As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Heroes of the Storm] Coronavirus can't kill HotS if it's already dead #rollsafe

1919294969799

Posts

  • fortyforty Registered User regular
    I didn't know Ducks played my Meph build. I feel honored!

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    There are three Meph builds.

    Old and busted, the Q build which is extremely hard to play and play well and takes a while to come online by virtue of the quest.

    New hotness W build which is mine copyright 2019 do not steal which is stupid easy to play and gives extreme value.

    And also spellppwer, which you take in brawls and also other times you wanna consume soul reset.

    Humor can be dissected as a frog can, but dies in the process.
  • KorrorKorror Registered User regular
    Well. Got the death wing skin for brighty.

    So there's no longer any reason to play anything else.

    I think she actually may be ... good now? It's hard for me to judge since I haven't thought Brightwing was a decent pick since the double support meta of Fall 2017 and before that was back in beta when she had gust of healing. I've played a few games with her and she feels like she can handle the main healer role. She doesn't bring the burst healing outside of her but her aoe healing is decent and her Z is up every 2 waves. I think the trick of brightwing is not being afraid to use her Z to top off your tank, it recharges pretty fast and can help keep people up until you get blink heal at 10. She also has the best point and click CC in the game which matches up well against the now commonly picked tracer. CC wins games and I think loading your team with as much CC as possible is rarely the wrong choice.

    Battlenet ID: NullPointer
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    I used to constantly get mvp as BW because I would like ...

    never die

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    There are three Meph builds.

    Old and busted, the Q build which is extremely hard to play and play well and takes a while to come online by virtue of the quest.

    New hotness W build which is mine copyright 2019 do not steal which is stupid easy to play and gives extreme value.

    And also spellppwer, which you take in brawls and also other times you wanna consume soul reset.

    I think W build is super overrated, honestly; Furious Spark makes Lightning Nova a lot more powerful, but Malicious Intent grants 25% Spellpower which increases the damage of all of your basic abilities, and your ultimate. It's a difference in playstyle, I guess, but I would much rather have all of my abilities hitting 25% harder than for one ability (the one that's the easiest to counter-play positionally) hitting like a truck. The fact that Malicious Intent also allows you to simply win the match at 20 by hitting E-R is an added benefit; and one that seems hard to overlook.

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Took emerald wind on BW last night after a brief discussion with a receptive valeera. On ravens curse map. Stole 2 bosses and 2 brute camps with her just hanging until they were about to end. She dives in, I blink to her and push everyone out.

    I could feel the salt coming through the screen.

    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Not pictured - the 3rd time we attempted, got stunned and blown to hell, thereby almost throwing at the last second.

    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited May 2020
    Frustrating HotS games last night (are there any other kinds). Pushing through Silver 4 and won a very one-sided game on Towers as Rag. Standard stuff; soak and camps.

    After the game, get an invite from our Tank and I figured I’d roll with him. Get into next game and an enemy Lunara from last game is in my party. Ok cool, let’s do this.

    After band, I have the option to first pick Xul or Rag. As we discuss it, Lunara locks in. Sigh...fine. I show Rag and my teammates snap pick Tass and Naz. Fine, guess I’m healing as Li Li with Anub as our Tank. The enemy team went Dibby Big Bois with Diablo, Varian, Artanis, Azmo, and Anduin.

    As were playing, I’m pinging lanes for Naz/Tass/Lunara to soak, but nah, we gotta fight mid. So I’m Li Li soaking lanes most of the game. Naturally this pisses people off since they weren’t getting healed. I’m begging them to swap with me before Lunara begrudgingly did. But this shit just went back after the Punisher shrine fight. So I’d go back to soaking. Remembering Lunara went vine ult last game, I suggested she take leap ult to escape Diablo wall charger and swaps. No fam, dis my build and never change it. Sigh...whatever.

