Ah, yeah my problem was not actually having done a heavy equipment production yet, as soon as I did I got it. Seems like every guide I looked at overlooked that part while telling you to not mess with either heavy production until you're better established, heh.
I haven't finished the story yet and don't have full "core farm" going, but I am being a handful of extra 3* a day, so you'll be able to get enough cores for a few dolls fairly quickly I think.
What is this I don't even.
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BrodyThe WatchThe First ShoreRegistered Userregular
If I melt a T-Doll, does it still count for completion?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
@Brody
I don't understand what you're asking. Completion of what?
Do you mean will the doll still be marked as having been owned by you in the Index if you disassemble your only copy. The answer to that is yes.
Furthermore there is a doll retrieval system where you are allowed to recreate a copy of a doll that is within your index but that you do not currently own any copies of. I do not recall the restrictions of the retrieval system since I have never used it . I want to say that that it costs you some number of cores and that there is a timer before you are allowed to use it again.
3DS Friend Code:
Armchair: 4098-3704-2012
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BrodyThe WatchThe First ShoreRegistered Userregular
@Brody
I don't understand what you're asking. Completion of what?
Do you mean will the doll still be marked as having been owned by you in the Index if you disassemble your only copy. The answer to that is yes.
Furthermore there is a doll retrieval system where you are allowed to recreate a copy of a doll that is within your index but that you do not currently own any copies of. I do not recall the restrictions of the retrieval system since I have never used it . I want to say that that it costs you some number of cores and that there is a timer before you are allowed to use it again.
Cool, I got a couple of rifles that are rated super poor that I think im just going to core.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Cube+ is the first time that I've seriously used my Illumination fairy, and OH BOY is it civilization. My resources and core supply are in the gutter though since I'm desperately rolling for fairies to try and get a second one ready as part of my preparations for singularity. When fully upgraded, the illumination fairy's skill grants +2 to the vision range of the echelon that she's attached to. So, when combined with a handgun, the echelon reveals everything within three tiles in the fog of war. It has made hunting down bosses and finding safe routes so much easier.
I've been working my way through chapter 2 of Cube+. I'm on mission 3 right now. Up to this point it's been pretty simple for my forces, but we'll see if the finale gives me any pause.
Right now I'm also contemplating if I want to pursue any of the swimsuit skins. The new swimsuit gacha is supposed to start this weekend I think, and I'm tempted to buy G28's swimsuit, although I think I may wait for her Oktoberfest skin. One of the main concerns making me lean towards holding back is that I REALLY REALLY want the "Darkest Dungeon" skin set, so I kind of want to horde my tokens and gems to whale on that hard whenever it comes to EN (no clue when it may come to EN).
With operation cube ongoing, and with many of you working on upgrading your night battle teams, I want to take a moment to talk more about kiting.
See that guy? He's called a Nemeum and he's a big walking cannon. He's sort of like an upgraded version of the sniper enemies. Their attacks are extremely accurate and pack a punch. They're also almost always escorted by a wall of shield units to protect them. Fortunately they're really vulnerable to kiting.
Kiting is a way to waste the enemy's time so that your DPS can have a few more seconds to do their job. Here's how kiting works as I best understand it:
Think of enemies having three sets of animations. A walking animation, a bracing animation where they cease walking and prepare to attack, and an attacking animation that sends an attack on its way. Enemies will walk forward until they enter attack range of one of your dolls. They'll then begin bracing for an attack and then will subsequently attack you. But if you move out of range before they finish bracing, then they'll return to walking forward again. Kiting involves us moving a unit into enemy attack range and then immediately moving it away in order to manipulate the enemy into ceasing their advance for a moment.
Watch this first example. Pay attention to the feet of the Nemeum, especially the group at the forefront in the middle. Also note what I'm doing with Welrod: https://youtu.be/z3cQbRNrPaU
14 seconds: I move welrod forward to position 6 and prep a move back to the center in order to engage the "bullet time" slowdown so that the timing of the next movement is easier to get right.
16 seconds: The forward Nemeum has stopped moving and has begun bracing his gun. I order Welrod to move back to position 5.
17 seconds: The Nemeum has lifted itself back up and has begun walking forward again. I order Welrod back forward to position 6 again.
19 seconds: The Nemeums stop and start bracing again. I order Welrod back to position 5 once more.
