Man, I'm really trying to like this game but it is frustrating the shit out of me. One of my biggest problems has been how quickly you can die and how limited the healing options are. Maybe it's just an front-loaded, early-game difficulty, but I'm dying a lot. Enemies sometimes stick to you and I feel like I can't shake them off before I'm killed.
Also, the color schemes clash with stuff making these difficult to see. Like if the bats didn't shriek, I'd have no idea they were coming at me. Same with the goop monster that throws...whatever it's throwing. It's like pitch-black and I never see it coming until it's too late. Thankfully turning up the brightness to 8 helped a lot (had it on the default level), so I can at least see some of the attacks coming at me.
Dying and having to go back to your last save point is frustrating. I know it's how old-school Metroidvania's work, but I never had problems with severe early game deaths in those games. Having to redo sections because you get wiped out so quickly sours me pretty hard. My last death was to some frogs (Fucking frogs?!) since they can't be hit with normal attacks and require multiple slides to kill. They whittled me down and then a surprise spike door thing killed me.
I don't know, I see so many people overjoyed with the game and I'm getting more and more frustrated. Like, am I missing out on something I should be doing to make things easier? Is it a "get gud" thing? Is the Switch version more difficult from technical issues? Helps!
The game can definitely be tough, but I do get the impression the Switch version is just harder to play in general due to performance issues.
IceBurnerIt's cold and there are penguins.Registered Userregular
edited July 2019
This is something common to all Igavania games: hold diagonal down-left or down-right to attack diagonally down while crouched, with most weapon types. If you only hold down, Miriam/Alucard/Soma/Jonathan will attack straight to the side instead, which will miss the smallest vermin-like enemies, like frogs and simians in Bloodstained.
This also applies to mid-air attacks with swords and similar weapons in all Igavanias. Pressing attack alone swings straight to the side, but while holding either lower diagonal it swings in the same downward angle.
Alternately, use a weapon with an arced swing. Whips and greatswords have this in Bloodstained.
Personally, I prefer letting shards take care of such pests. Most directional shards will do, as will many conjure shards. Welcome Company in particular is a spectacular fire-and-forget for small vermin enemies.
Man, I'm really trying to like this game but it is frustrating the shit out of me. One of my biggest problems has been how quickly you can die and how limited the healing options are. Maybe it's just an front-loaded, early-game difficulty, but I'm dying a lot. Enemies sometimes stick to you and I feel like I can't shake them off before I'm killed.
Also, the color schemes clash with stuff making these difficult to see. Like if the bats didn't shriek, I'd have no idea they were coming at me. Same with the goop monster that throws...whatever it's throwing. It's like pitch-black and I never see it coming until it's too late. Thankfully turning up the brightness to 8 helped a lot (had it on the default level), so I can at least see some of the attacks coming at me.
Dying and having to go back to your last save point is frustrating. I know it's how old-school Metroidvania's work, but I never had problems with severe early game deaths in those games. Having to redo sections because you get wiped out so quickly sours me pretty hard. My last death was to some frogs (Fucking frogs?!) since they can't be hit with normal attacks and require multiple slides to kill. They whittled me down and then a surprise spike door thing killed me.
I don't know, I see so many people overjoyed with the game and I'm getting more and more frustrated. Like, am I missing out on something I should be doing to make things easier? Is it a "get gud" thing? Is the Switch version more difficult from technical issues? Helps!
Had some similar issues healing early on before I realized all the food I'd been stockpiling from quest rewards were a lot more effective than early potions. As a bonus, the first time you eat a particular food you get a permanent stat boost of some sort dependent on the food.
Also realizing that really basic monster materials are used to craft potions helped.
I think the biggest thing was discovering that good shards are huge though. The Heretic Grinder from the black knights wrecks a lot of things (as does the sword they drop but that's a much lower drop chance). The bat shard actually does really good damage and can pass through walls. The water ball that you get at the start of the game also is quite effective when leveled/ranked up. The flail shard dropped by the big dudes on the galleon doesn't have the best range but really hurts a lot of enemies early on. Shards are what made the difference between struggling on the second boss fight to breezing through the next several.
Compared to most Castlevania games, your weapon isn't a great source of damage and, as you've noticed, requires you to hazard your limited HP supply. Try finding the cheapest spell you can and lean on it. (Summon Bat is a good early spell because the upgrade parts are mostly from the bats you'd have to kill to get it, and it's both an AoE and a worthwhile single target attack.)
