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Dwarf Fortress: A section of the thread has collapsed (NSF56K)

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Posts

  • IsornIsorn Registered User regular
    edited May 2007
    My new world is called: Orubashitar, The Everlasting Wonder-Land.

    This should be fun.

    Isorn on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    titmouse wrote: »
    How do I train my recruits? What do I do when one of my masons keeps on having a tantrum?

    build a barracks, they'll spar in there when they're off duty

    build archery targets to train up your marksdwarves





    check what's making your mason unhappy and fix it

    Raneados on
  • SquashuaSquashua __BANNED USERS regular
    edited May 2007
    grabbed a couple screen shots when i ran home for lunch

    overview:
    http://www.chapped.net/files/nutbookstatus.PNG

    current layout:
    http://www.chapped.net/files/local_map-1-1059-7958.PNG

    finally got around to adding rooms. And the first phase of the draw bridge and moat have been completed.

    That looks beautiful.

    Does the moat work? I'm assuming that's the big channel section in the front hall.

    Later on, couldn't you create a link to that moat from the lava and do a lava moat instead?

    Squashua on
  • wakkawawakkawa Registered User regular
    edited May 2007
    Only about half of my dwarves can afford rooms.

    Good game nobles, good game.

    wakkawa on
  • TechnicalityTechnicality Registered User regular
    edited May 2007
    Insanity wrote: »
    which has just given me an idea for an experiment...
    If I put a cat in a room with a pressure plate that fills it with magma, then fill the room with smoke so I can't see what's happening, is the cat alive or dead? Only one way to find out I guess.
    Pressing U or Z->Animals right? :)

    Technicality on
    handt.jpg tor.jpg

  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited May 2007
    I've ben trying out adventure mode, and it's suprisingly fun and fairly fleshed out, at least the combat is anyway.

    My guy's name is Imec Martyrape, a lasher and legendary thrower. I'm working on ambushing because it's always being noticed by too many enemies that kills you. Whips are supposedly one of the worst weapon types, but so far they just seem to horribly mangle every part of the body before the creature bleeds to death. Seriously, I had to whip a kobold about 15 times, breaking all it's limbs and pierces all it's major organs before it died.

    The best method of doing real damage is throwing melee weapons, especially since throwing is easy to get to legendary. I tossed a copper sword at a cyclops and somehow pierced both of it's lungs.

    Behemoth on
    iQbUbQsZXyt8I.png
  • MgcwMgcw Registered User regular
    edited May 2007
    Damnit, my best fucking fort yet and halfway through the winter elephants come trampling through and kill my Metalsmith and put two of my other dwarves in critical condition. Now there's starving mandrills pounding at my doors and I'm setting up spear traps...

    Mgcw on
  • AmygdalaAmygdala Registered User regular
    edited May 2007
    Here´s a picture of Kinolon "Oakgears", in its current state:

    namenlosbq5.th.png

    140 dwarfes, including 18 nobles. And yeah, actually trying to satisfy my bookkeeper´s coin demands this time wasn´t such a good idea. Moving the cursor over the coins category in the stocks overview actually lags a second or two.

    Amygdala on
    spec.png
  • CheezyCheezy Registered User regular
    edited May 2007
    Yay! A siege! Finally!

    Cheezy on
  • CouscousCouscous Registered User regular
    edited May 2007
    Raneados wrote: »
    titmouse wrote: »
    How do I train my recruits? What do I do when one of my masons keeps on having a tantrum?

    build a barracks, they'll spar in there when they're off duty

    build archery targets to train up your marksdwarves





    check what's making your mason unhappy and fix it

    What does "she has suffered the travesty of art defacement" mean?

    Couscous on
  • Captain KCaptain K Registered User regular
    edited May 2007
    Whenever any item of masterpiece level is destroyed, its creator gets the unhappy thought you're seeing.

    Captain K on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    quite a severe unhappy thought, actually. Heh, after I defaced about 5 or 6 of my legendary engraver's walls he went batshit and never came back. He was locked in the dungeon for the rest of the game, biting the limbs off any stray animals that came near and babbling madly.

    BahamutZERO on
    BahamutZERO.gif
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2007
    quite a severe unhappy thought, actually. Heh, after I defaced about 5 or 6 of my legendary engraver's walls he went batshit and never came back. He was locked in the dungeon for the rest of the game, biting the limbs off any stray animals that came near and babbling madly.

    I really wish there was a rleibable way to release insane dwarves on your enemies. Maybe make a door attached to a lever that opened the doors on your dunguens but only led outside or something.

    nexuscrawler on
  • HappylilElfHappylilElf Registered User regular
    edited May 2007
    How to you equip your soldiers? Or do you just set their preferences and let them do it?

    HappylilElf on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    the latter

    BahamutZERO on
    BahamutZERO.gif
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    How to you equip your soldiers? Or do you just set their preferences and them them do it?

    (M)ilitary menu

    (W)eapons

    then just select what you want them to carry, if it's available, they'll go grab it

    Raneados on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited May 2007
    I'm still having issues with getting the bone armour on.

    The Black Hunter on
  • RamiRami Registered User regular
    edited May 2007
    Bone armour is pretty low quality as I understand, it may not be better than what they already have.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    if they are wearing something that's considered the correct armor level, IE cloth, leather or plate, they won't change, even if there's something with much better quality or made from better materials.

    BahamutZERO on
    BahamutZERO.gif
  • ValkunValkun Registered User regular
    edited May 2007
    But you should be able to trick them into dropping their stuff if you change their preference to something else, right? Will they always pick up the best available gear of a certain type if they're not wearing anything or will they pick up the nearest like most things in the game?

