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[Roleplaying Games] I Feel a Tingle in my Verse

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Posts

  • DarkPrimusDarkPrimus Registered User regular
    Okay folks so here's the deal: I've presented my players with a big quest to go on and would like help on actually, you know, making it a big quest.''

    The game is Star Wars: Edge of the Empire, and the mission is this: The players, along with two NPC crews, have been given the task of finding and retrieving lost capital warships in a vast ship graveyard in the Core, recently discovered by happenstance.

    Here's the steps to the mission they've been told so far:
    First, they have to go meet with someone who will rig their ship with a spoofing rig so that if their ship gets inspected by any authorities, their hyperspace computer will not reveal that they have gone into this highly illegal area.
    Second, they will deliver some mundane and legal cargo to another contact, who will in turn provide them with supplies and software necessary to crack through security systems and slave the ships systems so that only a few people can control a capital ship for a bit.
    Third, they have to jump into the Core, and then make a series of jumps within that space to get to the graveyard while having avoided checkpoints and patrols.
    Fourth, once inside the graveyard they will have to access the ships there to find one that is still in good enough condition to travel through hyperspace. They will have to board it, deactivate any automated defenses still online, and slave the systems so they can jump the ship out of the Core and to designated coordinates where the ships can be retrieved.

    The pay for the job is going to vary based on what sort of ship gets brought back and what all is on-board it, so the majority of their pay is TBD but they've been promised 25k credits and any repairs covered for damages incurred on their own ship.

    So give me some ideas for all kinds of nasty stuff I can throw at them to find when boarding old abandoned starships, or obstacles I can throw at them along the way.

    dt3GeqU.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • KadokenKadoken see what me tell you, seen Registered User regular
    The raptor people that use souls to power their ships

    These things I made called the White Ones for DH that my friend converted to EoE I believe. They’re blind mutated aliens with razor sharp talons and teeth but they only really perceive sound and the force. So jedi and force sensitives are like giant klaxons to them.

    Big old broken down war bots with extremely deadly weaponry but with very poor perception so they can break down walls and stomp about the place but they have to catch the characters first.

    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
  • LoserForHireXLoserForHireX Registered User regular
    DarkPrimus wrote: »
    Okay folks so here's the deal: I've presented my players with a big quest to go on and would like help on actually, you know, making it a big quest.''

    The game is Star Wars: Edge of the Empire, and the mission is this: The players, along with two NPC crews, have been given the task of finding and retrieving lost capital warships in a vast ship graveyard in the Core, recently discovered by happenstance.

    Here's the steps to the mission they've been told so far:
    First, they have to go meet with someone who will rig their ship with a spoofing rig so that if their ship gets inspected by any authorities, their hyperspace computer will not reveal that they have gone into this highly illegal area.
    Second, they will deliver some mundane and legal cargo to another contact, who will in turn provide them with supplies and software necessary to crack through security systems and slave the ships systems so that only a few people can control a capital ship for a bit.
    Third, they have to jump into the Core, and then make a series of jumps within that space to get to the graveyard while having avoided checkpoints and patrols.
    Fourth, once inside the graveyard they will have to access the ships there to find one that is still in good enough condition to travel through hyperspace. They will have to board it, deactivate any automated defenses still online, and slave the systems so they can jump the ship out of the Core and to designated coordinates where the ships can be retrieved.

    The pay for the job is going to vary based on what sort of ship gets brought back and what all is on-board it, so the majority of their pay is TBD but they've been promised 25k credits and any repairs covered for damages incurred on their own ship.

    So give me some ideas for all kinds of nasty stuff I can throw at them to find when boarding old abandoned starships, or obstacles I can throw at them along the way.

    A rival crew that comes upon them when half of them have boarded some ship who are trying to do the same thing and want to take out the competition. Best if you introduce them early and have them screw them over along the way a couple times (maybe they don't sneak past the authorities very well and they are on alert when our heroes come through) or they actively try to sabotage them by reporting them to the fuzz.

    Also depending on how old the ships are and what conflict they range from having the hypercompetant soldier who doesn't know the war is over and wont listen (maybe at first maybe ever) is great that they accidentally wake up.

    Similarly having a trap that they trigger and a warhead or something that they need to find and deactivate before it add them to the ship graveyard is good.

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • crimsoncoyotecrimsoncoyote Registered User regular
    DarkPrimus wrote: »
    Okay folks so here's the deal: I've presented my players with a big quest to go on and would like help on actually, you know, making it a big quest.''

    The game is Star Wars: Edge of the Empire, and the mission is this: The players, along with two NPC crews, have been given the task of finding and retrieving lost capital warships in a vast ship graveyard in the Core, recently discovered by happenstance.

