Global recruitment I end up using when I'm kitting out a more elite army and need it fast so some of the recruitment gets handed off onto the global queue
So I felt like I had learned enough from the TWW1 Greenskin experience (and I unlocked all the Steam card drops, super important!) so I switched over the TWW2 and decided to start as the High Elf introductory faction. I feel like even the tutorial is quite improved from the first game, though of course it cannot possibly cover everything. I still need work on my battle skills, as at one point I did get my primary Lord's army beat to hell and back, but I have recovered from that and confederated a faction with a lot of land but not much military. Unfortunately the Lizardmen seem to have started the first ritual before I could and I don't know what that means exactly. Should I hire more local units to try and disrupt them while I start my own? Should I start my own regardless? If they finish their first ritual before I finish mine does that mean mine doesn't work and the resources are wasted? The in-game stuff hasn't been super clear, but it's possible I missed some of the explanation of this stuff.
So I felt like I had learned enough from the TWW1 Greenskin experience (and I unlocked all the Steam card drops, super important!) so I switched over the TWW2 and decided to start as the High Elf introductory faction. I feel like even the tutorial is quite improved from the first game, though of course it cannot possibly cover everything. I still need work on my battle skills, as at one point I did get my primary Lord's army beat to hell and back, but I have recovered from that and confederated a faction with a lot of land but not much military. Unfortunately the Lizardmen seem to have started the first ritual before I could and I don't know what that means exactly. Should I hire more local units to try and disrupt them while I start my own? Should I start my own regardless? If they finish their first ritual before I finish mine does that mean mine doesn't work and the resources are wasted? The in-game stuff hasn't been super clear, but it's possible I missed some of the explanation of this stuff.
Enemy rituals should be ignored in favor of pursuing your own ritual sites. Or ignoring it entirely until you feel ready.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
So I felt like I had learned enough from the TWW1 Greenskin experience (and I unlocked all the Steam card drops, super important!) so I switched over the TWW2 and decided to start as the High Elf introductory faction. I feel like even the tutorial is quite improved from the first game, though of course it cannot possibly cover everything. I still need work on my battle skills, as at one point I did get my primary Lord's army beat to hell and back, but I have recovered from that and confederated a faction with a lot of land but not much military. Unfortunately the Lizardmen seem to have started the first ritual before I could and I don't know what that means exactly. Should I hire more local units to try and disrupt them while I start my own? Should I start my own regardless? If they finish their first ritual before I finish mine does that mean mine doesn't work and the resources are wasted? The in-game stuff hasn't been super clear, but it's possible I missed some of the explanation of this stuff.
Both you and the main enemies have 5 rituals to go through.
You don't have to start one just because you have the resources to do it, you can wait a bit and then do all of the rituals in a row, for instance.
It doesn't really matter for your campaign until someone finishes the last ritual - then you have to beat them in a special battle to destroy their ritual, and if you lose that battle you lose the campaign.
When someone else is working on a ritual, if you have a lot of money you can send an army to disrupt them on your behalf.
Note that this makes you go to war with them as well, but you'll probably be at war before long anyway.
These intervention armies aren't very good at their job, though, so it's probably better to save your money.
If you want to make sure someone else does not finish their ritual, you have to go to one of their ritual settlements yourself, and either occupy or raze it, and keep it in that state until their ritual countdown runs out.
Hope we get patch notes today or tomorrow. Been reading small things like they buffed Vlad with AP and gave Sigvald perfect vigour. I want to see all the little changes.
Mostly want that familiar feeling of disappointment that comes with reaching the end of the patch notes and realising the artillery bug is still in the game. If they gave casket manual targeting like other artillery I wouldn't give a shit about that bug but then casket would be even better than it is and they'd nerf my fav skellies.
My enjoyment of the vortex campaign improved massively when I stopped trying to keep up with other factions doing their rituals.
Now I just let them finish, beat them in their final battle then once everyone else's ritual has failed I'll just start doing my rituals at a slower pace.
When you start a ritual several chaos armies will spawn and make a beeline towards your ritual cities. Other factions might send intervention armies too.