Also, the early game is definitely the roughest going because all of your resources are so limited. You may have to do some level grinding to break into the comparatively easier middle game.
My favorite musical instrument is the air-raid siren.
+2
IceBurnerIt's cold and there are penguins.Registered Userregular
edited July 2019
Also, aim to complete villager requests. The rewards tend to be food or gear. Free food is huge; the permanent stat boosts, especially HP, are a big deal. Excepting rice balls, they also out-heal regular potions by orders of magnitude.
Some requests give out equipment, often hats, scarves, or accessories with useful bonuses. Some of these are unique.
If you've made it past the Entrance, to the Garden, you can obtain a familiar shard and healing items only that familiar can use on you, both from the same common enemy.
While basic potions are pretty bad, they're easy to make, and four potions alchemize into a high potion. These are more useful. Johannes' alchemy is free of charge, you only need the materials. For potions it's just bat wings and melting bones. Both are common drops from enemies literally right outside your home base.
Yes, Miriam's first serving of each food comes with the permanent stat increase shown.
Getting into the cooking system can easily outpace leveling. The only tough bit is ingredients, which aren't a concern for the free reward food
If you do aim to make cuisine, also make a chef's apron as soon as you can. While equipped, it sometimes increases cooking yields from 1 serving to a stack of 3 or 5 food items.
Man, I'm really trying to like this game but it is frustrating the shit out of me. One of my biggest problems has been how quickly you can die and how limited the healing options are. Maybe it's just an front-loaded, early-game difficulty, but I'm dying a lot. Enemies sometimes stick to you and I feel like I can't shake them off before I'm killed.
Also, the color schemes clash with stuff making these difficult to see. Like if the bats didn't shriek, I'd have no idea they were coming at me. Same with the goop monster that throws...whatever it's throwing. It's like pitch-black and I never see it coming until it's too late. Thankfully turning up the brightness to 8 helped a lot (had it on the default level), so I can at least see some of the attacks coming at me.
Dying and having to go back to your last save point is frustrating. I know it's how old-school Metroidvania's work, but I never had problems with severe early game deaths in those games. Having to redo sections because you get wiped out so quickly sours me pretty hard. My last death was to some frogs (Fucking frogs?!) since they can't be hit with normal attacks and require multiple slides to kill. They whittled me down and then a surprise spike door thing killed me.
I don't know, I see so many people overjoyed with the game and I'm getting more and more frustrated. Like, am I missing out on something I should be doing to make things easier? Is it a "get gud" thing? Is the Switch version more difficult from technical issues? Helps!
Had some similar issues healing early on before I realized all the food I'd been stockpiling from quest rewards were a lot more effective than early potions. As a bonus, the first time you eat a particular food you get a permanent stat boost of some sort dependent on the food.
Also realizing that really basic monster materials are used to craft potions helped.
I think the biggest thing was discovering that good shards are huge though. The Heretic Grinder from the black knights wrecks a lot of things (as does the sword they drop but that's a much lower drop chance). The bat shard actually does really good damage and can pass through walls. The water ball that you get at the start of the game also is quite effective when leveled/ranked up. The flail shard dropped by the big dudes on the galleon doesn't have the best range but really hurts a lot of enemies early on. Shards are what made the difference between struggling on the second boss fight to breezing through the next several.
Did people find the second boss that hard? He just seemed like a normal SA-X style fight to me, memorize his attack pattern then stab him in the back as much as possible. First boss took a bunch more tries for me.
Man, I'm really trying to like this game but it is frustrating the shit out of me. One of my biggest problems has been how quickly you can die and how limited the healing options are. Maybe it's just an front-loaded, early-game difficulty, but I'm dying a lot. Enemies sometimes stick to you and I feel like I can't shake them off before I'm killed.
Also, the color schemes clash with stuff making these difficult to see. Like if the bats didn't shriek, I'd have no idea they were coming at me. Same with the goop monster that throws...whatever it's throwing. It's like pitch-black and I never see it coming until it's too late. Thankfully turning up the brightness to 8 helped a lot (had it on the default level), so I can at least see some of the attacks coming at me.
