I mostly agree with all the major points here. I don’t think that the upgrades are as strong or interesting as he does and I don’t really like the bike or the way it feels, and I don’t think the game looks as good as other PS4 exclusives have, but I really like the narrative and characters.
The skills are definitely not "interesting" but I do find them well balanced within the game. You don't get any Far Cry/Assassins Creed upgrades, you get more QoL improvements that - to me at least - actually make sense: ability to sense plants in the field, can reload your gun while running, Survival Instinct shows enemies. . .all of these make sense for someone getting more experienced at surviving out in the wild.
"Get the hell out of me" - [ex]girlfriend
+2
Zavianuniversal peace sounds better than forever warRegistered Userregular
I came across an ambush camp with like 15 dudes in it last night and definitely didn't have the ammo or supplies to clear it comfortably, so I'm slowly stealthing my way through it... and then a Horde of about 10 sniffed me out and came for me.
So I ran full-barrell right into the middle of the ambushers' camp, took cover, let nature take its course and killed the two freakers who survived.
Awesome.
'Chance, you are the best kind of whore.' -Henroid
+3
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Thoughts!
Definitely a 7/10 game. But that's not a bad thing. Mostly polish stuff. The start has some real weird cuts that make the opening scenes feel weird. Some lacking animations like the zombies just appearing outside the nests. Stuff like that. Game is very fun. And the world seems deadly which I like.
Hard difficulty is def the way to go(so far). You die easy but can still kill everything with headshots.
I like how limited the ammo feels. Goes a long way in making the world feel deadly. Absolutely loving all that.
One big disappointment: crafted weapons. At first glance it seemed like there was a lot and I couldn't wait to to see them all. After I unlocked the second recipe I realized... that's basically it. Looking at the recipe screen it looks like there might be one more but I'm not even 100% sure there. Most of the spots for weapons is just the same weapon on a different base.
So while still in the first part of the game I have now possibly crafted my last weapon all game. That seems really weird. That system is definitely extremely shallow even if there is 1 more weapon to make.
What makes it a 7.5/10 are a bunch of little polish choices, for me. Like crafting an item in the wheel. If you have the items to craft the thing, and you open the radial to craft it, it shows you the list of things needed to craft it. If you don't have the stuff to craft it, it just says "missing materials" or something, and doesn't tell you what you're missing lol
And I can't count the number of times I've picked up like a note or something and the game makes a kind-of big deal - You Just Picked Up The Whatever Note - and... I have no idea where to go in the menus to read it. Like I seriously can't figure it out, and I've looked around lol
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
What makes it a 7.5/10 are a bunch of little polish choices, for me. Like crafting an item in the wheel. If you have the items to craft the thing, and you open the radial to craft it, it shows you the list of things needed to craft it. If you don't have the stuff to craft it, it just says "missing materials" or something, and doesn't tell you what you're missing lol
And I can't count the number of times I've picked up like a note or something and the game makes a kind-of big deal - You Just Picked Up The Whatever Note - and... I have no idea where to go in the menus to read it. Like I seriously can't figure it out, and I've looked around lol
Oh yea. Lots of weird little stuff like that. Some of those notes are in your collection tab. Some of those items are in their own section of the inventory screen labelled "story items" and there doesn't seem to be any way to interact with them? I dunno.
Another weird one(and maybe there is a way to do this if so please tell me) is the silencers.. There doesn't seem to be anyway to toss one or just replace it until it is full used.
So you find a new one in the wild and yours only has like 10% left... but you can't replace it. You would have to just start shooting until it broke. Hmm.
But yet, despite all that stuff the general gameplay in world is legit fun. But definitely can't argue with the 7ish scores. Very fitting.
Yep - there's something consistently tense and gritty about the whole thing. The one thing all those reviews got wrong was saying Days Gone is just like every other open-world game. There are some (good, effective, useful) mechanical tropes that it makes use of (settlement loyalty, skill trees), and in pretty much every other direction it does its own, unique thing. This does not feel like Grand Theft Auto or Assassin's Creed or Horizon Zero Dawn or Spider Man.