So you'll need to make sure you have enough armies to protect the three cities.
If a city is lost you still can resettle it and the ritual won't fail.
If two of the cities are close together you can probably have one army to protect both but you'll need to ensure your garrison buildings are fully upgraded.
The first time I completed the Vortex campaign, one of the cities for the last ritual was the high elf city on the island in the middle of Ulthuan.
All the chaos/rat armies went straight for that city, and attacked it at the same time.
I think I killed around 7-10k rats in one defensive battle.
I'm at that awkward point where I don't really have an active campaign, but also don't want to start a new one until the DLC lands.
In the meantime, I've just been messing about with "paint the map" style conquest with Morathi. Currently facing all of the dwarves. Probably at least. They have about 8 armies in between Althel Loren and Nuln. Meanwhile immortal, unbreakable Karl Franz keeps popping up every other turn with a fresh doomstack. I don't actually intend to follow through on the world conquest thing because bloody hell that would be tedious.
I'm at that awkward point where I don't really have an active campaign, but also don't want to start a new one until the DLC lands.
In the meantime, I've just been messing about with "paint the map" style conquest with Morathi. Currently facing all of the dwarves. Probably at least. They have about 8 armies in between Althel Loren and Nuln. Meanwhile immortal, unbreakable Karl Franz keeps popping up every other turn with a fresh doomstack. I don't actually intend to follow through on the world conquest thing because bloody hell that would be tedious.
I don't really feel that way for this DLC. Maybe because I still have the other DLC I picked up in the Sale to try out first, but even then as long as I wasn't going to play Wood Elves with their campaign overhaul coming I didn't feel like I was "wasting my time" or anything to that effect for starting up a game I wasn't going to finish before the next patch.
Ooh that's a good question, will save game files be compatible with the new patch? I mean I'm not like super attached to my High Elf game, though I feel like it is going reasonably well. Started up the first ritual and a couple Chaos armies spawned (I only see two, but maybe there are more?) and I'm not sure they can actually get to my ritual sites through the giant honking gates I control on the way. I suppose they could go and knock around some of my other settlements which would be a problem though. Either way it'll be interesting to see what happens.
I am also not hugely attached to the co-op campaign I started with a friend who is just as new to the game as I am, though the faction selection didn't actually work like I had thought it would. It might simply be that things are different for the Mortal Empires campaign, but I had read that in TWW2 in a co-op campaign you both play Legendary Lords of the same faction. Instead when I selected a faction and lord combo, it removed that faction from my friend's selection list, and vice versa. In the end he went with Isabella von Carstein and I went with Mannfred von Carstein. In hindsight perhaps not the best starting combination since Isabella gets a bonus for own Mannfred's starting town, but for two very new players it sounded like a good idea to start next to each other and be from the same race. We're only a few turns in so it doesn't really matter if we have to start over next weekend but it would be nice to know in advance.
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BethrynUnhappiness is MandatoryRegistered Userregular
Yeah, people were already modding in significantly more dangerous Chaos invasions because they were practically a wet towel since various other faction changes. I think addressing that and bringing the ME invasions back as something as powerful as the TWWH1 ones is a good change. Hopefully we'll also see threats around the world, because it was often the case that some factions were just left alone by Chaos entirely and thus tended to become juggernauts as a result.
...and of course, as always, Kill Hitler.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I know you are all on tenterhooks, but I kind of had to abandon my Khalida game, hecause the High Elves took out the Lizardmen to the North, and are insanely strong. To my east, is another lizardman faction. I was kinda hoping they would have to fight out, but it looks like they are closely allied with an adjacent massive lizardman faction
Khalida's vortex campaign is tough, no doubt. The one thing you can count on with Tomb Kings, however, is their ability to field multiple armies on minimal land. Take your first province and defend it. Use the enemy armies to give Khalida and your other lords/heroes experience and get money for buildings. Get to tier 4 in your main province, grab Ushabti and Scorpions (or heck, wait to tier 5 and grab kitties too). Back up Khalida's quasi-doom stack with 1-2 armies of chaff, and you can start pushing out and taking Lizardmen territory.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2020
What is the easiest (and most understandable) way for me to buy Total War Warhammer and have all the stuff.
