when their hands aren’t even clenched.

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Tox wrote: »
    We have Variations On Adventurers Confronting A Dragon In Their Lair. I rather liked of this one:
    ADVENTURERS: We're here for your treasure!
    DRAGON: No problem. It's over there.
    ADVENTURERS: But it's...
    DRAGON: ...all in copper pieces, yes.
    ADVENTURERS: But there's no way we can carry all that!
    DRAGON: Logistics is a bitch, isn't it?

    I am 100% stealing this. Only thing is, which type of dragon would do this beyond a copper dragon specifically? Like, it takes a certain special "eff you from beyond the grave" to have your whole horde in copper specifically to fuck with adventure parties.

    A brass dragon would do it and not even fight the party for it, just gossip their ears off while they struggle to manage their haul.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Okay but why do the players want the money

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Maddoc wrote: »
    Okay but why do the players want the money

    Because we're murderhobos who want everything

    JtgVX0H.png
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited November 2019
    Maddoc wrote: »
    Okay but why do the players want the money

    why does a fish need water, why must birds fly?

    Depressperado on
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