Can't wait for dippy do to steal my materia in the sequel.
Hmm, that does seem like a reasonable way to explain why you don't have all your awesome stuff at the start of the next game.
I do wonder how they're gonna manage that. Ideally they'd just port your character over and you'd continue from there and have a default character for people that for whatever reason wanna skip part 1.
Ideally I want part 1 to end at the Kalm flashback.
Specifically, I want the last thing in the game to be that bit where after the flashback everyone leaves the room except for Red XIII, who's reaction to all that is just
"What a fascinating story"
(Roll credits)
Don't give the game an end. Just have them play up Red as being more of an actual dog. Transfer player control to him at the end but leave him in the room with the door closed. Emphasize that he can't open it due to the lack of thumbs. Have occasional voice lines of Red wondering when everyone is coming back to get him.
It ends with Red laying his head down on his paws, while "I will wait for you" plays in the background.
I feel like Yuffie needs a lot more character development to make you understand why she feels like she needs to steal the materia. Give us a real good look at her struggling with the decision, show us the actual stakes and make it hard to hate her. It'll take storytelling chops that I'm not sure Square-Enix has anymore, but I would love to see them pull it off.
She was alright, but her and Vincent both have the problem of not really being particularly important to the story because they're optional. She's just kind of a hanger-on.
Ideally I want part 1 to end at the Kalm flashback.
Specifically, I want the last thing in the game to be that bit where after the flashback everyone leaves the room except for Red XIII, who's reaction to all that is just
"What a fascinating story"
(Roll credits)
Don't give the game an end. Just have them play up Red as being more of an actual dog. Transfer player control to him at the end but leave him in the room with the door closed. Emphasize that he can't open it due to the lack of thumbs. Have occasional voice lines of Red wondering when everyone is coming back to get him.
I like her. She was more fun than Vincent, anyway. And the Wutai arc is one of the very few insights into setting's past in the original materials, that Wutai lost a war against Midgar via Shinra (and probably Junon) and people like Yuffie were antagonized by the peace for reasons completely unrelated to Shinra exploiting the lifestream (well, except that people in Wutai have electricity, apparently).
Played the demo. I think the combat switching will take a little getting used to, but I liked what it was going for. It took a while for XV to "snap" for me, so this is just rusty cogs getting a chance to turn again.
My wish for this whole remake thing?
Make the games of Gold Saucer a DLC. Put the regular games in the next installment as you've still got to do SOME stuff at Gold Saucer to progress the plot, but just give me a whole separate Gold Saucer DLC with the chocobo racing, the bike highway high score game, the battle arena. Throw away some of the shit games like Arm Wrestling, or Mog's story, but give us new games like Triple Triad, and maybe that Lord of Vermillion thing from FFXIV.
Also, a scratch-and-win card. And the daily lottery.
And an arcade machine that has a full copy of the PS1 Chocobo Racing.
Fun demo; I wasn't aware that the y were doing so much to actually remake the thing. Disappointed though to see this is immediately coming to PC, as 60 frames and 4K seems pretty easily doable with this engine.
. . .also what's this "Part 2" business? I can see them wanting to milk the shit out of this (because again the demo was quite good), but FF7 wasn't that long. I hope the changes warrant multiple games (or do you get access to all the parts?).
"Get the hell out of me" - [ex]girlfriend
0
silence1186Character shields down!As a wingmanRegistered Userregular
I've never gotten the hang of dodging/blocking in action games, so I had to spam very many potions to finish this demo. Still, was very fun.
Plays a lot like FFXV, which was fully expected based on gameplay videos thus far. I think I'm going to play the game on classic mode, though I wish the difficulty option wasn't classic/easy, easy, or normal. Why not a classic/normal? :rotate:
I think the only complaint I have is that switching targets isn't very intuitive, and "locking on" doesn't actually lock on to the target; it just triggers a lock on ememies and automatically targets the nearest enemy in your field of view. Lots of times I'd be attacking something I was locked on and Barret would knock an enemy into my back and I'd just swap around the target to the closer enemy even though it isn't what I wanted to be attacking. I'm sure it's something that you can get used to, but for the demo at least it wasn't very pleasant; and made targeting the reactor bosses special spots more frustrating than it needed to be. Also, and this isn't a complaint exactly, I'm not sure of the place dodge/block has here. Yeah, guard/block is normal in a FF game, but since combat isn't menu based, and because all the things in the demo make your brain think you're playing FFVII, active blocking, or even dodging, doesn't immediately feel normal. Again though, that's probably something that will just feel more natural as you play the game more.