I am aiming at a Mortal Empires campaign and I basically want to have all the fun things for it.
The easiest is to pick up the two main Warhammer games. This will give you the Empire, Dwarfs, Vampire Counts, Orcs, High Elves, Lizardmen, Skaven, and Dark Elves at a minimum. You can supplement that with a lot of free stuff (extra lords, etc).
The other races will be in the game to play against, but they will need to be picked up as DLC if you want to play as them. These are Wood Elves (WH1 dlc), Beastmen (WH1 dlc) and for WH2: Vampire Pirates and the Egyptian dudes. Additionally, there are a number of lords with unique starting positions as DLC for each race.
But, unless you REALLY want to play as one of the DLC races, I would suggest just picking up WH and WH2 and getting into it there. There's a TON of content just in those two packages.
What is the easiest (and most understandable) way for me to buy Total War Warhammer and have all the stuff.
I am aiming at a Mortal Empires campaign and I basically want to have all the fun things for it.
Uhhh... you buy everything?
Buy TWW1 & 2. That gets you the 8 base factions plus Bretonnia FLC. The most important DLCs to get from there are probably:
Tomb Kings
Vampire Coast
Prophet and Warlock
And then whatever races / lords seem most interesting to you. And of course you can download all the other FLC (Imrik, Repanse, Gor-Rok, Tiq'Taq'To, Lokhir, Alith Anar, Tretch, plus all the W1 FLC).
EDIT: To be clear, the AI will always have access to all the stuff, regardless of which DLCs you own. You can still battle against the Tomb Kings without owning the DLC, you just can't play AS them. Likewise, you can confederate a faction and if it has DLC units in its armies, you keep those, you just can't recruit more without owning the DLC. IIRC you cannot confederate a DLC lord however.
Yeah, the bare minimum for Mortal Empires is Total Warhammer 1 + 2. That gets you the 8 base races (Empire, Greenskins, Dwarfs, Vampire Counts, High Elves, Dark Elves, Lizardmen, Skaven) in addition to Bretonnia which is free DLC. You will never need to actually launch or play Total Warhammer 1, that's just what's needed to get the combined Mortal Empires map in Total Warhammer 2.
You wont have every unit on their roster, as those are expanded with lord packs (the DLC that doesn't add new races, but adds new legendary lords and a few units). And then any other race you want would be additional DLC to buy.
But yeah if you just want easy (price being no barrier), that means buy everything. There is no redundant DLC between the two -- all of the DLC for Total Warhammer 1 transfers over to Total Warhammer 2 and you don't have to worry about buying something twice or something.
I would buy Total Warhammer one and 2, let 1 just sit in your library and buy the DLC as and when needed. There'll still be a ton of stuff to fight against, and you won't be dropping two hundred bucks on DLC that you're not sure if you'll use yet. Like, I've done that, but I did it as they were released. There's plenty of content in just the base game + TW1 to be getting on with.
+6
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I would buy Total Warhammer one and 2, let 1 just sit in your library and buy the DLC as and when needed. There'll still be a ton of stuff to fight against, and you won't be dropping two hundred bucks on DLC that you're not sure if you'll use yet. Like, I've done that, but I did it as they were released. There's plenty of content in just the base game + TW1 to be getting on with.
I paid about $68 AU or something all up. Both games were nearly 70% off and the DLC was all also 50%. I picked the two Dark Elf DLCs to start with, considering how many Aelven factions I currently play in AoS (it's 3, if you want to know) I figured that is where I could start.
It is a super confusing buy in, especially because I just want all the things so I don't miss out on anything interesting.
IMHO they really need to go ahead and just merge everything from wh1 into an emporer edition or the like, I think they’d get more sales from reducing confusion and making buy in easier than they would lose from someone randomly deciding they want beastmen in 2020 and not bothering to wait for a sale.
+4
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
It's all at least 50% or more off right now. I might as well do it now so I don't have to worry about waiting for another sale or whatever later. All up, it was only a little over $100 AU, which is basically the price of most new games for so much content I will never get to fully experience due to working two jobs right now.
