Thanks for the input everyone. My brain was turning to mush last night trying to figure out the optimal path, and all the comments helped.
I’m not worried about the gambit matches. I’ve already reset once this season just trying to get hush (that was reset number 4 total since it came out), regularly used to play that many matches to finish weekly bounties and powerfuls (I’m a closer can take 10 games if you go on a hot losing streak).
It’s me, the guy who really likes gambit. I’m also one of the weird ones that thinks if they have to chose a mode to keep, keep OG gambit. If they keep GP, they need to rework how the armors and perks work, or just take them out entirely. If they leave it more or less alone, then they still need to either bring sentry and collector up to the par set by invader, or nerf the invader set to something more reasonable. Reaper seems fine.
I have a gun quest that needs 25 Rumble games *and* 25 comp games. I played two Rumble matches and I just felt my soul leaving my body, so I stopped.
Now Rumble isn't available, and from what I read, Competitive itself is going away, to be replaced with a game mode I enjoy even less. Jeez Louise.
Rumble is still there, below and to the right of quickplay. It’s always there, and never rotates out. The competitive requirement for redrix’s boardsword (which is that quest) will likely just use the new 3v3 survival mode for its competitive match requirements.
Pro tip: one stage of that quest requires 5 valor resets. If you actually grind that out, you’ll end up playing more then the 75 matches required across the 3 gametypes. If you go for it, stack up a 5-streak in rumble, then switch to competitive. You still get valor points based on the win streak, but you don’t lose the streak for a loss.
how is 10 games of gambit 3 hours
A game takes 10 minutes, 15 tops
I've been actually checking on times for this second go round, Primes are typically 15 plus a good 2 to 3 minutes of matchmaking loading BS. That's very close to 3 hours.
I'd be so much happier about this if it was anything performance based. Over half my games have featured folks who are clearly just here for the match completion and aren't actually trying to play Gambit.
Rumble is the easiest part because you can just AFK through it. Literally no one will mind. It's practically tradition.
Hey don't do this, it ruins the game for everyone else and is selfish and also it's lame to earn a pinnacle weapon by avoiding the activity
We've had this argument with Shryke before, you're not going to change his mind. And to be fair, his suggestion of idling through a non- team game is much less gross than what was suggested last time.
There's nothing balanced about Rumble to begin with. Frankly, if you play it enough you eventually realise that once the skill of a few players is close enough, the respawn system ends up being the determining factor in who places where. If you get fucked on respawn placement, you are just fucked.
Rumble is the easiest part because you can just AFK through it. Literally no one will mind. It's practically tradition.
Hey don't do this, it ruins the game for everyone else and is selfish and also it's lame to earn a pinnacle weapon by avoiding the activity
No it doesn't. It's Rumble. It ruins the game for no one. That's the point. You are just a free kill and no one minds.
Plus, you might be one of the 5 AFKers in one of those special games and make someone's day by giving them a shit ton of gold-tier medals.
You are wrong. People do play rumble because they enjoy it and matches with 3+ afk players are ruined, there's no point to them for the ones playing. Plenty of people are out there saying that afk players in the crucible is a giant pain in the ass. It's the same thing as staying afk through a strike, you are having a negative effect on the other people playing and it's a crummy thing to do.
Rumble is the easiest part because you can just AFK through it. Literally no one will mind. It's practically tradition.
Hey don't do this, it ruins the game for everyone else and is selfish and also it's lame to earn a pinnacle weapon by avoiding the activity
No it doesn't. It's Rumble. It ruins the game for no one. That's the point. You are just a free kill and no one minds.
Plus, you might be one of the 5 AFKers in one of those special games and make someone's day by giving them a shit ton of gold-tier medals.
You are wrong. People do play rumble because they enjoy it and matches with 3+ afk players are ruined, there's no point to them for the ones playing. Plenty of people are out there saying that afk players in the crucible is a giant pain in the ass. It's the same thing as staying afk through a strike, you are having a negative effect on the other people playing and it's a crummy thing to do.