I may have been able to squeeze another pause out of them, but the battle was pretty much over by then. You'll note that my team didn't take any damage. The Nemeum didn't get an opportunity to attack even once, and the shield guys only got a chance to make a few attacks. The shield guys just so happened to miss since they have both poor accuracy and poor damage.
Here's another example. Again, not the feet of the Nemeum and note what I'm doing with UMP45. https://youtu.be/bH9JA62mHLk
11 Seconds: I move UMP forward and prepare a move back to the middle.
12 seconds: The forward Nemeum stop moving and brace to attack, and I order UMP back to the middle.
14 seconds: The Nemeums have started moving forward again, so I order UMP back forward
15 seconds: I order UMP back to the middle. The top and bottom Nemeums cease bracing and start walking again, but the middle ones aren't. It seems that they're now within range of position 5...
16 Seconds: Note the blue glow coming from the barrels of the central Nemeums. That's their attack animation about to go off, and UMP is about to take a hit. I don't want her to risk any damage though since I'd rather her be fresh for a boss fight in a few turns. So I order UMP 45 to withdraw from the battlefield entirely. UMP becomes invulnerable the moment that I order her to withdraw. The Nemeum will finish executing its attack, which will be negated since it was aimed at a now invulnerable target, and then it will begin walking forward until it enters range of a new target.
18 seconds: Blue glow from the Nemeums up top. They have an attack leveled at Grizzly. Also I want to point out that at this point G11, Groza, Grizzly, and Ribeyrolles all just activated their skills and the DPS from the ARs just went into MAXIMUM OVERDRIVE!
19 Seconds: I don't want Grizzly getting shot either, so I order her to withdraw as well. At this point my DPS has NO TANKS and I am 100% reliant on my DPS being capable of finishing the battle before the enemy can deliver attacks against the DPS.
Fortunately, I do have enough DPS to finish mopping up before attacks can be leveled against my undefended backline. Once again my echelons received zero damage from these fights. The Nemeums weren't able to inflict any damage since they were always either busy being kited or their attacks fired against retreating targets. If my DPS had not have been so strong, then it would have been better to leave the tanks in place instead of withdrawing them.
Now my echelons were are probably a bit over-leveled for those particular matchups, but kiting can improve your performance. It can easily delay the Nemeums long enough for your rifles to pick some of them off so that your tanks get struck by fewer shots by the time that they ultimately start firing.
@Darkwolfe
FiveSeveN is available right now as part of Cube+. She's a rare drop from certain enemies in the event maps E1-4, E2-3, and E2-4.
Those maps may be a bit beyond your forces at this very moment, but there is still the better part of a month to get to E1-4
Cool, that'll give me a goal. Thanks for the heads up. Is E1-4 the "Side Collapse" portion of the first four? I think I've got a chance to be able to do that one by the end of the month for sure, I'm looking to try to knock out the third one today maybe. E1-4 will be a little challenging because it requres THREE good echelons and I only have 1.5, but we'll see!
Yeah, that's the one. It's shorthand for event chapter 1 mission 4. I think that you can get away with only one really strong echelon and two weaker ones. The strong echelon will hunt for and defeat Ouroboros. The weaker ones are mostly spawned to provide action points and babysit the helipads that provide additional action points. So long as the lesser squads are strong enough to win a single fight, then you can patch them up with field repairs.
Girls' Frontline Corner has a more in depth guide to the map. Particularly towards identifying where Ouroboros spawned.
Edit:
If you click and hold on an enemy squad, the contents of their drop table will appear in the upper right hand corner. That will help identify who can drop Five Seven.
I'm not actually sure who drops her though. I hope that five seven is collectable from some of the more common mobs but I have a sinking feeling that it might be Ouroboros and the few manticore groups.
General_Armchair on
3DS Friend Code:
Armchair: 4098-3704-2012
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Orphanerivers of redthat run to seaRegistered Userregular
my #1 recommendation for cube is to use the ouroboros finder
it cuts down on so much bullshit looking for her. occasionally you might still get some galaxy brain spawn + boss movement and have to search for her but the tool vastly simplifies things
Yeah, that will help a ton. Although I didn't even need it by the time that I finished the original cube. However we needed to defeat Ouroboros some ungodly number of times back then so I just kind of memorized the generic search pattern by the end. What was it, 20 wins the first time around? I think it's been reworked down to four wins to clear the mission now. Which is much more reasonable.