But dammit, I deserve a reward for everything I've put up with in 2020.
It's all at least 50% or more off right now. I might as well do it now so I don't have to worry about waiting for another sale or whatever later. All up, it was only a little over $100 AU, which is basically the price of most new games for so much content I will never get to fully experience due to working two jobs right now.
But dammit, I deserve a reward for everything I've put up with in 2020.
A good first training campaign is Tyrion of Eataine (High Elves) in Mortal Empires. Clear out some nearby Dark Elves, then go beat up on Saphery who are always dicks, and then see what seems fun. You can Confederate other High Elf nations (annex, bringing on their armies and settlements) pretty easily once you get going, or you can just ally with them and let them fight badguys on their own with you.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2020
Nah, I am going to play as Morathi first, considering that I am painting her and an army of saucy snek ladies for my second Age of Sigmar army right now.
Then I will get to grandma Teclis and the Lumineth.
But Morathi was the faction I was keen to play as in Total War 2, because most of the youtubers I have watched play the game pretty much ignore the Dark Elves in general. So I've never seen them played in Mortal Empires.
Playing as the Americans is much more reliant on the strategic map than most other factions and you may get demonitized due to how much you mention all the slaving you’re doing. So it makes sense.
Nah, I am going to play as Morathi first, considering that I am painting her and an army of saucy snek ladies for my second Age of Sigmar army right now.
Then I will get to grandma Teclis and the Lumineth.
But Morathi was the faction I was keen to play as in Total War 2, because most of the youtubers I have watched play the game pretty much ignore the Dark Elves in general. So I've never seen them played in Mortal Empires.
Be forewarned: Morathi's campaign is super hard, arguably one of the hardest campaigns in all ME. It is not a good starter campaign.
Malekith might be better for a new player, and he can probably confederate Morathi pretty quickly.
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Nah, I am going to play as Morathi first, considering that I am painting her and an army of saucy snek ladies for my second Age of Sigmar army right now.
Then I will get to grandma Teclis and the Lumineth.
But Morathi was the faction I was keen to play as in Total War 2, because most of the youtubers I have watched play the game pretty much ignore the Dark Elves in general. So I've never seen them played in Mortal Empires.
Be forewarned: Morathi's campaign is super hard, arguably one of the hardest campaigns in all ME. It is not a good starter campaign.
Malekith might be better for a new player, and he can probably confederate Morathi pretty quickly.
You should know by now this only makes me want to do it more.
Morathi was my first DE campaign (I actually like Lohkir better as a campaign right now but he requires some slightly exploitive ai fuckery to really get going).
Shes fun when she gets going but as mentioned not really for the faint of heart, you start surrounded by hostiles and even the scrubby DE factions around you are pretty tough relative to what a lot of other factions start against.
Yeah, I love Dark Elves too. I've played every faction multiple times. And to build on Tube's adoration for the game, I also own every DLC and buy every one as soon as it's available. I just love the game so much, it's really good, and I'm happy to pay some money every so often to get cool new stuff to play with. I love how much they have added over time and all the work that's gone into it.
Morathi campaign is hard though, as others have pointed out. You start close to High Elves and they will attack you often. Hexoatl to the south will turn on you too and can grow very strong and aggressive.
Good luck!
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Khalida's vortex campaign is tough, no doubt. The one thing you can count on with Tomb Kings, however, is their ability to field multiple armies on minimal land. Take your first province and defend it. Use the enemy armies to give Khalida and your other lords/heroes experience and get money for buildings. Get to tier 4 in your main province, grab Ushabti and Scorpions (or heck, wait to tier 5 and grab kitties too). Back up Khalida's quasi-doom stack with 1-2 armies of chaff, and you can start pushing out and taking Lizardmen territory.
I think the problem is mostly I play Total Warhammer wrong, I really hate breaking any sort of alliance agreement. I need to learn to be more agressive.
Also, as kind of a result, I don't actually know which top tier constructs are best for Tomb Kings.
