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[Warframe] Railjack off to a great/buggy start

11617192122100

Posts

  • IronKnuckle's GhostIronKnuckle's Ghost Registered User regular
    Thanks, sending you a PM.

  • LD50LD50 Registered User regular
    Darmak wrote: »
    Polaritie wrote: »
    Daimar wrote: »
    After being downed in a mission yesterday, I was revived by a mysterious NPC named "devotee". They were dressed in white and carrying some kind of green box.

    Did I just get forcefully recruited into an infestation cult?

    aaaaand that is why I'm not doing this new Nightwave series. At all. See you when Empyrean comes out.

    You don't have to participate, if you get downed in a mission I guess they have a chance of showing up, just like the Wolf or his minions did in the last set.

    Let me clarify, then: not playing at all.
    Space cancer delenda est.

    For what its worth, Tenno are immune to it - it can try and destroy you but it can't infect you.

    Commander Zoom has made their aversion to the infested pretty clear before, several times. No reason to try and convince them otherwise (or to give them shit about it like I have in the past).

    I don't understand why. The infestation is the only life left worthy of the solar system.

    Basil
  • TofystedethTofystedeth Registered User regular
    Hey how do i actually start syndicate stuff? I've picked one, but they don't actually have any missions for me.

    steam_sig.png
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Hey how do i actually start syndicate stuff? I've picked one, but they don't actually have any missions for me.

    Put their sigil on (regalia in Warframe appearance options) and play the game. Affinity gained also provides rep with the chosen syndicate. You don't get missions until positive rep ranks.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • TurambarTurambar Independent Registered User regular
    I think you might not get the daily quests until you've ranked up

    Have you put on a sigil for the Syndicate you want to rep?

    You have to go into each frame's appearance, and under Regalia, I think, you put on either a front or back sigil

    Then you gain rep automatically as you play, up to your daily cap

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • TofystedethTofystedeth Registered User regular
    Ahhh I didn't realize I had gotten a sigil thing. Or maybe I did and assumed it was purely cosmetic.

    steam_sig.png
  • Ivan HungerIvan Hunger Registered User regular
    LD50 wrote: »
    Darmak wrote: »
    Polaritie wrote: »
    Daimar wrote: »
    After being downed in a mission yesterday, I was revived by a mysterious NPC named "devotee". They were dressed in white and carrying some kind of green box.

    Did I just get forcefully recruited into an infestation cult?

    aaaaand that is why I'm not doing this new Nightwave series. At all. See you when Empyrean comes out.

    You don't have to participate, if you get downed in a mission I guess they have a chance of showing up, just like the Wolf or his minions did in the last set.

    Let me clarify, then: not playing at all.
    Space cancer delenda est.

    For what its worth, Tenno are immune to it - it can try and destroy you but it can't infect you.

    Commander Zoom has made their aversion to the infested pretty clear before, several times. No reason to try and convince them otherwise (or to give them shit about it like I have in the past).

    I don't understand why. The infestation is the only life left worthy of the solar system.

    Ah, I see that you too have felt the holy touch of Arlo.

    Come brother, let us spread his divine gift of unity to the unenlightened.

    DarmakBasil
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    At least the Devotee mission invasions are a lot less annoying than The Wolf.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
    Lucid_SeraphHappylilElf
  • SpoitSpoit *twitch twitch* Registered User regular
    LD50 wrote: »
    Darmak wrote: »
    Polaritie wrote: »
    Daimar wrote: »
    After being downed in a mission yesterday, I was revived by a mysterious NPC named "devotee". They were dressed in white and carrying some kind of green box.

    Did I just get forcefully recruited into an infestation cult?

    aaaaand that is why I'm not doing this new Nightwave series. At all. See you when Empyrean comes out.

    You don't have to participate, if you get downed in a mission I guess they have a chance of showing up, just like the Wolf or his minions did in the last set.

    Let me clarify, then: not playing at all.
    Space cancer delenda est.

    For what its worth, Tenno are immune to it - it can try and destroy you but it can't infect you.