Dying and having to go back to your last save point is frustrating. I know it's how old-school Metroidvania's work, but I never had problems with severe early game deaths in those games. Having to redo sections because you get wiped out so quickly sours me pretty hard. My last death was to some frogs (Fucking frogs?!) since they can't be hit with normal attacks and require multiple slides to kill. They whittled me down and then a surprise spike door thing killed me.
I don't know, I see so many people overjoyed with the game and I'm getting more and more frustrated. Like, am I missing out on something I should be doing to make things easier? Is it a "get gud" thing? Is the Switch version more difficult from technical issues? Helps!
Had some similar issues healing early on before I realized all the food I'd been stockpiling from quest rewards were a lot more effective than early potions. As a bonus, the first time you eat a particular food you get a permanent stat boost of some sort dependent on the food.
Also realizing that really basic monster materials are used to craft potions helped.
I think the biggest thing was discovering that good shards are huge though. The Heretic Grinder from the black knights wrecks a lot of things (as does the sword they drop but that's a much lower drop chance). The bat shard actually does really good damage and can pass through walls. The water ball that you get at the start of the game also is quite effective when leveled/ranked up. The flail shard dropped by the big dudes on the galleon doesn't have the best range but really hurts a lot of enemies early on. Shards are what made the difference between struggling on the second boss fight to breezing through the next several.
Did people find the second boss that hard? He just seemed like a normal SA-X style fight to me, memorize his attack pattern then stab him in the back as much as possible. First boss took a bunch more tries for me.
he just hits hard. He's not that hard to dodge, but each mistake is costly. I think he was the only boss that required multiple tries for me.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Potions are worthless. Make pizza. Buy pizza.
Every time you make something new, be it food or equipment, with the alchemist guy, that item automatically becomes available in the shop.
Sell your useless crap and buy lots of pizza. You can pizza your way through just about anything. I had a hard time with the Zangetsu fight early in the game, until I put a pizza my foot up his ass.
Man, I'm really trying to like this game but it is frustrating the shit out of me. One of my biggest problems has been how quickly you can die and how limited the healing options are. Maybe it's just an front-loaded, early-game difficulty, but I'm dying a lot. Enemies sometimes stick to you and I feel like I can't shake them off before I'm killed.
Also, the color schemes clash with stuff making these difficult to see. Like if the bats didn't shriek, I'd have no idea they were coming at me. Same with the goop monster that throws...whatever it's throwing. It's like pitch-black and I never see it coming until it's too late. Thankfully turning up the brightness to 8 helped a lot (had it on the default level), so I can at least see some of the attacks coming at me.
Dying and having to go back to your last save point is frustrating. I know it's how old-school Metroidvania's work, but I never had problems with severe early game deaths in those games. Having to redo sections because you get wiped out so quickly sours me pretty hard. My last death was to some frogs (Fucking frogs?!) since they can't be hit with normal attacks and require multiple slides to kill. They whittled me down and then a surprise spike door thing killed me.
I don't know, I see so many people overjoyed with the game and I'm getting more and more frustrated. Like, am I missing out on something I should be doing to make things easier? Is it a "get gud" thing? Is the Switch version more difficult from technical issues? Helps!
Had some similar issues healing early on before I realized all the food I'd been stockpiling from quest rewards were a lot more effective than early potions. As a bonus, the first time you eat a particular food you get a permanent stat boost of some sort dependent on the food.
Also realizing that really basic monster materials are used to craft potions helped.
I think the biggest thing was discovering that good shards are huge though. The Heretic Grinder from the black knights wrecks a lot of things (as does the sword they drop but that's a much lower drop chance). The bat shard actually does really good damage and can pass through walls. The water ball that you get at the start of the game also is quite effective when leveled/ranked up. The flail shard dropped by the big dudes on the galleon doesn't have the best range but really hurts a lot of enemies early on. Shards are what made the difference between struggling on the second boss fight to breezing through the next several.
Did people find the second boss that hard? He just seemed like a normal SA-X style fight to me, memorize his attack pattern then stab him in the back as much as possible. First boss took a bunch more tries for me.
he just hits hard. He's not that hard to dodge, but each mistake is costly. I think he was the only boss that required multiple tries for me.
There was one attack that I often couldn't quite gauge the range on and often nicked me for a lot of damage and another I never quite got the tell for. And it doesn't take a lot of those to end an attempt.
I have no idea what I'm doing in this game but she has a very large sword and she swings it in a very large arc and it seems to do the trick for most things so far.