Sorry for so many questions, but I find there is a lot of stuff that isn't immediately apparent that hopefully other people have already figured out. When it comes to the amount of growth required to get a point of population surplus, does the number of settlements in a province change the required amount? If not it seems like larger provinces would be quite advantageous, but I hadn't thought to check or ask until just now.
The answer to which Tomb Kings constructs are good is all of them even the Scorpions. Tomb kings don't get to be picky as the unit caps limit their options.
The only one I dislike is the Heirotitan but it's still fine.
The Heirotitan does look badass though.
My vague recollection is that the warsphinx is the best anti-infantry, necrosphinx destroys monsters and the heirotitan can hold a line/provide support to casters.
Posts
Want to play co-op games? Feel free to hit me up!
Enemy rituals should be ignored in favor of pursuing your own ritual sites. Or ignoring it entirely until you feel ready.
-Antje Jackelén, Archbishop of the Church of Sweden
Both you and the main enemies have 5 rituals to go through.
You don't have to start one just because you have the resources to do it, you can wait a bit and then do all of the rituals in a row, for instance.
It doesn't really matter for your campaign until someone finishes the last ritual - then you have to beat them in a special battle to destroy their ritual, and if you lose that battle you lose the campaign.
When someone else is working on a ritual, if you have a lot of money you can send an army to disrupt them on your behalf.
Note that this makes you go to war with them as well, but you'll probably be at war before long anyway.
These intervention armies aren't very good at their job, though, so it's probably better to save your money.
If you want to make sure someone else does not finish their ritual, you have to go to one of their ritual settlements yourself, and either occupy or raze it, and keep it in that state until their ritual countdown runs out.
Mostly want that familiar feeling of disappointment that comes with reaching the end of the patch notes and realising the artillery bug is still in the game. If they gave casket manual targeting like other artillery I wouldn't give a shit about that bug but then casket would be even better than it is and they'd nerf my fav skellies.
Now I just let them finish, beat them in their final battle then once everyone else's ritual has failed I'll just start doing my rituals at a slower pace.
When you start a ritual several chaos armies will spawn and make a beeline towards your ritual cities. Other factions might send intervention armies too.
So you'll need to make sure you have enough armies to protect the three cities.
If a city is lost you still can resettle it and the ritual won't fail.
If two of the cities are close together you can probably have one army to protect both but you'll need to ensure your garrison buildings are fully upgraded.
All the chaos/rat armies went straight for that city, and attacked it at the same time.
I think I killed around 7-10k rats in one defensive battle.
Additional question, when you're performing a siege of a city can the defenders recruit new units and replenish old units?
It's somewhat random so being spread out can make defending your ritual sites...tricky.
While under siege defenders cannot do either of those until the siege is broken.
They can freely attack your besieging army with lone agents though.
Random but prioritizes provincial capitals
In the meantime, I've just been messing about with "paint the map" style conquest with Morathi. Currently facing all of the dwarves. Probably at least. They have about 8 armies in between Althel Loren and Nuln. Meanwhile immortal, unbreakable Karl Franz keeps popping up every other turn with a fresh doomstack. I don't actually intend to follow through on the world conquest thing because bloody hell that would be tedious.
According to Reddit Chaos invasions now also approach on land north of Naggarond which I think will be good.
Apparently the puppets of chaos armies are gone and no longer invade by sea and have been folded into the land based invasions.
I've seen an image of the legendary difficulty setting for chaos invasions and its like 30 stacks ha.
I don't really feel that way for this DLC. Maybe because I still have the other DLC I picked up in the Sale to try out first, but even then as long as I wasn't going to play Wood Elves with their campaign overhaul coming I didn't feel like I was "wasting my time" or anything to that effect for starting up a game I wasn't going to finish before the next patch.
I am also not hugely attached to the co-op campaign I started with a friend who is just as new to the game as I am, though the faction selection didn't actually work like I had thought it would. It might simply be that things are different for the Mortal Empires campaign, but I had read that in TWW2 in a co-op campaign you both play Legendary Lords of the same faction. Instead when I selected a faction and lord combo, it removed that faction from my friend's selection list, and vice versa. In the end he went with Isabella von Carstein and I went with Mannfred von Carstein. In hindsight perhaps not the best starting combination since Isabella gets a bonus for own Mannfred's starting town, but for two very new players it sounded like a good idea to start next to each other and be from the same race. We're only a few turns in so it doesn't really matter if we have to start over next weekend but it would be nice to know in advance.