    Commander Zoom has made their aversion to the infested pretty clear before, several times. No reason to try and convince them otherwise (or to give them shit about it like I have in the past).

    I don't understand why. The infestation is the only life left worthy of the solar system.

    Look at them, they come to this place when they know they are not worthy.

    steam_sig.png
    DarmakmanwiththemachinegunSteel AngelBasil
  • tastydonutstastydonuts Registered User regular
    edit: if I remember when I get home, I'll toss you an invite. (This is directed to Iron Weasel)
    Thanks!

    (GT is Tanith 6227)

    Invited.

    If you need stuff let us know and we can check and all that stuff.

    “I used to draw, hard to admit that I used to draw...”
    Iron Weasel
  • Ivan HungerIvan Hunger Registered User regular
    Now that I've got the hang of the fishing and mining mini-games, and with spoiler mode combat likely to be more important than ever with the upcoming New War quest, I've started putting some serious consideration into what kind of amp I want to use as my default.

    I've already built a 115 amp, but I only chose this components on the incorrect assumption that spoiler mode powers and amp ammunition were still drawing energy from a shared pool, so I was prioritizing ammo economy above all else. Boy was I embarrassed when I learned that I had wasted so much time on a blunder! :redface:

    When choosing a default loadout for my warframe, there are all kinds of external factors that make the decision easier. For example, I look for weapons that have syndicate effects that restore energy, weapons that play well with the Growing Power aura mod that I like using, weapons that can quickly cripple enemies with multiple status effects, etc.

    But there are no syndicate amps, aura mods don't affect spoiler mode, and amps only have one damage type, void. As I learned the hard way, spoiler mode powers and amp ammunition are divorced from each other. So there's really nothing to consider when choosing an amp except how the amp itself performs. It all comes down to personal preference.

    But it's made me realize that it's been so long since Warframe has asked me to choose a weapon based solely on personal preference, that I don't remember what my personal preference even is.

    I haven't felt like this since I first started playing, and my weapon options were severely limited by mastery rank. I recognize all the basic archetypes. Sniper rifle, machine gun, shot gun, flamethrower, laser beam, etc. And I know I used to prefer some of those over others, back when I used to play other games and Warframe hadn't yet consumed my life. But the way I normally play Warframe has conditioned me to think of weapons solely as tools I can use to set up combos with other game systems, and not as a game system unto itself.

    Anyway, right now I'm leaning toward either a 653 or a 663. I'm not certain how annoying the Exard Scaffold's full ammo drain with every shot is actually going to be in practice.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Now that I've got the hang of the fishing and mining mini-games, and with spoiler mode combat likely to be more important than ever with the upcoming New War quest, I've started putting some serious consideration into what kind of amp I want to use as my default.

    I've already built a 115 amp, but I only chose this components on the incorrect assumption that spoiler mode powers and amp ammunition were still drawing energy from a shared pool, so I was prioritizing ammo economy above all else. Boy was I embarrassed when I learned that I had wasted so much time on a blunder! :redface:

    When choosing a default loadout for my warframe, there are all kinds of external factors that make the decision easier. For example, I look for weapons that have syndicate effects that restore energy, weapons that play well with the Growing Power aura mod that I like using, weapons that can quickly cripple enemies with multiple status effects, etc.

    But there are no syndicate amps, aura mods don't affect spoiler mode, and amps only have one damage type, void. As I learned the hard way, spoiler mode powers and amp ammunition are divorced from each other. So there's really nothing to consider when choosing an amp except how the amp itself performs. It all comes down to personal preference.

    But it's made me realize that it's been so long since Warframe has asked me to choose a weapon based solely on personal preference, that I don't remember what my personal preference even is.

    I haven't felt like this since I first started playing, and my weapon options were severely limited by mastery rank. I recognize all the basic archetypes. Sniper rifle, machine gun, shot gun, flamethrower, laser beam, etc. And I know I used to prefer some of those over others, back when I used to play other games and Warframe hadn't yet consumed my life. But the way I normally play Warframe has conditioned me to think of weapons solely as tools I can use to set up combos with other game systems, and not as a game system unto itself.

