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The [Final Fantasy] Seven Remake is in the wild. Beware spoilers!

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Posts

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Fry wrote: »
    Krathoon wrote: »
    Can't wait for dippy do to steal my materia in the sequel.

    Hmm, that does seem like a reasonable way to explain why you don't have all your awesome stuff at the start of the next game.

    I do wonder how they're gonna manage that. Ideally they'd just port your character over and you'd continue from there and have a default character for people that for whatever reason wanna skip part 1.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    H3KnucklesGnomeTank
  • see317see317 Registered User regular
    LD50 wrote: »
    Shenl742 wrote: »
    Ideally I want part 1 to end at the Kalm flashback.

    Specifically, I want the last thing in the game to be that bit where after the flashback everyone leaves the room except for Red XIII, who's reaction to all that is just

    "What a fascinating story"

    (Roll credits)

    Don't give the game an end. Just have them play up Red as being more of an actual dog. Transfer player control to him at the end but leave him in the room with the door closed. Emphasize that he can't open it due to the lack of thumbs. Have occasional voice lines of Red wondering when everyone is coming back to get him.

    It ends with Red laying his head down on his paws, while "I will wait for you" plays in the background.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Am I the only one that liked Yuffie?

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
    painfulPleasance
  • CruorCruor Registered User regular
    I feel like Yuffie needs a lot more character development to make you understand why she feels like she needs to steal the materia. Give us a real good look at her struggling with the decision, show us the actual stakes and make it hard to hate her. It'll take storytelling chops that I'm not sure Square-Enix has anymore, but I would love to see them pull it off.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Am I the only one that liked Yuffie?

    She was alright, but her and Vincent both have the problem of not really being particularly important to the story because they're optional. She's just kind of a hanger-on.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    ShadowfireFencingsaxEriktheVikingGamerKoopahTroopahBahamutZEROSageinaRagekimeTofystedethFleur de Alysshoeboxjeddy
  • FryFry Registered User regular
    LD50 wrote: »
    Shenl742 wrote: »
    Ideally I want part 1 to end at the Kalm flashback.

    Specifically, I want the last thing in the game to be that bit where after the flashback everyone leaves the room except for Red XIII, who's reaction to all that is just

    "What a fascinating story"

    (Roll credits)

    Don't give the game an end. Just have them play up Red as being more of an actual dog. Transfer player control to him at the end but leave him in the room with the door closed. Emphasize that he can't open it due to the lack of thumbs. Have occasional voice lines of Red wondering when everyone is coming back to get him.

    That would be funny as an anti piracy thing

  • SynthesisSynthesis Honda Today! Registered User regular
    Am I the only one that liked Yuffie?

    I like her. She was more fun than Vincent, anyway. And the Wutai arc is one of the very few insights into setting's past in the original materials, that Wutai lost a war against Midgar via Shinra (and probably Junon) and people like Yuffie were antagonized by the peace for reasons completely unrelated to Shinra exploiting the lifestream (well, except that people in Wutai have electricity, apparently).

    GroveSageinaRageH3KnuckleskimepainfulPleasance
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Played the demo. I think the combat switching will take a little getting used to, but I liked what it was going for. It took a while for XV to "snap" for me, so this is just rusty cogs getting a chance to turn again.

    My wish for this whole remake thing?

    Make the games of Gold Saucer a DLC. Put the regular games in the next installment as you've still got to do SOME stuff at Gold Saucer to progress the plot, but just give me a whole separate Gold Saucer DLC with the chocobo racing, the bike highway high score game, the battle arena. Throw away some of the shit games like Arm Wrestling, or Mog's story, but give us new games like Triple Triad, and maybe that Lord of Vermillion thing from FFXIV.

    Also, a scratch-and-win card. And the daily lottery.

    And an arcade machine that has a full copy of the PS1 Chocobo Racing.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • XagarXagar Registered User regular
    the game is like ff15 but it's actually fun because you have more moves than just press triangle to kill bad guys

    DarkPresence
  • ReznikReznik Registered User regular
    yeah I didn't like 15 at all but whatever was janky about that combat isn't present in 7R

    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
    Fleur de Alys
  • JavenJaven Registered User regular
    FF7R isn't as heavy on the movement, which is probably a good thing for games in that engine.