    Fast forward to near the end, we’re down almost 2 levels and never won a punisher. I’ve been constantly saying just soak to 20 and Tassadar will be able to destroy their team as unlimited Archon. Then Lunara says, “no healer with team all game” and Naz says, “of course not, there’s more important minions to kill instead of helping us fight.”

    MOTHERFUCKER, YOU’RE NAZEEBO! KILLING MINIONS IS YOUR HEROES WHOLE FUCKING THING!

    As I’m processing this, we get 20 and Tassadar takes spell power buff at 20. And Naz takes Vile with 80 stacks! Jesus people, WTF is wrong with people?!

    Of course we won the game because the enemy team was bad, so my teammate’s bad behavior is rewarded. I hate HotS players.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • SeGaTaiSeGaTai Registered User regular
    edited May 2020
    Sounds like big time frustration but the spell power buff is probably legit for that comp - it pumps up naz/lunara dmg, as well as Tass where the other team has no chance of sustaining through it - and if your having big chaotic fights without any real focus then just let the poison dmg do its thing; your way more likely to lose from a twilight archon going in with the mindset of "I have to keep attacking and keep this ult up for value" - even though another player backed or isn't looking to fight or any number of reasons they aren't all on the same page.

    SeGaTai on
    PSN SeGaTai
  • DibbyDibby I'll do my best! Registered User regular
    oh

    Dover has evolved into me

    welcome, brother

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    MNC Dover wrote: »
    Naz takes Vile with 80 stacks!

    qf385l0nww3m.jpg

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    MNC Dover wrote: »
    Frustrating HotS games last night (are there any other kinds). Pushing through Silver 4 and won a very one-sided game on Towers as Rag. Standard stuff; soak and camps.

    After the game, get an invite from our Tank and I figured I’d roll with him. Get into next game and an enemy Lunara from last game is in my party. Ok cool, let’s do this.

    After band, I have the option to first pick Xul or Rag. As we discuss it, Lunara locks in. Sigh...fine. I show Rag and my teammates snap pick Tass and Naz. Fine, guess I’m healing as Li Li with Anub as our Tank. The enemy team went Dibby Big Bois with Diablo, Varian, Artanis, Azmo, and Anduin.

    As were playing, I’m pinging lanes for Naz/Tass/Lunara to soak, but nah, we gotta fight mid. So I’m Li Li soaking lanes most of the game. Naturally this pisses people off since they weren’t getting healed. I’m begging them to swap with me before Lunara begrudgingly did. But this shit just went back after the Punisher shrine fight. So I’d go back to soaking. Remembering Lunara went vine ult last game, I suggested she take leap ult to escape Diablo wall charger and swaps. No fam, dis my build and never change it. Sigh...whatever.

    Fast forward to near the end, we’re down almost 2 levels and never won a punisher. I’ve been constantly saying just soak to 20 and Tassadar will be able to destroy their team as unlimited Archon. Then Lunara says, “no healer with team all game” and Naz says, “of course not, there’s more important minions to kill instead of helping us fight.”

    MOTHERFUCKER, YOU’RE NAZEEBO! KILLING MINIONS IS YOUR HEROES WHOLE FUCKING THING!

    As I’m processing this, we get 20 and Tassadar takes spell power buff at 20. And Naz takes Vile with 80 stacks! Jesus people, WTF is wrong with people?!

    Of course we won the game because the enemy team was bad, so my teammate’s bad behavior is rewarded. I hate HotS players.