Almost every Rumble match I ever played was down at least 1, often 2, people. It was fine. It's not at all like going AFK through a strike or a crucible or gambit match because there's no one on your side you are fucking over.
Honestly, y'all are the first people I've ever heard complain about it.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
PvP and PvE and different. That being said, afking in any activity is actively avoiding the point of the game (playing it) in favor of free rewards. I've done the AFK mat farm, and I'm not sure it's worth the wear and tear on my Xbox for a stack of mats I can just buy in seconds. The reason people usually justify abusing a loot bug is because the grind is too much, so people would rather cheese it than do it normal. Look at the Menagerie farm, seems like the community at large is okay with that kind of exploit. In fact, most people only did the activity so much because of said exploit.
So while some exploits are ok, AFK based farms usually go against the point of the game rather than being harmless. If someone is trying to get better at Rumble or actually trying to get a Forge done, and it's full of AFKers, it's a dick move. I don't think if you asked Bungie that they're okay with people AFKing, when it's actually one of the things you can report people for, they would respond favorably.
If playing Rumble is so awful to you that you'd rather not play it, then maybe you don't need that gun anyways?
Rumble is the easiest part because you can just AFK through it. Literally no one will mind. It's practically tradition.
Hey don't do this, it ruins the game for everyone else and is selfish and also it's lame to earn a pinnacle weapon by avoiding the activity
No it doesn't. It's Rumble. It ruins the game for no one. That's the point. You are just a free kill and no one minds.
Plus, you might be one of the 5 AFKers in one of those special games and make someone's day by giving them a shit ton of gold-tier medals.
You are wrong. People do play rumble because they enjoy it and matches with 3+ afk players are ruined, there's no point to them for the ones playing. Plenty of people are out there saying that afk players in the crucible is a giant pain in the ass. It's the same thing as staying afk through a strike, you are having a negative effect on the other people playing and it's a crummy thing to do.
Almost every Rumble match I ever played was down at least 1, often 2, people. It was fine. It's not at all like going AFK through a strike or a crucible or gambit match because there's no one on your side you are fucking over.
Honestly, y'all are the first people I've ever heard complain about it.
It is the least harmful place to AFK, but it's shitty when you think about Rumble being a place for people to have a fun match, not do chores. It'd be like if you started a match of Rocket League and the other team didn't drive. Okay, you'll win, but the fun was in playing it.
Honestly if you have to do a ton of matches, there's lots of room to practice and try different loadouts and such. Try to land those tough sniper headshots! Practice quick turnarounds in CQC. Use a weapon class you never do and see if you can make something happen (I've been playing with SMGs when I normally would use a shotgun). Etc.
Is destiny a job or is it a video game, the eternal argument
Glass half full, glass half empty.
So I'm not choosing sides or anything like that, but Peen Whats your stance on the low light Mats farm in black armory?
shryke Same question to you.
I'm genuinely curious
As long as your light is low enough you aren't running into any real players, no one is being harmed. It's a stupid exploit Bungie should fix, but the entire point of lowering your light level (to the point that you couldn't even complete the damn thing if you tried afaik) is so that you don't run into real players actually trying to finish the forges and thus you don't bother anyone.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Nah, the match requirements are fucking ridiculous. You can tell even Bungie thought so because they removed that kind of requirement going forward.
The most obvious design problem here is that it doesn't even depend on skill. It's a pinnacle PvP weapon with a quest that you can't speed up by being better.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Nah, the match requirements are fucking ridiculous. You can tell even Bungie thought so because they removed that kind of requirement going forward.
The most obvious design problem here is that it doesn't even depend on skill. It's a pinnacle PvP weapon with a quest that you can't speed up by being better.
They made others easier because to get people into comp.
