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[Mario Maker 2] Now with 100% more slopes and Luigi!

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Posts

  • ZythonZython Registered User regular
    edited May 15
    So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?

    Zython on
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  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    Zython wrote: »
    So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
    Or Sunshine, Odyssey, and any other Mario game that has a unique enough gameplay gimmick (that can also transition to side-scrolling).

    Nobody likes me but that's okay. I'm used to it.
  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Zython wrote: »
    So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?

    Yeah there is definitely some sort of DLC roadmap for this thing. It's the perfect genre for that sort of thing, just keep releasing new content packs (free to play, purchase to build with) like you would release new Lego sets and shit.

    Frem
  • ZythonZython Registered User regular
    Henroid wrote: »
    Zython wrote: »
    So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
    Or Sunshine, Odyssey, and any other Mario game that has a unique enough gameplay gimmick (that can also transition to side-scrolling).

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  • Zombie HeroZombie Hero Registered User regular
    edited May 15
    I wonder if they plan dlc for those new styles.

    Give me Wario Maker.

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  • TehSpectreTehSpectre @PixelateJake on TwitterRegistered User regular
    Dissappearing/Reappearing blocks + fireflowers + megaman Amiibo = basically megaman

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  • TehSpectreTehSpectre @PixelateJake on TwitterRegistered User regular
    Also, Mario 2 won't make appearance, imo, but Mario Land levels with the GB asthetic is probably super do-able.

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  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.

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  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Lack of connected worlds is still disappointing, but not surprising.

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  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    edited May 15
    So while I'm disappointed that there's no tag for Kaizo type levels specifically, someone did bring up a good point - maybe you can only give levels a single tag. Looking at what was available, that seems pretty reasonable and it would mean the Kaizo stuff would likely fall into the "Speedrun" category.

    Edit - We saw the following tags for the record:
    - Standard
    - Puzzle-solving
    - Speedrun
    - Autoscroll
    - Auto-Mario
    - Short and sweet
    - Multiplayer Versus
    - Themed
    - Music
    - None

    Henroid on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    I am very impressed

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  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Henroid wrote: »
    A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.

    I wish more devs would do this, honestly. There's so many good ideas out there.

    It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.

  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    WACriminal wrote: »
    Henroid wrote: »
    A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.

    I wish more devs would do this, honestly. There's so many good ideas out there.

    It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
    Giving people jobs (that aren't starter-level pay) would be a good place to start.

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    WACriminalTDawg
  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    edited May 15
    Henroid wrote: »
    WACriminal wrote: »
    Henroid wrote: »
    A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.

    I wish more devs would do this, honestly. There's so many good ideas out there.

    It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
    Giving people jobs (that aren't starter-level pay) would be a good place to start.

    This is true, but not everybody working on romhacks wants a career in game development.

    WACriminal on
    Mvrck
  • TehSpectreTehSpectre @PixelateJake on TwitterRegistered User regular
    I have a pretty good idea for a 4-player Mario Kart level if you can choose where each player spawns.

    Hmm.

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  • RidleySariaRidleySaria AnaheimRegistered User regular
    I’ll still probably pass on MM2 (quickly tired of the first one) but the single player stuff does have my interest. Goes a long way to address what I viewed as the game’s biggest problem (Nintendo Switch Online requirement).

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  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    TehSpectre wrote: »
    I have a pretty good idea for a 4-player Mario Kart level if you can choose where each player spawns.

    Hmm.

    Concept: One person races across the level, while the other person stays in a "control room" with P-switches, On/Off blocks, etc. to make sure the first player actually has something to stand on at all times.

    TehSpectreZilla360Gennenalyse RuebenMvrck
  • akjakakjak Spooky GymRegistered User regular
    I am hype fam. Watched direct with the 4yo and he is also way hype.

    I was gonna be all “eh, pass” on the 2-voucher deal but then I remembered Animal Crossing is this year too. *thinking*

    Hey, in the first one could you make mario perma-invincible?

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  • TehSpectreTehSpectre @PixelateJake on TwitterRegistered User regular
    akjak wrote: »
    I am hype fam. Watched direct with the 4yo and he is also way hype.

    I was gonna be all “eh, pass” on the 2-voucher deal but then I remembered Animal Crossing is this year too. *thinking*

    Hey, in the first one could you make mario perma-invincible?
    Insofar as you could litter the stage with stars.

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  • akjakakjak Spooky GymRegistered User regular
    This game is going to make me hate the Switch screen, isn’t it?

    Is there gonna be a way to mirror the video to the TV, or is all “making” gonna be fingers (or stylus?) on screen?

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  • DiannaoChongDiannaoChong Registered User regular
    akjak wrote: »
    This game is going to make me hate the Switch screen, isn’t it?

    Is there gonna be a way to mirror the video to the TV, or is all “making” gonna be fingers (or stylus?) on screen?

    They showed coop building using the joycons, so I assume there's always a docked building option. But if you can find a stylus that works with the screen, thats obviously an option.


    I'm a little worried that theres still going to be a gigantic curation problem, even with tagging. The 'fuck you' levels are only going to get more grandiose in complexity with the new mechanics. Which I am not against, but I think its going to go too far very quickly.

    I am curious how they are going to rank people in the endless mode when someone could get 15 'stand in place' levels in a row and someone gets 'fuck you' levels for the first one, 15 times in a row.

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  • AthenorAthenor Battle Hardened Optimist Registered User regular
    The cursor seemed to move pretty fast, and block placement was relative - watch how it placed the tubes and kind of figured out what you wanted.

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  • DelduwathDelduwath Registered User regular
    Henroid wrote: »
    We saw the following tags for the record:
    - Short and sweet
    Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?