    One of my GM friends asked me to play some SL games with him this weekend and we went on a massive 0-9 tear. I dropped from D5 to P4 in that span. Some highlights include:

    (1) Getting put on the same team with a 3-stack which spend the entire game arguing with each other and telling each other to stop being toxic
    (2) Losing 3 games where all we had to do was not die to win, including a Braxis game where we had the level 20 advantage, won the objective 100-0, and the other team had no keeps, but our Artanis decided to throw the game by forcing a 1v5 fight IN FRONT OF THEIR MID TOWERS (literally the only buildings they had left) right before the zerg spawn
    (3) Being forced to solo lane as Jaina on Hanamura because our Thrall went Crash Lightning and then refused to get mercs, then watching that Thrall blow Sunder multiple times to save himself because he kept showing his face on the map by himself (someone explain to me how you can both NOT be with the team AND force someone else to solo lane while also NOT getting mercs)
    (4) Playing Ana on Alterac Pass and dying over and over again to the enemy Chen at the start of every fight because my front line decided that their time was better spent diving the enemy team rather than protecting me
    (5) Having someone last-pick Tracer into Varian + ETC when we needed waveclear, and watching that person die over and over again every time they showed their face on the map

    After that stretch I'm not sure I actually want to play SL anymore. Nobody understands macro. Everyone seems to have gotten worse at the game, and the late-game comeback mechanics (which have only gotten stronger with the tower changes) mean that a single mistake by a teammate will cost you the entire thing.

    It's so surreal how literally everything about this game is amazing and fun and deep, from the micro to the macro, but the forced parity (both within your team and between teams) are such massively detrimental design decisions that it destroys any desire to play competitively because winning and losing feel entirely out of your control.

    My most recent realization has been that, given games only last 15-20 minutes, there is really no need to give losing teams such a massive handicap to come back and win in the late game. It makes sense if games lasted 30 minutes or an hour, but the game is so short that you probably want to make clear to people that the mistakes they made in the beginning (from drafting to deaths) cost them the game 5 minutes in, and only absolutely perfect play will allow them to come back from that point forward. Instead, you can play a game absolutely perfectly for the first 15 minutes then lose it in the final fight.

    There is already no feedback to players that when they don't soak, they are doing the wrong thing. Further attenuating the link between pre- and early-game decisions and winning/losing, especially when games are so short to begin with, only serves to exacerbate this issue.

    Someone explain to me why these tower changes were done at all? To make them more like League towers? To make people feel more "protected"? Why is that, in and of itself, a good thing? Especially when a consequence of that, as the developers themselves admitted, is that it makes games 2 minutes longer? And, even if you take for granted that over a large sample size it doesn't impact the actual outcome of the game - something I am not convinced is actually true - you have to consider the long-term effects of drawing out a game's conclusion (for example, making the winning team work harder for longer, giving the losing team less and weaker feedback as to what actually cost them the game, making winning objectives feel even less impactful, etc.). I'd also argue that large sample sizes are not meaningful to individual players in this context - much like playing against a 50/50 hero can still feel like shit, playing a longer game may also feel worse for everyone involved (winners feel like they have to do more work, losers feel like they are losing for longer stretches of time).

    And don't get me started on the Tracer rework. Mochrie argues that she's only strong because Untouchable is bugged, but even if she had a 45% win rate she once again feels like shit to play against because now she doesn't need Tassadar to be an annoying shit. I have only played one game with her since the rework, but in that game I ended with like 14 kills and top DPS, and even though my team lost the game I still felt like an asshole while playing her because I was literally unpunishable even though I did really dumb stuff during fights and took a suboptimal build. Also, how is it possible to absolutely wreck the opposing team with kills and damage and yet still lose? Because Blackheart's Bay.

    If playing competitively feels this bad, then why would I play anything other than QM and ARAM?

  • GroveGrove Los AngelesRegistered User regular

    After that stretch I'm not sure I actually want to play SL anymore. Nobody understands macro. Everyone seems to have gotten worse at the game, and the late-game comeback mechanics (which have only gotten stronger with the tower changes) mean that a single mistake by a teammate will cost you the entire thing.

