Tom Clancy's The Division
is an apolitical game wherein you play the role of a super patriot (or crazy-crazy) sleeper agent who is a member of the Strategic Homeland Division (SHD) aka "The Division," called upon by the President of the United States in order to preserve/restore the continuity of the United States government with extreme prejudice, in chilly New York City.
The sequel, Tom Clancy's The Division 2
, is also an apolitical game wherein you play the role of a different super patriot (or crazy-crazy) sleeper agent, called upon by the President of the United States in order to preserve/restore the continuity of the United States government, in Washington D.C. This game takes place several months after the first, so it's really hot and muggy. Also sections of Washington D.C seem to have reverted back to literal swampland, and the rest is just overgrown.
But yeah, there are totally no politics or political messages in either game. You're just a person authorized to restore government control via any means necessary. Really. No politics! Nope.
The story of The Division begins in 2001, with Operation Dark Winter
, a real world simulated of bio-terror attack. It was projected that the US health care system lacked the capacity to support such a massive surge in sickness, and that generally there would be conflicts between the federal and state governments in how to control the outbreak and panic among the people and well, it wasn't good. An excerpt from the sim responses regarding this:
“My fellow governors are not going to permit you to make our states leper colonies. We’ll determine the nature and extent of the isolation of our citizens....You’re going to say that people can’t gather. That’s not your [the federal government’s] function. That’s the function, if it’s the function of anybody, of state and local officials." (Frank Keating, Sim Governor of OK)
“Mr. President, this question got settled at Appomattox. You need to federalize the National Guard.” (George Terwilliger, Sim Attorney General).
“We’re going to have absolute chaos if we start having war between the federal government and the state government." (Sam Nunn, Sim President)
The general idea is that the US government and healthcare infrastructure simply wasn't ready for it. In response to this, in-game the President/federal government secretly creates an organization of sleeper agents that would answer only to the President, with the express goal of restoring and maintaining continuity of government in a crisis. This agency is the Strategic Homeland Division... aka "The Division". Division agents are hand-picked from various fields. With recruitment occurring via word-of-mouth like you'd expect a secret cabal of sleeper agents to work. There are field agents, and also Division agents with no combat capabilities... obviously you're not one of them.
Over a decade later (2015), during Black Friday, a bio-terrorist attack occurs. Known as the "Dollar Flu"/"Green Poison" this smallpox variant was super effective and while the focus of the games are NYC and DC, it spreads the world over. During the outbreak the US government's response was to reorganize the national guard, and all of the police, fire departments, etc. into a single group under CERA (this universe's FEMA), called the Joint Task Force. As the situation grows worse and the JTF begins to falter, the President activates the sleepers.
This doesn't help. Some of the First Wave division agents go rogue, the same faith (or just general crazy) ultimately causing them to turn their backs and strike out on their own, joining the many factions that are all squabbling over controlling what remains. With that wave failing, the second wave is called in, which represents your Agent in the first game, and possibly the sequel too.
Both games are cover based looter-shooter RPGs, with the sequel having more tactical/realistic leaning than the first.
On top of the looting and shooting, the sequel features a simulated faction territory control system. Control points are located in each section of the map, and after you reach a certain level the factions will fight to gain control of them. Resource nodes are also tied to these control points, and the simulation has NPCs gathering from them to keep their base running if you don't do it for them. The factions fight for control of these nodes, and supplies between control points they own.
Progression after max level is tied to a gear score and unlocking world tiers (which you can freely switch between in the first) through completing additional missions and requirements. The sequel will also feature 8-player raid content, though this has not been released as of yet but is coming soon. The first major content update happened last week, featuring the highest tier (WT5).
The Division 2 has in-game clan support, and there are several PA clans and side-clans for all platforms. In order to join a clan, you should put your name on the following spreadsheet
, ideally prior to requesting an invite. Each clan/platform has different officers that can accept the invitation.
This spreadsheet has information for both
games, so make sure you document in the tab for the appropriate one.
is a link to the Division 2 Encylopedia. Here you'll find info on all the weapons, perks and talents and it's fairly regularly maintained.
If there is any other pertinent information, it can be added. If there is a good video on how to get all the easter egg stuff, that'd be appreciated.
Hunters are hidden bosses in the The Division
games whose only known objective is to kill agents and collect their watches. Whether or not this is because you want to kill them and wear their faces remains to be seen. As optional bosses, they can be tough depending on your gear vs World Tier. Some hunters are available at any time, while others can only be fought at night (1900 - 0500) in-game. You can check to see what time it is by going into photo mode. It's in the right side of the UI. If you fail to kill one it may despawn and you will have to wait another 'day'/'night' cycle to trigger it again. Hunters can only be triggered after you first encounter one in a sub-mission... you'll know it when it happens.
These videos were created a reddit user and more info can be found here
, along with step by step directions. If you want to find out how to trigger the hunters on your own, you must find the graffiti cypher puzzles hidden in the game, solve them, then figure out what they want you to do... Otherwise, you can just look at these videos. The numbers correspond to the video that contains how to acquire them.
1 Demon Mask
2 Crimson Mask
3 Ghoul Mask
4 Wraith Mask
5 Specter Masks
(If you miss a window, leave the area and come back.)
6 Midas and Revenant Masks
7 Phantom, Death, Cross, and Diamond Phantom Masks
(These will not despawn if you don't take them all out, but will chase you... even to just outside safe houses)