And Impact is changing from a single-target button that only becomes available after each other Jolt to the slow-casted AOE attack.
However, they’re also replacing Scatter with 2 new spells (new versions of Verfire and Verstone), so it’s a bit of a wash in terms of reducing button bloat.
I have seen so many videos of what classes in FF14 correlate to the ones in WoW. Even saw a well done one about which caster aligns closest to the WoW ones by how it plays, suggesting some of the physical ranged too when the similarity is closest to them.
Also it had puns in the video so I liked it already
it's probably just because of them being recent additions but I thought red mage and samurai were already in pretty good spots as far as numbers of buttons, certainly better than most
As White Mage, I feel like I have buttons to spare. And then on Astro, I find myself having to add more and more hotkeys. I've heard that people are concerned about Astro/Scholar becoming too simple, and I can definitely see it, but I really don't mind a good number of those abilities going away.
Not sure how bad other classes have it. I don't think I've hit max level on a DPS class since Monk on 2.0, although I'm looking forward to giving Dancer a go.
I'm really enjoying Red Mage and Astrologian as it is so far, mainly because they're conceptually unlike anything else that is typically implemented in MMOs(or RPGs in general) - Astromancer and (quasi-)Spellblade. Most high fantasy universes can't think past "Mage stand back and throw hot/cold, Priest stand back and throw Good, Warlock stand back and throw Evil" and it's exceedingly uninspired and boring. Ideally I'd like to see game devs explore more class design like all of the really crazy classes Tales of Maj'Eyal has, but oh well.
Astrologian definitely suffers from button bloat, though. My issue with it is that after ~50, for the most part all you learn are just one-off healing cooldowns that you pop whenever you need to do All Of The Healing, which is kind of boring. They could stand to fit into the gameplay better if they need to be there at all.
I'm really enjoying Red Mage and Astrologian as it is so far, mainly because they're conceptually unlike anything else that is typically implemented in MMOs(or RPGs in general) - Astromancer and (quasi-)Spellblade. Most high fantasy universes can't think past "Mage stand back and throw hot/cold, Priest stand back and throw Good, Warlock stand back and throw Evil" and it's exceedingly uninspired and boring. Ideally I'd like to see game devs explore more class design like all of the really crazy classes Tales of Maj'Eyal has, but oh well.
Astrologian definitely suffers from button bloat, though. My issue with it is that after ~50, for the most part all you learn are just one-off healing cooldowns that you pop whenever you need to do All Of The Healing, which is kind of boring. They could stand to fit into the gameplay better if they need to be there at all.
They sure are pretty to cast, though.
Do realize that in less than two weeks, pretty much every job is getting overhauled to some degree.
I'm really enjoying Red Mage and Astrologian as it is so far, mainly because they're conceptually unlike anything else that is typically implemented in MMOs(or RPGs in general) - Astromancer and (quasi-)Spellblade. Most high fantasy universes can't think past "Mage stand back and throw hot/cold, Priest stand back and throw Good, Warlock stand back and throw Evil" and it's exceedingly uninspired and boring. Ideally I'd like to see game devs explore more class design like all of the really crazy classes Tales of Maj'Eyal has, but oh well.
Astrologian definitely suffers from button bloat, though. My issue with it is that after ~50, for the most part all you learn are just one-off healing cooldowns that you pop whenever you need to do All Of The Healing, which is kind of boring. They could stand to fit into the gameplay better if they need to be there at all.
They sure are pretty to cast, though.
Do realize that in less than two weeks, pretty much every job is getting overhauled to some degree.
Implied tone aside, thanks I am aware of that. I'm merely commenting on the state of things as they are now.
Yes, and I believe impact is becoming a trait that makes it replace scatter, so RDM is losing 3 binds (verholy, verflare, impact) and gaining 4 (verthunder 2, veraero 2, drive and Don’t Displacement)
I don't know how you'd play ANY class in this game without a gaming mouse. The lack of one back in 2013 is a lot of the reason why I stopped playing. I think ability X replacing ability Y under Z circumstance is a much better design decision than just adding more buttons
they were a sprout in stone vigil and i tried to explain the basics of BLM to them
was met with "this is just the way i like to play the spec, everyone has their own strategy so please respect that!" "if i run into trouble my FC will let me know!"
i probably never would have noticed if i hadn't given them a single target balance, then saw they were standing about 20 yards away from the enemies chain casting blizzard 2
AST is a great job to get you to hate everyone in your party
Last night as a Dragoon I got yelled at for not using my AoE enough. "Its really bad DPS!" I said "Doesn't matter, you hit everything. Your bad and your stressing out the healer, use it or we'll kick you."