Other dumb question: Since I've only got the first two cleared and I don't think there's anything worth farming in them... the first two event three stars aren't particularly worth farming are they and/or they're not a good speed leveling spot I assume? I don't see anything in the guides I have on anything other than the big prizes.
What is this I don't even.
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Orphanerivers of redthat run to seaRegistered Userregular
Yeah, that will help a ton. Although I didn't even need it by the time that I finished the original cube. However we needed to defeat Ouroboros some ungodly number of times back then so I just kind of memorized the generic search pattern by the end. What was it, 20 wins the first time around? I think it's been reworked down to four wins to clear the mission now. Which is much more reasonable.
It was either 10 or 20? which is exhausting when you're trying to marathon it to finish the event
Lots of questions... The gold Springfield ammo I got when I did 1-4. That's not a guaranteed drop and was instead a lucky drop? Also, I was disappointed to see SPR A3G can't use it.
Other dumb question: Since I've only got the first two cleared and I don't think there's anything worth farming in them... the first two event three stars aren't particularly worth farming are they and/or they're not a good speed leveling spot I assume? I don't see anything in the guides I have on anything other than the big prizes.
Some of them are pretty decent but IMO aren't irreplaceable.
In my opinion, in descending order of value the three most valuable limited drop dolls are the following:
Five-SeveN: A much sought after buffer with good tiles and a buff skill that both boost attack speed and crit rate.
Gr G28: She's a rifle whose overall performance is similar to M14, who is awesome. I pair G28 alongside M14 in one of my rifle squads.
Z62: She's an incendiary grenade offtank SMG whose performance falls somewhere between Skorpion and Vector.
IMO an honorable mention for fourth slot is ARX-160, who is a grenadier AR who is alright but outshone simply because she's outperformed by M4 SOPMOD (who is a story reward), FAL (who is a gift thrown in with your first shop purchase) and HK416 (who is one of the most common 5* crafting drops).
Getting Groza and FiveSeveN are probably two of the biggest rewards that you can get from the event. Getting them should be your priority. Advancing through chapter 2 may be asking a bit much for you, but it doesn't hurt to try. Backtracking to get G28 may be a thing to consider after you get FiveSeveN since she is a pretty nice rifle.
Lots of questions... The gold Springfield ammo I got when I did 1-4. That's not a guaranteed drop and was instead a lucky drop? Also, I was disappointed to see SPR A3G can't use it.
Yes. That's a rare drop. Some players beat their head against the wall pretty hard trying to get the night mission gear to drop. Only Springfield may use it. It provides a pretty substantial boost to Springfield. When fully upgraded it gives her a dramatic boost to her rate of fire. Normally bamboo rifles aren't suited for general combat, but that match grade ammo boosts Springfield to the point where she can hold her own in general combat.
Well, I need to farm some Springfield I guess since I only have one decent rifle nad then the SPR A3G which is rated as "Not as good as Springfield." That's something else to work on for this event, at least. I've got a nice chain of events going.
1. Get primary team to full 70 and 4x.
2. Get secondary and tertiary team close to 50 and 3x.
3. Farm Springfield somewhere in there.
4. Farm Fiveseven since I got the costume.
5. See how far I can get.
That's one option. I should mention that character unique equipment are more expensive to upgrade than normal equipment. I forget precisely how much but I think that it's 2 or 3 times more expensive to enhance the gear compared to regular 5* gear. That match grade ammo makes Springfield suitable for general combat, but self buffing rifles like M14, G28, SVD, WA2000, and Lee Enfield are probably all still better choices for general combat.
I personally haven't put together a bamboo squad myself yet. I eventually want to make a "small bamboo" squad with both Springfield and Mosin Nagant. You can probably do pretty good with springfield and a partially upgraded set of the match grade ammo until such a time that you craft somebody like SVD, WA2000, or Lee Enfield to take her place in the general purpose combat squad.
If your goal is to farm the event runs for rare drops, it seems like it might be more efficient to not try to find the boss but instead to just kill targets that can drop what you want. You'd still keep the rewards for kills, right? Am I missing anything?
What is this I don't even.
