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[Roleplaying Games] Schrodinger's NPC

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    webguy20 wrote: »
    MCDM has absolutely crushed their funding goals for their TTRPG. 2.8m so far, initially asked for 800k. I've really been enjoying Flee Mortals and their custom classes for 5e so I'm pretty excited to see what they do with an entire system.

    I had to force myself not to impulse back the TTRPG even though I’d really like to.

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited December 2023
    Fellow GMs that homebrew their adventures! Have you heard of S. John Ross's Big List of RPG Plots? It's a great tool for generating baseline ideas for a session or arc. But it's really not good at, y'know, generation. Being that it's text, usually in the PDF I reference. And I desperately wanted a tool that just, y'know, generated scenarios.

    So I turned it into a random generator on perchance.org.

    Now you can click one button, and perchance spits out a random arrangement of plot-stuff for you to massage into a scenario. It's not perfect, and very rarely it spits out nonsense, 'cause I made this tool in like an hour (most of which was text formatting), but it looks like it'll at least satisfy my needs. I hope anyone else finds this helpful!

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    While trying to find out more about Shadowrun Sprawl Ops and seeing some of the art in the game a memory came back
    The group had made mercs [I don't remember the exact books the one with all the other cyber tech stuff and how you push yourself into the negative} the one with the military gear and another I have totally forgotten about}
    But they really had a lot of gear even with all the other gear they would be really encumbered. So one person decided to carry just the ammo because the clips cost money and weight {so he had to reload the original clip each time he ran out. Another left all the extra gear in the ride and much more sillyness like someone had a heavy laser but kept getting the breakdown rules with it

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    ZomroZomro Registered User regular
    For fun I started working on a silly sci-fi setting that I may try and use for mini campaigns or one shots. The premise is that the players are a group of Contractors (their contracts were bought) for a galaxy spanning corporation and have to do various dangerous and absurd jobs in order to buy out their contract. They have to do their jobs well enough to avoid being demoted, which is being banished to the Cubicle Moons of Titan, whilst also not doing them too well that they get promoted, because middle management is a literal bloodbath of managers and supervisors backstabbing each other to try and get another promotion.

    Going for an absurd, highly exaggerated satire of corporate BS in a space jumping sci-fi setting.

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    BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    Finished reading through Tales from the Lone Lands. What a beautiful book! Can't wait for the Moria campaign.

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    ThirithThirith Registered User regular
    We had friends over from the UK over Christmas and played Alice Is Missing with them. Although I've always wanted to play roleplaying games, I never managed to find or put together a group, so I'm very keen on games like this or Fiasco which can be played as one-off experiences, even if it still means missing out on campaigns and on developing characters more long-term.

    It's funny that the AIM manual mentions that there will be times when no one is messaging, and that this is a good thing, because we were immediately sucked into the story and were messaging pretty much all the time. The setup, format and theme were all perfect in terms of getting people into the right mind set, as is the timer plus music playlist. Our version of the story went pretty dark, but since we all know each other very well and trust one another, it never felt uncomfortable, and we all felt afterwards that this had been a great, memorable experience. We might play again, especially once the expansion is out, but at the same time it might feel weird, because we've defined this world and these characters for ourselves and it might be odd to 'overwrite' them.

    Anyway: I'll definitely need to look into more such one-shot RPGs to introduce to this particular group. If anyone has any tips, I'd love to hear them. :)

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    Thirith wrote: »
    We had friends over from the UK over Christmas and played Alice Is Missing with them. Although I've always wanted to play roleplaying games, I never managed to find or put together a group, so I'm very keen on games like this or Fiasco which can be played as one-off experiences, even if it still means missing out on campaigns and on developing characters more long-term.

    It's funny that the AIM manual mentions that there will be times when no one is messaging, and that this is a good thing, because we were immediately sucked into the story and were messaging pretty much all the time. The setup, format and theme were all perfect in terms of getting people into the right mind set, as is the timer plus music playlist. Our version of the story went pretty dark, but since we all know each other very well and trust one another, it never felt uncomfortable, and we all felt afterwards that this had been a great, memorable experience. We might play again, especially once the expansion is out, but at the same time it might feel weird, because we've defined this world and these characters for ourselves and it might be odd to 'overwrite' them.