    What's the smallest number of screens that you need to make a player go "Hm!"?

  • jothkijothki Registered User regular
    Delduwath wrote: »
    Henroid wrote: »
    We saw the following tags for the record:
    - Short and sweet
    Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?

    What's the smallest number of screens that you need to make a player go "Hm!"?

    There are a lot of single screen puzzle levels out there.

    WACriminalMvrckMr Fuzzbutt
  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    jothki wrote: »
    Delduwath wrote: »
    Henroid wrote: »
    We saw the following tags for the record:
    - Short and sweet
    Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?

    What's the smallest number of screens that you need to make a player go "Hm!"?

    There are a lot of single screen puzzle levels out there.
    I've seen some clever ones, and I've seen some dumb-as-shit ones that give you 10 seconds to clip through bouncing spring piles.

    Nobody likes me but that's okay. I'm used to it.
  • ManetherenWolfManetherenWolf Registered User regular
    Delduwath wrote: »
    Henroid wrote: »
    We saw the following tags for the record:
    - Short and sweet
    Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?

    What's the smallest number of screens that you need to make a player go "Hm!"?

    I’ve seen Carl Sagan run a bunch of single screen puzzle rooms that are really interesting (trolly but interesting)

    Mr Fuzzbutt
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Athenor wrote: »
    The cursor seemed to move pretty fast, and block placement was relative - watch how it placed the tubes and kind of figured out what you wanted.

    I'm guessing it's gyro pointers with the joy cons.

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  • DelduwathDelduwath Registered User regular
    Ah! I never played the original Mario Maker, so didn't know people not only had this idea already but even executed on it. Cool!

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    Also, styli for capacitive touch screens (i.e. every smartphone and stuff like the vita or the switch) are a dime a dozen.

    Please note that I'm employing an idiomatic expression to denote a low price to an item. They are not, in fact, ten cents for a dozen units.

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  • DirtyDirty Registered User regular
    So now we're conflating using idioms and giving factually incorrect information?

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    are we

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  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    WACriminal wrote: »
    TehSpectre wrote: »
    I have a pretty good idea for a 4-player Mario Kart level if you can choose where each player spawns.

    Hmm.

    Concept: One person races across the level, while the other person stays in a "control room" with P-switches, On/Off blocks, etc. to make sure the first player actually has something to stand on at all times.

    FOLLOW-UP THOUGHTS: The goal is actually at the start of the level, but there's a clear condition something like "kill 1 Goomba" and the only Goomba is at the far end of the map, so the racer has to cross the level twice. In addition, the player in the "control room" actually has a few different control rooms linked by doors or warp blocks so they can do stuff like drop POWs in different sections of the race track, drop power-ups through clear pipes to the racer, etc.

    I think the clear conditions are going to open up a lot of design space.

  • rahkeesh2000rahkeesh2000 Registered User regular
    Henroid wrote: »
    So while I'm disappointed that there's no tag for Kaizo type levels specifically, someone did bring up a good point - maybe you can only give levels a single tag.

    That's a category, not a tag.

    I don't put it past Nintendo to do that, but its semantic malpractice.

  • CruorCruor Registered User regular
    I hope we get null win conditions, like "Collect 0 coins" or "Kill 0 enemies" to make some fun, muscle memory burning stages.

    akjakWACriminalMvrck
  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    Cruor wrote: »
    I hope we get null win conditions, like "Collect 0 coins" or "Kill 0 enemies" to make some fun, muscle memory burning stages.
    I never played New Super Mario Bros but it supposedly had some sort of "no touch challenge" built into it (or so I was told when the Game Grumps did a self-imposed "no touch challenge" for Super Mario Bros 3).

    If it's true then they can totally put it into Mario Maker 2.

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  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Henroid wrote: »
    Cruor wrote: »
    I hope we get null win conditions, like "Collect 0 coins" or "Kill 0 enemies" to make some fun, muscle memory burning stages.
    I never played New Super Mario Bros but it supposedly had some sort of "no touch challenge" built into it (or so I was told when the Game Grumps did a self-imposed "no touch challenge" for Super Mario Bros 3).

    If it's true then they can totally put it into Mario Maker 2.

    There's definitely a "take no damage" win condition in SMM2. Not quite the same thing, but still potentially interesting.

  • DirtyDirty Registered User regular
    I really still have no faith that quality levels will be any easier to find this time around. Playing the first game, you would think simply playing the highest rated levels would be enough to ensure you had a good time. But people loved upvoting anything they thought was clever, regardless of whether or not it was fun to play.

    I really hope I'm wrong though.

  • HenroidHenroid Radio Demon Internet HellRegistered User regular
    The problem is "fun" doesn't come with a universally accepted set of parameters when it comes to video games.

    Some people want Kaizo. Some people want Auto-Mario. Some people want puzzles. Some people want something that actually feels like a legit Mario Bros stage.

    None of them are wrong for any of those. The tags on levels should help out in MM2 at least.

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  • WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    Henroid wrote: »
    The problem is "fun" doesn't come with a universally accepted set of parameters when it comes to video games.

    Some people want Kaizo. Some people want Auto-Mario. Some people want puzzles. Some people want something that actually feels like a legit Mario Bros stage.

    None of them are wrong for any of those. The tags on levels should help out in MM2 at least.

    I think, if anything, this is a really good argument for building sub-communities like this thread where preferences and curation can take place. I expect there will be very little Kaizo talk in this thread, for example, but lots of "fun, unique gameplay combo" levels.

    I need to start drawing out level designs.

    HenroidGennenalyse Rueben
  • King RiptorKing Riptor Registered User regular
    Man those cranes are gonna make my mine levels so cool.

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