AoEing might be faster, but effective focus firing is actually probably better for healers in general, so that the damage tapers off over time, instead of going from 100%-0%.
I mean, you should probably be using your aoe. I don’t know what the break point is for DRG, but with RDM if there’s 4 or more targets mashing scatter is the highest damage output you can do. Hitting 4 targets for 100 potency each is better than the single target combo. For 3 targets I’ll scatter -> veraero or verthunder, and 2 or fewer never use scatter.
I mean yeah with the way the cooldown timer on draw works, any time at all spent thinking of how to utilize the card and then hitting the button is wasted time, but it probably doesn’t actually matter unless you’re doing like ultima weapon ultimate or whatever
I mean, you should probably be using your aoe. I don’t know what the break point is for DRG, but with RDM if there’s 4 or more targets mashing scatter is the highest damage output you can do. Hitting 4 targets for 100 potency each is better than the single target combo. For 3 targets I’ll scatter -> veraero or verthunder, and 2 or fewer never use scatter.
I believe for DRG (and most DPS, actually) 3+ is when AoE is better.
I mean, you should probably be using your aoe. I don’t know what the break point is for DRG, but with RDM if there’s 4 or more targets mashing scatter is the highest damage output you can do. Hitting 4 targets for 100 potency each is better than the single target combo. For 3 targets I’ll scatter -> veraero or verthunder, and 2 or fewer never use scatter.
I believe for DRG (and most DPS, actually) 3+ is when AoE is better.
Yeah. It's 4+ for Blizzard II and only like... 2+ for ammo boosted MCH? But yeah.
And AoE on a multi pull is fast... but the tank had better pop CDs.
That said, even though it is something I’d be likely to mention in party chat, not AoEing certainly isn’t something I’d bother threatening a kick over as long as the DPS was otherwise fine (i.e. doing single-target properly, not standing in every enemy AoE, etc).
As a healer, I definitely want the DPS to AOE stuff down with me. That being said, I don't watch what they are doing that closely and will usually just trust them to do their job. I might notice if things are taking too long to die, but I don't think I've ever actually complained to anyone.
The vast majority of people I've encountered are pretty chill or actively friendly, but there's certainly some bad eggs out there.
As a tank if I am doing the community expected massive pulls and the healer is AoEing but the dps are not, I will notice. In those type of situations I am relying on the enemies to die before I run out of cooldowns/heals. I might offer the advice of AoE is higher dps for 3+ targets generally, but if the dps keep single targetting I will reduce the pull size in response.
+1
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2019
Roegadyn
As someone who is new to this game and to serious group dynamics in MMOs in general, as a tank I don’t really care what anyone else is doing
My only job is to keep the enemy hitting me, if I am doing that I am trusting that everyone else can do their job unimpeded
My only peeves in the four or so dungeons I’ve done so far are mages running ahead and pulling enemies before I even get there, and people running around and moving when the enemy start attacking them because it makes it harder to line up Overpower to get a proper AoE and get the aggro back
As someone who is new to this game and to serious group dynamics in MMOs in general, as a tank I don’t really care what anyone else is doing
My only job is to keep the enemy hitting me, if I am doing that I am trusting that everyone else can do their job unimpeded
My only peeves in the four or so dungeons I’ve done so far are mages running ahead and pulling enemies before I even get there, and people running around and moving when the enemy start attacking them because it makes it harder to line up Overpower to get a proper AoE and get the aggro back
Yeah, the first bit of advice I'd give any new healer is to run towards the tank if you pull aggro, not away.
Ya if a dps decides they wanna start pulling extra shit than as far as I'm concerned they just volunteered to tank those mobs.
As a healer, I encourage people not to do this. I mean, I get it, but you'll wind up annoying me more than you do them. I know people who regularly do stuff like this, but they're really not trying to be dicks about it. They just want to wrap things up quicker, and are familiar enough with the dungeons to know what we can safely pull.
Admittedly, this kind of thing is why I'm not interested in playing as a tank. I don't want to feel the need to research every part of a new dungeon before diving in, in order to know how far we can run.