The crawly glass boss was when I realized that oh, yeah, I should probably use these shard things, I guess
Heretic Grinder carried me through a lot of the game. Then I got and played with 8-bit fireball and the whole castle burned before my presence. Just slowly because those projectiles don't travel quickly.
SteevLWhat can I do for you?Registered Userregular
You know what got me through the last two optional bosses in this game? Directed Shield at rank 9, grade 9. It blocks almost everything. It seriously trivializes the 8-Bit Overlord boss too. I did beat that one without the shield the first time, but farming him for the shard made it a less stressful fight.
Side note: I played through Kid Dracula for Famicom/NES for the first time yesterday. Kinda didn't like it in the end. The first stage is deceptively easy. I love its happy remix of Castlevania III's "Beginning". And it's basically a condensed parody of Castlevania 1's castle. After that, though, it's just levels filled with bottomless pits and cheap ways to get knocked into them. And the last stage has three boss fights with no checkpoints. It was seriously infuriating. But I finished it and I'm happy about that.
Can they just go ahead and put that collection out on switch so I can give them my money (I already gave them my psn money but my daughters have stolen the playstation).
+6
YggiDeeThe World Ends With You ShillRegistered Userregular
Yeah I only have a Switch, Konami just take my damn money
Oh look a boss door 42% map completion. Gebel fight "Oh cool this might be like a first round against end boss or something i'll beat him. I merc him with ease. GAME OVER SCREEN. Really REALLY
Oh look a boss door 42% map completion. Gebel fight "Oh cool this might be like a first round against end boss or something i'll beat him. I merc him with ease. GAME OVER SCREEN. Really REALLY
To be fair
Symphony of the Night pulled the same stunt with Richter. And you could similarly hit surprise early/bad endings in Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. Something of a tradition, I guess.
Oh look a boss door 42% map completion. Gebel fight "Oh cool this might be like a first round against end boss or something i'll beat him. I merc him with ease. GAME OVER SCREEN. Really REALLY
To be fair
Symphony of the Night pulled the same stunt with Richter. And you could similarly hit surprise early/bad endings in Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. Something of a tradition, I guess.
Also, I mean,
there was that huge staircase leading up to the room. Anyone who speaks Castlevania knows what that means!
Oh look a boss door 42% map completion. Gebel fight "Oh cool this might be like a first round against end boss or something i'll beat him. I merc him with ease. GAME OVER SCREEN. Really REALLY
To be fair
Symphony of the Night pulled the same stunt with Richter. And you could similarly hit surprise early/bad endings in Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. Something of a tradition, I guess.
Also, I mean,
there was that huge staircase leading up to the room. Anyone who speaks Castlevania knows what that means!
I've finally proceeded further into the game, hitting the second teleporter and some newer save areas. Still having some health issues, but haven't died recently.
But holy hell, did I have to disable HD Rumble. That sound/feel when your health is low was tuned way too high.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
They are VERY generous with the health replenishing save points. Chances are, if you feel like you have gone too far without one of those, you just missed one or two.
Of course it can be hard to find them before you die when you don't know where they are.
They are VERY generous with the health replenishing save points. Chances are, if you feel like you have gone too far without one of those, you just missed one or two.
Of course it can be hard to find them before you die when you don't know where they are.
There are also the times where I fought my way from a waypoint room into the next zone, used a waystone when I was too hurt and didn't have healing to spare, and discovered I was just a screen away from finding a save room or new waypoint room when I make my way back.
They are VERY generous with the health replenishing save points. Chances are, if you feel like you have gone too far without one of those, you just missed one or two.
Of course it can be hard to find them before you die when you don't know where they are.
There are also the times where I fought my way from a waypoint room into the next zone, used a waystone when I was too hurt and didn't have healing to spare, and discovered I was just a screen away from finding a save room or new waypoint room when I make my way back.
Oh hi, it's me. I did this with healing too.
"Ah man I'm out of potions, well I have this rare full heal, I guess I can use it now since I haven't saved in like 20 minutes. *deep breath, sigh* Okay, next room."
*Go into next room*
"Oh, good a save point."
If I get too frustrated, I’m just going to pull up a map and hit all the waypoints and saved at once. I have neither the time or patience to explore, die, and redo things.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
0
Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
I do think this game could have used an easier difficulty mode for those of us that are just bad at it.
