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Dwarf Fortress: A section of the thread has collapsed (NSF56K)

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Posts

  • jothkijothki Registered User regular
    edited May 2007
    So yet another dwarf got possessed. Seriously I'm seeing very high rates of possession compared to other mood types out here in the haunted wilderness.

    And his finished product? A talc bed. :|

    Can you even make stone beds normally?

    jothki on
  • ShujaaShujaa Registered User regular
    edited May 2007
    What does reserving bins/barrels do exactly?

    Shujaa on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Keeps some for use... I'm not sure how this works though..

    Also, I look away for a second, forgetting to set up the new animals for slaughter and my animals list jumps by TWO PAGES of puppies.

    I'm slaughtering all the females.

    Synthetic Orange on
  • Ti NsiTi Nsi Registered User regular
    edited May 2007
    I just had the ceiling collapse on peoples heads, again. The fact that the cells are not square seems to make me fuck things up a whole lot, could someone tell me how to get the grid to show when you have an area marked yellow to be mined?

    I think it was discussed in the old thread somewhere, I dunno, but I cant find it D:

    Ti Nsi on
  • AmygdalaAmygdala Registered User regular
    edited May 2007
    jothki wrote: »
    So yet another dwarf got possessed. Seriously I'm seeing very high rates of possession compared to other mood types out here in the haunted wilderness.

    And his finished product? A talc bed. :|

    Can you even make stone beds normally?
    Beds are the only type of furniture that can only be made out of wood. Artifacts seem to totally ignore those rules, though. One of my jewelers carved a bed out of solid Aventurine.

    Amygdala on
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  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Ti Nsi wrote: »
    I just had the ceiling collapse on peoples heads, again. The fact that the cells are not square seems to make me fuck things up a whole lot, could someone tell me how to get the grid to show when you have an area marked yellow to be mined?

    I think it was discussed in the old thread somewhere, I dunno, but I cant find it D:

    Find the solid white square in your tileset, and edit it to have a light grey border all around.

    Synthetic Orange on
  • ShujaaShujaa Registered User regular
    edited May 2007
    If I link a door up to a lever, does the door open when the lever is pulled, or does it close (and stay locked)?

    Shujaa on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Linking a door to a lever makes it behave like a floodgate from then on, staying closed or open depending on which way the lever is set.

    Synthetic Orange on
  • ShujaaShujaa Registered User regular
    edited May 2007
    Is there any way to link it up so a lever will open a floodgate and close a door on the same pull? I'm guessing not.

    Shujaa on
  • ElectricBoogalooElectricBoogaloo Registered User regular
    edited May 2007
    I think I've finally gotten the hang of this fortress. I'll probably finish it up tonight. Hopefully I don't kill many more dwarves. I think There needs to be a doomsday device though with an inocuous looking lever....

    ElectricBoogaloo on
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  • RamiRami Registered User regular
    edited May 2007
    I was going to do that. I imagined it would work if I built all the floodgates, linked them up and pulled the lever to open them. Then built the others and linked them up, when I pulled the lever again the original gates would close and the new ones would open.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Doesnt work that way unfortunately. If some are closed and some are open, pulling the lever will try close/open them (depending on the last linked action) and they will all end up open or closed and in synch with each other again.

    Synthetic Orange on
  • RamiRami Registered User regular
    edited May 2007
    :( My plans are ruined! Now i'll have to...build two levers.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • VicVic Registered User regular
    edited May 2007
    I think I've finally gotten the hang of this fortress. I'll probably finish it up tonight. Hopefully I don't kill many more dwarves. I think There needs to be a doomsday device though with an inocuous looking lever....

    If you are talking about the lever in the goblin zoo, that one opens the dwarbridge. It is very unfatal, the only way someone could get killed by it is if they are on their way into the fortress and stop to stare confused at the wall that suddenly appeared before deciding to take the longway around, and someone "happens" to use the lever again.

    ...

    Do it.

    EDIT: Misread that , you were talking about making a doomsday device, not about existing ones.

    Vic on
  • RamiRami Registered User regular
    edited May 2007
    Is there any shell other then turtle? My possessed is demanding shell but i've loads of turtle shells.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • VicVic Registered User regular
    edited May 2007
    Rami wrote: »
    I was going to do that. I imagined it would work if I built all the floodgates, linked them up and pulled the lever to open them. Then built the others and linked them up, when I pulled the lever again the original gates would close and the new ones would open.

    Man, fuckfloodgates. I began building a floodgate wall based defence in my fortress, and I have been working on it for like 2 in game years. Not worth it, and they can even be destroyed. Drawbridges work better most of the time.

    Vic on
  • SquashuaSquashua __BANNED USERS regular
    edited May 2007
    Captain K wrote: »
    So, what should I do with my legendary jeweler?

    Promote him to Rabbi.




    What?

    Squashua on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Turtle shell should be fine. Are you sure he's not stuck on anything else?

    Synthetic Orange on
  • RamiRami Registered User regular
    edited May 2007
    She also wants trees (only 3 types grow on my map and I've got them all) and ore, but I assumed she'd take them in any order.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Uh, no. They take them in the specific order that they list them. Check what they're asking for against what's in the workshop.

    Synthetic Orange on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Hahahahahaa, the Elves came to make a complaint about my tree-massacreing practices. My Baron told him to fuck off, and before the elf diplomat could reply, the baron went to bed and fell asleep. The diplomat is just waiting by the bed for him to wake up and get an answer.