EDIT: And they're adjusting Mountaintop, so clearly they don't think Redrix as-is is worth changing.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Nah, the match requirements are fucking ridiculous. You can tell even Bungie thought so because they removed that kind of requirement going forward.
The most obvious design problem here is that it doesn't even depend on skill. It's a pinnacle PvP weapon with a quest that you can't speed up by being better.
They made others easier because to get people into comp.
EDIT: And they're adjusting Mountaintop, so clearly they don't think Redrix as-is is worth changing.
Because it Redrix as monotonous and honestly fucking terrible of a grind as it is, it accomplishes its job. Get cheeks in the seats for crucible. You want this gun that's pretty god damn good?! Then you have to play crucible. A lot of crucible. the matches part I think should just come naturally but they should be that high for modes that the gun technically isn't tied to I feel. The gun is a crucible and not Comp pinnacle weapon, I don't think should be in there and if it is maybe 10 matches and make the rumble one instead of rumble a total of 50 matches in either quickplay or rumble to offset it for people who hate free for all.
Ill also say honestly, I don't see an issue with afk in Rumble, its a free for all. See who comes out on top, if youre good enough you should know your surroundings, know whos afk and know that those are your weakpoints for easy kills. then all that'll change is that the fight gets taken to their spawns instead and its still a free for all.
Honestly you can get by just fine without a Redrix. I got mine and a bunch of other rolls, stashed them in the box, and haven't taken them out since. I like my Bygones more. There's a ton of really good guns in Destiny, so bending over backwards to justify AFKing as being ok for it seems silly. If it's that annoying, don't go for the gun. It's that easy. Don't wanna do 25 Rumble? Then don't, go for a different gun. Redrix is a lot easier to get than say, Mountaintop right now. I knocked out Redrix months ago but put off the longer quests til way later, because they're gigantic pains in the ass. That's the point, do a hard task, get a cool gun.
You can keep saying "it's just rumble" all you want but AFKing for rewards is a real lame move and if you don't like being called out on it, don't do it
Honestly you can get by just fine without a Redrix. I got mine and a bunch of other rolls, stashed them in the box, and haven't taken them out since. I like my Bygones more. There's a ton of really good guns in Destiny, so bending over backwards to justify AFKing as being ok for it seems silly. If it's that annoying, don't go for the gun. It's that easy. Don't wanna do 25 Rumble? Then don't, go for a different gun. Redrix is a lot easier to get than say, Mountaintop right now. I knocked out Redrix months ago but put off the longer quests til way later, because they're gigantic pains in the ass. That's the point, do a hard task, get a cool gun.
You can keep saying "it's just rumble" all you want but AFKing for rewards is a real lame move and if you don't like being called out on it, don't do it
See I think for the most part we agree, however I'm not on the side of caring, I feel the same in that theres good guns that don't require that much to get em. I have no care if they AFK to get the gun, because that's how they farm. I see it as the Low light farm and that's why I asked about it earlier, its a victimless crime and its what you do with your time, you wanna afk sure, that how you get it, not a problem, that's how you got it. I don't think they should be called out on it because then anyone that low light farms should be under same scrutiny. Because I can use that low light farm to get a ton of mats that I can trade in for shards and mods that I may not be able to get now.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Honestly you can get by just fine without a Redrix. I got mine and a bunch of other rolls, stashed them in the box, and haven't taken them out since. I like my Bygones more. There's a ton of really good guns in Destiny, so bending over backwards to justify AFKing as being ok for it seems silly. If it's that annoying, don't go for the gun. It's that easy. Don't wanna do 25 Rumble? Then don't, go for a different gun. Redrix is a lot easier to get than say, Mountaintop right now. I knocked out Redrix months ago but put off the longer quests til way later, because they're gigantic pains in the ass. That's the point, do a hard task, get a cool gun.