  • ED!ED! Registered User regular
    Fun demo; I wasn't aware that the y were doing so much to actually remake the thing. Disappointed though to see this is immediately coming to PC, as 60 frames and 4K seems pretty easily doable with this engine.

    . . .also what's this "Part 2" business? I can see them wanting to milk the shit out of this (because again the demo was quite good), but FF7 wasn't that long. I hope the changes warrant multiple games (or do you get access to all the parts?).

    "Get the hell out of me" - [ex]girlfriend
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    I've never gotten the hang of dodging/blocking in action games, so I had to spam very many potions to finish this demo. Still, was very fun.

  • ReznikReznik Registered User regular
    I suck at timing things so Cloud was dive rolling around the battlefield like he thought he was a luchador.

    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
    McMoogleH3KnucklesCalica
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Javen wrote: »
    FF7R isn't as heavy on the movement, which is probably a good thing for games in that engine.

    FF7R is Unreal 4. FFXV was SQEX's weird internal engine.

    I miss warp striking. :(

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • NightslyrNightslyr Registered User regular
    Plays a lot like FFXV, which was fully expected based on gameplay videos thus far. I think I'm going to play the game on classic mode, though I wish the difficulty option wasn't classic/easy, easy, or normal. Why not a classic/normal? :rotate:

    I think the only complaint I have is that switching targets isn't very intuitive, and "locking on" doesn't actually lock on to the target; it just triggers a lock on ememies and automatically targets the nearest enemy in your field of view. Lots of times I'd be attacking something I was locked on and Barret would knock an enemy into my back and I'd just swap around the target to the closer enemy even though it isn't what I wanted to be attacking. I'm sure it's something that you can get used to, but for the demo at least it wasn't very pleasant; and made targeting the reactor bosses special spots more frustrating than it needed to be. Also, and this isn't a complaint exactly, I'm not sure of the place dodge/block has here. Yeah, guard/block is normal in a FF game, but since combat isn't menu based, and because all the things in the demo make your brain think you're playing FFVII, active blocking, or even dodging, doesn't immediately feel normal. Again though, that's probably something that will just feel more natural as you play the game more.

    Yuck.

    I downloaded, but haven't played, the demo. Not sure if I want to now. Your description makes it sound like a tedious mess, especially if random encounters are a thing.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    God damn this battle is immensely good. This finally feels like the first Final Fantasy battle system I actually like and not just tolerate since X.

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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
    H3KnucklesTofystedeth
  • EnlongEnlong Registered User regular
    edited March 2020
    Played the demo, and I'm wondering something about Cloud's fighting style.
    Cloud's Punisher mode. Am I thinking too hard, or is that stance (with the sword raised overhead in both hands) based on Sephiroth's? The change to his fighting style (the rapid attacks with the trailing line, the slooow walking, the counterattack on block) also remind me a lot of Sephiroth in the more action-oriented games in the franchise (Kingdom Hearts, Dissidia).

    I kind of really want it to be that, because it would be really interesting for memories of Sephiroth's fighting style to be jumbled in with his memories of Zack.

    To say nothing of the way that the game first tutorializes that mode switch in a situation where Cloud is separated from the party and nobody can see him fight.

    Enlong on
    vagrant_windsCalica
  • vamenvamen Registered User regular
    Nightslyr wrote: »
    Plays a lot like FFXV, which was fully expected based on gameplay videos thus far. I think I'm going to play the game on classic mode, though I wish the difficulty option wasn't classic/easy, easy, or normal. Why not a classic/normal? :rotate:

    I think the only complaint I have is that switching targets isn't very intuitive, and "locking on" doesn't actually lock on to the target; it just triggers a lock on ememies and automatically targets the nearest enemy in your field of view. Lots of times I'd be attacking something I was locked on and Barret would knock an enemy into my back and I'd just swap around the target to the closer enemy even though it isn't what I wanted to be attacking. I'm sure it's something that you can get used to, but for the demo at least it wasn't very pleasant; and made targeting the reactor bosses special spots more frustrating than it needed to be. Also, and this isn't a complaint exactly, I'm not sure of the place dodge/block has here. Yeah, guard/block is normal in a FF game, but since combat isn't menu based, and because all the things in the demo make your brain think you're playing FFVII, active blocking, or even dodging, doesn't immediately feel normal. Again though, that's probably something that will just feel more natural as you play the game more.