    Anyway: I'll definitely need to look into more such one-shot RPGs to introduce to this particular group. If anyone has any tips, I'd love to hear them. :)

    Check out 10 candles. If you’ve got a good group this would slot in nicely.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I was gonna recommend Fall of Magic and City of Winter, but honestly you can just scroll down the list of GMless Deernicorn games.

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    PashaPasha Registered User regular
    Bogart wrote: »
    Finished reading through Tales from the Lone Lands. What a beautiful book! Can't wait for the Moria campaign.

    I'll definitely be dragging my players into Moria the first chance I get. They already have Balin as their patron, so it's all falling into place! Can't wait.

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    BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    https://youtu.be/g1aBG2O8zW4?si=Egc05c5VXkVUbitM

    I had vague notions that TSR was a badly managed company but boy howdy it was a goddamn trashfire of incompetence, spite and exploitation right up until it died.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Bogart wrote: »
    https://youtu.be/g1aBG2O8zW4?si=Egc05c5VXkVUbitM

    I had vague notions that TSR was a badly managed company but boy howdy it was a goddamn trashfire of incompetence, spite and exploitation right up until it died.

    It's one of those things where you go "yes, of course it was a mess," whenever it comes up as just the ambient consensus...

    And then every detail you actually learn is still startling.

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    DracomicronDracomicron Registered User regular
    Pasha wrote: »
    Bogart wrote: »
    Finished reading through Tales from the Lone Lands. What a beautiful book! Can't wait for the Moria campaign.

    I'll definitely be dragging my players into Moria the first chance I get. They already have Balin as their patron, so it's all falling into place! Can't wait.

    Nothing could possibli go wrong!

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    Bogart wrote: »
    https://youtu.be/g1aBG2O8zW4?si=Egc05c5VXkVUbitM

    I had vague notions that TSR was a badly managed company but boy howdy it was a goddamn trashfire of incompetence, spite and exploitation right up until it died.

    wow. Just. wow

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    So I went ahead and read the book from the video. It's a good read.

    As a consequence I am now on some kind of graveyard tour of old Ravenloft fansites and product mediated by my memory and what still survives from the oughts.

    Fraternity of Shadows is still there! It's possibly a bigger Old Internet relic than most of us are!

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    I nearly impulse bought the book but the video told me everything I needed to know tbh. Still fascinating on what a dumpster fire TSR was. It’s like they went out of their way to intentionally step on every rake they came across

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I nearly impulse bought the book but the video told me everything I needed to know tbh. Still fascinating on what a dumpster fire TSR was. It’s like they went out of their way to intentionally step on every rake they came across

    There were like 6 copies in the local library system and I work a long block from one. Pretty much a reading-list layup.

    It was nice finally getting some context for 2e going just entirely off the rails when I was in high school.

    I wouldn't mind reading the inside 3e / WotC stewardship in the aftermath book that the author teases, either.

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    edited January 16
    Auralynx wrote: »
    I nearly impulse bought the book but the video told me everything I needed to know tbh. Still fascinating on what a dumpster fire TSR was. It’s like they went out of their way to intentionally step on every rake they came across

    There were like 6 copies in the local library system and I work a long block from one. Pretty much a reading-list layup.

    It was nice finally getting some context for 2e going just entirely off the rails when I was in high school.

    I wouldn't mind reading the inside 3e / WotC stewardship in the aftermath book that the author teases, either.

    Lorraine W not giving a shit about hobby stores and trying to pull Hollywood accounting with Random House was pretty hilarious. Also the whole Buck Rodgers thing.
    “We can’t include Buck Rodgers with this offer”
    WotC: “Oh no! Anyways…”

    Havelock2.0 on
    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    It should be said that they put out some of the very best D&D material in those years as well.

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    The fact that they managed to get Planescape out as it was in spite of all *gestures* that is nothing short of a miracle

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited January 16
    2E will never be topped from a writing or creativity perspective. The rules are mostly terrible but this is the edition that invented three sword style by having a ranger grow a third arm out of their chest I Am Not Joking.

    Edit: Proof
    http://www.jadegamingnews.com/2016/08/life-as-greenwood-ranger-in-2nd-ed-ad.html

    Incenjucar on
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Bogart wrote: »
    It should be said that they put out some of the very best D&D material in those years as well.

    The book gets into that from a reverse perspective towards end. These were legitimately great products - I've still got the guts of Castles Forlorn and the Ravenloft black box at the minimum - but they were literally not possible to make a profit on because of all the cool stuff they included.