This is somethin' else. In terms of feel it's a lot like The Last of Us or State of Decay to me. And - inconvenient as it may be - I love how fast travel is tied to the reality of the world. I'm not (cough Assassin's Creed cough cough) climbing a tower to unlock fast travel - I have to go out and clear freak nests betwixt here and there, or I can't use that route - it's a real cool twist on a pretty tired trope.
Omg and I just remembered I haven't spent the last two skill points I earned. I'm leaning heavy into melee combat at the moment.
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yes, totally agree there.
Due the setting it definitely feels different. And the usage of the bike for both saving and fast travel also makes it feel very different. You can't as simply just pull up the menu and teleport around. You still can but within it's own rules that changes the feel. The fast travel even still uses fuel! Where you leave you bike matters, you can easily get into situations where you need to run to survive. It doesn't feel like you are just freely running through this empty wide open world. It gives you reason to be careful and actually try to avoid enemies that may make you waste resources or just be deadly.
That feeling is very fresh and I appreciate it very much.
I am legit a bit sad for Days Gone that no one else is talkin' about it on here.
I'm still working on the Tucker camp - this story with the kid is really getting to me and I really want Deke to just say "okay are they hitting you? Is someone hurting you?" 'cause given the amount of shit she's been through I can't imagine she's being so dramatic just on account of having to work hard.
I'm kinda' torn on Tucker herself. She does seem to legit care about the people in her camp, but there's the whole "prison" thing.
'Chance, you are the best kind of whore.' -Henroid
I picked up the game but haven’t gotten around to it yet because I decided starting a new game in Assassin’s Creed Odyssey was a good idea, and Mortal Kombat 11 is here too. I’ll start Days Gone eventually!
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I am legit a bit sad for Days Gone that no one else is talkin' about it on here.
I'm still working on the Tucker camp - this story with the kid is really getting to me and I really want Deke to just say "okay are they hitting you? Is someone hurting you?" 'cause given the amount of shit she's been through I can't imagine she's being so dramatic just on account of having to work hard.
I'm kinda' torn on Tucker herself. She does seem to legit care about the people in her camp, but there's the whole "prison" thing.
Yea, it's currently a moment where I kinda wish it was a game with a bit of choice in the dialogue.
But I also understand that it makes it a different game and Deacon is his own character going through his own shit. So I just sorta have to hope he gets out of his broken shell enough to really help her. Or maybe he won't and that will be a jumping off point for him to start changing a bit when something inevitably goes wrong due to him not taking action.
And she's been all indoctrinated by whoever these suit-wearin' survivors are and now she's too scared to leave them and come to Deke and awwww it's saaaaad....
Chance on
'Chance, you are the best kind of whore.' -Henroid
I'm drivin' home from a mission and I ride smack into the side of an 80-strong horde by a lake. I peel off and over a nearby ramp, go for about another 90 yards, stop my bike and save.
I sneak up behind them. They're slowly skirting the edge of the lake - where there's a big patch of tall grass - so I slip in and toss a noisemaker up the beach, and then a molotov and a pipe bomb and another molotov and long story short I got like 75 ears out of it.
Stupid zombies.
'Chance, you are the best kind of whore.' -Henroid
I really need a crafting recipe for the Attractor.
I can't believe I'm in a new area and I still haven't unlocked the nitro from Copeland's camp yet - and there are like 3 of those science bunkers around Tuck's camp that I'm sure I need the nitro to get to.
As soon as I'm able to walk around the new camp, Copeland comes on the radio and finally has a new job for me. Awesome! It gives like 800 respect points. I need 2k to unlock the nitro.
Goddamnit, Copeland.
Chance on
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
It's kinda slow in here so I imagine no one knows but, is there a third melee crafted weapon?