You can keep saying "it's just rumble" all you want but AFKing for rewards is a real lame move and if you don't like being called out on it, don't do it
Or maybe people want the gun and think the quest is stupidly designed. Just like with Mountaintop. Or just like with, for a more recent example, the EAZ boss requirements for Blue Solstice armour.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
Is destiny a job or is it a video game, the eternal argument
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Nah, the match requirements are fucking ridiculous. You can tell even Bungie thought so because they removed that kind of requirement going forward.
The most obvious design problem here is that it doesn't even depend on skill. It's a pinnacle PvP weapon with a quest that you can't speed up by being better.
They made others easier because to get people into comp.
EDIT: And they're adjusting Mountaintop, so clearly they don't think Redrix as-is is worth changing.
If they just wanted more people in Comp, they'd make the quests longer but easier, to make you spend more time there. Redrix is the one that does that the most. Instead, they've shifted their design to make the quests shorter and more dependant on what you do.
And I would almost guarantee you the reason they are tweaking mountaintop and not Redrix, aside from mountaintop being universally hated while also being a really good weapon, is that it's much easier to tweak some values in a triumph then it is to change a multi-part questline.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
But it does. You can make the argument that you're not harming anyone on your team because you don't have one.
However, you massively alter the way that Rumble game plays out. You change it from a skill based game to whoever gets RNG spawned closer to the AFK guys so they can get an easy free points. I really disagree with this justification that you've made for yourself. It does hurt people. Some people go into rumble to play a competitive mode without being hindered by teammates that either suck, or afk. Then you bring that same problem in a different form.
Now I'm going to go back to a point you also made earlier that skill doesn't make that quest go any faster. But I would argue it does. If you played that Rumble game and slayed out you would get the 20 kills required to win and end the game faster. Sure, that's a high bar to reach but I've seen it done where a guy with the Unbroken seal just wrecks the place and the game is over before it even really starts. You never know if that's possible for you until you try.
That said, I don't expect you to take heed of any of this. You seem pretty concretely fixed on this perception that your actions don't have any harm, but I wonder what the responses would be if you asked the people in that match whether they agreed.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
But it does. You can make the argument that you're not harming anyone on your team because you don't have one.
However, you massively alter the way that Rumble game plays out. You change it from a skill based game to whoever gets RNG spawned closer to the AFK guys so they can get an easy free points. I really disagree with this justification that you've made for yourself. It does hurt people. Some people go into rumble to play a competitive mode without being hindered by teammates that either suck, or afk. Then you bring that same problem in a different form.
Now I'm going to go back to a point you also made earlier that skill doesn't make that quest go any faster. But I would argue it does. If you played that Rumble game and slayed out you would get the 20 kills required to win and end the game faster. Sure, that's a high bar to reach but I've seen it done where a guy with the Unbroken seal just wrecks the place and the game is over before it even really starts. You never know if that's possible for you until you try.
That said, I don't expect you to take heed of any of this. You seem pretty concretely fixed on this perception that your actions don't have any harm, but I wonder what the responses would be if you asked the people in that match whether they agreed.
So I agree with you, if you're good enough it will undoubtedly go faster than afk or, shoot even if you go against someone good enough. But with your point, then what are your thoughts on feeding? I'm actively playing, yes, but I run out shoot in the air, jump and shoot to make myself a target. I'm not afk. But I'm playing. Just feeding. I'm on the side of is it harmful, sure, do I care if I was playing a match and someone went afk, not at all, do I care if that's how someone got the gun to bypass this step, not at all again.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
But it does. You can make the argument that you're not harming anyone on your team because you don't have one.
However, you massively alter the way that Rumble game plays out. You change it from a skill based game to whoever gets RNG spawned closer to the AFK guys so they can get an easy free points. I really disagree with this justification that you've made for yourself. It does hurt people. Some people go into rumble to play a competitive mode without being hindered by teammates that either suck, or afk. Then you bring that same problem in a different form.