    The author mentions the Dark Sun flipbook adventures. In roughly 1997 I picked up all 4 from a Kay-Bee selling them on clearance for like $5 each. They had a ton of Spelljammer product I didn't bother with too, all of which had clearly just sat there since release.

    The Dark Sun adventures were dire, by the way. Not very good at all. But the materials and production were great!

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    ThirithThirith Registered User regular
    This might interest some people here: Quintin "Quinns" Smith of Shut Up & Sit Down fame is starting a YouTube channel (called Quinns Quest) on RPGs.
    https://www.youtube.com/watch?v=c29Ecut4K_E

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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    BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    Wildsea is something I've been interested in since Dave Thaumavore covered it.

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    BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    The One Ring has released the alpha pdf of the Moria supplement. Looking to poring over that tonight and comparing it to the old MERP one.

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    PMAversPMAvers Registered User regular
    https://vxtwitter.com/edge_english/status/1765399441648029882?s=20

    EDGE just announced they're doing a official Arkham Horror RPG. Starter set drops in August during GenCon week. No word on the system, but looks like it's something original since the shot of the contents of the box show only d6's.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    edited March 6
    Chaosium also dropped CoC Arkham as part of their Arkham Unveiled line/series, to be run as a sandbox setting in 1922 before things get more weird in the city. The idea is that the PCs can have preexisting or form connections with characters from the literature and scooby doo their way around town making their own stories.

    It’s a pretty cool book ngl. It even comes with two maps and a copy of the in-universe Arkham Advisor newspaper.

    Havelock2.0 on
    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Hello RPG thread! Looking for some help, but for the sake of sanity, I'll put the wall o' text behind spoilers.

    tl;dr - I'm looking to run a tailored RPG campaign around a bank heist and looking for some input/ideas.

    About why I wanted to do this:
    I moved to Seattle in 2012. Before that, I lived in Savannah, GA for almost 25 years. I made a big group of friends and we'd play games every Monday evening. Eventually we called ourselves the "Monday Night Crew" or MNC for short (thus my forum name!). Anyway, after moving to Seattle, I've never been able to recreate that close-knit, gaming group. Some of the other guys moved as well and decided to do a weekly, Saturday evening RPG session over Discord.

    They've been doing it for almost 2 years now and have played a variety of RPG systems (D&D, Palladium, etc) and various campaigns. My friend Jason tends to be the GM most of the time, with the others sometimes doing a 1-off mini-campaign to give him a break.

    While I've wanted to join in, being on the west coast vs their east coast (along with having two younger kids) often made it impossible for me to be a regular player. At best, I tune in to hear them wrapping up their game session.

    So a few weeks ago, I thought that I should try running a campaign. However, I had to work it around two concepts:

    1) My schedule
    2) Their slow ass plodding

    The group is notorious for fucking around and moving slowly through an adventure. So much so, that Jason often names things "Turtle" in every campaign. Once it was their spaceship, another time it was a literal turtle pet they encountered.

    The RPG itself:
    I'm designing this campaign to be played in 2-3 sessions with a built in "real time" timer for them to contend with. Basically, I'll allow them time for pre/post adventure stuff, but the main part of the story will be all in actual time (with occasional pauses for bathroom breaks, etc). If they fuck around, they'll basically lose and the story will continue. That should help tone down some of the turtling/goofing around.

    The campaign is going to revolve around the 4 of them playing the roles of gamblers who have been recruited to steal a rare diamond in order to pay off their debts. Think The Usual Suspects meets Ocean's Eleven. I'm leaning towards modern futuristic, so basically modern times with even more advanced technology.

    The story will have them be flown to a private island for the ultra wealthy elite. Only way on or off will be by private boat or helicopter. That will stop a lot of wondering about. Next they'll work there way through a casino to either win or steal a prized diamond. The hook will be that pass/fail, they'll be gassed and awaken at a new location. Adventure two will have using the diamond to give them a code to do another task (working on that). Before the second adventure ends, they'll realize the whole island has been a one big lie and they (and others) have been unwittingly been participating in a Squid Games like scenario. Everyone on the island, except the other players, has been an actor. The last part of the adventure is for them to find their way off the island without getting caught.