Even if it's not as good as the axe something else might be more aesthetically pleasing to me. The menu looks like there could be a third one but it's hard to tell.
No idea. Just got the axe last night and I'm specced so deep into the melee tree that the Nail Bat kills like everything in 2 hits, if that.
The Axe is probably worth it for you damage wise. It should cut even more of those two hits down to 1 hit.
It does take more to repair but there is plenty of scrap in the world.
Even before I got the double scrap inventory I was still using the axe just fine and that was without the melee upgrades. So I think it's just worth it all around.
But I would really like to use a machete of some type instead. It just looks kinda dumb on Deacons back.
I'm starting to think the outbreak was the result of Sarah's company trying to make a cure for altzheimers. Last night I finally got the nitro boost and tore up every NERO bunker around Tucker's camp (omg having more stamina and HP is yuuuge), and all the audio logs and people just talking about the freakers like they're a bunch of really energetic altzheimers patients brought it back to Sarah's job for me.
I really, really like that this part of the bike functions as a sort of Locktease answer - almost Metroidvania-esque, that some activities are gatekept behind getting the nitro boost to make specific jumps to access areas you can't access any other way - but like Demon Stacey's fear about crafted weapons I don't expect they have more stuff like this coming later in the game.
It'd be very cool if they did.
And Lisa
IS MISSING AGAIN OMFG!
Chance on
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
This game would jump from good to great if there was more reason to go exploring and looting.
It really needed some sort of weapon/gear customization and the ability to gather stuff to sell. It would so good to see all these buildings and actually want to go in and gather stuff to trade in and get get new bits and bobs to make your gear/guns better.
As is the only thing to really keep an eye out for are Nero stations and bandit camps. And the nero stations get added to your map from bandit camps sometimes even. So any random collection of building you driving by there's just no good reason to go looking for loot.
This is kind of a common issue in games like this. It's just extra noticeable here in some ways because of the "survival" feel it makes you really want to be sneaking around and looting.
Idk, when you get desperate it works just fine for me.
Last night it autosaved at an inopportune time and I was stranded out on a road with literally 1hp, no heals, no scrap to repair my bike or nail bat, not even a full load in my shotgun and my gas tank at like 10%.
I wandered up the road, stealthing the zombies in my way, and came across an old gas station. Scrounged every inch of the place and left stocked with health items and scrap from the cars nearby. Still no ammo, and no gas can - but the gas icon was there so I hoofed it back to the bike and rode it up to the pumps.
I had no idea you could fill the bike up at gas pumps. I thought the red cans were the only way lol
'Chance, you are the best kind of whore.' -Henroid
I picked this up, but didn't start playing until I finished Sekiro. I'm not fond of the shooting... it's very janky like The Last of Us. But also, like the Last of Us, there's a lot of stealthing and going around melee-killing zombies to be had, but in an open world instead of a linear romp.
I wish there were... I don't know. Settlement building mechanics?
Anyway, what have people been using the NERO injectors on? I put the first one into Health (on Hard mode, and it's made a big difference), and I read that you can max out all 3 stats with the injectors available in the game, but what would people recommend for early game "'roiding out"?
The sway and tightening aim reticle (straight from TLoU) would be a lot better if enemy pathfinding weren't a little janky. Like a freak's running towards you, you aim for the head and he suddenly turns 180 to the side, takes one quarter-step (you miss your shot) and he turns back straight towards you.
Stupid zombies.
'Chance, you are the best kind of whore.' -Henroid
This game feels like a Eurojank game in many ways, in all but graphics quality. The models are detailed enough (for the most part) and the landscape is absolutely detailed and gorgeous, which is what we've come to expect from a PlayStation exclusive game. But it has a lot of compelling-yet-flawed systems that don't mesh well together, much like other Eurojank games. The core gameplay loop is fun (refuel, resupply, go do a mission), but it's not polished, so you can see the ragged seams (where it becomes a problem, like with the awkward shooting mechanics or lack of variety in the weapons or zombies that spawn with their torso halfway stuck in the ground). And there are clearly placeholder mechanics that are given just the barest of attention, like when you rescue hostages in the woods, and they all have the exact same stilted conversation and character models.