    Valkun on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    I'm not sure, but I am guessing they just go for the nearest thing.

    BahamutZERO on
    BahamutZERO.gif
  • HappylilElfHappylilElf Registered User regular
    edited May 2007
    I'm guessing for crossbow dwarves you want to recruit high agility/toughness dwarves, correct?

    HappylilElf on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2007
    agility makes them run faster, toughness makes them survive more damage, strength I guess probably increases their damage. Hard to say whether that affects crossbows, quite possibly not.

    BahamutZERO on
    BahamutZERO.gif
  • RamiRami Registered User regular
    edited May 2007
    eh

    So everyone is starving and hunting vermin for food, but I've got loads of food. 90 plump helmet they can eat, and some prepared meals.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • HappylilElfHappylilElf Registered User regular
    edited May 2007
    I've had horrible luck with actually getting my people to eat farmed goods. It seems like butchering and fishing are the way I feed them and all the crops go into making booze or rot.

    HappylilElf on
  • RamiRami Registered User regular
    edited May 2007
    Well that was bullshit. My fortress collapsed after 4 years because nobody will use the plentiful fucking food supplies.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • RiemannLivesRiemannLives Registered User regular
    edited May 2007
    I've had horrible luck with actually getting my people to eat farmed goods. It seems like butchering and fishing are the way I feed them and all the crops go into making booze or rot.

    Plump helmets are the only farmed food that you can eat without processing. The rest has to be milled / brewed / processed to bag (for Quarry Bushes) then cooked before it can be eaten.

    BTW: Quarry bushes are the only farmable food that can compete with plump helmets in terms of food-per-unit-work without using the brewing->cook exploit. They rock. Always pick plants along your cave river a few times to see if your fort has them (not all do).

    RiemannLives on
    Attacked by tweeeeeeees!
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    I never figured out the brew/cook exploit


    I need a specific guide of EXACTLY what to do

    like every step

    I want to try it one day in a new fortress

    Raneados on
  • CouscousCouscous Registered User regular
    edited May 2007
    Raneados wrote: »
    I never figured out the brew/cook exploit


    I need a specific guide of EXACTLY what to do

    like every step

    I want to try it one day in a new fortress
    Pre-brew:
    1. Build carpentry workshop.
    2. Start building barrels. Click R to repeat the step.

    1. Build Kitchen and Still.
    2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds.
    3. Once a single item is brewed, click z. Don't
    4. Go to food or whatever it is called.
    5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
    6. Tell a dwarf to start cooking.
    7. The beer will be cooked and you will get a shitload of food from it.

    Couscous on
  • ChenjesuChenjesu Registered User regular
    edited May 2007
    You all have awesome fortress names.

    My fortress? "Lovecrystals"

    Chenjesu on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    titmouse wrote: »
    Raneados wrote: »
    I never figured out the brew/cook exploit


    I need a specific guide of EXACTLY what to do

    like every step

    I want to try it one day in a new fortress
    Pre-brew:
    1. Build carpentry workshop.
    2. Start building barrels. Click R to repeat the step.

    1. Build Kitchen and Still.
    2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds.
    3. Once a single item is brewed, click z. Don't
    4. Go to food or whatever it is called.
    5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
    6. Tell a dwarf to start cooking.
    7. The beer will be cooked and you will get a shitload of food from it.

    3) don't?

    Raneados on
  • CouscousCouscous Registered User regular
    edited May 2007
    Raneados wrote: »
    titmouse wrote: »
    Raneados wrote: »
    I never figured out the brew/cook exploit


    I need a specific guide of EXACTLY what to do

    like every step

    I want to try it one day in a new fortress
    Pre-brew:
    1. Build carpentry workshop.
    2. Start building barrels. Click R to repeat the step.

    1. Build Kitchen and Still.
    2. Tell dwarf to brew brewable item. You should probably click R to repeat the step over and over. This should give you seeds.
    3. Once a single item is brewed, click z.
    4. Go to food or whatever it is called.
    5. Take off most of the cookable other stuff except for the beer or ale so that nothing else will be cooked instead.
    6. Tell a dwarf to start cooking.
    7. The beer will be cooked and you will get a shitload of food from it.

    3) don't?
    Damn it. Ignore it.

    Couscous on
  • MuddBuddMuddBudd Registered User regular
    edited May 2007
    We really need a link or something about the booze thing in the OP.

    Because it's being asked every three pages.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    interesting

    Raneados on
  • MiglioriMigliori Registered User regular
    edited May 2007
    Chenjesu wrote: »
    You all have awesome fortress names.

    My fortress? "Lovecrystals"

    Mine is Lettersyrup. Is that dwarven alphabet soup or what? I don't know.


    It's a hard life for dwarven peasants

    4mwudkx.png

    Migliori on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2007
    They can have miscarriages?

    What the hell

    nexuscrawler on
  • CouscousCouscous Registered User regular
    edited May 2007
    They can have miscarriages?

    What the hell

    Don't let pregnant women sleep on the floor. If they do, they might miscarry.

    Couscous on
  • RamiRami Registered User regular
    edited May 2007
    The attention to detail in DF is stunning.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    they will really not be happy if they miscarry

    we're talking YEARS of bad mood

    Raneados on
  • SushisourceSushisource Registered User regular
    edited May 2007
    Raneados wrote: »
    they will really not be happy if they miscarry

    we're talking YEARS of bad mood
    Admittedly, that does make sense.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
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