Now I'm going to go back to a point you also made earlier that skill doesn't make that quest go any faster. But I would argue it does. If you played that Rumble game and slayed out you would get the 20 kills required to win and end the game faster. Sure, that's a high bar to reach but I've seen it done where a guy with the Unbroken seal just wrecks the place and the game is over before it even really starts. You never know if that's possible for you until you try.
That said, I don't expect you to take heed of any of this. You seem pretty concretely fixed on this perception that your actions don't have any harm, but I wonder what the responses would be if you asked the people in that match whether they agreed.
So I agree with you, if you're good enough it will undoubtedly go faster than afk or, shoot even if you go against someone good enough. But with your point, then what are your thoughts on feeding? I'm actively playing, yes, but I run out shoot in the air, jump and shoot to make myself a target. I'm not afk. But I'm playing. Just feeding. I'm on the side of is it harmful, sure, do I care if I was playing a match and someone went afk, not at all, do I care if that's how someone got the gun to bypass this step, not at all again.
I think it depends on your definition of "playing".
For me playing requires active participation in the goal of winning or completing the activity. I would argue that deliberately feeding doesn't pass that test.
Honestly I don't really care how people get their Redrix, you do you. But I think AFK in all its forms is a blight on the game at large and Destiny would be a fundamentally better experience for everyone if people actively participated in every activity they queue into. The moment you go out of orbit into an activity for me you've made a contract to participate as much as you can do.
I think Bungie need to look at better detection of that, but they could also not shoot themselves in the foot with quest steps that are incredibly grindy without even a small skill component required that leads to people choosing to AFK as the most "efficient" way of completing it.
It's not really my hill to die on, people can do what they want. I just know the frustration of people AFKing in an activity I'm trying to get done. It happens a lot in strikes it seems, and even in Gambit too. It sucks.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
But it does. You can make the argument that you're not harming anyone on your team because you don't have one.
However, you massively alter the way that Rumble game plays out. You change it from a skill based game to whoever gets RNG spawned closer to the AFK guys so they can get an easy free points. I really disagree with this justification that you've made for yourself. It does hurt people. Some people go into rumble to play a competitive mode without being hindered by teammates that either suck, or afk. Then you bring that same problem in a different form.
Now I'm going to go back to a point you also made earlier that skill doesn't make that quest go any faster. But I would argue it does. If you played that Rumble game and slayed out you would get the 20 kills required to win and end the game faster. Sure, that's a high bar to reach but I've seen it done where a guy with the Unbroken seal just wrecks the place and the game is over before it even really starts. You never know if that's possible for you until you try.
That said, I don't expect you to take heed of any of this. You seem pretty concretely fixed on this perception that your actions don't have any harm, but I wonder what the responses would be if you asked the people in that match whether they agreed.
Judging by what everyone else says about going into Rumble, the answer would be what I pointed out. Like I said, AFKing in Rumble has been a thing you'll see either recommended or just laughed at and/or shrugged about all over the place from my experience. I'm not kidding when I say y'all are the first people I've seen get worked up about it. I've also been the person on the other end since, like I said, almost every Rumble game I've played has at least 1 person AFK. It's ... it's fine. Shit, it's how I got my Ghost in the Night medals.
As for effecting the game, don't kid yourself. Even if no one is AFK, for players of anything like similar skill the most decisive factor in how well they do in most Rumble matches is still spawn location. If you get stuck spawning away from other players or (if you aren't in first) near the really good guy, you are gonna suffer pretty bad. Especially on some maps. This becomes especially true if you are contesting the lead toward the end of the match. Games that are like 18-18 ties are almost entirely decided by which of the leaders has easy kills spawn nearest them.
Finally, the idea that skill will alter the length of time it takes to play 75 games of crucible is laughable. Even Rumble, where it would be most decisive, you've gotta be significantly better then the other players to go on a tear and wrap the game up super quickly. And in QP or Comp, there's no way you are doing that without a dedicated pub-stomper group or, again, being massively better then everyone. For most players, their ability to effect the length of time a match runs is extremely limited to nonexistent. Meanwhile, we can look at something like Revoker, where half the objective is 100% based on your own personal skill and the other half is at least somewhat dependant on it. 75 games is just a giant time-sink that nothing you do is really gonna effect.