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Orphanerivers of redthat run to seaRegistered Userregular
If your goal is to farm the event runs for rare drops, it seems like it might be more efficient to not try to find the boss but instead to just kill targets that can drop what you want. You'd still keep the rewards for kills, right? Am I missing anything?
nope you aren't missing anything, depending on the map farming easily accessible targets with the drop you want and then retreating instead of clearing the map is the go-to strategy because it's much more efficient time-wise
If your goal is to farm the event runs for rare drops, it seems like it might be more efficient to not try to find the boss but instead to just kill targets that can drop what you want. You'd still keep the rewards for kills, right? Am I missing anything?
The only thing that you're "missing" is that aborting the mission forfeits the ammo and rations that the squads had at the time of forfeiting the battle.
You're correct that merely speed running easy kills is usually the optimal way to farm these rare drops and the forfeiture of the ammo/rations is simply the price to pay.
Just make certain to check the drop table of the units that you are farming to make sure that you are defeating the correct enemies.
2-4 is a pretty spicy meatball in that you can run into upgraded Executioner/Hunter before you catch Ouroboros
There also tarantulas in play which can be very nasty to unprepared echelons
I would definitely recommend having multiple night capable combat echelons ready so you can encounter Ouroboros with a full strength echelon
Obviously she has more health and her special targets more tiles than before but she doesn't have unavoidable special attacks or anything so
I think that I should be good. My greatest shortcomings are that I have relatively few of my 5* gear maxed out, and several of my dolls don't have maxed out skills. I know that I can pull at least six night capable echelons together once I pull some dolls out of logistics duty (level 100s are so sweet with that great success rate). Two assault rifle teams, two rifle teams (with skill level 10 air strike fairies to flatten swarms), and two machine gun teams. I'll probably pull M590 out of the mg teams to make room for a grenadier to deal with scouts. One of the mg teams will probably run my sl10 illumination fairy to hunt down Ouroboros' hiding spot.
The question is who do I stuff in my boss hunter team and whether or not I'll think that I'll need a jupiter brute force team? G11, Groza, 9a91, AR 15, AUG, and RFB are my star self buffer AR'S right now. Although I haven't maxed out the skills or special equipment for Groza, 9a91, and AR 15 yet. I'll also need to check if Shrimp is a good fit for this boss fight or not.
General_Armchair on
3DS Friend Code:
Armchair: 4098-3704-2012
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BrodyThe WatchThe First ShoreRegistered Userregular
Man, just pulled Ribeyrolles and 416 out of the factory, and I'm starting to feel like I want to level all of these dolls, but I still need to get my primary team to 70.
Also, over the last week, pulled
Type95
9A-A1
TAR-21
and unlocked STAR-15.
Main echelon rn is
STAR-15/Skorpion
M4A1/UMP9
FF FNC/blank
And my second is looking like
64 Shiki*/Vector
Ribeye/STEN MkII
Tar-21/blank
*64 Shiki will be replaced by someone else, just not sure who I want to put there right now. Trying to avoid anyone who will be too much of a core sink while I get the first group to x4.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Sounds like your teams are coming together nicely. Ribeyrolles is a great buffer, although her skill requires that the buff recipients be standing on her tiles at the time of activation. That makes her hard to use for certain boss fights.
Just yesterday I got my 2 main AR units to 70 linked them (TAR-21 and M4A1). My main team, when not in cube, has been
TAR-21/Skorpion
M4A1/Ingram
FF FNC
Where TAR-21, Skorpion, and M4A1 are lvl 70/x4 and FF FNC and Ingram are lvl 60+. For the cube event, I swapped out Ingram for Makarov (I dunno if it was a great idea, but she's one of my 2 better HGs) and put Skorpion on in the center spot since she's a lot more tanky than Makarov. I've been trying to catch Makarov up, but she's currently only lvl 45ish.
My second team has been a bit in flux, and so is not near the same level as the main team, and has been:
M4 SOPMOD 2
M14/SAA/C-MS
XM8
where they're all x3 (but ranging from lvl 45ish for SAA to 65 for XM8) in a "plus" formation to take advantage of SAA's buff I know this isn't optimal, but I figured that I should level some rifle to deal with the armored units that I've seen, and while its been helpful in some situations, I don't know if its really been a good idea. I just got Ribeyrolles, which seems like she could take on the role of M4A1 does in my second team, and do something like:
M4 SOPMOD 2/SAA
Ribeyrolles/C-MS
XM8
but then SAA would only be buffing 2, and I don't think I have the cores (or maybe just barely) to level up Ribey to x3.