    Here's the steps to the mission they've been told so far:
    First, they have to go meet with someone who will rig their ship with a spoofing rig so that if their ship gets inspected by any authorities, their hyperspace computer will not reveal that they have gone into this highly illegal area.
    Second, they will deliver some mundane and legal cargo to another contact, who will in turn provide them with supplies and software necessary to crack through security systems and slave the ships systems so that only a few people can control a capital ship for a bit.
    Third, they have to jump into the Core, and then make a series of jumps within that space to get to the graveyard while having avoided checkpoints and patrols.
    Fourth, once inside the graveyard they will have to access the ships there to find one that is still in good enough condition to travel through hyperspace. They will have to board it, deactivate any automated defenses still online, and slave the systems so they can jump the ship out of the Core and to designated coordinates where the ships can be retrieved.

    The pay for the job is going to vary based on what sort of ship gets brought back and what all is on-board it, so the majority of their pay is TBD but they've been promised 25k credits and any repairs covered for damages incurred on their own ship.

    So give me some ideas for all kinds of nasty stuff I can throw at them to find when boarding old abandoned starships, or obstacles I can throw at them along the way.

    A rival crew that comes upon them when half of them have boarded some ship who are trying to do the same thing and want to take out the competition. Best if you introduce them early and have them screw them over along the way a couple times (maybe they don't sneak past the authorities very well and they are on alert when our heroes come through) or they actively try to sabotage them by reporting them to the fuzz.

    Also depending on how old the ships are and what conflict they range from having the hypercompetant soldier who doesn't know the war is over and wont listen (maybe at first maybe ever) is great that they accidentally wake up.

    Similarly having a trap that they trigger and a warhead or something that they need to find and deactivate before it add them to the ship graveyard is good.

    Could easily be some old battle droid or something.

    My mind also immediately went to Alien-like horror elements as well.

    ElvenshaeKadoken
  • KadokenKadoken see what me tell you, seen Registered User regular
    First Only War beastman session tonight, pretty great. Felt Apocalypse Now-like with a lot of it traversing water having to deal with different obstacles and dilemmas.

    When we had a medicae heal up some damage done to a foxman (who kept getting the best rolls with his gun including two consecutive crits even missing an eye and sustaining cranial damage), I had my hyenaman genuinely ask the pure human medicae if he had veterinarian knowledge since he helped the beastman a lot.

    The dude just looks at me and soberly says, “no.”

    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
  • KadokenKadoken see what me tell you, seen Registered User regular
    Good shit with vigilante campaign tonight. Got to give them all a taste of their civilian lives along with secretly introducing new important characters and opening up their path forward. They also essentially made a new path I hadn’t thought of that made total sense and I quickly modified a map for. Made a confidential informant that I hadn’t thought of before but which also made sense. Cornered and interrogated a dude that would have been a tough sniper boss fight if they hadn’t acted smart.

    I could not have done this campaign without the five years experience of GMing and playing and the confidence built to improvise on the fly and have a foundation as a backup.

    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
    Elvenshae
  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular


    Holy crap, we had a good time just making characters and a ship last night.

    The ship-making was an hour long bartering process between the members of the party to figure out how much debt we wanted to be in compared to how capable we wanted our ship to be. We went from a freighter-sized ship to a corvette and back, and each changed sides on different gear/equipment debates. It was hilarious.

    And to.think, nobody took me up on the offer to have a smaller ship than either of those and only sleep in little coffin-sized cabins. Luckily they were into the idea of an unreliable AI as our ship's flaw instead of the others. Having watched Dark Matter in the last year, and them mentioning Marvin from Hitchhiker's Guide, i think we'll have fun with it.

    Because my character is a pilot they made me throw scribe for the Ship Sheet. So. Much. Erasing.

    o4n72w5h9b5y.png
    KadokenElvenshaeNipsSteelhawkPolaritie
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 10
    On that DnD PC to DH villain conversion, the tiefling paladin has gathered a “warband” of bandits and orcs in our DnD game. They’ve been pretty helpful in that game.

    In DH I’m going to turn them into gangers and the rare khornate orks as his minions.

    Also unlike the DnD Paladin of Conquest who cares so much about what his orcs think that he won’t let gobbos into the warband and constantly asks if they’re okay with magic, this Paladin of Chaos Undivided does not give a shit what they think and uses his powers openly and will beat the ones that complain.

    I actually kind of depowered the Unexpectables conversion for the Malice campaign because the stand in for Remy the Eldritch Knight was a Khornate like his master, the prophet of the brass prince, and I realized, “fuck he can’t use smite now lorewise.”