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I actually did the piano thing by accident. Then I wasted time seeing if
any of the other familiars do anything. They don't. Wasted opportunity to have an opera singing Silver Knight or something goofy.
+1
Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
Beat Bloodless tonight. Definitely the toughest boss so far, took me four tries.
Equipping the Gauge Glasses helped, at least psychologically. Knowing roughly how much longer I needed to survive gave me the confidence to not panic and keep going in on offense.
They are VERY generous with the health replenishing save points. Chances are, if you feel like you have gone too far without one of those, you just missed one or two.
Of course it can be hard to find them before you die when you don't know where they are.
There are also the times where I fought my way from a waypoint room into the next zone, used a waystone when I was too hurt and didn't have healing to spare, and discovered I was just a screen away from finding a save room or new waypoint room when I make my way back.
Oh hi, it's me. I did this with healing too.
"Ah man I'm out of potions, well I have this rare full heal, I guess I can use it now since I haven't saved in like 20 minutes. *deep breath, sigh* Okay, next room."
*Go into next room*
"Oh, good a save point."
There is always time to react in the doorway. If you switch rooms first, you'll be able to open the menu or shortcuts to heal if needed.
There's almost no healing items as loot, but heals are plentiful; it's all about alchemy and cooking.
- Each item you make is immediately purchasable, with infinite stock.
- Prepare just one decent food dish to have access to as much healing as you need.
- Desynthesis turns an item into its materials, at the cost of alkahest bottles.
- You can desynth an item and immediately re-make it to unlock it in the shop. Strongly recommend doing this to one of the pizzas obtained as a quest reward.
- Alkahest drops from the little ghosts in the Entryway, or you can buy them.
Easy early recipes:
Rice Ball: Max HP +10, CON +2. 1/ea Rice (town farm/$), Halite (Seapa in Galleon). Not a great heal, but great early boost.
Fried Potatoes: CON +1. 1/ea Potato (town farm/$), Halite (Seapa in Galleon), Flour ($), Moco Oil (Moco weed in Garden).
Pizza Dough (ingredient) : 1/ea Flour ($), Moco Oil (Moco Weed in Garden), Sugar ($), Halite (Seapa in Galleon)
Pizza: CON +3. Pizza Dough x4 (prepare/$), Cheese x2 (Giant Rat in town). Solid heal all game long. Just $1,480/ea once unlocked.
Lemonade: MP Quickcharge +1/sec. Lemon x2 (Aello in Galleon) Yes, you can double your MP regen as soon as you reach town.
Ingredient hunting tips:
Spices, like soy sauce and black pepper, only come from the infinitely-respawning blue chests. Each spice is unique to the blue chests in a given area.
Red meat & dairy, poultry, and fish all come from (semi) logical sources: cattle monsters, avian monsters, and fish monsters.
Fruits also drop from avian monsters. Fruits are very important for making drinks (+MP quickcharge).
Stat growth from levels is slow. Foods' 1st serving bonuses grants power more quickly than leveling. Eat new foods as soon as you can.
Drinks boost passive MP regeneration. Base 1MP/sec. Each drink is +1MP/sec, up to 8MP/sec.
Total possible first-serving boosts are: MAX HP +375, MAX MP +235, STR +40, CON +42, INT +43, MND +43, LCK +24, EXP Gain +10.00%, MP Quickcharge +7.0/Sec
At Lv67, these account for large portions of my Miriam's base stats: 20% Max HP, 22% Max MP, 35% STR, 37% CON, 35% INT, 37% MND, 34% LCK, 9% EXP gain, and 88% MP Quickcharge.
HP boosts tend to be front-loaded on easy food recipes. At low levels, even the rice ball's +10 max HP is ~5% boost.
Posts
The game can definitely be tough, but I do get the impression the Switch version is just harder to play in general due to performance issues.
This also applies to mid-air attacks with swords and similar weapons in all Igavanias. Pressing attack alone swings straight to the side, but while holding either lower diagonal it swings in the same downward angle.
Alternately, use a weapon with an arced swing. Whips and greatswords have this in Bloodstained.
Personally, I prefer letting shards take care of such pests. Most directional shards will do, as will many conjure shards. Welcome Company in particular is a spectacular fire-and-forget for small vermin enemies.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Had some similar issues healing early on before I realized all the food I'd been stockpiling from quest rewards were a lot more effective than early potions. As a bonus, the first time you eat a particular food you get a permanent stat boost of some sort dependent on the food.