    Anyway, right now I'm leaning toward either a 653 or a 663. I'm not certain how annoying the Exard Scaffold's full ammo drain with every shot is actually going to be in practice.

    My main amp is a 211 and it's great, but my other main amp is a 656 and it's pretty baller too. I can't comment on the 6 scaffold or 3 brace though; I ought to build those just for the "gild a modular item" weekly challenge

    JtgVX0H.png
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    edited July 2019
    Now that I've got the hang of the fishing and mining mini-games, and with spoiler mode combat likely to be more important than ever with the upcoming New War quest, I've started putting some serious consideration into what kind of amp I want to use as my default.

    I've already built a 115 amp, but I only chose this components on the incorrect assumption that spoiler mode powers and amp ammunition were still drawing energy from a shared pool, so I was prioritizing ammo economy above all else. Boy was I embarrassed when I learned that I had wasted so much time on a blunder! :redface:

    When choosing a default loadout for my warframe, there are all kinds of external factors that make the decision easier. For example, I look for weapons that have syndicate effects that restore energy, weapons that play well with the Growing Power aura mod that I like using, weapons that can quickly cripple enemies with multiple status effects, etc.

    But there are no syndicate amps, aura mods don't affect spoiler mode, and amps only have one damage type, void. As I learned the hard way, spoiler mode powers and amp ammunition are divorced from each other. So there's really nothing to consider when choosing an amp except how the amp itself performs. It all comes down to personal preference.

    But it's made me realize that it's been so long since Warframe has asked me to choose a weapon based solely on personal preference, that I don't remember what my personal preference even is.

    I haven't felt like this since I first started playing, and my weapon options were severely limited by mastery rank. I recognize all the basic archetypes. Sniper rifle, machine gun, shot gun, flamethrower, laser beam, etc. And I know I used to prefer some of those over others, back when I used to play other games and Warframe hadn't yet consumed my life. But the way I normally play Warframe has conditioned me to think of weapons solely as tools I can use to set up combos with other game systems, and not as a game system unto itself.

    Anyway, right now I'm leaning toward either a 653 or a 663. I'm not certain how annoying the Exard Scaffold's full ammo drain with every shot is actually going to be in practice.

    Amps can equip arcanes though, and that effects how they work.

    You can change the damage type from void to elemental using arcanes, though I don't know if that's actually useful?

    The one that I'm using is you get more crit damage from crits, so I built a crit amp to synergize with that.

    You get one that does more damage on a headshot which probably works well with the more accurate amps but I can't aim so I avoid using it.

    One or two on kill effect ones, but since my main amp use is Eidolons I skipped those.

    And there are others but that's off the top of my head.

    edit: Wait, the wiki exists.

    Amp arcanes are under "Virtuos Arcanes"

    https://warframe.fandom.com/wiki/Arcane_Enhancement

    Huh, for the elemental damage conversion arcanes they have: Viral, Heat, Electricity, and Puncture. How does that make any sense?

    Mortious on
    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Wukong is going to take a bit of getting used to. In a mission levelling him and see another Wukong in my mission who happens to be wearing the same syndana...and then I realize it's the same color as me and that's too big a coincidence and then I realized it's my clone.

    steam_sig.png
    Ivan HungerHappylilElfFiendishrabbitironsizideSteel AngelLD50BlackDragon480Polaritiedipuc4lifeLucid_SeraphNipsfurlion
  • Ivan HungerIvan Hunger Registered User regular
    Daimar wrote: »
    that's too big a coincidence

    DarmakironsizideAxendipuc4lifeLucid_Seraph
  • HappylilElfHappylilElf Registered User regular
    Daimar wrote: »
    Wukong is going to take a bit of getting used to. In a mission levelling him and see another Wukong in my mission who happens to be wearing the same syndana...and then I realize it's the same color as me and that's too big a coincidence and then I realized it's my clone.

    ahaha this was me when releveling Wukong after his rework "WHO STOLE MY FASHON FRA... oh, right."

  • FiendishrabbitFiendishrabbit Registered User regular
    edited July 2019
    Upside, You can fistbump your own clone if you wear the Steel Meridian syndicate.