Other notable (I think?) units that I'd like to work in:
K5
Spitfire (x2)
Zas M21 (x2)
I have a couple RF/MGs just from experimenting a bit, but I don't know when I should be really trying to develop those units/echelons. I've gotten enough resources to try the "cheap" shotgun heavy production 2 or 3 times, but every time it has failed to produce an SG. :bigfrown:
Anyways, any feedback on group composition or anything would be greatly appreciated. I found Ouroboros for the first time in E1-4 today, but was a bit too damaged going into the battle and lost it (had her down to like 10% health. Storywise, I've unlocked chapter 6 and 0, but haven't finished either one yet (over the weekend, tried to really focus on trying to progress in the event).
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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BrodyThe WatchThe First ShoreRegistered Userregular
Well, just the tiles next to her, right? Where your AR's should be chilling anyways?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Well, just the tiles next to her, right? Where your AR's should be chilling anyways?
I think General_Armchair was saying that in some boss fights you will have to move around units to avoid certain big move attacks, and that will make it hard to keep them in the right spots when you activate the ability. I didn't realize this until I fought the E1-4 boss that I actually should be moving units around.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Yeah, a lot of the bosses force you to dance your units around. You can still put her to good use with devastating effect against some of the bosses if you manually trigger her skill when she's in position. But you don't really get to just sit there and tank most of the bosses in your default formation.
3DS Friend Code:
Armchair: 4098-3704-2012
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BrodyThe WatchThe First ShoreRegistered Userregular
I think my second Echelon is going to replace 64 Shiki with Type95. Also, I'm questioning STEN as a tank, as she seems to take sooo much damage...
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Heavy Production gave be SAT8, which I'm reading is one of the strongest recommended shotguns?
Help, I'm to young and resource starved to make a MGSG squad yet.
At least my primary team is all past level 70 and quad linked, my secondary ARSMG team is 50 and three-linked, and my RFHG squad is hitting 50 with three links on the rifles.
I'm just taking all three teams to 100 now, I think, even though they are not all optimal. It will be nice to get maxed out dolls for both logistics and as foundations for more optimized echelons later.
I'm just taking all three teams to 100 now , I think, even though they are not all optimal. It will be nice to get maxed out dolls for both logistics and as foundations for more optimized echelons later.
Whoa hold on there!
I knew that I was forgetting something. Don't bother grinding your dolls to level 100. Level 90 is a huge power spike since it enables the final link but those last few levels have intense diminishing returns for your effort. Your best squads will make it to level 100 eventually just through continued use. Your level grinding efforts are better used bringing other dolls up to level 90.
I guess that you could do it for sentimental reasons, in pursuit of the best logistics, or to prepare a favorite for her eventual mod3 upgrade (for the dolls eligible for such upgrades). I wouldn't advise it though.
I'm just saying that there is a very strong case towards stopping at 90 and then rotating new dolls into your leveling teams. There's not that much difference between a team of level 90 logistics and level 100 logistics.
Congrats on Sat8 (Pasta) though. I wasted SO MANY resources trying to craft her and ultimately failed. I ended up using my True Core mask from the anniversary event to get her. I haven't gotten around to leveling her up yet. She's far and away the best shotgun for general combat, but defense up buff shotguns with more armor like KSG can pull ahead in really punishing fights.
The reason is that most shotguns are about equal so long as they have enough armor to reduce enemy attacks down to 1. Extra armor above that doesn't help. Pasta's shield goes a step further because it stacks with her armor and prevents her health bar from chip damage. The difference in armor values becomes apparent against super heavy hitting attacks, and that's where shotguns like KSG whose skills magnify their armor can shine.
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The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I don't understand what you're asking. Completion of what?
Do you mean will the doll still be marked as having been owned by you in the Index if you disassemble your only copy. The answer to that is yes.
Furthermore there is a doll retrieval system where you are allowed to recreate a copy of a doll that is within your index but that you do not currently own any copies of. I do not recall the restrictions of the retrieval system since I have never used it . I want to say that that it costs you some number of cores and that there is a timer before you are allowed to use it again.
Armchair: 4098-3704-2012
Cool, I got a couple of rifles that are rated super poor that I think im just going to core.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I've been working my way through chapter 2 of Cube+. I'm on mission 3 right now. Up to this point it's been pretty simple for my forces, but we'll see if the finale gives me any pause.