I am aiming at a Mortal Empires campaign and I basically want to have all the fun things for it.
The other races will be in the game to play against, but they will need to be picked up as DLC if you want to play as them. These are Wood Elves (WH1 dlc), Beastmen (WH1 dlc) and for WH2: Vampire Pirates and the Egyptian dudes. Additionally, there are a number of lords with unique starting positions as DLC for each race.
But, unless you REALLY want to play as one of the DLC races, I would suggest just picking up WH and WH2 and getting into it there. There's a TON of content just in those two packages.
Uhhh... you buy everything?
Buy TWW1 & 2. That gets you the 8 base factions plus Bretonnia FLC. The most important DLCs to get from there are probably:
Tomb Kings
Vampire Coast
Prophet and Warlock
And then whatever races / lords seem most interesting to you. And of course you can download all the other FLC (Imrik, Repanse, Gor-Rok, Tiq'Taq'To, Lokhir, Alith Anar, Tretch, plus all the W1 FLC).
EDIT: To be clear, the AI will always have access to all the stuff, regardless of which DLCs you own. You can still battle against the Tomb Kings without owning the DLC, you just can't play AS them. Likewise, you can confederate a faction and if it has DLC units in its armies, you keep those, you just can't recruit more without owning the DLC. IIRC you cannot confederate a DLC lord however.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You wont have every unit on their roster, as those are expanded with lord packs (the DLC that doesn't add new races, but adds new legendary lords and a few units). And then any other race you want would be additional DLC to buy.
But yeah if you just want easy (price being no barrier), that means buy everything. There is no redundant DLC between the two -- all of the DLC for Total Warhammer 1 transfers over to Total Warhammer 2 and you don't have to worry about buying something twice or something.
I paid about $68 AU or something all up. Both games were nearly 70% off and the DLC was all also 50%. I picked the two Dark Elf DLCs to start with, considering how many Aelven factions I currently play in AoS (it's 3, if you want to know) I figured that is where I could start.
It is a super confusing buy in, especially because I just want all the things so I don't miss out on anything interesting.
"What total war product should I get"
"All of them!"
But dammit, I deserve a reward for everything I've put up with in 2020.
A good first training campaign is Tyrion of Eataine (High Elves) in Mortal Empires. Clear out some nearby Dark Elves, then go beat up on Saphery who are always dicks, and then see what seems fun. You can Confederate other High Elf nations (annex, bringing on their armies and settlements) pretty easily once you get going, or you can just ally with them and let them fight badguys on their own with you.
Get you some shielded Lothern Sea Guard.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Then I will get to grandma Teclis and the Lumineth.
But Morathi was the faction I was keen to play as in Total War 2, because most of the youtubers I have watched play the game pretty much ignore the Dark Elves in general. So I've never seen them played in Mortal Empires.
Be forewarned: Morathi's campaign is super hard, arguably one of the hardest campaigns in all ME. It is not a good starter campaign.
Malekith might be better for a new player, and he can probably confederate Morathi pretty quickly.
You should know by now this only makes me want to do it more.
Shes fun when she gets going but as mentioned not really for the faint of heart, you start surrounded by hostiles and even the scrubby DE factions around you are pretty tough relative to what a lot of other factions start against.
Morathi campaign is hard though, as others have pointed out. You start close to High Elves and they will attack you often. Hexoatl to the south will turn on you too and can grow very strong and aggressive.
Good luck!
I think the problem is mostly I play Total Warhammer wrong, I really hate breaking any sort of alliance agreement. I need to learn to be more agressive.
Also, as kind of a result, I don't actually know which top tier constructs are best for Tomb Kings.
The only one I dislike is the Heirotitan but it's still fine.
My vague recollection is that the warsphinx is the best anti-infantry, necrosphinx destroys monsters and the heirotitan can hold a line/provide support to casters.