    P.S: Although I've heard that it's not appropriate

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    Nips
  • HappylilElfHappylilElf Registered User regular
    Upside, You can fistbump your own clone if you wear the Steel Meridian syndicate.

    P.S: Although I've heard that it's not appropriate

    No no, it's fine, the Corpus and Grineer aren't people, they're Orokin remnant scum

    Basil
  • TetraRayTetraRay Registered User regular
    Finally got to rank 5 with Solaris! Can start figuring out gear to do whatever an orb fight is, and progress the warframe plot a little?

    I bet there is more grinding in the future....

    Steam ID: TetraRay
    MortiousCorriganX
  • HappylilElfHappylilElf Registered User regular
    TetraRay wrote: »
    Finally got to rank 5 with Solaris! Can start figuring out gear to do whatever an orb fight is, and progress the warframe plot a little?

    I bet there is more grinding in the future....

    Profit Taker isn't really as useful as it used to be now that we have access to the Exploiter Orb (aka Spider-Mom).

    But yes there's always more grinding available.

  • TofystedethTofystedeth Registered User regular
    Daimar wrote: »
    Wukong is going to take a bit of getting used to. In a mission levelling him and see another Wukong in my mission who happens to be wearing the same syndana...and then I realize it's the same color as me and that's too big a coincidence and then I realized it's my clone.

    I ran the Clem mission last night so I could do the nightwave weekly and was constantly turning around and shooting him out of reflex.

    steam_sig.png
    dipuc4life
  • TofystedethTofystedeth Registered User regular
    Darmak wrote: »
    Now that I've got the hang of the fishing and mining mini-games, and with spoiler mode combat likely to be more important than ever with the upcoming New War quest, I've started putting some serious consideration into what kind of amp I want to use as my default.

    I've already built a 115 amp, but I only chose this components on the incorrect assumption that spoiler mode powers and amp ammunition were still drawing energy from a shared pool, so I was prioritizing ammo economy above all else. Boy was I embarrassed when I learned that I had wasted so much time on a blunder! :redface:

    When choosing a default loadout for my warframe, there are all kinds of external factors that make the decision easier. For example, I look for weapons that have syndicate effects that restore energy, weapons that play well with the Growing Power aura mod that I like using, weapons that can quickly cripple enemies with multiple status effects, etc.

    But there are no syndicate amps, aura mods don't affect spoiler mode, and amps only have one damage type, void. As I learned the hard way, spoiler mode powers and amp ammunition are divorced from each other. So there's really nothing to consider when choosing an amp except how the amp itself performs. It all comes down to personal preference.

    But it's made me realize that it's been so long since Warframe has asked me to choose a weapon based solely on personal preference, that I don't remember what my personal preference even is.

    I haven't felt like this since I first started playing, and my weapon options were severely limited by mastery rank. I recognize all the basic archetypes. Sniper rifle, machine gun, shot gun, flamethrower, laser beam, etc. And I know I used to prefer some of those over others, back when I used to play other games and Warframe hadn't yet consumed my life. But the way I normally play Warframe has conditioned me to think of weapons solely as tools I can use to set up combos with other game systems, and not as a game system unto itself.

    Anyway, right now I'm leaning toward either a 653 or a 663. I'm not certain how annoying the Exard Scaffold's full ammo drain with every shot is actually going to be in practice.

    My main amp is a 211 and it's great, but my other main amp is a 656 and it's pretty baller too. I can't comment on the 6 scaffold or 3 brace though; I ought to build those just for the "gild a modular item" weekly challenge

    I thought i was starting to get a handle on this game but i barely understood any of these posts.

    Is there a way to judge your power level compared to the enemy? I wandered into the north zone in Vallis thinking i might attempt a fissure and the little baby coolant spider barely took any damage from my vectis. I couldn't outpace its field regen.

    Are weapons etc that require a higher mastery level presumably better across the board? I found a sword blueprint (Chronus) off the Vor assassination mission on mercury, and was excited, but after building it, out seems to be almost identical to my starting Skana, except slightly faster, and the damage type balance was shifted.