Also realizing that really basic monster materials are used to craft potions helped.
I think the biggest thing was discovering that good shards are huge though. The Heretic Grinder from the black knights wrecks a lot of things (as does the sword they drop but that's a much lower drop chance). The bat shard actually does really good damage and can pass through walls. The water ball that you get at the start of the game also is quite effective when leveled/ranked up. The flail shard dropped by the big dudes on the galleon doesn't have the best range but really hurts a lot of enemies early on. Shards are what made the difference between struggling on the second boss fight to breezing through the next several.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Also, the early game is definitely the roughest going because all of your resources are so limited. You may have to do some level grinding to break into the comparatively easier middle game.
Some requests give out equipment, often hats, scarves, or accessories with useful bonuses. Some of these are unique.
If you've made it past the Entrance, to the Garden, you can obtain a familiar shard and healing items only that familiar can use on you, both from the same common enemy.
While basic potions are pretty bad, they're easy to make, and four potions alchemize into a high potion. These are more useful. Johannes' alchemy is free of charge, you only need the materials. For potions it's just bat wings and melting bones. Both are common drops from enemies literally right outside your home base.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Getting into the cooking system can easily outpace leveling. The only tough bit is ingredients, which aren't a concern for the free reward food
If you do aim to make cuisine, also make a chef's apron as soon as you can. While equipped, it sometimes increases cooking yields from 1 serving to a stack of 3 or 5 food items.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Did people find the second boss that hard? He just seemed like a normal SA-X style fight to me, memorize his attack pattern then stab him in the back as much as possible. First boss took a bunch more tries for me.
he just hits hard. He's not that hard to dodge, but each mistake is costly. I think he was the only boss that required multiple tries for me.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Every time you make something new, be it food or equipment, with the alchemist guy, that item automatically becomes available in the shop.
Sell your useless crap and buy lots of pizza. You can pizza your way through just about anything. I had a hard time with the Zangetsu fight early in the game, until I put a pizza my foot up his ass.
There was one attack that I often couldn't quite gauge the range on and often nicked me for a lot of damage and another I never quite got the tell for. And it doesn't take a lot of those to end an attempt.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The crawly glass boss was when I realized that oh, yeah, I should probably use these shard things, I guess
Welcome Company
Shuriken
True Arrow
Riga Dohin
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Side note: I played through Kid Dracula for Famicom/NES for the first time yesterday. Kinda didn't like it in the end. The first stage is deceptively easy. I love its happy remix of Castlevania III's "Beginning". And it's basically a condensed parody of Castlevania 1's castle. After that, though, it's just levels filled with bottomless pits and cheap ways to get knocked into them. And the last stage has three boss fights with no checkpoints. It was seriously infuriating. But I finished it and I'm happy about that.
To be fair
It was backwards, but otherwise.
But holy hell, did I have to disable HD Rumble. That sound/feel when your health is low was tuned way too high.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Of course it can be hard to find them before you die when you don't know where they are.
There are also the times where I fought my way from a waypoint room into the next zone, used a waystone when I was too hurt and didn't have healing to spare, and discovered I was just a screen away from finding a save room or new waypoint room when I make my way back.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Oh hi, it's me. I did this with healing too.
"Ah man I'm out of potions, well I have this rare full heal, I guess I can use it now since I haven't saved in like 20 minutes. *deep breath, sigh* Okay, next room."
*Go into next room*
"Oh, good a save point."
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Grinding a bit should solve this. Abuse directional magic.
Equipping the Gauge Glasses helped, at least psychologically. Knowing roughly how much longer I needed to survive gave me the confidence to not panic and keep going in on offense.
There's almost no healing items as loot, but heals are plentiful; it's all about alchemy and cooking.
- Each item you make is immediately purchasable, with infinite stock.
- Prepare just one decent food dish to have access to as much healing as you need.
- Desynthesis turns an item into its materials, at the cost of alkahest bottles.
- You can desynth an item and immediately re-make it to unlock it in the shop. Strongly recommend doing this to one of the pizzas obtained as a quest reward.
- Alkahest drops from the little ghosts in the Entryway, or you can buy them.
Easy early recipes:
Ingredient hunting tips:
Stat growth from levels is slow. Foods' 1st serving bonuses grants power more quickly than leveling. Eat new foods as soon as you can.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra