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[Mario Maker 2] Final update on 4/22! Frog Suit! Overworld creator! And More!

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Posts

  • crimsoncoyotecrimsoncoyote Registered User regular
    I felt the walking levels were more like puzzles, so I took my sweet time. Any time I failed was because I didn't stop to think how to get past the obstacle enough, or getting greedy and rushing.

  • PreacherPreacher Registered User regular
    Yeah the no jump or no land levels are definitely a puzzle level

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    crimsoncoyoteJubal77
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    If you're frustrated by a level that's largely due to your level of skill. My wife, for example, is frustrated by certain mechanics in some of the levels, whereas I am not. That doesn't mean the level designer is trolling, it means they designed it to be a challenge.

    A troll level would include mechanics meant to trick you into dying, having hazards hidden where you're sure to hit them, pipes that exit you over spikes, etc.

    A level where you aren't allowed to jump and you have to puzzle out each segment to figure out how to make it past is not a troll level.

    XBL : Figment3 · SteamID : Figment
    crimsoncoyote
  • DjiemDjiem Registered User regular
    I didn't find any story mode course trolly. Some were clever and a bit tricky, but not at all trolly.

    I beat the Don't Jump course on my first try, though there were a few mini panic moments where I figured that something would make me fail and reacted just in time.

    crimsoncoyote
  • PreacherPreacher Registered User regular
    Can you not do a check point if you have a conditional? Or did the story mode levels just not combine those two aspects?

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • TDawgTDawg Registered User regular
    Is there any way to add levels to my game without actually opening up the game? Like logging in on a website or smartphone app? I feel like that would be PERFECT for following creators and level discovery. See a level on twitter, log in and add it, its downloaded when I get to my Switch!

    Yes, I realize this is NIntendo we're talking about...

    NNID: ohnoTom || 3DS: 1762-3198-2019 || Steam || Take My Good Pokemon
    Let's Plays of Japanese Games
  • ZekZek Registered User regular
    Preacher wrote: »
    Yeah the no jump or no land levels are definitely a puzzle level

    Those ones are a little trollish though. They put coins and stuff to tempt you into jumping, and some places where they sneak up on you with something to lift you off the ground.

    Jubal77Preacher
  • PreacherPreacher Registered User regular
    Zek wrote: »
    Preacher wrote: »
    Yeah the no jump or no land levels are definitely a puzzle level

    Those ones are a little trollish though. They put coins and stuff to tempt you into jumping, and some places where they sneak up on you with something to lift you off the ground.

    Yeah in the ghost house one there was a spot where you climb an incline and then get into a door with a small lip that if you fall off of you lose the level, and to your left to cause you to fall off is like a 30 coin "oh what's that over there? failure"

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • EnlongEnlong Registered User regular
    Was watching an alpharad video and was shown that you can walk-jump off of Piranha Creeper vines if you’re invincible. A stage using them as platforms, with Stars as a ticking-clock mechanic to make you get through each segment fast, would be a neat idea.

    crimsoncoyoteWinkyFleur de Alys
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    agoaj wrote: »
    I recorded a playthrough of all the levels posted since the last page.
    https://www.youtube.com/watch?v=ICT8CYIYye0

    Glad to see you are back doing the work of a saint.

    Does the switch natively allow you to record video of play, or do you still need some form of capture device?

    I only got some ways in but Blight Water Rafting is a REALLY good level. Excellent work on that.

    crimsoncoyoteagoaj
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited July 2019
    Preacher wrote: »
    Zek wrote: »
    Preacher wrote: »
    Yeah the no jump or no land levels are definitely a puzzle level

    Those ones are a little trollish though. They put coins and stuff to tempt you into jumping, and some places where they sneak up on you with something to lift you off the ground.

    Yeah in the ghost house one there was a spot where you climb an incline and then get into a door with a small lip that if you fall off of you lose the level, and to your left to cause you to fall off is like a 30 coin "oh what's that over there? failure"

    Except with those you can do certain "extra" things to get those within the constraints of the goal. In story mode where you're meant to collect coins to progress the story, those are bonuses if you can figure out some slightly more difficult puzzles, but not required to complete the goal of the level.

    Edit: The part you are talking about is a very specific puzzle
    with the tools right there on the screen.
    Solution inside
    Use the Boo with the Bob-omb to get it near the flame jet, then allow the Bob-omb to blow up near/over the coins to drop them to the ground.

    crimsoncoyote on
  • PreacherPreacher Registered User regular
    Yeah I know its a puzzle and there is a method to getting it, but like that little lip near the door with a coin seemed designed around you going "oh how do I? fuck!!!"

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Jubal77
  • agoajagoaj Top Tier One FearRegistered User regular
    I'd rather they had made a separate No Jumping clear condition.
    Kai_San wrote: »

    Glad to see you are back doing the work of a saint.

    Does the switch natively allow you to record video of play, or do you still need some form of capture device?

    I only got some ways in but Blight Water Rafting is a REALLY good level. Excellent work on that.

    You can only record 30 second clips with the switch, I'm using an Elgato HD60 to record.

    ujav5b9gwj1s.png
    Kai_San
  • Jubal77Jubal77 Registered User regular
    Preacher wrote: »
    Yeah I know its a puzzle and there is a method to getting it, but like that little lip near the door with a coin seemed designed around you going "oh how do I? fuck!!!"

    Not sure why so much offense to calling it what it is. Mario has had some trolly shit in it since the beginning. MM is just the focal point of that design for the series heh. There have been official levels with invisible coin blocks above pits or the like throughout the years. Mario is OG trollish.

    Preacher
  • skeldareskeldare Gresham, ORRegistered User regular
    Made a 3D World castle themed stage - W6Y-Y5N-YGG

    D-a-I2r-KUYAMN8-EF.jpg

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • PreacherPreacher Registered User regular
    https://clips.twitch.tv/SolidPopularMallardOSkomodo

    remember kids do not restart the level if you hit a check point

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    WACriminalBionicPenguinKetBraZilla360
  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    edited July 2019
    This one's much easier than Strongbox.

    iq0me455ds4o.jpg

    EDIT: I will say, making this level I discovered that the "do a handstand on X trees" clear condition from story mode doesn't actually exist in the creator tools, which is disappointing and honestly a little baffling.

    WACriminal on
    Zilla360
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Jubal77 wrote: »
    Preacher wrote: »
    Yeah I know its a puzzle and there is a method to getting it, but like that little lip near the door with a coin seemed designed around you going "oh how do I? fuck!!!"

    Not sure why so much offense to calling it what it is. Mario has had some trolly shit in it since the beginning. MM is just the focal point of that design for the series heh. There have been official levels with invisible coin blocks above pits or the like throughout the years. Mario is OG trollish.

    No offense taken, you just have a lower threshold for what you consider trolling.

    Ignoring the goalpost shift, most people seem to disagree that MM2 story mode levels are "trolly".

    XBL : Figment3 · SteamID : Figment
    Djiem
  • Jubal77Jubal77 Registered User regular
    edited July 2019
    Nm.

    Im having fun with the game and that is all that matters.

    Jubal77 on
    Preacher
  • EnlongEnlong Registered User regular
    Who said “everyone”?

  • BronzeKoopaBronzeKoopa Registered User regular
    I may suck at Mario platforming at this age but I can still consistently stay in the air with Cape Mario.

    IceBurner
  • BionicPenguinBionicPenguin Registered User regular
    I made my first level. There's no crazy mechanic going on. It just has some slightly tricky platforming.

    YC5-DR1-DPF

  • KetBraKetBra Dressed Ridiculously Registered User regular
    Here's my first level:

    YHK-T9G-9GF

    KGMvDLc.jpg?1
  • GONG-00GONG-00 Registered User regular
    Watching speedrunner GrandPOObear play some multiplayer versus...the netcode could use alot of work. Otherwise, there seems to be a nugget of greatness in the mode.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
    xu257gunns6e.png
    Preacher
  • PreacherPreacher Registered User regular
    GONG-00 wrote: »
    Watching speedrunner GrandPOObear play some multiplayer versus...the netcode could use alot of work. Otherwise, there seems to be a nugget of greatness in the mode.

    Yeah the netcode is abysmal, but like the mario 1 race he did showed the brilliance of the mode.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • BillCipherBillCipher Registered User regular
    edited July 2019
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?

    In the level I'm making there is a secret block at the end of my first room with a mushroom. In the next room I want to put a block that has a a fire flower, but I only want the player to get the flower if they found the secret mushroom in the first room. If they didnt find the secret mushroom I want the block to spit out another mushroom.

    BillCipher on
  • Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane Pokemon Scarlet Name: Carmen
  • agoajagoaj Top Tier One FearRegistered User regular
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?

    In the level I'm making there is a secret block at the end of my first room with a mushroom. In the next room I want to put a block that has a a fire flower, but I only want the player to get the flower if they found the secret mushroom in the first room. If they didnt find the secret mushroom I want the block to spit out another mushroom.

    The context menu for powerups let you do this, and give them wings or parachutes.

    ujav5b9gwj1s.png
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    By the way, I was watching the Video from agoaj with my daughter, and I told her about how he used to play through our levels back when SMM1 came out. She asked to see those vids. I forgot about how those vids went.

    I made you suffer very much agoaj. I am so sorry.

    agoajFleur de AlysZilla360
  • King RiptorKing Riptor Registered User regular
    H0K FLM 9PV

    Air ship level. May have a secret or two

    I have a podcast now. It's about video games and anime!Find it here.
  • DjiemDjiem Registered User regular
    edited July 2019
    Alright, I created my first course designed specifically for Multiplayer VS:

    Desert Race #1 (VS) - 1F9-8XS-FPF

    I essentially cobbled together a medley of Boo Race 1-1, 1-2 and 1-4 from Super Mario Deluxe into a single course.
    I assigned the Mario Kart music to Mario, I don't know if this carries over in VS. I really hope it does!