It's pretty clear the rewards are for people who are actively engaging with the content. If the content is too tough or annoying to do, that's fine. There's more than one pinnacle to chase. There's literally hundreds of guns to go after that don't 'require' you to throw 25 matches in a row. I don't get it. You can go chase a Blast Furnace or Bygones or whatever you want. It doesn't matter how many times you've been told it's lame, if this is the first time or the fiftieth, doesn't matter. It's pretty selfish thing to do. There's a reason why if you actually AFK, as in don't move at all for a few minutes, the game drops you. You have to actively circumvent that to AFK in Rumble, so you know you're going outside the bounds of what the game wants you to do, which is... Play the game.
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10 games is sooooo much gambit.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Now Rumble isn't available, and from what I read, Competitive itself is going away, to be replaced with a game mode I enjoy even less. Jeez Louise.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I’m not worried about the gambit matches. I’ve already reset once this season just trying to get hush (that was reset number 4 total since it came out), regularly used to play that many matches to finish weekly bounties and powerfuls (I’m a closer can take 10 games if you go on a hot losing streak).
It’s me, the guy who really likes gambit. I’m also one of the weird ones that thinks if they have to chose a mode to keep, keep OG gambit. If they keep GP, they need to rework how the armors and perks work, or just take them out entirely. If they leave it more or less alone, then they still need to either bring sentry and collector up to the par set by invader, or nerf the invader set to something more reasonable. Reaper seems fine.
Rumble is still there, below and to the right of quickplay. It’s always there, and never rotates out. The competitive requirement for redrix’s boardsword (which is that quest) will likely just use the new 3v3 survival mode for its competitive match requirements.
Pro tip: one stage of that quest requires 5 valor resets. If you actually grind that out, you’ll end up playing more then the 75 matches required across the 3 gametypes. If you go for it, stack up a 5-streak in rumble, then switch to competitive. You still get valor points based on the win streak, but you don’t lose the streak for a loss.
A game takes 10 minutes, 15 tops
I've been actually checking on times for this second go round, Primes are typically 15 plus a good 2 to 3 minutes of matchmaking loading BS. That's very close to 3 hours.
I'd be so much happier about this if it was anything performance based. Over half my games have featured folks who are clearly just here for the match completion and aren't actually trying to play Gambit.
Hey don't do this, it ruins the game for everyone else and is selfish and also it's lame to earn a pinnacle weapon by avoiding the activity
No it doesn't. It's Rumble. It ruins the game for no one. That's the point. You are just a free kill and no one minds.
Plus, you might be one of the 5 AFKers in one of those special games and make someone's day by giving them a shit ton of gold-tier medals.
We've had this argument with Shryke before, you're not going to change his mind. And to be fair, his suggestion of idling through a non- team game is much less gross than what was suggested last time.
Just make sure you don't have a special ammo weapon equipped so you don't throw the match even more off-balance by giving people free ammo
You are wrong. People do play rumble because they enjoy it and matches with 3+ afk players are ruined, there's no point to them for the ones playing. Plenty of people are out there saying that afk players in the crucible is a giant pain in the ass. It's the same thing as staying afk through a strike, you are having a negative effect on the other people playing and it's a crummy thing to do.
https://medium.com/@alascii
Glass half full, glass half empty.
So I'm not choosing sides or anything like that, but @Peen Whats your stance on the low light Mats farm in black armory?
@shryke Same question to you.
I'm genuinely curious
Almost every Rumble match I ever played was down at least 1, often 2, people. It was fine. It's not at all like going AFK through a strike or a crucible or gambit match because there's no one on your side you are fucking over.
Honestly, y'all are the first people I've ever heard complain about it.
