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[Heroes of the Storm] Coronavirus can't kill HotS if it's already dead #rollsafe
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Battle.net Tag: Dibby#1582
Don't feel weird. Heroes of the Storm has never done an effective job of explaining to it's players how to play it. This is one of the primary reasons the game failed, as far as I'm concerned. It has to do with branding, I think; HotS was always sort of marketed as a "brawler", like Antaeus said. It was meant to appeal to folks who don't enjoy MOBAs, for whatever reason. It was actually really strange, I thought, how Blizzard actively avoided referring to HotS as a MOBA, and instead just kept insisting that it was a "brawler", whatever that meant. I believe that it was always meant to be a "for the lols DotA2", and even if it weren't intended to be that, it's certainly the way more hardcore MOBA fans regarded it. Personally, I came to Heroes of the Storm from DotA2 because all of my friends were intimidated by DotA, and I felt like a "casual" game like HotS would kind of bridge the gap and become something we could all enjoy. The truth is that Heroes of the Storm is every bit as complicated as DotA2 or League of Legends, or any other hardcore esport MOBA; maybe even more-so, because in HotS, there are dozens of maps with dozens of different victory conditions, so what's "best" (in terms of heroes, strategies, builds, etc) changes from game to game, sometimes wildly so.
Anyway, the end result is that Heroes of the Storm has a really mixed community: one (large) part who regard it as a "brawler" and just wanna ARAM it up fucking mid all game, and another part who understand how it actually fucking works.
So it's totally normal for you to feel weird about it. It's totally normal to feel like you don't understand how to play it "correctly". The truth is, almost nobody knows how to play it correctly, from Bronze all the way up to certain Grandmasters. My best advice is to find players to group up with, and figure out what works best for all of you. There are dozens of active players in this thread, and I know we're all happy to add folks to our friends lists. With regard to what you said about trying to go soak XP when both teams are ARAM'ing it up mid ... that's a tough spot to be in. Because on the one hand, you are 100% doing the correct thing by going to lane. But on the other hand, your teammates (who, let's be honest, probably don't understand the importance of proper XP generation in HotS or even how it works) are going to ARAM it up mid, regardless, and they're going to lose because it's a 4v5.
Everyone has an opinion on how to deal with that situation, because we've all been there. A lot of people will tell you that "doing the wrong thing together is better than doing the right thing alone". Personally, I say fuck 'em. I say go do the right thing and learn to do it well so you can gain MMR and not have to be placed in matches with dickheads who just wanna ARAM it up mid all game. There's a reason I learned to play heroes like Malthael so effectively -- because he has insane rotational speed, fast wave-clear, can effectively take any standard mercenary camp at level 1, trades up on almost everyone in the solo lane, and he can show up to a teamfight just long enough to jump in, burn somebody down with Last Rites, and then return to doing what he was doing.
Malthael is my response to the Heroes of the Storm clusterfuck of a community. He is the ultimate "fuck it, I'll just do it myself" hero.
Switch ID: MNC Dover SW-1154-3107-1051
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My Team: Muradin(me)/Alex/Zuljin/Valeera/Nova
we started getting rolled pretty hard around level 10, and around that point I just said in chat
"man, we really got screwed by the matchmaker on this one, comp wise"
"how so?"
"well, they got a bruiser to go with their tank, plus a ton of burst. We got two gankers and can't get a punisher to save our life"
I then got lit the fuck up by both Val and Nova. I never called them out as bad players, just felt the match was against us due to draft (or lack thereof) more or less
Found out after the game that those two queue together and basically ruin QM games.
This is great advice.
If you ever want to just cool down with a match where your teammates won't just fight mid all game, then do this one strange thing: Queue up as Abathur in a bot match. Explain to your teammates that you want to try to soaking lanes with Abathur. Without saying a word, your teammates will evenly distribute themselves between all of the lanes. From my experience trying to rush through XP quests this past winter in "the Greatest Board Game EVER", I can confidently say that his will happen EVERY TIME.
The difficulty in general to get teammates to soak may be in part because of the game's absence of a gold mechanic. Without greed to motivate players to farm minion kills, they may not properly grasp the importance of the minion kills. Although I do wonder which is worse, teammates neglecting their soaking in HOTS or the drama of people fighting over gold in other mobas like DOTA.
Also, seriously though, my teammates in bot matches never let me soak a lane as Abathur. They stick to the minions like glue.
Armchair: 4098-3704-2012
The lie of the year.