Right now I'm also contemplating if I want to pursue any of the swimsuit skins. The new swimsuit gacha is supposed to start this weekend I think, and I'm tempted to buy G28's swimsuit, although I think I may wait for her Oktoberfest skin. One of the main concerns making me lean towards holding back is that I REALLY REALLY want the "Darkest Dungeon" skin set, so I kind of want to horde my tokens and gems to whale on that hard whenever it comes to EN (no clue when it may come to EN).
edit:
I need G11's Christmas skin too.
Armchair: 4098-3704-2012
See that guy? He's called a Nemeum and he's a big walking cannon. He's sort of like an upgraded version of the sniper enemies. Their attacks are extremely accurate and pack a punch. They're also almost always escorted by a wall of shield units to protect them. Fortunately they're really vulnerable to kiting.
Kiting is a way to waste the enemy's time so that your DPS can have a few more seconds to do their job. Here's how kiting works as I best understand it:
Think of enemies having three sets of animations. A walking animation, a bracing animation where they cease walking and prepare to attack, and an attacking animation that sends an attack on its way. Enemies will walk forward until they enter attack range of one of your dolls. They'll then begin bracing for an attack and then will subsequently attack you. But if you move out of range before they finish bracing, then they'll return to walking forward again. Kiting involves us moving a unit into enemy attack range and then immediately moving it away in order to manipulate the enemy into ceasing their advance for a moment.
Watch this first example. Pay attention to the feet of the Nemeum, especially the group at the forefront in the middle. Also note what I'm doing with Welrod:
https://youtu.be/z3cQbRNrPaU
I may have been able to squeeze another pause out of them, but the battle was pretty much over by then. You'll note that my team didn't take any damage. The Nemeum didn't get an opportunity to attack even once, and the shield guys only got a chance to make a few attacks. The shield guys just so happened to miss since they have both poor accuracy and poor damage.
Here's another example. Again, not the feet of the Nemeum and note what I'm doing with UMP45.
https://youtu.be/bH9JA62mHLk
Fortunately, I do have enough DPS to finish mopping up before attacks can be leveled against my undefended backline. Once again my echelons received zero damage from these fights. The Nemeums weren't able to inflict any damage since they were always either busy being kited or their attacks fired against retreating targets. If my DPS had not have been so strong, then it would have been better to leave the tanks in place instead of withdrawing them.
Now my echelons were are probably a bit over-leveled for those particular matchups, but kiting can improve your performance. It can easily delay the Nemeums long enough for your rifles to pick some of them off so that your tanks get struck by fewer shots by the time that they ultimately start firing.
Armchair: 4098-3704-2012
FiveSeveN is available right now as part of Cube+. She's a rare drop from certain enemies in the event maps E1-4, E2-3, and E2-4.
Those maps may be a bit beyond your forces at this very moment, but there is still the better part of a month to get to E1-4
Armchair: 4098-3704-2012
Cool, that'll give me a goal. Thanks for the heads up. Is E1-4 the "Side Collapse" portion of the first four? I think I've got a chance to be able to do that one by the end of the month for sure, I'm looking to try to knock out the third one today maybe. E1-4 will be a little challenging because it requres THREE good echelons and I only have 1.5, but we'll see!
Girls' Frontline Corner has a more in depth guide to the map. Particularly towards identifying where Ouroboros spawned.
Edit:
If you click and hold on an enemy squad, the contents of their drop table will appear in the upper right hand corner. That will help identify who can drop Five Seven.
I'm not actually sure who drops her though. I hope that five seven is collectable from some of the more common mobs but I have a sinking feeling that it might be Ouroboros and the few manticore groups.
Armchair: 4098-3704-2012
it cuts down on so much bullshit looking for her. occasionally you might still get some galaxy brain spawn + boss movement and have to search for her but the tool vastly simplifies things
Armchair: 4098-3704-2012
It was either 10 or 20? which is exhausting when you're trying to marathon it to finish the event
Some of them are pretty decent but IMO aren't irreplaceable.
A detailed breakdown of the different dolls can be found at Girls' Frontline Corner's analysis spreadsheet: https://docs.google.com/spreadsheets/d/10LJdksnM3zipOb72IneJD7WVp3765JYJEGg0LnodzDI/edit#gid=2064854378
In my opinion, in descending order of value the three most valuable limited drop dolls are the following:
Five-SeveN: A much sought after buffer with good tiles and a buff skill that both boost attack speed and crit rate.