    6.5

    Selling PS3 & 360 Madcatz TE Stick
  • DibbyDibby I'll do my best! Registered User regular
    edited May 2020
    @Inquisitor77 literally just described my entire SL/UR experience in a nutshell and why I only play QM now lmao

    That's basically it, man. People in this game are fucking dogshit, and when you get dogshit players together in a "competitive" game mode where everyone are just like, these super sweaty fucking tryhard shitters that are still bad at the video game, it leads to some really not fun times. Watching your own team sabotage the game on the draft screen! Watching people not understand how waveclear and sololane is important! Watching as nobody picks Tanks or Healers and you are forced into it and you are PLAYING YOUR HEART OUT and it does not matter because your Assassins are too dogshit to fucking carry. Watching Diamond players think they're GM. Watching Plat players think they're GM. Everyone's toxic and yells at each other! ALL THE TIME. It is 1000 times worse than QM! I see WAY more toxicity in SL/UR than I ever do in QM. By a country mile.

    At least in QM, if I lose, most of the time it is literally because I lost that random dice roll and got outcomped. Simple as that. Sometimes, rarely, I lose games cause my team was just dogshit, but most of the time it's cause of comp. And in QM, I literally just roll with who I wanna roll with, and I have fun. The whole losing/gaining rank thing just adds an unnecessary anxiety to it all.

    just play QM have fun lmao


    edit: Real talk? Realest talk you'll ever hear. QM players are better than SL players.

    DROPS MIC WALKS OUT

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • SmrtnikSmrtnik job boli zub Registered User regular
    Welcome to the superior game mode that is QM, as I've been saying for years.

    steam_sig.png
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Here are my amazing changes for HotS:

    -Hero deaths no longer provide XP until after level 10.
    -Lanes start glowing red when no one is soaking them. On the screen and minimap.
    -If a lane remains unsoaked for a set period of time while 4-5 heroes are alive and an objective isn’t live, then the enemy core shoots a blast at your core. Like how Towers of Doom shoots if you own the all the towers. There will be lots of warnings.
    -There’s an audible notification when camps come back online.
    -Attacking merc camps spawn stronger than normal and weaken over time while left uncaptured. Again, lots of warnings and screen/minimap pings when they are about to weaken.
    -Destroying a Keep or Fort instantly refreshes one of your merc camps.

    Ok, some of these are probably overkill, but I think a few are actually pretty interesting.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    milk ducks wrote: »
    There are three Meph builds.

    Old and busted, the Q build which is extremely hard to play and play well and takes a while to come online by virtue of the quest.

    New hotness W build which is mine copyright 2019 do not steal which is stupid easy to play and gives extreme value.

    And also spellppwer, which you take in brawls and also other times you wanna consume soul reset.

    I think W build is super overrated, honestly; Furious Spark makes Lightning Nova a lot more powerful, but Malicious Intent grants 25% Spellpower which increases the damage of all of your basic abilities, and your ultimate. It's a difference in playstyle, I guess, but I would much rather have all of my abilities hitting 25% harder than for one ability (the one that's the easiest to counter-play positionally) hitting like a truck. The fact that Malicious Intent also allows you to simply win the match at 20 by hitting E-R is an added benefit; and one that seems hard to overlook.

    I had someone do the math for me a while back and I'm pretty sure W build comes out on top for W, which is the key to the thing. And it doesn't require you to use E, which is extremely important in coordinated play. Sometimes it's just not safe to E-W and you need to just W.

    Humor can be dissected as a frog can, but dies in the process.
  • kimekime Queen of Blades Registered User regular
    edited May 2020
    I mean, you can also just play SL to have fun too? I just don't like the trash comps in QM most of the time. SL has it occasionally too, but it's really rare teams don't draft a healer or tank.

    Here's a secret: rank doesn't matter :P

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited May 2020
    The thing is, when you look at DotA, the game's so incredibly difficult to understand, but people put in the effort to do like, really obtuse things related to very specific map timing / neutral spawns, because mastery of those strategies results in more matches won. In HotS, I basically can't carry; the game isn't designed for me to be able to. I can play out of my mind and do everything right and my teammates don't know Thing #1 about proper play and we just get fucked. Constantly.

    HotS players never HAVE to learn the basics. And even once they do, it doesn't actually help them all that much with regard to winning matches. They're still totally dependent on their teammates. So why bother? That's what it feels like.

    You can drill it into people all day long, but they'll still just fucking sit there mid lane like TEAMFIGHT GO BRRRRR.

    milk ducks on
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    kime wrote: »
    I mean, you can also just play SL to have fun too? I just don't like the trash comps in QM most of the time. SL has it occasionally too, but it's really rare teams don't draft a healer or tank.

    Here's a secret: rank doesn't matter :P

    Agreed that rank doesn't matter. The quality of games and alignment of expectations, however, does. If your draft doesn't matter because people don't know how to actually play the basic game, then why bother drafting?

    I had one person tell me "macro doesn't matter on this map" for Alterac Pass - a map where macro is incredibly important. Similarly, I had someone tell me "camps don't matter" on fucking Hanamura. The map where the real objective is literally the camps.

    If the game is going to be a clownfiesta regardless, then I'm not really incentivized to do stuff like flex into a healer or draft properly, so I might as well go into QM and play whatever I want.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Rank doesn't mean shit anymore. I would say that, at this point, 90%+ of the Masters/GM players on my friends list literally just play Brawl now. Or QM. Because SL is a fucking joke now. And I'm right there with them, frankly; if my teammates are going to ignore objectives and mercs, miss soak, and just teamfight all match, I might as well play Brawl where that's the actual objective of the mode. That way, at least I'm not the only fucking person doing what I'm meant to.

  • fortyforty Registered User regular
    edited May 2020
    What's bugged about Untouchable?

    forty on
  • fortyforty Registered User regular
    milk ducks wrote: »
    You can drill it into people all day long, but they'll still just fucking sit there mid lane like TEAMFIGHT GO BRRRRR.
    This is why they need to just make ARAM a standard game mode that can complete quests, etc. and then return Brawls to what they used to be. All the 24/7 midlaners could then do their thing and still get gold and finish quests.

    Of course they still might not do it since you don't get to pick your hero and by god, they have to prove that Nazeebo is the ultimate midlane brawler.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I'd be fine with that, honestly.
    Or, I'd be fine with Escape from Braxis and whatnot being a permanent, standalone mode.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I mean guys.

    You can always join a HOTS league.

    A lot of your problems go away when you are dealing with coordinated groups vs coordinated groups.

    Humor can be dissected as a frog can, but dies in the process.
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited May 2020
    I dunno, man. Everything I've seen from them is a shitshow, too. Or worse, almost, because it's a bunch of people who play and adhere to metas they don't understand or have the ability to play effectively, who run around like they're hot shit lol.

    milk ducks on
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    milk ducks wrote: »
    I dunno, man. Everything I've seen from them is a shitshow, too. Or worse, almost, because it's a bunch of people who play and adhere to metas they don't understand or have the ability to play effectively, who run around like they're hot shit lol.

    Depends on the team/level. Most people just play them for fun, to play consistently with people they get along with and to practice/experience stuff they otherwise would not. You're tryharding for fun with your friends, rather than tryharding to assert dominance over the internet. There are definitely toxic teams and toxic people, but they are by-and-large ridiculed by pretty much everyone else. Also, you can do what I do and just play with a PA team by showing up when needed but ignoring pretty much everything else.

  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    I only really play Quick Match which seems a lot less stressful than Ranked. But I also really like playing Probius so it's probably good I stay out of ranked.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    I'm allergic to tryharding. I'm at home in the chaos of QM.