Ya if a dps decides they wanna start pulling extra shit than as far as I'm concerned they just volunteered to tank those mobs.
As a healer, I encourage people not to do this. I mean, I get it, but you'll wind up annoying me more than you do them. I know people who regularly do stuff like this, but they're really not trying to be dicks about it. They just want to wrap things up quicker, and are familiar enough with the dungeons to know what we can safely pull.
Admittedly, this kind of thing is why I'm not interested in playing as a tank. I don't want to feel the need to research every part of a new dungeon before diving in, in order to know how far we can run.
Ok, now consider that every tank is new at some point and has that same trepidation about tanking, and therefore do unto others as you would have others do unto you and don't be the asshole who pulls because you think they're going too slow. If people want to ensure maximum pull speed they can fuckin' queue as tanks.
I get that it's annoying as a healer, but impatient party members are one of the biggest sources of stress to a tank. The tank is the role that sets the pace at whatever they are comfortable with. If somebody wants to go faster cool, they can queue up as a tank next time, in the meantime they need to chill out and let the tank do what they are comfortable doing.
I have no issue letting a dps die because I haven't done a place before and didn't want to pull the entire instance all at once and they took it upon themselves to "fix" that.
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However, they’re also replacing Scatter with 2 new spells (new versions of Verfire and Verstone), so it’s a bit of a wash in terms of reducing button bloat.
Also it had puns in the video so I liked it already
Not sure how bad other classes have it. I don't think I've hit max level on a DPS class since Monk on 2.0, although I'm looking forward to giving Dancer a go.
(Hrothgar - GNB, GNB Mount)
Astrologian definitely suffers from button bloat, though. My issue with it is that after ~50, for the most part all you learn are just one-off healing cooldowns that you pop whenever you need to do All Of The Healing, which is kind of boring. They could stand to fit into the gameplay better if they need to be there at all.
They sure are pretty to cast, though.
Do realize that in less than two weeks, pretty much every job is getting overhauled to some degree.
Implied tone aside, thanks I am aware of that. I'm merely commenting on the state of things as they are now.
Last night as a Dragoon I got yelled at for not using my AoE enough. "Its really bad DPS!" I said "Doesn't matter, you hit everything. Your bad and your stressing out the healer, use it or we'll kick you."
I wish people could be nice.
Probably a little less efficient to click on them vs binding to hotkeys but my other three hotbars are full soooo
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I believe for DRG (and most DPS, actually) 3+ is when AoE is better.
Yeah. It's 4+ for Blizzard II and only like... 2+ for ammo boosted MCH? But yeah.
And AoE on a multi pull is fast... but the tank had better pop CDs.
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I’m so glad they’re making it free for non-casters to AoE spam now. Gonna use so many Doom Spikes.
The vast majority of people I've encountered are pretty chill or actively friendly, but there's certainly some bad eggs out there.
My only job is to keep the enemy hitting me, if I am doing that I am trusting that everyone else can do their job unimpeded
My only peeves in the four or so dungeons I’ve done so far are mages running ahead and pulling enemies before I even get there, and people running around and moving when the enemy start attacking them because it makes it harder to line up Overpower to get a proper AoE and get the aggro back
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I am extremely tempted to just let people tank the mobs they intentionally pull if they're really irritating about it
Yeah, the first bit of advice I'd give any new healer is to run towards the tank if you pull aggro, not away.
It makes things so much easier for both of you.
I would but I know in my heart that they will blame me for their inevitable demise
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
As a healer, I encourage people not to do this. I mean, I get it, but you'll wind up annoying me more than you do them. I know people who regularly do stuff like this, but they're really not trying to be dicks about it. They just want to wrap things up quicker, and are familiar enough with the dungeons to know what we can safely pull.
Admittedly, this kind of thing is why I'm not interested in playing as a tank. I don't want to feel the need to research every part of a new dungeon before diving in, in order to know how far we can run.
Ok, now consider that every tank is new at some point and has that same trepidation about tanking, and therefore do unto others as you would have others do unto you and don't be the asshole who pulls because you think they're going too slow. If people want to ensure maximum pull speed they can fuckin' queue as tanks.
I have no issue letting a dps die because I haven't done a place before and didn't want to pull the entire instance all at once and they took it upon themselves to "fix" that.