    Yuck.

    I downloaded, but haven't played, the demo. Not sure if I want to now. Your description makes it sound like a tedious mess, especially if random encounters are a thing.

    Counterpoint: I found the combat delightful. My only complaint was if you'd get too far into a corner, the camera wasn't great.
    Also, encounters aren't random. In the demo, at least.

    H3KnucklesXerinkFleur de AlysshoeboxjeddyNitsua
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    The combat feels so good. I can't wait to give Tifa a try.

    Also, this demo made waiting for the full remake more painful. It confirmed I'm gonna love the thing instead of highly suspect I'm going to love the thing.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
    vamenH3Knuckles
  • vamenvamen Registered User regular
    edited March 2020
    The combat feels so good. I can't wait to give Tifa a try.

    Also, this demo made waiting for the full remake more painful. It confirmed I'm gonna love the thing instead of highly suspect I'm going to love the thing.

    100% agreed on all statements.
    I really dig how different Cloud and Barret feel and how they are useful depending on the situation. Reminded me a lot of FFX in that way.

    vamen on
    SyphonBlueDark Raven XFleur de Alys
  • Trajan45Trajan45 Registered User regular
    Didn't mind any of the voice acting other than Barrett. Nothing new there, just reaffirming that he alone will be forcing the JP voice track on; it's just sooo cringey.
    Agree with The Dude With Herpes, the lock on system was a bit wonky. AI is really suspect as well, makes me really wish for a gambit system. Barrett just stood there shooting an enemy that was behind a object.

    The boss fight was, ok? I just didn't feel like I was doing any damage, just trying to stay alive, attacking, till the next phase. Nothing pissed me off more than queuing up Cloud's LB to only get half of it off before it jumped back to the wall... Had a lot more fun with the sweepers.

    On the plus side, I used a ton of items, which is something new haha. Most FF games I just hoard items, rarely using them. The graphic's look amazing and fighting with the OST in the background was great. Interested to see how this turns out. Are they going to have re-spawning enemies that you can power level like old RPG's or will leveling be more controlled?

    Origin ID\ Steam ID: Warder45
    ShadowfireNightslyr
  • RenzoRenzo Registered User regular
    I made sure to move the camera distance out to 3 for both field and battle. Made everything feel a lot more manageable.

    vagrant_winds
  • ReznikReznik Registered User regular
    I like Barret's VA well enough when he's just talking normally or being gruff, but when he goes ham it's a little too hammy.

    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
    Fleur de Alys
  • EnlongEnlong Registered User regular
    I think this miiight be a laughing Tidus? Like, Cloud snarks at him for going ham.

    shoeboxjeddy
  • JavenJaven Registered User regular
    I like the party switching a lot. There was one time Cloud got grabbed by an enemy, so I switched to Barrett and used his strong attack to break him out. Felt really good and fluid.

    The stagger mechanic is also pretty fun.

    H3KnucklesCalica
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2020
    Okay it may have been cause I'm allergic to the block button but that Scorpion was no joke.

    Also I refused to use ethers even though I had 4 and this is a demo.

    Dragkonias on
    H3KnucklesOneAngryPossumFleur de Alys
  • JavenJaven Registered User regular
    I do have to figure out if total attack evasion is actually feasible in this game, like in FF15 or Kingdom Hearts.

    Some definitely were, but others seemed way less feasible to dodge.

  • McMoogleMcMoogle Registered User regular
    edited March 2020
    I would like to set my camera setting to 300 and turn off a VO plz.