I've played my fair share of Eurojank, and I enjoy them despite their flaws. I guess I'm enjoying Days Gone on a similar level, but I can't help but to think what might have been if they had just put a little more content and a little more polish. There is some obvious care and thought put into the world and mechanics (I like that Fast Travel is blocked until you clear nests and that there are Hordes of zombies that are hibernating in caves and stuff like that).
Hahnsoo1 on
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Idk, when you get desperate it works just fine for me.
Last night it autosaved at an inopportune time and I was stranded out on a road with literally 1hp, no heals, no scrap to repair my bike or nail bat, not even a full load in my shotgun and my gas tank at like 10%.
I wandered up the road, stealthing the zombies in my way, and came across an old gas station. Scrounged every inch of the place and left stocked with health items and scrap from the cars nearby. Still no ammo, and no gas can - but the gas icon was there so I hoofed it back to the bike and rode it up to the pumps.
I had no idea you could fill the bike up at gas pumps. I thought the red cans were the only way lol
But how often does that specific scenario come up? I doubt it's very often. I want more of that basically. And just having extra reasons to scrounge would be great. And cars give huge scrap refills so anywhere with some cars should give you enough to repair everything then top your stores off as well.
As for Nero injections I started out going back and forth between focus and health for a few and now I go Focus > Stamina > Focus > Health > Focus > Stamina > repeat.
Focus is so useful but it gets used up fast so anything that helps that out is ideal for me.
Idk, when you get desperate it works just fine for me.
Last night it autosaved at an inopportune time and I was stranded out on a road with literally 1hp, no heals, no scrap to repair my bike or nail bat, not even a full load in my shotgun and my gas tank at like 10%.
I wandered up the road, stealthing the zombies in my way, and came across an old gas station. Scrounged every inch of the place and left stocked with health items and scrap from the cars nearby. Still no ammo, and no gas can - but the gas icon was there so I hoofed it back to the bike and rode it up to the pumps.
I had no idea you could fill the bike up at gas pumps. I thought the red cans were the only way lol
But how often does that specific scenario come up? I doubt it's very often. I want more of that basically. And just having extra reasons to scrounge would be great. And cars give huge scrap refills so anywhere with some cars should give you enough to repair everything then top your stores off as well.
As for Nero injections I started out going back and forth between focus and health for a few and now I go Focus > Stamina > Focus > Health > Focus > Stamina > repeat.
Focus is so useful but it gets used up fast so anything that helps that out is ideal for me.
I ended up maxing out Health, and I have yet to die, even after eating a pipe bomb explosion. I am alternating Focus and Stamina now. By the time you reach Iron Mike's camp, there are more than enough NERO Injectors available to max out Health and then go for other upgrades afterwards. I'm loving the new caps on Stamina and Focus! But the Health upgrades have made things a lot easier for me on Hard difficulty.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited May 2019
Yea I don't want to max my health too early. I picked hard because I want things to kill me easily if I mess up. I'd like that to scale up with scarier enemies. But the focus has a bigger direct impact on gameplay for me so that's why I am putting a larger focus(hah) on that. Spending less time waiting on focus when sniping makes the game feels better for my playstyle so would rather spend more gametime playing with that improved.
And then stamina is a nice little bonus that I don't want to fall terribly behind but I just don't find it as impactful as the other two.
Idk, when you get desperate it works just fine for me.
Last night it autosaved at an inopportune time and I was stranded out on a road with literally 1hp, no heals, no scrap to repair my bike or nail bat, not even a full load in my shotgun and my gas tank at like 10%.