    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I know rank doesn’t matter, but I’m trying to prove a point to the games MMR that I’m better than Bronze at least. Landed into Silver 3 today. Goal is to see if I can get to Gold by the end of the season.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • InvictusInvictus Registered User regular
    I think my last year or so of focusing on macro have made me a substantially better Illidan. Been playing him in QM last few days a lot because he's super fun, but actually Illidan as splitpusher and ambusher seems pretty strong to me, with hard map pressure via excellent mercing.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Illidan is very dependent on roaming and dual-soaking to build up stacks. He doesn't really "become a hero" until he has 20 stacks, and from there, you can really start incorporating ganks into rotations. Hunt is extremely powerful in this regard. Also, the nature of QM just generally is very supportive of Illidan; most matches lack Tanks, Healers, or both, and in an environment like that, with little in the way of proper CC, Illidan thrives.

  • DibbyDibby I'll do my best! Registered User regular
    edited May 2020
    i'm also a firm believer that playing QM legitimately makes you a better player

    what better way to improve your awareness and positioning than playing in an environment where you don't have tanks/healers to rely on? it's like being thrown into directly into the fire, basically, but you come out of it having improved. when you're in a situation where you don't have a frontline or healers, you begin to adapt, and you adapt fast or else you just die. it forces you to. you start to think about situations differently, about engaging differently, even about just being out in the open differently. when something simple like soaking a wave might seem unsafe to you, then you have already learned and improved.

    basically just adding that element of chaos forces you to get better or die tryin'

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • InvictusInvictus Registered User regular
    edited May 2020
    milk ducks wrote: »
    Illidan is very dependent on roaming and dual-soaking to build up stacks. He doesn't really "become a hero" until he has 20 stacks, and from there, you can really start incorporating ganks into rotations. Hunt is extremely powerful in this regard. Also, the nature of QM just generally is very supportive of Illidan; most matches lack Tanks, Healers, or both, and in an environment like that, with little in the way of proper CC, Illidan thrives.

    That seems too strong? He still has good clear and mercing before 20 stacks, though I admit he's not a great fighter. Also, dual-soak etc is something that strikes me as an important contribution.

    EDIT: also on small maps sometimes I play battered assault, and if you can keep that activated that is also a ton of damage, though it hurts his clear/mercing later on.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited May 2020
    Invictus wrote: »
    milk ducks wrote: »
    He doesn't really "become a hero" until he has 20 stacks,

    That seems too strong?

    Hey, don't tell me, man; tell Fan XD

    [edit: tried to link directly to where he says it, but for some reason, that's not working; it's at 4:30]

    https://www.youtube.com/watch?v=hLlqUHuLHjM&feature=youtu.be&t=265

    milk ducks on
  • General_ArmchairGeneral_Armchair Registered User regular
    I don't play Illidan much, but I've found that the most important thing is to have the Metal Gear Rising: Revengeance soundtrack playing in the background.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I don't play Illidan much, but I've found that the most important thing is to have the Metal Gear Rising: Revengeance soundtrack playing in the background.

    ...

    Which track?

    Humor can be dissected as a frog can, but dies in the process.
  • General_ArmchairGeneral_Armchair Registered User regular
    I don't play Illidan much, but I've found that the most important thing is to have the Metal Gear Rising: Revengeance soundtrack playing in the background.

    ...

    Which track?

    I feel like Rules of Nature is probably the best fit for Illidan as he slides and flips around the teamfight, but I'm also fond of It Has to Be This Way

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Dibby wrote: »
    i'm also a firm believer that playing QM legitimately makes you a better player

    That's how I feel about Brawls, too. It's a mode where you're forced to expand your roster, and you only have to focus on teamfight mechanics: positioning; timing; counting cooldowns; etc. It's super great practice, in my opinion. Keeps you really sharp.

  • WhelkWhelk Registered User regular
    I'm starting a new job soon, and I sometimes think about how I'd like to be in a PA tournament some day. Except now it seems like they're not really taking place any more. I've missed all of them from working in restaurants.

    Also, it's funny to me that little things keep sliding in my conscious play, like counting cooldowns, even if subconsciously I notice them. I need to make more effort to think about them actively.

Sign In or Register to comment.