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[Mario Maker 2] Final update on 4/22! Frog Suit! Overworld creator! And More!
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Super Paper Mario style, with the ability to switch from X/Y perspective to Z/Y perspective.
It has its own unique gameplay mechanics that could switch things up in MM that would make it worthy of being a DLC project of its own.
Floaty Peach Jump 4evah!
Twitch: akThera
Steam: Thera
If they really want to go nuts, I can see a 2D Odyssey mode. Basically just make it like 3D World, but with the ability to possess enemies. Include some little hats the level creator can put on enemies to make them immune to capture.
Because it was made for US audiences.
Like that's all. They were already prototyping a lot of that for 3 anyway.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Honestly, I just think a reskin only Paper Mario Style, where the mechanics don't change from the base, but every character is a paper cutout etc. would be really fun. I don't even need the shifting perspectives.
Let's Plays of Japanese Games
I still play the original fairly regularly. Because I don't have a switch yet.
Well they are probably gone but heres a few of mine to tide you over . Just randomly found these on my Facebook
f4b7-0000-0021-023f
12DC-0000-0020-938B
Thats the stuff I want to avoid. Particularly the latter.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Get a proper goomba apocalypse going. Just weird goomba experiment shit across the board for me.
What is the “blank slate” like? Just a huge grid? I’m asking cuz I might like doing some planning on paper before actual construction.
Did someone ever make, like, a floorplanner kind of thing for web browser etc?
Twitch: akThera
Steam: Thera
That would just be a recreation of the game itself. It really is very intuitive to just hop in and build, mass delete, etc.
And with the Switch being portable, anything else is just duplicating your efforts.
I like designing the level first, then choosing the aesthetic. I also like swapping themes, it's part of the fun. Oh well.
Not really, since it wouldn't be playable. I just want to sketch out, not place all the hazards/enemies, etc.
Twitch: akThera
Steam: Thera
Yeah, I was looking around for something like those Stardew Valley farm planner sites. Couldn't find one.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
https://youtu.be/qBFovikIKXU
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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In order to get the Super Mushroom to the end you have to be proficient in the platforming of the upper level while keeping an eye on the lower level and hitting switches/using cranes/whatever else is needed to make sure you have the Mushroom at the end.
Didn't an update change the way the unlocks worked in the first game? I remember it being much less cumbersome.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
That's if they decide to make you unlock things again.
Not at all the game they’re building, but still an idea that I’d love to see Nintendo play with.
I hope you can have a day theme in one part of the course, and night in another. I want to have an night "underground" theme above a day ground theme to have some sort of topsy-turvy thing going.
Steam: pazython
Don't really have any interest in a SMB2 theme like many are wanting.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
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Was with you until the end. Sunshine and Mario 64 play completely differently than the 2D Mario games.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Well, Mario 2 is definitely very mechanically different, and would require a good number of unique assets, like diggable sand, Shy Guys, Phantos, and turnips.
On the other hand, the special theme we currently have (3D World) does go all in on being different enough that there's no carry-over if you were building something in one of the original 4 themes. So I think something as wholly different as Mario 2 isn't out of the question.
Personally, if I were picking a second special theme, I'd go for Galaxy. Altered gravity would be a cool stage gimmick to work with.