Yuck.
I downloaded, but haven't played, the demo. Not sure if I want to now. Your description makes it sound like a tedious mess, especially if random encounters are a thing.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Played the demo, and I'm wondering something about Cloud's fighting style.
Cloud's Punisher mode. Am I thinking too hard, or is that stance (with the sword raised overhead in both hands) based on Sephiroth's? The change to his fighting style (the rapid attacks with the trailing line, the slooow walking, the counterattack on block) also remind me a lot of Sephiroth in the more action-oriented games in the franchise (Kingdom Hearts, Dissidia).
I kind of really want it to be that, because it would be really interesting for memories of Sephiroth's fighting style to be jumbled in with his memories of Zack.
To say nothing of the way that the game first tutorializes that mode switch in a situation where Cloud is separated from the party and nobody can see him fight.
Plays a lot like FFXV, which was fully expected based on gameplay videos thus far. I think I'm going to play the game on classic mode, though I wish the difficulty option wasn't classic/easy, easy, or normal. Why not a classic/normal? :rotate:
I think the only complaint I have is that switching targets isn't very intuitive, and "locking on" doesn't actually lock on to the target; it just triggers a lock on ememies and automatically targets the nearest enemy in your field of view. Lots of times I'd be attacking something I was locked on and Barret would knock an enemy into my back and I'd just swap around the target to the closer enemy even though it isn't what I wanted to be attacking. I'm sure it's something that you can get used to, but for the demo at least it wasn't very pleasant; and made targeting the reactor bosses special spots more frustrating than it needed to be. Also, and this isn't a complaint exactly, I'm not sure of the place dodge/block has here. Yeah, guard/block is normal in a FF game, but since combat isn't menu based, and because all the things in the demo make your brain think you're playing FFVII, active blocking, or even dodging, doesn't immediately feel normal. Again though, that's probably something that will just feel more natural as you play the game more.
Yuck.
I downloaded, but haven't played, the demo. Not sure if I want to now. Your description makes it sound like a tedious mess, especially if random encounters are a thing.
Counterpoint: I found the combat delightful. My only complaint was if you'd get too far into a corner, the camera wasn't great.
Also, encounters aren't random. In the demo, at least.
The combat feels so good. I can't wait to give Tifa a try.
Also, this demo made waiting for the full remake more painful. It confirmed I'm gonna love the thing instead of highly suspect I'm going to love the thing.
The combat feels so good. I can't wait to give Tifa a try.
Also, this demo made waiting for the full remake more painful. It confirmed I'm gonna love the thing instead of highly suspect I'm going to love the thing.
100% agreed on all statements.
I really dig how different Cloud and Barret feel and how they are useful depending on the situation. Reminded me a lot of FFX in that way.
Didn't mind any of the voice acting other than Barrett. Nothing new there, just reaffirming that he alone will be forcing the JP voice track on; it's just sooo cringey.
Agree with The Dude With Herpes, the lock on system was a bit wonky. AI is really suspect as well, makes me really wish for a gambit system. Barrett just stood there shooting an enemy that was behind a object.
The boss fight was, ok? I just didn't feel like I was doing any damage, just trying to stay alive, attacking, till the next phase. Nothing pissed me off more than queuing up Cloud's LB to only get half of it off before it jumped back to the wall... Had a lot more fun with the sweepers.
On the plus side, I used a ton of items, which is something new haha. Most FF games I just hoard items, rarely using them. The graphic's look amazing and fighting with the OST in the background was great. Interested to see how this turns out. Are they going to have re-spawning enemies that you can power level like old RPG's or will leveling be more controlled?
I like the party switching a lot. There was one time Cloud got grabbed by an enemy, so I switched to Barrett and used his strong attack to break him out. Felt really good and fluid.