    Synthetic Orange on
  • TheFallenLordTheFallenLord Registered User regular
    edited May 2007
    Turtle shell should be fine. Are you sure he's not stuck on anything else?

    I'm pretty sure you can get shells from cave lobsters as well.

    TheFallenLord on
  • AmygdalaAmygdala Registered User regular
    edited May 2007
    Turtle shell should be fine. Are you sure he's not stuck on anything else?

    I'm pretty sure you can get shells from cave lobsters as well.
    Can you actually catch cave lobsters, though? I bought some from a caravan and they do indeed leave cave lobster shells behind, but I have never seen my fisherdwarfs actually catching any.

    Amygdala on
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  • MgcwMgcw Registered User regular
    edited May 2007
    Amygdala wrote: »
    Turtle shell should be fine. Are you sure he's not stuck on anything else?

    I'm pretty sure you can get shells from cave lobsters as well.
    Can you actually catch cave lobsters, though? I bought some from a caravan and they do indeed leave cave lobster shells behind, but I have never seen my fisherdwarfs actually catching any.

    You put a trap in the underground river to catch them.

    Mgcw on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited May 2007
    bear in mind that dwarves make a shopping list when posessed/fey/ect

    they will *NOT* collect item 4 unless item 3 is available!

    so look at his demands list, and whats in the workshop (t) and figure out what hes stuck on.

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    I dont think Urist will be getting back up... a squadmate smashed him in the spine with a warhammer during sparring practice 5 YEARS AGO and he's still in bed with a yellow spine injury.

    Synthetic Orange on
  • MalkorMalkor Registered User regular
    edited May 2007
    Hmmm. I've got a guy like that, but apparently he can get up to kill people when he needs to. If only my mechanics and masons could fashion him some stype of chair with wheels.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • volluspavolluspa Registered User regular
    edited May 2007
    so my latest fortress is named 'Mirrorpage' :|


    also, carpentry can make wooden shields iirc.

    volluspa on
  • SquashuaSquashua __BANNED USERS regular
    edited May 2007
    When you hit the river, does it ALWAYS overflow?

    Squashua on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    It's random, and has a less than even chance of happening.

    Synthetic Orange on
  • volluspavolluspa Registered User regular
    edited May 2007
    kay i just got raped by elephants. =[

    volluspa on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    So when can we expect the freakish dwarf/elephant hybrid monsters then?

    Also, suck it, Elves!
    df-fuckelves.gif

    Synthetic Orange on
  • ShujaaShujaa Registered User regular
    edited May 2007
    It's not random, it overflows if your tunnel hits it at a point where there's built up pressure (ie won't happen if you open at a riverbank). Built up pressure meaning, that if there wasn't a rock wall there, the water would flow to the adjacent square by itself.

    At least, that's how it is in my experience.

    Shujaa on
  • RiemannLivesRiemannLives Registered User regular
    edited May 2007
    I dont think Urist will be getting back up... a squadmate smashed him in the spine with a warhammer during sparring practice 5 YEARS AGO and he's still in bed with a yellow spine injury.

    With spine or head injuries just lock the door and wait for nature to take its course. Even if the injury heals, having suffered a head or spine injury makes the dwarf useless forever. They will be constantly falling unconscious in the middle of tasks and be unable to complete just about anything.

    RiemannLives on
    Attacked by tweeeeeeees!
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    I've dug plenty of times directly onto the river with and without floods occuring. While digging out onto a beach will definitely prevent a flood, digging out directly onto the river is not a guarantee of a flood, it just has a chance of happening.

    Synthetic Orange on
  • MeetElwoodMeetElwood Registered User regular
    edited May 2007
    The best soldier in my army is a mother of two. The kids cling to her while she continues to spar. These kids will not turn out right.

    MeetElwood on
  • MalkorMalkor Registered User regular
    edited May 2007
    MeetElwood wrote: »
    The best soldier in my army is a mother of two. The kids cling to her while she continues to spar. These kids will not turn out right.

    Those kids should totally get a bonus for wathcing her fight. I have some kids who are dabbling growers and engravers, but it could just be random.

    edit:Man, this game flies when I'm using XP and not Vista.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • TheFallenLordTheFallenLord Registered User regular
    edited May 2007
    Look at this cat:
    dfcat.png

    I had a veritable hoard of ratmen poor out of the chasm. This cat tried bravely to fend a few of them off. He was rescued by a recruit, but not before he was gravely injured.

    edit: Forgot to mention this: The first wave of ratmen sprung from ambush on to...another cat. Perhaps this was an attempt at revenge. Another wave of ratmen was held in check by cows until my marksdwarves showed up to finish them off. Maybe having more animals than dwarves isn't so bad.

    TheFallenLord on
  • RiemannLivesRiemannLives Registered User regular
    edited May 2007
    Animals are weird in how they respond to injuries. One time I had a war dog with a red wound on his left lung (fucking mandrils). He survived (passing out every three steps) and eventually died of old age years later.

    RiemannLives on
    Attacked by tweeeeeeees!
  • Captain KCaptain K Registered User regular
    edited May 2007
    Without thinking, I made some entraces three-wide. I can't close them off with doors now, can I? Am I fucked? is there any way to fix this?

    Captain K on
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