I mean, the Redrix quest is just bad frankly. That's really the whole issue. The 75 game step is probably the most ridiculous part too. It turns it from a game into a really tedious grind.
And it's super tedious because it was designed probably at least half to make people not complain about "welfare redrixs". The other half is just bad design back then. You can see the evolution from Luna's to Recluse as they realise pinnacle weapon quests shouldn't be tedious 30 step processes.
So while some exploits are ok, AFK based farms usually go against the point of the game rather than being harmless. If someone is trying to get better at Rumble or actually trying to get a Forge done, and it's full of AFKers, it's a dick move. I don't think if you asked Bungie that they're okay with people AFKing, when it's actually one of the things you can report people for, they would respond favorably.
If playing Rumble is so awful to you that you'd rather not play it, then maybe you don't need that gun anyways?
It is the least harmful place to AFK, but it's shitty when you think about Rumble being a place for people to have a fun match, not do chores. It'd be like if you started a match of Rocket League and the other team didn't drive. Okay, you'll win, but the fun was in playing it.
Honestly if you have to do a ton of matches, there's lots of room to practice and try different loadouts and such. Try to land those tough sniper headshots! Practice quick turnarounds in CQC. Use a weapon class you never do and see if you can make something happen (I've been playing with SMGs when I normally would use a shotgun). Etc.
As long as your light is low enough you aren't running into any real players, no one is being harmed. It's a stupid exploit Bungie should fix, but the entire point of lowering your light level (to the point that you couldn't even complete the damn thing if you tried afaik) is so that you don't run into real players actually trying to finish the forges and thus you don't bother anyone.
It's a pinnacle PvP weapon and you're complaining that you have to play a bunch of PvP for it?
I'll grant that the five-resets-within-a-season requirement is excessive, but not the match requirements themselves.
Nah, the match requirements are fucking ridiculous. You can tell even Bungie thought so because they removed that kind of requirement going forward.
The most obvious design problem here is that it doesn't even depend on skill. It's a pinnacle PvP weapon with a quest that you can't speed up by being better.
They made others easier because to get people into comp.
EDIT: And they're adjusting Mountaintop, so clearly they don't think Redrix as-is is worth changing.
Because it Redrix as monotonous and honestly fucking terrible of a grind as it is, it accomplishes its job. Get cheeks in the seats for crucible. You want this gun that's pretty god damn good?! Then you have to play crucible. A lot of crucible. the matches part I think should just come naturally but they should be that high for modes that the gun technically isn't tied to I feel. The gun is a crucible and not Comp pinnacle weapon, I don't think should be in there and if it is maybe 10 matches and make the rumble one instead of rumble a total of 50 matches in either quickplay or rumble to offset it for people who hate free for all.
Ill also say honestly, I don't see an issue with afk in Rumble, its a free for all. See who comes out on top, if youre good enough you should know your surroundings, know whos afk and know that those are your weakpoints for easy kills. then all that'll change is that the fight gets taken to their spawns instead and its still a free for all.
You can keep saying "it's just rumble" all you want but AFKing for rewards is a real lame move and if you don't like being called out on it, don't do it
See I think for the most part we agree, however I'm not on the side of caring, I feel the same in that theres good guns that don't require that much to get em. I have no care if they AFK to get the gun, because that's how they farm. I see it as the Low light farm and that's why I asked about it earlier, its a victimless crime and its what you do with your time, you wanna afk sure, that how you get it, not a problem, that's how you got it. I don't think they should be called out on it because then anyone that low light farms should be under same scrutiny. Because I can use that low light farm to get a ton of mats that I can trade in for shards and mods that I may not be able to get now.
Or maybe people want the gun and think the quest is stupidly designed. Just like with Mountaintop. Or just like with, for a more recent example, the EAZ boss requirements for Blue Solstice armour.
Right, but that's the point. Rumble is not like any of those things because being AFK doesn't actually hurt anyone.
If they just wanted more people in Comp, they'd make the quests longer but easier, to make you spend more time there. Redrix is the one that does that the most. Instead, they've shifted their design to make the quests shorter and more dependant on what you do.
And I would almost guarantee you the reason they are tweaking mountaintop and not Redrix, aside from mountaintop being universally hated while also being a really good weapon, is that it's much easier to tweak some values in a triumph then it is to change a multi-part questline.
But it does. You can make the argument that you're not harming anyone on your team because you don't have one.
However, you massively alter the way that Rumble game plays out. You change it from a skill based game to whoever gets RNG spawned closer to the AFK guys so they can get an easy free points. I really disagree with this justification that you've made for yourself. It does hurt people. Some people go into rumble to play a competitive mode without being hindered by teammates that either suck, or afk. Then you bring that same problem in a different form.
Now I'm going to go back to a point you also made earlier that skill doesn't make that quest go any faster. But I would argue it does. If you played that Rumble game and slayed out you would get the 20 kills required to win and end the game faster. Sure, that's a high bar to reach but I've seen it done where a guy with the Unbroken seal just wrecks the place and the game is over before it even really starts. You never know if that's possible for you until you try.
That said, I don't expect you to take heed of any of this. You seem pretty concretely fixed on this perception that your actions don't have any harm, but I wonder what the responses would be if you asked the people in that match whether they agreed.
So I agree with you, if you're good enough it will undoubtedly go faster than afk or, shoot even if you go against someone good enough. But with your point, then what are your thoughts on feeding? I'm actively playing, yes, but I run out shoot in the air, jump and shoot to make myself a target. I'm not afk. But I'm playing. Just feeding. I'm on the side of is it harmful, sure, do I care if I was playing a match and someone went afk, not at all, do I care if that's how someone got the gun to bypass this step, not at all again.
I think it depends on your definition of "playing".
For me playing requires active participation in the goal of winning or completing the activity. I would argue that deliberately feeding doesn't pass that test.
Honestly I don't really care how people get their Redrix, you do you. But I think AFK in all its forms is a blight on the game at large and Destiny would be a fundamentally better experience for everyone if people actively participated in every activity they queue into. The moment you go out of orbit into an activity for me you've made a contract to participate as much as you can do.
I think Bungie need to look at better detection of that, but they could also not shoot themselves in the foot with quest steps that are incredibly grindy without even a small skill component required that leads to people choosing to AFK as the most "efficient" way of completing it.
Judging by what everyone else says about going into Rumble, the answer would be what I pointed out. Like I said, AFKing in Rumble has been a thing you'll see either recommended or just laughed at and/or shrugged about all over the place from my experience. I'm not kidding when I say y'all are the first people I've seen get worked up about it. I've also been the person on the other end since, like I said, almost every Rumble game I've played has at least 1 person AFK. It's ... it's fine. Shit, it's how I got my Ghost in the Night medals.
As for effecting the game, don't kid yourself. Even if no one is AFK, for players of anything like similar skill the most decisive factor in how well they do in most Rumble matches is still spawn location. If you get stuck spawning away from other players or (if you aren't in first) near the really good guy, you are gonna suffer pretty bad. Especially on some maps. This becomes especially true if you are contesting the lead toward the end of the match. Games that are like 18-18 ties are almost entirely decided by which of the leaders has easy kills spawn nearest them.
Finally, the idea that skill will alter the length of time it takes to play 75 games of crucible is laughable. Even Rumble, where it would be most decisive, you've gotta be significantly better then the other players to go on a tear and wrap the game up super quickly. And in QP or Comp, there's no way you are doing that without a dedicated pub-stomper group or, again, being massively better then everyone. For most players, their ability to effect the length of time a match runs is extremely limited to nonexistent. Meanwhile, we can look at something like Revoker, where half the objective is 100% based on your own personal skill and the other half is at least somewhat dependant on it. 75 games is just a giant time-sink that nothing you do is really gonna effect.