    Mechanics and idea help (here's where you come in!):
    I'm not going to use an established system, but I have no problems stealing some ideas/concepts for them. For example, I found a D&D gambling game involving d12 dice that I'm totally putting into my game. I'd love more ideas like that from that you've created or played in other game systems.

    There's not a ton set in stone yet, so I open to a lot of unique ideas, as long as they fit into the theme and can work in a time sensitive time frame. The second/third adventure hooks aren't set in stone yet, although I'm leaning towards a racing scenario. I'd love some ideas for that stuff as well.

    As for skills/attributes, I'm keep that stuff vague. Inevitably, one of my friends will always go a bit too far down the mechanics hole, so I'm going to try a limit that for this campaign. I'm thinking of having a point distribution system for attributes and then skills that are used per adventure. For example, in the casino part, each player will have a few skills based around gambling. Stuff like Bluff, Sleight of Hand, etc. They won't see these skills until the adventure gets to that point. So any ideas for skills or attributes would be awesome as well.

    So yeah, that's the idea. It's a lot, but I still have a few months before we play. Thanks for your help!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I'll recommend Blades in the Dark to just about anyone, but I'd definitely recommend giving it a read-through if you're going to run a heist game. It's not a big rulebook and it'll give you a bunch of ideas for how to approach that style of story. You might even find its action resolution system is worth stealing and simplifying.

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    MaclayMaclay Insquequo Totus Es Unus Here and ThereRegistered User regular
    Maybe check out The Roleplayer's Guide to Heists. It has over thirty pre-constructed heists covering all sorts of settings and setups. Might have a few ideas you can nab

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Sounds like a good Shadowrun campaign to me, if you don't mind futuristic and/or cyberpunk.

    wVEsyIc.png
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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    admanb wrote: »
    I'll recommend Blades in the Dark to just about anyone, but I'd definitely recommend giving it a read-through if you're going to run a heist game. It's not a big rulebook and it'll give you a bunch of ideas for how to approach that style of story. You might even find its action resolution system is worth stealing and simplifying.

    I'll give that a look, thanks man!
    Maclay wrote: »
    Maybe check out The Roleplayer's Guide to Heists. It has over thirty pre-constructed heists covering all sorts of settings and setups. Might have a few ideas you can nab

    Hmmm....30 you say? Definitely worth looking into to borrow some ideas. Thanks!
    cj iwakura wrote: »
    Sounds like a good Shadowrun campaign to me, if you don't mind futuristic and/or cyberpunk.

    I was trying to avoid anything too futuristic and definitely not Cyberpunk, at least for this particular campaign.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    captainkcaptaink TexasRegistered User regular
    Blades in the Dark does have a modern hack, Copperhead County

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    initiatefailureinitiatefailure Registered User regular
    I'm crossposting this because i'm kind of geeking out with realizing that this will eventually be a physical thing in the world. I'm doing the book layout design for a TTRPG that an old college friend created.

    He just posted the first preview image of it on the game pages on itch.io/wherever else it is.
    BeZwOC.png

    it's mostly showing the basic styles and it was an earlier WIP, but I think there's some cool stuff going on. I'm in love with the stacked window "shadows" on the tables and pop up motif windows I put together.

    There's a big art challenge on the project where the creator was able to commission some mech art in a really nice pixel style and they represent each faction and I think do a nice job of making everyone distinct. There's also a big piece in that style that's almost definitely going to be the cover and I can probably get away with using once or twice more in the interiors.

    The rest of the art was hand drawn by the creator's partner and it's thematically representing a kind of insidious in-universe propaganda. So I had the idea to build off the game note "pop up windows" I was already using and made faction colors specific frames as if they were literally beaming their bullshit ads directly into your mech cockpit and one of those is in that spread.

    this is the game on itch - https://cloudshore.itch.io/beneath-twisted-earth

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    Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator mod
    Daggerheart, the TTRPG being made by Critical Role, dropped its open beta. It primarily looks like DnD with mechanical innovations, a lot of which I like.

    8i1dt37buh2m.png
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Never thought I'd see this localized, but the Shin Megami Tensei Tabletop RPG is up for preorder now:

    https://lionwingpublishing.com/products/lionwing-bundle-death-variant-shin-megami-tensei-the-roleplaying-game-tokyo-conception-hardcover-pdf

    https://www.youtube.com/watch?v=ltjZnEOlUlw

    n8ymmixc9iq5.png

    It only mentions Mantra and Nihilo, so I'm hoping it has hooks for the others(Aradia, Yosuga, Lucifer, etc).

