which has just given me an idea for an experiment...
If I put a cat in a room with a pressure plate that fills it with magma, then fill the room with smoke so I can't see what's happening, is the cat alive or dead? Only one way to find out I guess.
I've ben trying out adventure mode, and it's suprisingly fun and fairly fleshed out, at least the combat is anyway.
My guy's name is Imec Martyrape, a lasher and legendary thrower. I'm working on ambushing because it's always being noticed by too many enemies that kills you. Whips are supposedly one of the worst weapon types, but so far they just seem to horribly mangle every part of the body before the creature bleeds to death. Seriously, I had to whip a kobold about 15 times, breaking all it's limbs and pierces all it's major organs before it died.
The best method of doing real damage is throwing melee weapons, especially since throwing is easy to get to legendary. I tossed a copper sword at a cyclops and somehow pierced both of it's lungs.
Damnit, my best fucking fort yet and halfway through the winter elephants come trampling through and kill my Metalsmith and put two of my other dwarves in critical condition. Now there's starving mandrills pounding at my doors and I'm setting up spear traps...
Here´s a picture of Kinolon "Oakgears", in its current state:
140 dwarfes, including 18 nobles. And yeah, actually trying to satisfy my bookkeeper´s coin demands this time wasn´t such a good idea. Moving the cursor over the coins category in the stocks overview actually lags a second or two.
quite a severe unhappy thought, actually. Heh, after I defaced about 5 or 6 of my legendary engraver's walls he went batshit and never came back. He was locked in the dungeon for the rest of the game, biting the limbs off any stray animals that came near and babbling madly.
quite a severe unhappy thought, actually. Heh, after I defaced about 5 or 6 of my legendary engraver's walls he went batshit and never came back. He was locked in the dungeon for the rest of the game, biting the limbs off any stray animals that came near and babbling madly.
I really wish there was a rleibable way to release insane dwarves on your enemies. Maybe make a door attached to a lever that opened the doors on your dunguens but only led outside or something.
if they are wearing something that's considered the correct armor level, IE cloth, leather or plate, they won't change, even if there's something with much better quality or made from better materials.
But you should be able to trick them into dropping their stuff if you change their preference to something else, right? Will they always pick up the best available gear of a certain type if they're not wearing anything or will they pick up the nearest like most things in the game?
agility makes them run faster, toughness makes them survive more damage, strength I guess probably increases their damage. Hard to say whether that affects crossbows, quite possibly not.
I've had horrible luck with actually getting my people to eat farmed goods. It seems like butchering and fishing are the way I feed them and all the crops go into making booze or rot.
I've had horrible luck with actually getting my people to eat farmed goods. It seems like butchering and fishing are the way I feed them and all the crops go into making booze or rot.
Plump helmets are the only farmed food that you can eat without processing. The rest has to be milled / brewed / processed to bag (for Quarry Bushes) then cooked before it can be eaten.
BTW: Quarry bushes are the only farmable food that can compete with plump helmets in terms of food-per-unit-work without using the brewing->cook exploit. They rock. Always pick plants along your cave river a few times to see if your fort has them (not all do).
RiemannLives on
Attacked by tweeeeeeees!
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
Pre-brew:
1. Build carpentry workshop.
2. Start building barrels. Click R to repeat the step.
1. Build Kitchen and Still.
2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds.
3. Once a single item is brewed, click z. Don't
4. Go to food or whatever it is called.
5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
6. Tell a dwarf to start cooking.
7. The beer will be cooked and you will get a shitload of food from it.
Pre-brew:
1. Build carpentry workshop.
2. Start building barrels. Click R to repeat the step.
1. Build Kitchen and Still.
2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds. 3. Once a single item is brewed, click z. Don't
4. Go to food or whatever it is called.
5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
6. Tell a dwarf to start cooking.
7. The beer will be cooked and you will get a shitload of food from it.
Pre-brew:
1. Build carpentry workshop.
2. Start building barrels. Click R to repeat the step.
1. Build Kitchen and Still.
2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds. 3. Once a single item is brewed, click z.
4. Go to food or whatever it is called.
5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
6. Tell a dwarf to start cooking.
7. The beer will be cooked and you will get a shitload of food from it.
Posts
This should be fun.
AniList
build a barracks, they'll spar in there when they're off duty
build archery targets to train up your marksdwarves
check what's making your mason unhappy and fix it
That looks beautiful.
Does the moat work? I'm assuming that's the big channel section in the front hall.
Later on, couldn't you create a link to that moat from the lava and do a lava moat instead?
Good game nobles, good game.
My guy's name is Imec Martyrape, a lasher and legendary thrower. I'm working on ambushing because it's always being noticed by too many enemies that kills you. Whips are supposedly one of the worst weapon types, but so far they just seem to horribly mangle every part of the body before the creature bleeds to death. Seriously, I had to whip a kobold about 15 times, breaking all it's limbs and pierces all it's major organs before it died.
The best method of doing real damage is throwing melee weapons, especially since throwing is easy to get to legendary. I tossed a copper sword at a cyclops and somehow pierced both of it's lungs.
140 dwarfes, including 18 nobles. And yeah, actually trying to satisfy my bookkeeper´s coin demands this time wasn´t such a good idea. Moving the cursor over the coins category in the stocks overview actually lags a second or two.
What does "she has suffered the travesty of art defacement" mean?
I really wish there was a rleibable way to release insane dwarves on your enemies. Maybe make a door attached to a lever that opened the doors on your dunguens but only led outside or something.
(M)ilitary menu
(W)eapons
then just select what you want them to carry, if it's available, they'll go grab it
So everyone is starving and hunting vermin for food, but I've got loads of food. 90 plump helmet they can eat, and some prepared meals.
Plump helmets are the only farmed food that you can eat without processing. The rest has to be milled / brewed / processed to bag (for Quarry Bushes) then cooked before it can be eaten.
BTW: Quarry bushes are the only farmable food that can compete with plump helmets in terms of food-per-unit-work without using the brewing->cook exploit. They rock. Always pick plants along your cave river a few times to see if your fort has them (not all do).
I need a specific guide of EXACTLY what to do
like every step
I want to try it one day in a new fortress
1. Build carpentry workshop.
2. Start building barrels. Click R to repeat the step.
1. Build Kitchen and Still.
2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds.
3. Once a single item is brewed, click z. Don't
4. Go to food or whatever it is called.
5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
6. Tell a dwarf to start cooking.
7. The beer will be cooked and you will get a shitload of food from it.
My fortress? "Lovecrystals"
3) don't?
Because it's being asked every three pages.
The harder the rain, honey, the sweeter the sun.
Mine is Lettersyrup. Is that dwarven alphabet soup or what? I don't know.
It's a hard life for dwarven peasants
What the hell
Don't let pregnant women sleep on the floor. If they do, they might miscarry.
we're talking YEARS of bad mood