What is Girls' Frontline
It's a turn-based strategy mobile game developed by MicaTeam
What's the story about?
GFL takes place in a post-apocalyptic world where World War III and the accidental release of an alien substance known as "collapse fluid" into the upper atmosphere decimated the human population and transformed much of the globe into an inhospitable wasteland full of dangerous mutated creatures. In the years after the war, humanity made great strides in advancing the field of robotics so that humanity could remain safe in our green zones while our robotic servants could perform the hazardous job of cleaning up the collapse fluid contamination from the surrounding territory. These robots, which came to be known as "Dolls", were designed in our own image and eventually supplemented our workforce in other areas of civilian life. Defending humanity from the nightmare mutants is the military's problem though. We take on the role of a new Commander in the Private Military Company "Griffin and Kruger." While the military is outfitted with state of the art purpose built war machines, G&K takes a more budget friendly approach to outfitting their forces by creating what are known as Tactical Dolls or T-Dolls by purchasing civilian model Dolls and programming them to be proficient in the use of pre-war firearms.
Your job as a commander of G&K is to patrol the territory around human establishments to ensure that the green zones stay safe. Your primary opponent in the early stages of the story are the forces of Sangvis Ferri. Sangvis Ferri was a doll manufacturing company. However they've had a bit of a Skynet problem after the events of the mysterious "Butterfly Incident" resulted in the machines taking control of SF facilities and murdering all of the human employees. The SF threat falls withing G&K's jurisdiction and it is our job to keep it contained.
Much of the story to date in the english client focuses on G&K's conflict against the forces of Sangvis Ferri. Details concerning the state of the globe at large have mostly either come from supplemental material, are expounded upon in later story events from the Chinese or Korean servers, or were explored in the predecessor game "Bakery Girl" which takes place in the same setting.
What's the gameplay like?
The gameplay reminds me a bit of the combat in advance wars. Before the battle begins, you take your units and arrange them in into squads. You then deploy those squads on the map and spend action points to move them around to capture terrain and fight enemy units. For the majority of fights you will just be sending your squads up against foes that they have an advantageous matchup against and then just sitback and enjoy the show. However you can take a more active role in the fight by moving the squad members around the combat zone mid-fight, ordering individual squad members to withdraw from the fight, or manually triggering special abilities at key moments. Such micromanagement is necessary against many bosses and harder opponents.
How greedy is the gacha?
I'd describe GFL's gacha as being extremely F2P friendly. It has two gachas. A construction system for manufacturing T-Dolls and a "Resupply" gacha for acquirng cosmetics such as dormitory furniture and alternative costumes for your T-Dolls.
The construction gacha is where you get all of your combat units, and rolls on this gacha are made with standard resources. Essentially you make your gacha rolls with the game's equivalent of the "Stamina" resource present in other gacha games. I've been playing since the launch of the english server last year and have a 91% complete collection despite not having spent a cent on T-Doll manufacturing.
The cosmetic gacha is more akin to the usual premium currency gachas that you may be familiar with. You spend tokens to roll for costumes and furniture. However this gacha makes use of an exchange ticket and black card system as its "pity" mechanic. Every time that you roll on a cosmetic banner, you receive "exchange tickets." Accrue enough exchange tickets and you can directly purchase any cosmetic on the banner. If you receive a duplicate costume, then you receive a "black card." Accrue enough black cards and you can exchange them for a costume from any previous banner. A select handful of costumes aren't present in the black card exchange shop, but most of them are there.
Is the game P2W?
You don't need any kind of paid power boost to compete in most of the content in the game. The vast majority of the content is single player and you can complete it even with suboptimal non-meta teams. The one area where P2W might come into play are the competitive ranking maps that are present in many of the major story events. One could boost the power of their units by spending money in the shop to increase their supply of skill data for upgrading your unit's skills. However from my personal experience such a boost will likely only be relevant to someone who is attempting to score within the top 100 players. The important prizes are generally acquired from scoring within the top 40% or 50% of players, which is well within the reach of completely F2P accounts.
You also don't need to be lucky in the Gacha to create competitive teams. Believe it or not, but many of the characters handed to you as story rewards are rated as S-class units on many tier lists and are mainstays of meta combat lineups. Also, some of the most powerful units are relatively common gacha drops.
Is it safe to play this game on an emulator?
Yes. The devs embrace play on emulators. However automating gameplay via macros is not approved.
Is there a list of PA players?
I'll make a google doc or something once we need more than one hand to count us. For the time being, player ID's are as follows:
Ranlin's wife(JavaCat): 676792
Chrono Traveler (Zerthim): 685379
An aside about censorship:
I don't want to open a can of worms with a full discussion about censorship, but I will say the following:
*The game uses censored art of the characters by default.
*The censored art is less lewd than the original. At worst I'd say that the most lewd original art is Sports Illustrated Swimsuit issue levels of lewd.
*Several instances of religious symbols have been removed in the censored art. Notably the original art of some girls involves some crucifixes that were removed in the censored version.
*Several instances of national iconography were removed. Some badges depicting national flags were removed, and some of the girls that use firearms from Nazi Germany have had iron crosses and red armbands removed from their designs. If you're worried about swastikas though, that symbol was never used in the original art.
*If you wish to use the uncensored art, then it's as simple as performing a construction roll with a very specific recipe. I won't list it here but you can find it.