I wandered up the road, stealthing the zombies in my way, and came across an old gas station. Scrounged every inch of the place and left stocked with health items and scrap from the cars nearby. Still no ammo, and no gas can - but the gas icon was there so I hoofed it back to the bike and rode it up to the pumps.
I had no idea you could fill the bike up at gas pumps. I thought the red cans were the only way lol
But how often does that specific scenario come up? I doubt it's very often. I want more of that basically. And just having extra reasons to scrounge would be great. And cars give huge scrap refills so anywhere with some cars should give you enough to repair everything then top your stores off as well.
As for Nero injections I started out going back and forth between focus and health for a few and now I go Focus > Stamina > Focus > Health > Focus > Stamina > repeat.
Focus is so useful but it gets used up fast so anything that helps that out is ideal for me.
I totally agree that I want more of it, but I disagree that the basic scenario of scroungin' for stuff doesn't come up often enough. It's kinda' like the core thing of the game - which is why it needs to be fleshed out and turned into a more interesting system. ...while still being as relatively easy-going as it is now... hm. My most important tools are my bike and my Saw Axe, so maintaining them with scrap is always a primary concern.
Just now I pulled out of Tucker's camp after a mission with only 5 or so scrap and a slightly damaged axe. I repair the bike at the mechanic - I'm loaded with Tucker Credits - and as I cruise up the road towards my next job I spot an overlook with a few parked cars.
I hop off my bike, open some hoods and hey - so much scrap I can't carry it all! I repair my axe and hey there's a gas can in this trunk so I refuel the bike and oh look SMACK a zombie. (Repairs axe, loots the rest of the scrap, hops on the bike, holds triangle.)
Yeahhh.
As for NERO I haven't maxed anything yet. All I've really found are every single one around Tucker's, and I think I haven't found more than one in the starting zone. I really need to just check that whole area out, but there's a-story missions a-cookin'!
'Chance, you are the best kind of whore.' -Henroid
'Chance, you are the best kind of whore.' -Henroid
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I meant more like going out of your way to scrounge. Every place I've gone to for a mission has stuff to scrounge within it. But if I'm driving through the world and pass by a random collection of abandoned houses there has never once felt like a reason to go through it. Either I already have everything topped off, or I know when I arrive at my destination I will be able to collect stuff there.
There is definitely lots of scrounging going on for sure! I just meant like a reason to explore outside of missions. That's what I find lacking.
I agree - crafting should be more robust, there should be more reasons to explore in an Elder Scrolls kinda' way. Like if I'm clearing a bandit camp I know there's a bunker or something here with One Awesome Thing in it (a crafting recipe, a map, whatever) - but the game doesn't... reward curiosity, I guess? Like if you go off just exploring, you're either not going to find much or you're going to find a story area all laid out that you know you'll come back to later (the sawmill, the mass grave by Copeland's camp), but nothing's going on here now.
But let's return to Story Spoilers for Camp 3. This may be a very weird thing to be happy about, but
"Oh no you've been hurt. Here, take off your shirt with me in this candle-lit infirmary while we're all alone! Oh my, your tattoos are all so beautiful when they're glistening with sweat. So tell me... where's this scar from?"
Sexy Deacon needs to be a fucking meme! My entire gaming life there have been long, lustful pan shots up Lara Croft's backside and down the front of every lady in every fighting game ever - this is the first moment in a triple-A game I felt was offering a Sexy-Eyed Gaze at a male character.
I love that.
I feel like Sony have been Very Very Careful about representation in their last few triple-As, from The Order 1886 up to last year's Spider-Man - being entirely damned sure that they can't be accused of crafting shallow, sexualized female characters that simply exist to please a 13-year-old audience - which is a good thing! But it also felt like it was constraining - almost fearful of Anything Sexy - to the point that sexuality and desire are either almost-nonexistent or something that only exists in the periphery to be either ignored or at least dismissed by the hero (The Order, Horizon Zero Dawn). This scene in Days Gone turns all of that on its head - it wasn't gratuitous or gross in a Game of Thrones kinda' way. It was sweet and romantic and sexy and tragic, and also like that scene in the first Captain America where Steve steps out of the Supersoldier pod all sweaty and muscly and Peggy can't help but press a hand against those abs for just one second.