    That being said i enjoyed it.
    .....may-koh

    McMoogle on
    steam_sig.png
    ShadowfireSyphonBluesilence1186
  • EnlongEnlong Registered User regular
    Pulling off the block counter in Punish Mode was really satisfying.

    I will need to learn not to get greedy, though. You simply can’t move anywhere near as fast as you do in Operator.

    BlackDragon480H3Knuckles
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Did my 45 minute visit to Midgar, me need more.

    And Jessie is absolutely adorkable.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Reznik wrote: »
    I like Barret's VA well enough when he's just talking normally or being gruff, but when he goes ham it's a little too hammy.

    Good.

    vagrant_windsStabbity Styleitalianranma
  • NightslyrNightslyr Registered User regular
    Played it.

    Meh.

    Combat is... okay. Different people in different roles that feel different is a step forward. But, the boss fight was pure damage sponge crap. It was flashy, but not very interesting to play. Not a fan.

    The game looks pretty, but about 80% of the dialogue was terrible, and, man, everyone involved with Barret should be fired. He's actively insulting.

    Ultimately, none of it was engaging enough for me to want to shell out $60. And given all the effort that's going into this project, I'm still a bit baffled. I'd rather see all of these resources spent on something completely new rather than this.

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Why can Cloud jump to attack the floating robots, but can't jump to attack the turrets that may even be lower than said robots?

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Fry wrote: »
    Krathoon wrote: »
    Can't wait for dippy do to steal my materia in the sequel.

    Hmm, that does seem like a reasonable way to explain why you don't have all your awesome stuff at the start of the next game.

    I do wonder how they're gonna manage that. Ideally they'd just port your character over and you'd continue from there and have a default character for people that for whatever reason wanna skip part 1.

    I can't imagine another way for it to work. Starting each part of the game with basic gear, low materia and low levels again would seem completely disjointed.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    I will say that with how pretty the game is, I am genuinely shocked at how well it runs on a base PS4. I've had so many games, even first party ones, that can't keep a solid framerate. Then FF7R comes around and runs smooth while looking beautiful.

    I'll be waiting for it to drop in price a bit, but it might be the last PS4 game I end up buying.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2020
    As far as Barret goes I will say they seemed to have two Black stereotypes going on at the same time and couldn't decide which one they were gonna go with.

    Dragkonias on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2020
    Shadowfire wrote: »
    I will say that with how pretty the game is, I am genuinely shocked at how well it runs on a base PS4. I've had so many games, even first party ones, that can't keep a solid framerate. Then FF7R comes around and runs smooth while looking beautiful.

    I'll be waiting for it to drop in price a bit, but it might be the last PS4 game I end up buying.

    Not to be too pessimistic, but the whole of the demo takes place in interior (or psuedo-alley-looking interior) spaces, many of which are fairly small rooms with consistently short viewing distances. The biggest area might've been the inter-plate zone leading up to the actual reactor, and the distance is enveloped in fog anyway. That may not hold up in exterior environments.

    Did look good though.

    Synthesis on
  • NightslyrNightslyr Registered User regular
    Shadowfire wrote: »
    Why can Cloud jump to attack the floating robots, but can't jump to attack the turrets that may even be lower than said robots?

    Shit, we see him jump vertically like 20 feet during the escape sequence. Video game logic :rotate:

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
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  • never dienever die Registered User regular
    I feel like I fell somewhere in the middle of the combat criticisms of this game. Overall, it feels really fun, with some chances for some good in-depth gameplay. I like the stagger bar from 13 continuing to come up in more games, it was a good mechanic.

    Bu the boss of the demo felt like it went on too long. Like they wanted it to be epic, but fell on the side of tedious as they wanted to teach you so much during it: reinforce targeting weak points, that boss's will have gimmicks to switch up your gameplay, boss super attacks, targeting different body parts of bosses, etc. but the flow of the fight was hurt by it (I had multiple instances of ATB abilities just whiffing because it was cutscene time). I also had the boss at 0 hit points multiple times near the end but I had to do the gimmick to kill it, which felt a little lame.

    Overall though, this felt great to play, and I'm definitely excited to try the full game.

    LD50Trajan45
This discussion has been closed.