    Djiem on
  • Zombie HeroZombie Hero Registered User regular
    edited July 2019
    Made another level: Shortcut Stronghold: 9FF-R2L-XYG

    And just now I thought of a spot where I could fit a third shortcut, alas.
    I think there was room to hide a vine in the rising lava bi, I dunno.

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited July 2019
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?
    Yep.
    1. Place a powerup.
    2. Place a mushroom.
    3. Drag the mushroom onto the other powerup.* They will merge.
    4. Drag the merged powerup into the block.
    *This does not work the other way around, you must drag the mushroom onto the other powerup.

    IceBurner on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • DjiemDjiem Registered User regular
    edited July 2019
    IceBurner wrote: »
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?
    Yep.
    1. Place a powerup.
    2. Place a mushroom.
    3. Drag the mushroom onto the other powerup.* They will merge.
    4. Drag the merged powerup into the block.
    *This does not work the other way around, you must drag the mushroom onto the other powerup.

    Alternatively, place the other powerup, longpress it, and you'll have a "mushroom" mod for it.

    Djiem on
  • DelduwathDelduwath Registered User regular
  • skeldareskeldare Gresham, ORRegistered User regular
    Made a SMB1 themed castle - YWT-GFF-Q0H

    D-c-Cqb-RUIAERh-T6.jpg

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
    MNC DoverZilla360
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    Here's mine thus far, feedback much appreciated:
    Breakdown: NCR-D9N-S1G "I knew I should have cleaned the cartridge first..." Themed after the game glitching out.
    Hidden Panic: HL8-R87-CXG "Quick, find the Super Mushroom!" A puzzle-lite mini-stage.

    Below are remakes of half the courses based drawings I made in my 1993 childhood notebook:
    • Higher Hill Road: 4D8-G50-JXF "From my childhood notebook. Course 1 of 12." My child self's imagined Super Mario Bros 5. first stage, all about those nifty slopes from SMB3. The early half is as perfect a match for my 1993 drawing as I can imagine, and the latter half is influenced by the Maker 1 version.
    • The Factory Mk. III: MQ1-6HD-SVG "From my childhood notebook. Course 2 of 12." Themed after an enemy factory. Close to its Maker 1 version, but refined using new features, and easier. Now with genuine Boom Boom!
    • Kersplash 2nd Wave: H0P-5YY-04G "From my childhood notebook. Course 3 of 12." An underwater level featuring a giant piranha plant and whirlpools. Much closer to its original concept, very little of the Maker 1 version in it.
    • Antigravity 3G's: PR5-B6D-Q8G "From my childhood notebook. Course 4 of 12." I am so excited that MM2 added vertical courses and reverse gravity, the very things I drew for this course!
    • Wetter Works: PFL-7B1-3QG "From my childhood notebook. Course 5 of 12." While still no submarine to pilot, much closer to its original form than in Maker 1, a vertical autoscroller.
    • Weirder: 5PJ-DPS-FFG "From my childhood notebook. Course 6 of 12." Another vertical stage I drew. Kept much of the layout and theming from Maker 1, just no longer had to fudge the vertical element.

    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
    crimsoncoyoteZilla360
  • BillCipherBillCipher Registered User regular
    edited July 2019
    agoaj wrote: »
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?

    In the level I'm making there is a secret block at the end of my first room with a mushroom. In the next room I want to put a block that has a a fire flower, but I only want the player to get the flower if they found the secret mushroom in the first room. If they didnt find the secret mushroom I want the block to spit out another mushroom.

    The context menu for powerups let you do this, and give them wings or parachutes.
    IceBurner wrote: »
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?
    Yep.
    1. Place a powerup.
    2. Place a mushroom.
    3. Drag the mushroom onto the other powerup.* They will merge.
    4. Drag the merged powerup into the block.
    *This does not work the other way around, you must drag the mushroom onto the other powerup.
    Djiem wrote: »
    IceBurner wrote: »
    BillCipher wrote: »
    Sorry if this has been asked, but is there a way to have a ? block spit out the next power up in line after someone has a mushroom, while also reverting the block back to spitting out another mushroom if the player loses/never gets the first mushroom?
    Yep.

    Alternatively, place the other powerup, longpress it, and you'll have a "mushroom" mod for it.
    Thanks guys!

    BillCipher on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    agoaj wrote: »
    I recorded a playthrough of all the levels posted since the last page.
    https://www.youtube.com/watch?v=ICT8CYIYye0

    I had no idea a fiery clown car could charge its shots and blow apart the mini airships! Now I kinda want to redo that level and make destroying the ships the objective.

  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Made a puzzle level.

    7s98elqk3qrv.jpg

    This is intended as the start of a potential series. The basic idea is that as you move through the level, you'll be learning a symbolic grammar that helps you find the items you need for the situation at hand, if you can correctly decipher it. If I make more, they'll be built with the assumption that the player has already learned the lessons from this one, so that I can gradually make the grammar more and more complex.

    crimsoncoyoteZilla360
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