    Will say I'm having a blast throwing fire damage on my sword and just sprinting around doing slide attacks to kill dudes at their ankles. I found a mod last night that gives fire damage and status chance which is sweet. Infestation defense missions consist of me standing on the payload and just swinging away. I way prefer them to grineer who actually hide and make me come find them.

    steam_sig.png
  • tastydonutstastydonuts Registered User regular
    edited July 2019
    Darmak wrote: »
    Now that I've got the hang of the fishing and mining mini-games, and with spoiler mode combat likely to be more important than ever with the upcoming New War quest, I've started putting some serious consideration into what kind of amp I want to use as my default.

    I've already built a 115 amp, but I only chose this components on the incorrect assumption that spoiler mode powers and amp ammunition were still drawing energy from a shared pool, so I was prioritizing ammo economy above all else. Boy was I embarrassed when I learned that I had wasted so much time on a blunder! :redface:

    When choosing a default loadout for my warframe, there are all kinds of external factors that make the decision easier. For example, I look for weapons that have syndicate effects that restore energy, weapons that play well with the Growing Power aura mod that I like using, weapons that can quickly cripple enemies with multiple status effects, etc.

    But there are no syndicate amps, aura mods don't affect spoiler mode, and amps only have one damage type, void. As I learned the hard way, spoiler mode powers and amp ammunition are divorced from each other. So there's really nothing to consider when choosing an amp except how the amp itself performs. It all comes down to personal preference.

    But it's made me realize that it's been so long since Warframe has asked me to choose a weapon based solely on personal preference, that I don't remember what my personal preference even is.

    I haven't felt like this since I first started playing, and my weapon options were severely limited by mastery rank. I recognize all the basic archetypes. Sniper rifle, machine gun, shot gun, flamethrower, laser beam, etc. And I know I used to prefer some of those over others, back when I used to play other games and Warframe hadn't yet consumed my life. But the way I normally play Warframe has conditioned me to think of weapons solely as tools I can use to set up combos with other game systems, and not as a game system unto itself.

    Anyway, right now I'm leaning toward either a 653 or a 663. I'm not certain how annoying the Exard Scaffold's full ammo drain with every shot is actually going to be in practice.

    My main amp is a 211 and it's great, but my other main amp is a 656 and it's pretty baller too. I can't comment on the 6 scaffold or 3 brace though; I ought to build those just for the "gild a modular item" weekly challenge

    I thought i was starting to get a handle on this game but i barely understood any of these posts.

    Is there a way to judge your power level compared to the enemy? I wandered into the north zone in Vallis thinking i might attempt a fissure and the little baby coolant spider barely took any damage from my vectis. I couldn't outpace its field regen.

    Are weapons etc that require a higher mastery level presumably better across the board? I found a sword blueprint (Chronus) off the Vor assassination mission on mercury, and was excited, but after building it, out seems to be almost identical to my starting Skana, except slightly faster, and the damage type balance was shifted.

    Will say I'm having a blast throwing fire damage on my sword and just sprinting around doing slide attacks to kill dudes at their ankles. I found a mod last night that gives fire damage and status chance which is sweet. Infestation defense missions consist of me standing on the payload and just swinging away. I way prefer them to grineer who actually hide and make me come find them.

    Get a Jat Kittag and then you can spam slam attacks and send the infested flying while singing French nursery rhymes because they just go so well together.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edit: if I remember when I get home, I'll toss you an invite. (This is directed to Iron Weasel)
    Thanks!

    (GT is Tanith 6227)

    Invited.

    If you need stuff let us know and we can check and all that stuff.
    Much appreciated!

    So, you can be pledged to more than one Syndicate at a time, right? I joined Steel Meridian and noticed that I was gaining Red Veil rep, too, so I popped over and spoke to the T-800 who runs their shop and signed up as well - that doesn't override my membership in SM, does it?

    I've been in and out of WF for ages and I finally found a Kubrow Egg last night. Turns out you have to smash the dens - I was convinced I needed to use the codex scanner to find them. Don't I feel silly! Anyway, can I keep smashing dens for more eggs, or is it a one-time thing?