And THEN the story goes even crazier in like every other direction! Omg it's so good.
This is an M-for-Mature game actually aimed at a mature audience and I fuckin' love that.
'Chance, you are the best kind of whore.' -Henroid
I really wish the melee combat was as snappy and crunchy as The Last of Us. A combat system that'd be perfect for this game already exists, and Naughty Dog made it on the PS3.
'Chance, you are the best kind of whore.' -Henroid
Posts
I mostly agree with all the major points here. I don’t think that the upgrades are as strong or interesting as he does and I don’t really like the bike or the way it feels, and I don’t think the game looks as good as other PS4 exclusives have, but I really like the narrative and characters.
https://youtu.be/yt6lJZWNecA
So I ran full-barrell right into the middle of the ambushers' camp, took cover, let nature take its course and killed the two freakers who survived.
Awesome.
Definitely a 7/10 game. But that's not a bad thing. Mostly polish stuff. The start has some real weird cuts that make the opening scenes feel weird. Some lacking animations like the zombies just appearing outside the nests. Stuff like that. Game is very fun. And the world seems deadly which I like.
Hard difficulty is def the way to go(so far). You die easy but can still kill everything with headshots.
I like how limited the ammo feels. Goes a long way in making the world feel deadly. Absolutely loving all that.
One big disappointment: crafted weapons. At first glance it seemed like there was a lot and I couldn't wait to to see them all. After I unlocked the second recipe I realized... that's basically it. Looking at the recipe screen it looks like there might be one more but I'm not even 100% sure there. Most of the spots for weapons is just the same weapon on a different base.
So while still in the first part of the game I have now possibly crafted my last weapon all game. That seems really weird. That system is definitely extremely shallow even if there is 1 more weapon to make.
And I can't count the number of times I've picked up like a note or something and the game makes a kind-of big deal - You Just Picked Up The Whatever Note - and... I have no idea where to go in the menus to read it. Like I seriously can't figure it out, and I've looked around lol
Oh yea. Lots of weird little stuff like that. Some of those notes are in your collection tab. Some of those items are in their own section of the inventory screen labelled "story items" and there doesn't seem to be any way to interact with them? I dunno.
Another weird one(and maybe there is a way to do this if so please tell me) is the silencers.. There doesn't seem to be anyway to toss one or just replace it until it is full used.
So you find a new one in the wild and yours only has like 10% left... but you can't replace it. You would have to just start shooting until it broke. Hmm.
But yet, despite all that stuff the general gameplay in world is legit fun. But definitely can't argue with the 7ish scores. Very fitting.
This is somethin' else. In terms of feel it's a lot like The Last of Us or State of Decay to me. And - inconvenient as it may be - I love how fast travel is tied to the reality of the world. I'm not (cough Assassin's Creed cough cough) climbing a tower to unlock fast travel - I have to go out and clear freak nests betwixt here and there, or I can't use that route - it's a real cool twist on a pretty tired trope.
Omg and I just remembered I haven't spent the last two skill points I earned. I'm leaning heavy into melee combat at the moment.
Due the setting it definitely feels different. And the usage of the bike for both saving and fast travel also makes it feel very different. You can't as simply just pull up the menu and teleport around. You still can but within it's own rules that changes the feel. The fast travel even still uses fuel! Where you leave you bike matters, you can easily get into situations where you need to run to survive. It doesn't feel like you are just freely running through this empty wide open world. It gives you reason to be careful and actually try to avoid enemies that may make you waste resources or just be deadly.
That feeling is very fresh and I appreciate it very much.