The stagger mechanic is also pretty fun.
+2
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2020
Okay it may have been cause I'm allergic to the block button but that Scorpion was no joke.
Also I refused to use ethers even though I had 4 and this is a demo.
Combat is... okay. Different people in different roles that feel different is a step forward. But, the boss fight was pure damage sponge crap. It was flashy, but not very interesting to play. Not a fan.
The game looks pretty, but about 80% of the dialogue was terrible, and, man, everyone involved with Barret should be fired. He's actively insulting.
Ultimately, none of it was engaging enough for me to want to shell out $60. And given all the effort that's going into this project, I'm still a bit baffled. I'd rather see all of these resources spent on something completely new rather than this.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Why can Cloud jump to attack the floating robots, but can't jump to attack the turrets that may even be lower than said robots?
Can't wait for dippy do to steal my materia in the sequel.
Hmm, that does seem like a reasonable way to explain why you don't have all your awesome stuff at the start of the next game.
I do wonder how they're gonna manage that. Ideally they'd just port your character over and you'd continue from there and have a default character for people that for whatever reason wanna skip part 1.
I can't imagine another way for it to work. Starting each part of the game with basic gear, low materia and low levels again would seem completely disjointed.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
I will say that with how pretty the game is, I am genuinely shocked at how well it runs on a base PS4. I've had so many games, even first party ones, that can't keep a solid framerate. Then FF7R comes around and runs smooth while looking beautiful.
I'll be waiting for it to drop in price a bit, but it might be the last PS4 game I end up buying.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2020
As far as Barret goes I will say they seemed to have two Black stereotypes going on at the same time and couldn't decide which one they were gonna go with.
I will say that with how pretty the game is, I am genuinely shocked at how well it runs on a base PS4. I've had so many games, even first party ones, that can't keep a solid framerate. Then FF7R comes around and runs smooth while looking beautiful.
I'll be waiting for it to drop in price a bit, but it might be the last PS4 game I end up buying.
Not to be too pessimistic, but the whole of the demo takes place in interior (or psuedo-alley-looking interior) spaces, many of which are fairly small rooms with consistently short viewing distances. The biggest area might've been the inter-plate zone leading up to the actual reactor, and the distance is enveloped in fog anyway. That may not hold up in exterior environments.
I feel like I fell somewhere in the middle of the combat criticisms of this game. Overall, it feels really fun, with some chances for some good in-depth gameplay. I like the stagger bar from 13 continuing to come up in more games, it was a good mechanic.
Bu the boss of the demo felt like it went on too long. Like they wanted it to be epic, but fell on the side of tedious as they wanted to teach you so much during it: reinforce targeting weak points, that boss's will have gimmicks to switch up your gameplay, boss super attacks, targeting different body parts of bosses, etc. but the flow of the fight was hurt by it (I had multiple instances of ATB abilities just whiffing because it was cutscene time). I also had the boss at 0 hit points multiple times near the end but I had to do the gimmick to kill it, which felt a little lame.
Overall though, this felt great to play, and I'm definitely excited to try the full game.
Posts
I do wonder how they're gonna manage that. Ideally they'd just port your character over and you'd continue from there and have a default character for people that for whatever reason wanna skip part 1.
It ends with Red laying his head down on his paws, while "I will wait for you" plays in the background.
// Switch: SW-5306-0651-6424 //
She was alright, but her and Vincent both have the problem of not really being particularly important to the story because they're optional. She's just kind of a hanger-on.
That would be funny as an anti piracy thing
I like her. She was more fun than Vincent, anyway. And the Wutai arc is one of the very few insights into setting's past in the original materials, that Wutai lost a war against Midgar via Shinra (and probably Junon) and people like Yuffie were antagonized by the peace for reasons completely unrelated to Shinra exploiting the lifestream (well, except that people in Wutai have electricity, apparently).
My wish for this whole remake thing?
Make the games of Gold Saucer a DLC. Put the regular games in the next installment as you've still got to do SOME stuff at Gold Saucer to progress the plot, but just give me a whole separate Gold Saucer DLC with the chocobo racing, the bike highway high score game, the battle arena. Throw away some of the shit games like Arm Wrestling, or Mog's story, but give us new games like Triple Triad, and maybe that Lord of Vermillion thing from FFXIV.