    I have no idea how the mechanics are going to work, but it says it'll involve fusion and recruitment too, so it could be fun if it sticks the landing.

    wVEsyIc.png
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    captainkcaptaink TexasRegistered User regular
    I'm crossposting this because i'm kind of geeking out with realizing that this will eventually be a physical thing in the world. I'm doing the book layout design for a TTRPG that an old college friend created.

    He just posted the first preview image of it on the game pages on itch.io/wherever else it is.
    BeZwOC.png

    it's mostly showing the basic styles and it was an earlier WIP, but I think there's some cool stuff going on. I'm in love with the stacked window "shadows" on the tables and pop up motif windows I put together.

    There's a big art challenge on the project where the creator was able to commission some mech art in a really nice pixel style and they represent each faction and I think do a nice job of making everyone distinct. There's also a big piece in that style that's almost definitely going to be the cover and I can probably get away with using once or twice more in the interiors.

    The rest of the art was hand drawn by the creator's partner and it's thematically representing a kind of insidious in-universe propaganda. So I had the idea to build off the game note "pop up windows" I was already using and made faction colors specific frames as if they were literally beaming their bullshit ads directly into your mech cockpit and one of those is in that spread.

    this is the game on itch - https://cloudshore.itch.io/beneath-twisted-earth

    lbfsn5m0cabw.png
    4sfgfa7lhday.png
    Those are some real good pixel mechs

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Hahnsoo1 wrote: »
    Daggerheart, the TTRPG being made by Critical Role, dropped its open beta. It primarily looks like DnD with mechanical innovations, a lot of which I like.

    I'm watching this super closely, because on first read it's doing a lot of things I like: rolls that go beyond the binary Success/Failure in interesting ways, character trait modularity and meaningful resource management, a somewhat lighter crunch than current D&D while still having lots of nuggets of crunchiness.

    2d12 is an interesting choice, I kinda dig it.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    Nips wrote: »
    Hahnsoo1 wrote: »
    Daggerheart, the TTRPG being made by Critical Role, dropped its open beta. It primarily looks like DnD with mechanical innovations, a lot of which I like.

    I'm watching this super closely, because on first read it's doing a lot of things I like: rolls that go beyond the binary Success/Failure in interesting ways, character trait modularity and meaningful resource management, a somewhat lighter crunch than current D&D while still having lots of nuggets of crunchiness.

    2d12 is an interesting choice, I kinda dig it.

    I’d you want a lot of fun “making the game” videos check out Matt Colville’s videos on making their new game and all the designs they’ve went through. Its fascinating listening to all the thought put into systems and how they interact and are fun and fulfilling narratively and mechanically.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
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    initiatefailureinitiatefailure Registered User regular
    captaink wrote: »
    I'm crossposting this because i'm kind of geeking out with realizing that this will eventually be a physical thing in the world. I'm doing the book layout design for a TTRPG that an old college friend created.

    He just posted the first preview image of it on the game pages on itch.io/wherever else it is.
    BeZwOC.png

    it's mostly showing the basic styles and it was an earlier WIP, but I think there's some cool stuff going on. I'm in love with the stacked window "shadows" on the tables and pop up motif windows I put together.

    There's a big art challenge on the project where the creator was able to commission some mech art in a really nice pixel style and they represent each faction and I think do a nice job of making everyone distinct. There's also a big piece in that style that's almost definitely going to be the cover and I can probably get away with using once or twice more in the interiors.

    The rest of the art was hand drawn by the creator's partner and it's thematically representing a kind of insidious in-universe propaganda. So I had the idea to build off the game note "pop up windows" I was already using and made faction colors specific frames as if they were literally beaming their bullshit ads directly into your mech cockpit and one of those is in that spread.

    this is the game on itch - https://cloudshore.itch.io/beneath-twisted-earth

    lbfsn5m0cabw.png
    4sfgfa7lhday.png
    Those are some real good pixel mechs

    yeah I'm a fan. Honestly, it's too bad that his budget only included one design per faction + a composite action shot for a cover. But I intend on getting as much use as I can out of them.

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    initiatefailureinitiatefailure Registered User regular
    I just sent a first review copy out for the first half of the book woo.

    now I just have to build infinite info tables for the rest of my life to do this back half.

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