I'm still working on the Tucker camp - this story with the kid is really getting to me and I really want Deke to just say "okay are they hitting you? Is someone hurting you?" 'cause given the amount of shit she's been through I can't imagine she's being so dramatic just on account of having to work hard.
I'm kinda' torn on Tucker herself. She does seem to legit care about the people in her camp, but there's the whole "prison" thing.
Yea, it's currently a moment where I kinda wish it was a game with a bit of choice in the dialogue.
But I also understand that it makes it a different game and Deacon is his own character going through his own shit. So I just sorta have to hope he gets out of his broken shell enough to really help her. Or maybe he won't and that will be a jumping off point for him to start changing a bit when something inevitably goes wrong due to him not taking action.
And she's been all indoctrinated by whoever these suit-wearin' survivors are and now she's too scared to leave them and come to Deke and awwww it's saaaaad....
I sneak up behind them. They're slowly skirting the edge of the lake - where there's a big patch of tall grass - so I slip in and toss a noisemaker up the beach, and then a molotov and a pipe bomb and another molotov and long story short I got like 75 ears out of it.
Stupid zombies.
I am still playing state of decay 2 but this seems it will scratch a slightly different itch.
I hadn't even found the actual path into the camp but just watched the counter slowly go up.
I'm just standing still hiding behind a wall and Deacon is all
"just a few more... only one left... nice! got them all!"
I can't believe I'm in a new area and I still haven't unlocked the nitro from Copeland's camp yet - and there are like 3 of those science bunkers around Tuck's camp that I'm sure I need the nitro to get to.
As soon as I'm able to walk around the new camp, Copeland comes on the radio and finally has a new job for me. Awesome! It gives like 800 respect points. I need 2k to unlock the nitro.
Goddamnit, Copeland.
Even if it's not as good as the axe something else might be more aesthetically pleasing to me. The menu looks like there could be a third one but it's hard to tell.
Edit: in a good way.
Don't worry, I'll quit!
That's the spirit!
The Axe is probably worth it for you damage wise. It should cut even more of those two hits down to 1 hit.
It does take more to repair but there is plenty of scrap in the world.
Even before I got the double scrap inventory I was still using the axe just fine and that was without the melee upgrades. So I think it's just worth it all around.
But I would really like to use a machete of some type instead. It just looks kinda dumb on Deacons back.
I really, really like that this part of the bike functions as a sort of Locktease answer - almost Metroidvania-esque, that some activities are gatekept behind getting the nitro boost to make specific jumps to access areas you can't access any other way - but like Demon Stacey's fear about crafted weapons I don't expect they have more stuff like this coming later in the game.
It'd be very cool if they did.
And Lisa
It really needed some sort of weapon/gear customization and the ability to gather stuff to sell. It would so good to see all these buildings and actually want to go in and gather stuff to trade in and get get new bits and bobs to make your gear/guns better.
As is the only thing to really keep an eye out for are Nero stations and bandit camps. And the nero stations get added to your map from bandit camps sometimes even. So any random collection of building you driving by there's just no good reason to go looking for loot.
This is kind of a common issue in games like this. It's just extra noticeable here in some ways because of the "survival" feel it makes you really want to be sneaking around and looting.
Last night it autosaved at an inopportune time and I was stranded out on a road with literally 1hp, no heals, no scrap to repair my bike or nail bat, not even a full load in my shotgun and my gas tank at like 10%.
I wandered up the road, stealthing the zombies in my way, and came across an old gas station. Scrounged every inch of the place and left stocked with health items and scrap from the cars nearby. Still no ammo, and no gas can - but the gas icon was there so I hoofed it back to the bike and rode it up to the pumps.
I had no idea you could fill the bike up at gas pumps. I thought the red cans were the only way lol
I wish there were... I don't know. Settlement building mechanics?