It's super frustrating since I really like playing her but am not allowed to take her in HL/UD and QM is just a shitshow.
Switch ID: MNC Dover SW-1154-3107-1051
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I mean, it's not my team scoring the kills, but they're happening.
The lie of the year.
Hero.
Brawler.
Not an "experience tracker" or "lane soaking simulator".
A hero brawler.
You pick a hero. You brawl.
Don't listen to anyone in this thread who tells you about "strategy". All you gotta do is brawl.
BRAWL BABY BRAWL
We have a PA HotS discord now? Or is that cool people only?
I'm slowly coming to the conclusion that the optimal way to play does not confer enough of an advantage to outweigh the noise inherent in the matchmaking outside of a consistent competitive environment (e.g., teams playing teams regularly). The primary culprit of this issue is, I believe, the team-wide experience mechanic.
This isn't to say that I think last-hitting should be a thing. And it's not to say that you can't ever balance the game around team-wide experience (i.e., that the only solution is to remove it). But giving every player on your team the exact same experience even though they may be doing completely different things is entirely counter-intuitive and does not provide enough immediate feedback to intuitively teach proper gameplay.
There's a whole confluence of factors around experience, level advantages, hero deaths, etc. that go into why I believe this is the case. But I'm pretty strongly convinced that if they got rid of team-wide experience in the absolute fashion it is implemented now (everyone on the team gets exactly the same experience), the game would be fundamentally altered in ways that would have benefited its development and player base over time.
Steam: munkus_beaver
Humor can be dissected, as a frog can, but it dies in the process.
http://www.ccfa.org/
And Dibby for some reason
3DS Friend Code: 3110-5393-4113
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The lie of the year.
illidan/tassadar in may 2019 LUL
Battle.net Tag: Dibby#1582
The lie of the year.
Cris' is the only GM on his team.
His last-pick ally goes with the ultimate fish...
ed: welp, murky did really well vs dehaka in the solo lane!
either stalled out or pushed just a bit, enough to let dehaka go a little deep and get picked a couple of times
Witty signature comment goes here...
wra
it goes all the way down and ALL the way up
Battle.net Tag: Dibby#1582
munkus gave a pretty sufficient response already but i'll expand on it a bit
it is as munkus said, a discord for the PA/NGS teams. there is no "cool kids club".
it's honestly nothing secret or anything like that, just normal stupid dumb shit. like i posted the screenshot of that game to vent and people commented on it. i thought the comments were funny so i decided to share them here.
that's all~
Battle.net Tag: Dibby#1582
Thinking about this a bit more.. murky was actually not a horrible pick.
Octograb was very useful in any rotation where Tyrande wasn't there with a cleanse.
Also, looking at the 3 GM team, there's no real true tank... right?
No real CC either. Tyarel went sanct...
Cris' team won pretty handidly, only losing 1-2 forts all game.
Witty signature comment goes here...
wra
SHOTS FIRED
IT'S SUPER EFFECTIVE
Witty signature comment goes here...
wra
i dunno mig, you kinda just self-burned yourself there, eh?
Battle.net Tag: Dibby#1582
the real objective is the fucking sentinel camp
those'll push up to fucking Keep if you ignore them
Battle.net Tag: Dibby#1582
The map where you pick sylvanas and go "lol gg"
Steam: munkus_beaver
Humor can be dissected, as a frog can, but it dies in the process.
http://www.ccfa.org/
Armchair: 4098-3704-2012
People don’t seem to grasp that about Hanamura
Steam: munkus_beaver
Humor can be dissected, as a frog can, but it dies in the process.
http://www.ccfa.org/
Witty signature comment goes here...
wra
it's so fucking boring and meaningless, just isn't fun at all to me
smashing dicks mid for eternity is not why i play the game
Battle.net Tag: Dibby#1582
Steam: munkus_beaver
Humor can be dissected, as a frog can, but it dies in the process.
http://www.ccfa.org/
I've experienced the problem twice. The first time was because I had enabled some experimental features in my NVIDIA drivers. Disabling experimental features resolved the issue.
This past week I updated my NVIDIA drivers because their older drivers had a security flaw in them that could enable an attacker to compromise the system and elevate their privileges to do all sorts of nasty stuff. After updating the drivers, the stuttering problem returned. I presume whatever "experimental" feature that was causing problems got rolled into the baseline features. Disabling the NVIDIA overlay will fix the stuttering problem. Sadly, disabling the overlay disables the overlay, which is its own problem.
Armchair: 4098-3704-2012