Also, a scratch-and-win card. And the daily lottery.
And an arcade machine that has a full copy of the PS1 Chocobo Racing.
Steam: TheArcadeBear
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
. . .also what's this "Part 2" business? I can see them wanting to milk the shit out of this (because again the demo was quite good), but FF7 wasn't that long. I hope the changes warrant multiple games (or do you get access to all the parts?).
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
FF7R is Unreal 4. FFXV was SQEX's weird internal engine.
I miss warp striking.
Yuck.
I downloaded, but haven't played, the demo. Not sure if I want to now. Your description makes it sound like a tedious mess, especially if random encounters are a thing.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I kind of really want it to be that, because it would be really interesting for memories of Sephiroth's fighting style to be jumbled in with his memories of Zack.
To say nothing of the way that the game first tutorializes that mode switch in a situation where Cloud is separated from the party and nobody can see him fight.
Counterpoint: I found the combat delightful. My only complaint was if you'd get too far into a corner, the camera wasn't great.
Also, encounters aren't random. In the demo, at least.
Also, this demo made waiting for the full remake more painful. It confirmed I'm gonna love the thing instead of highly suspect I'm going to love the thing.
// Switch: SW-5306-0651-6424 //
100% agreed on all statements.
I really dig how different Cloud and Barret feel and how they are useful depending on the situation. Reminded me a lot of FFX in that way.
The boss fight was, ok? I just didn't feel like I was doing any damage, just trying to stay alive, attacking, till the next phase. Nothing pissed me off more than queuing up Cloud's LB to only get half of it off before it jumped back to the wall... Had a lot more fun with the sweepers.
On the plus side, I used a ton of items, which is something new haha. Most FF games I just hoard items, rarely using them. The graphic's look amazing and fighting with the OST in the background was great. Interested to see how this turns out. Are they going to have re-spawning enemies that you can power level like old RPG's or will leveling be more controlled?
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
The stagger mechanic is also pretty fun.
Also I refused to use ethers even though I had 4 and this is a demo.
Some definitely were, but others seemed way less feasible to dodge.
That being said i enjoyed it.
I will need to learn not to get greedy, though. You simply can’t move anywhere near as fast as you do in Operator.
And Jessie is absolutely adorkable.
~ Buckaroo Banzai
Good.
Meh.
Combat is... okay. Different people in different roles that feel different is a step forward. But, the boss fight was pure damage sponge crap. It was flashy, but not very interesting to play. Not a fan.
The game looks pretty, but about 80% of the dialogue was terrible, and, man, everyone involved with Barret should be fired. He's actively insulting.
Ultimately, none of it was engaging enough for me to want to shell out $60. And given all the effort that's going into this project, I'm still a bit baffled. I'd rather see all of these resources spent on something completely new rather than this.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
I can't imagine another way for it to work. Starting each part of the game with basic gear, low materia and low levels again would seem completely disjointed.
I'll be waiting for it to drop in price a bit, but it might be the last PS4 game I end up buying.
Not to be too pessimistic, but the whole of the demo takes place in interior (or psuedo-alley-looking interior) spaces, many of which are fairly small rooms with consistently short viewing distances. The biggest area might've been the inter-plate zone leading up to the actual reactor, and the distance is enveloped in fog anyway. That may not hold up in exterior environments.
Did look good though.
Shit, we see him jump vertically like 20 feet during the escape sequence. Video game logic :rotate:
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Bu the boss of the demo felt like it went on too long. Like they wanted it to be epic, but fell on the side of tedious as they wanted to teach you so much during it: reinforce targeting weak points, that boss's will have gimmicks to switch up your gameplay, boss super attacks, targeting different body parts of bosses, etc. but the flow of the fight was hurt by it (I had multiple instances of ATB abilities just whiffing because it was cutscene time). I also had the boss at 0 hit points multiple times near the end but I had to do the gimmick to kill it, which felt a little lame.
Overall though, this felt great to play, and I'm definitely excited to try the full game.