Gr G28: She's a rifle whose overall performance is similar to M14, who is awesome. I pair G28 alongside M14 in one of my rifle squads.
Z62: She's an incendiary grenade offtank SMG whose performance falls somewhere between Skorpion and Vector.
IMO an honorable mention for fourth slot is ARX-160, who is a grenadier AR who is alright but outshone simply because she's outperformed by M4 SOPMOD (who is a story reward), FAL (who is a gift thrown in with your first shop purchase) and HK416 (who is one of the most common 5* crafting drops).
Getting Groza and FiveSeveN are probably two of the biggest rewards that you can get from the event. Getting them should be your priority. Advancing through chapter 2 may be asking a bit much for you, but it doesn't hurt to try. Backtracking to get G28 may be a thing to consider after you get FiveSeveN since she is a pretty nice rifle.
Yes. That's a rare drop. Some players beat their head against the wall pretty hard trying to get the night mission gear to drop. Only Springfield may use it. It provides a pretty substantial boost to Springfield. When fully upgraded it gives her a dramatic boost to her rate of fire. Normally bamboo rifles aren't suited for general combat, but that match grade ammo boosts Springfield to the point where she can hold her own in general combat.
Armchair: 4098-3704-2012
1. Get primary team to full 70 and 4x.
2. Get secondary and tertiary team close to 50 and 3x.
3. Farm Springfield somewhere in there.
4. Farm Fiveseven since I got the costume.
5. See how far I can get.
I personally haven't put together a bamboo squad myself yet. I eventually want to make a "small bamboo" squad with both Springfield and Mosin Nagant. You can probably do pretty good with springfield and a partially upgraded set of the match grade ammo until such a time that you craft somebody like SVD, WA2000, or Lee Enfield to take her place in the general purpose combat squad.
Armchair: 4098-3704-2012
unless you're specifically trying to get her for cube progress i wouldn't worry about it too much
if you just have 1-4 left on Cube then you might not even need her at this point
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Now I'm just short a few cores and I'll be ready to take down 1-3.
404 is still the best squad.
Don't forget that you can get FiveSeveN as a limited drop during this event. She's a really good handgun that a lot of rifle squads want to use.
Armchair: 4098-3704-2012
There also tarantulas in play which can be very nasty to unprepared echelons
I would definitely recommend having multiple night capable combat echelons ready so you can encounter Ouroboros with a full strength echelon
Obviously she has more health and her special targets more tiles than before but she doesn't have unavoidable special attacks or anything so
nope you aren't missing anything, depending on the map farming easily accessible targets with the drop you want and then retreating instead of clearing the map is the go-to strategy because it's much more efficient time-wise
anyways another one for my collection
The only thing that you're "missing" is that aborting the mission forfeits the ammo and rations that the squads had at the time of forfeiting the battle.
You're correct that merely speed running easy kills is usually the optimal way to farm these rare drops and the forfeiture of the ammo/rations is simply the price to pay.
Just make certain to check the drop table of the units that you are farming to make sure that you are defeating the correct enemies.
Armchair: 4098-3704-2012
I think that I should be good. My greatest shortcomings are that I have relatively few of my 5* gear maxed out, and several of my dolls don't have maxed out skills. I know that I can pull at least six night capable echelons together once I pull some dolls out of logistics duty (level 100s are so sweet with that great success rate). Two assault rifle teams, two rifle teams (with skill level 10 air strike fairies to flatten swarms), and two machine gun teams. I'll probably pull M590 out of the mg teams to make room for a grenadier to deal with scouts. One of the mg teams will probably run my sl10 illumination fairy to hunt down Ouroboros' hiding spot.
The question is who do I stuff in my boss hunter team and whether or not I'll think that I'll need a jupiter brute force team? G11, Groza, 9a91, AR 15, AUG, and RFB are my star self buffer AR'S right now. Although I haven't maxed out the skills or special equipment for Groza, 9a91, and AR 15 yet. I'll also need to check if Shrimp is a good fit for this boss fight or not.
Armchair: 4098-3704-2012
Also, over the last week, pulled
Type95
9A-A1
TAR-21
and unlocked STAR-15.