Anyway, what have people been using the NERO injectors on? I put the first one into Health (on Hard mode, and it's made a big difference), and I read that you can max out all 3 stats with the injectors available in the game, but what would people recommend for early game "'roiding out"?
Stupid zombies.
I tried playing through Dead Rising 4 and I just fucking hate it. I hate it hate it hate it hate it hate it hate it hate it.
I've played my fair share of Eurojank, and I enjoy them despite their flaws. I guess I'm enjoying Days Gone on a similar level, but I can't help but to think what might have been if they had just put a little more content and a little more polish. There is some obvious care and thought put into the world and mechanics (I like that Fast Travel is blocked until you clear nests and that there are Hordes of zombies that are hibernating in caves and stuff like that).
But how often does that specific scenario come up? I doubt it's very often. I want more of that basically. And just having extra reasons to scrounge would be great. And cars give huge scrap refills so anywhere with some cars should give you enough to repair everything then top your stores off as well.
As for Nero injections I started out going back and forth between focus and health for a few and now I go Focus > Stamina > Focus > Health > Focus > Stamina > repeat.
Focus is so useful but it gets used up fast so anything that helps that out is ideal for me.
And then stamina is a nice little bonus that I don't want to fall terribly behind but I just don't find it as impactful as the other two.
I totally agree that I want more of it, but I disagree that the basic scenario of scroungin' for stuff doesn't come up often enough. It's kinda' like the core thing of the game - which is why it needs to be fleshed out and turned into a more interesting system. ...while still being as relatively easy-going as it is now... hm. My most important tools are my bike and my Saw Axe, so maintaining them with scrap is always a primary concern.
Just now I pulled out of Tucker's camp after a mission with only 5 or so scrap and a slightly damaged axe. I repair the bike at the mechanic - I'm loaded with Tucker Credits - and as I cruise up the road towards my next job I spot an overlook with a few parked cars.
I hop off my bike, open some hoods and hey - so much scrap I can't carry it all! I repair my axe and hey there's a gas can in this trunk so I refuel the bike and oh look SMACK a zombie. (Repairs axe, loots the rest of the scrap, hops on the bike, holds triangle.)
Yeahhh.
As for NERO I haven't maxed anything yet. All I've really found are every single one around Tucker's, and I think I haven't found more than one in the starting zone. I really need to just check that whole area out, but there's a-story missions a-cookin'!
There is definitely lots of scrounging going on for sure! I just meant like a reason to explore outside of missions. That's what I find lacking.
But let's return to Story Spoilers for Camp 3. This may be a very weird thing to be happy about, but
Sexy Deacon needs to be a fucking meme! My entire gaming life there have been long, lustful pan shots up Lara Croft's backside and down the front of every lady in every fighting game ever - this is the first moment in a triple-A game I felt was offering a Sexy-Eyed Gaze at a male character.
I love that.
I feel like Sony have been Very Very Careful about representation in their last few triple-As, from The Order 1886 up to last year's Spider-Man - being entirely damned sure that they can't be accused of crafting shallow, sexualized female characters that simply exist to please a 13-year-old audience - which is a good thing! But it also felt like it was constraining - almost fearful of Anything Sexy - to the point that sexuality and desire are either almost-nonexistent or something that only exists in the periphery to be either ignored or at least dismissed by the hero (The Order, Horizon Zero Dawn). This scene in Days Gone turns all of that on its head - it wasn't gratuitous or gross in a Game of Thrones kinda' way. It was sweet and romantic and sexy and tragic, and also like that scene in the first Captain America where Steve steps out of the Supersoldier pod all sweaty and muscly and Peggy can't help but press a hand against those abs for just one second.
And THEN the story goes even crazier in like every other direction! Omg it's so good.
This is an M-for-Mature game actually aimed at a mature audience and I fuckin' love that.
I really wish the melee combat was as snappy and crunchy as The Last of Us. A combat system that'd be perfect for this game already exists, and Naughty Dog made it on the PS3.