    Also: I know they are a rare drop, but what are good Earth nodes to get a couple of neurodes? I need two more to build a Hek.


    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    Greenbarons
  • tastydonutstastydonuts Registered User regular
    edited July 2019
    Yes, you can be "pledged" to more than one Syndicate at a time. All you need to do is get the sigils for each one before you go negative with the faction(s). Reaaaaaaaaaally wish they ditched or minimized the faction penalties so that it wasn't a micromanaging nightmare to get positive/neutral with all of them...

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    Iron Weasel
  • Commander ZoomCommander Zoom Registered User regular
    Except that (IMO) that is exactly the intent and design. It's possible, but it's clearly not what DE wanted.

    steam_sig.png
    Steam, Warframe: Megajoule
    DarmakSpoit
  • tastydonutstastydonuts Registered User regular
    edited July 2019
    Except that (IMO) that is exactly the intent and design. It's possible, but it's clearly not what DE wanted.

    Then the syndicates should not be used in quests where they would ally with you at all, or their dialogue should reflect that. I've been hated by Steel Meridian forever, why would they talk to me about defectors when there are other Tenno that may be friendly to them? The entire Octavia's Anthem quest doesn't make narrative sense in this context either, among others.

    Their original intent doesn't match with the narrative.

    New Loka: YOU ARE DEFILED WASTE, DIRTY USELESS.

    Also New Loka: Please go to this most sacred of sites.

    Tsundre-Syndicates are bad.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
    Basildipuc4life
  • TofystedethTofystedeth Registered User regular
    Oh, i didn't realize that. So for the ones I'm already negative with I'll have to use turnins to get back to neutral?

    steam_sig.png
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    edited July 2019
    Oh, i didn't realize that. So for the ones I'm already negative with I'll have to use turnins to get back to neutral?

    No, all you have to do is wear their symbol and do missions, you will eventually get back in their good graces. Just remember to check standing so you can do the upgrades so that the excess XP isn't wasted.

    Edit: Regular missions, not syndicate missions. Also avoid doing syndicate missions for factions that are opposed to the one you are trying to build back up.

    Daimar on
    steam_sig.png
  • DartboyDartboy Registered User regular
    You can max out rep with four of the six syndicates with little effort. You level them in pairs, picking the ones that aren't hostile to each other. There's a chart that breaks everything down, but it basically just boils down to leveling one up and using the ally xp to level a second, doing that again with a second pair but specifically picking the faction that won't harm the first pair.

    The big thing to keep in mind is that right now, because you have to physically equip the syndicate sigil on your warframe, you need to do it for each and every frame you want to use. You don't want to lose progress because you forgot which frames had which sigils on them. So what I do for syncicate stuff is to decide ahead of time which syncicate I want to level, then just spend the time to go through every frame and update sigils.

    dipuc4life
  • TofystedethTofystedeth Registered User regular
    Daimar wrote: »
    Oh, i didn't realize that. So for the ones I'm already negative with I'll have to use turnins to get back to neutral?

    No, all you have to do is wear their symbol and do missions, you will eventually get back in their good graces. Just remember to check standing so you can do the upgrades so that the excess XP isn't wasted.

    Edit: Regular missions, not syndicate missions. Also avoid doing syndicate missions for factions that are opposed to the one you are trying to build back up.

    Right, but didn't TD say you can't get pledge and get the sigil if you were already negative? I went in with the assumption that you could only pledge 1 so I'm negative with a couple already and have no sigil for them.

    steam_sig.png
  • tastydonutstastydonuts Registered User regular
    edited July 2019
    Daimar wrote: »
    Oh, i didn't realize that. So for the ones I'm already negative with I'll have to use turnins to get back to neutral?

    No, all you have to do is wear their symbol and do missions, you will eventually get back in their good graces. Just remember to check standing so you can do the upgrades so that the excess XP isn't wasted.

    Edit: Regular missions, not syndicate missions. Also avoid doing syndicate missions for factions that are opposed to the one you are trying to build back up.

    Right, but didn't TD say you can't get pledge and get the sigil if you were already negative? I went in with the assumption that you could only pledge 1 so I'm negative with a couple already and have no sigil for them.