    Still a good fight with not-Task pulling weight and not-Panic memorably getting psychic phenomena on like every roll.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
    ElvenshaeFuselageRhesus Positive
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    i thought we'd make our Exalted characters in 4 hours together, leaving 2-ish hours for a prologue

    with me having completed mine BEFORE the session to help, it still took 8 hours

    i forgot the cronch

    KadokenArdentElvenshae
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 10
    The vigilantes have chosen their names and costumes.
    Death Rattle - Felinid morticator (mortician) by day, gas mask and trenchcoat-wearing marksman by night.
    Blue Wing - Cabaret dancer by day, blue-and-black armoured domino-wearing acrobatic investigator and melee specialist by night.
    Dr. Mercy - Back-alley chymist and chirurgeon by day, brutal hand-to-hand and toxin using fighter with an intimidating dark outfit with a sack bag on his head and slipknot around his throat by night.
    Pomp Punk - Grocery store attendant by day, fancy hooded and scarfed silver-tongued brawler by night.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
    FuselageironsizideRhesus PositiveMrVyngaardElvenshae
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 10
    Y’all ever seen that disturbing gory claymation video of the Simpsons getting murdered? It was just randomly in my twitter feed one day near Halloween last year and it kind of fucked me up for like two nights after I saw it. I would not recommend it if you’re sensitive to that sort of thing.

    Anyway, for DH I think the way to raise their fervor in their vigilante work is going to emulate the threat of that video happening with the regular group of NPCs at their favorite bar. They have heard a group has been picking people off the street and testing some drug that has been leaving them convulsive messes they throw in the gutter. That group, unfortunately, chooses the bar the players go to at a quieter time. They come in silently with sound suppressive devices when the group is upstairs with an NPC helping them figure out a weird cipher. When they come down they find a chilling scene.

    The difference between that video and the game being they can save everyone.

    The players haven’t quite had it hit home yet the type of people they fight and why they need to do this. They know vaguely they need to cause trouble as their personas to distract the shadowy archvillain from their civilian selves by giving him a bigger more prominent target. They haven’t quite had their picnic in the park or burning dog house moment.

    That and I’ll reward them in the form of equipment upgrades and two free cars the kidnappers’ corpses are leaving behind. Also money.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 13
    So me and my friend who’s the GM who made the beastman auxilia rules try to make new different types of animal beastmen and give them their own bonuses and maluses, special abilities,starting skills, and the like.

    We came up with one for Red Pandamen and it’s the only one with maluses outweighing the bonuses.

    Penalty to Intelligence, penalty to Toughness, bonus to Fellowship

    Has two special traits
    Too Cute to let Die: Other characters gain bonuses on rolling medicae tests to treat this character.
    Too Stupid to Live: Red Pandamen gain the Curious talent that has them roll willpower to not investigate new things.

    Starting Skills:
    Charm

    Starting Wounds: -1 to roll

    and that’s all they get.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I feel like Too Stupid to Live is a trait shared by all roleplayers, unless they have the Too Distracted to Pay Attention trait

    PolaritieKadokenNipsElvenshaedesc
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I would say there’s a strong split between Too Stupid to Live and Too Paranoid to Accomplish Anything.

    I’m definitely Too Stupid to Live.

    Kadokendesc
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 13
    admanb wrote: »
    I would say there’s a strong split between Too Stupid to Live and Too Paranoid to Accomplish Anything.

    I’m definitely Too Stupid to Live.

    I used to be the latter.

    I had a GM chastise me for it. He was right I was being a bit of a coward at a point.

    Now I'm like in the direct middle.

    I charge and scream at orks to shoot at my hyenaman to draw their fire from wounded comrades.

    When those like 9 ghouls, 9 skellymans, and 9 zombies in waves attacked our tiefling paladin I literally was like "tag me in, coach!" and tried to draw their attacks to my gnoll monk.

    Matrix jumped over a bunch of bugbears in a tight corridor to save a friend and got downed for it.

    Brazenly walked disguised right with a heretek that hated me as my feudal knight and lost my face because I took my time relishing my kill since she slipped from me the first time we met. She recognized the scratches she made on my shield.

    Used my psychic powers in the middle of a crowded port in a panic to prove something as my cryomancer temp replacement, rolled psychic phenomena, made everyone see shadow daemons, and got shot by 30 different lasguns for my trouble.

    Walked right up to a giant garden snake with an open oil can as my CoC investigator to see how it would react. Took pictures of it to sell to National Geographic.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
  • KadokenKadoken see what me tell you, seen Registered User regular
    edited September 14
    New guy joined us in DH, came to us running like he was an anime character with toast in his mouth, and almost shouted out loud that he was fellow inquisition during our covert mission.

    My scarred and jaded Darth Vader-looking veteran knight had to give his character the most disappointed fatherly look of, “oh honey, no,” while shushing him and moving somewhere private to explain.

    The guy and his character is great by the way. The naivety built in to his character really enhances his roleplaying and lack of knowledge of 40k lore complements that.

    Kadoken on
    I am going to shoot this mystery with my pistol of deduction -Sherlock Holmes (Scott Benson)
    Mine TTRPG blog http://darkheresychainsofmalice.blogspot.com/
    Rhesus Positivewebguy20PolaritieElvenshae
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