Main echelon rn is
STAR-15/Skorpion
M4A1/UMP9
FF FNC/blank
And my second is looking like
64 Shiki*/Vector
Ribeye/STEN MkII
Tar-21/blank
*64 Shiki will be replaced by someone else, just not sure who I want to put there right now. Trying to avoid anyone who will be too much of a core sink while I get the first group to x4.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Armchair: 4098-3704-2012
TAR-21/Skorpion
M4A1/Ingram
FF FNC
Where TAR-21, Skorpion, and M4A1 are lvl 70/x4 and FF FNC and Ingram are lvl 60+. For the cube event, I swapped out Ingram for Makarov (I dunno if it was a great idea, but she's one of my 2 better HGs) and put Skorpion on in the center spot since she's a lot more tanky than Makarov. I've been trying to catch Makarov up, but she's currently only lvl 45ish.
My second team has been a bit in flux, and so is not near the same level as the main team, and has been:
M4 SOPMOD 2
M14/SAA/C-MS
XM8
where they're all x3 (but ranging from lvl 45ish for SAA to 65 for XM8) in a "plus" formation to take advantage of SAA's buff I know this isn't optimal, but I figured that I should level some rifle to deal with the armored units that I've seen, and while its been helpful in some situations, I don't know if its really been a good idea. I just got Ribeyrolles, which seems like she could take on the role of M4A1 does in my second team, and do something like:
M4 SOPMOD 2/SAA
Ribeyrolles/C-MS
XM8
but then SAA would only be buffing 2, and I don't think I have the cores (or maybe just barely) to level up Ribey to x3.
Other notable (I think?) units that I'd like to work in:
K5
Spitfire (x2)
Zas M21 (x2)
I have a couple RF/MGs just from experimenting a bit, but I don't know when I should be really trying to develop those units/echelons. I've gotten enough resources to try the "cheap" shotgun heavy production 2 or 3 times, but every time it has failed to produce an SG. :bigfrown:
Anyways, any feedback on group composition or anything would be greatly appreciated. I found Ouroboros for the first time in E1-4 today, but was a bit too damaged going into the battle and lost it (had her down to like 10% health. Storywise, I've unlocked chapter 6 and 0, but haven't finished either one yet (over the weekend, tried to really focus on trying to progress in the event).
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I think General_Armchair was saying that in some boss fights you will have to move around units to avoid certain big move attacks, and that will make it hard to keep them in the right spots when you activate the ability. I didn't realize this until I fought the E1-4 boss that I actually should be moving units around.
Armchair: 4098-3704-2012
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Help, I'm to young and resource starved to make a MGSG squad yet.
At least my primary team is all past level 70 and quad linked, my secondary ARSMG team is 50 and three-linked, and my RFHG squad is hitting 50 with three links on the rifles.
I'm just taking all three teams to 100 now, I think, even though they are not all optimal. It will be nice to get maxed out dolls for both logistics and as foundations for more optimized echelons later.
Whoa hold on there!
I knew that I was forgetting something. Don't bother grinding your dolls to level 100. Level 90 is a huge power spike since it enables the final link but those last few levels have intense diminishing returns for your effort. Your best squads will make it to level 100 eventually just through continued use. Your level grinding efforts are better used bringing other dolls up to level 90.
I guess that you could do it for sentimental reasons, in pursuit of the best logistics, or to prepare a favorite for her eventual mod3 upgrade (for the dolls eligible for such upgrades). I wouldn't advise it though.
I'm just saying that there is a very strong case towards stopping at 90 and then rotating new dolls into your leveling teams. There's not that much difference between a team of level 90 logistics and level 100 logistics.
Congrats on Sat8 (Pasta) though. I wasted SO MANY resources trying to craft her and ultimately failed. I ended up using my True Core mask from the anniversary event to get her. I haven't gotten around to leveling her up yet. She's far and away the best shotgun for general combat, but defense up buff shotguns with more armor like KSG can pull ahead in really punishing fights.
The reason is that most shotguns are about equal so long as they have enough armor to reduce enemy attacks down to 1. Extra armor above that doesn't help. Pasta's shield goes a step further because it stacks with her armor and prevents her health bar from chip damage. The difference in armor values becomes apparent against super heavy hitting attacks, and that's where shotguns like KSG whose skills magnify their armor can shine.
Armchair: 4098-3704-2012