    This may have been changed, I know before you had to get the sigils before you went enemies with them.

    Basically, you have/had to gain enough faction to get to neutral before you could buy the sigil (this is/was done through alternate factions).

    edit: Check your sigils, Tofy. Reading around it sounds like you should have gotten sigils for all the factions and then you would just equip the one you want.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    So yeah, I got shitfaced last night and apparently bought the Prime Access pack. I'd forgotten about it until today when I got on and had all the new stuff :rotate:

    JtgVX0H.png
    Lucid_SeraphSpoit
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Welp, I've hit the Cyrotic bottleneck. what's the fastest way to farm that shit?

    See You Space Cowboy: a ttrpg about sad space bounty hunters
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited July 2019
    Welp, I've hit the Cyrotic bottleneck. what's the fastest way to farm that shit?

    Get a resource booster and run extraction missions on Earth, I believe.

    edit: Tikal looks like a good node, since the infested are easy to fight and it also has boosted resources on top of any boosters you might have. Everest has more people on it though so you'd get groups more often, and it's lower level so that might be the better option

    Darmak on
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  • LD50LD50 Registered User regular
    Darmak wrote: »
    So yeah, I got shitfaced last night and apparently bought the Prime Access pack. I'd forgotten about it until today when I got on and had all the new stuff :rotate:

    The new Wukong changes are very nice at least.

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Daimar wrote: »
    Oh, i didn't realize that. So for the ones I'm already negative with I'll have to use turnins to get back to neutral?

    No, all you have to do is wear their symbol and do missions, you will eventually get back in their good graces. Just remember to check standing so you can do the upgrades so that the excess XP isn't wasted.

    Edit: Regular missions, not syndicate missions. Also avoid doing syndicate missions for factions that are opposed to the one you are trying to build back up.

    Right, but didn't TD say you can't get pledge and get the sigil if you were already negative? I went in with the assumption that you could only pledge 1 so I'm negative with a couple already and have no sigil for them.

    I believe that you can buy a sigil no matter how much the syndicate hates you, this is probably a more recent change but I'm almost positive I bought one from a faction I was at -44,000 rep with when I was switching from left to right syndicates months ago.

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  • Commander ZoomCommander Zoom Registered User regular
    edited July 2019
    Except that (IMO) that is exactly the intent and design. It's possible, but it's clearly not what DE wanted.

    Then the syndicates should not be used in quests where they would ally with you at all, or their dialogue should reflect that. I've been hated by Steel Meridian forever, why would they talk to me about defectors when there are other Tenno that may be friendly to them? The entire Octavia's Anthem quest doesn't make narrative sense in this context either, among others.

    Their original intent doesn't match with the narrative.

    New Loka: YOU ARE DEFILED WASTE, DIRTY USELESS.

    Also New Loka: Please go to this most sacred of sites.

    Tsundre-Syndicates are bad.

    To clarify, then: I believe there was a clear intent as to how the Syndicate rep system was supposed to work. The amount of effort required to "swim upstream" against that intent only reinforces that, IMO.

    Whether that gameplay matches up with the story (and I concede that it does not) is, still IMO, not relevant to a discussion of the mechanics or system design. Don't make me link to TV Tropes. :wink:

    Commander Zoom on
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  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    I just do 3 syndicates. So much easier and no need to constantly swap sigils and keep an eye on rep gains/drops. It just manages themselves.

    If you need anything from the other syndicates just ask in guild, people will be willing to trade for the opposite syndicate rewards or just give it to you for free depending on how long they've played.

    Move to New Zealand
    It’s not a very important country most of the time
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  • tastydonutstastydonuts Registered User regular
    edited July 2019
    Once I fixed the syndicates to be the 3/3 balance with one at neutral to keep 3 factions instead of 4 hostile, I stopped gaining rep with them. I only bother with syndicate stuff when I need to spend the credits and then I don't dip low enough to go beyond a day of grinding to cap out again.

    But syndicate progression has to be horrible for low MR players.

    tastydonuts on
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