So I checked my preferences yesterday and sure enough, I had just been dumb enough to turn off steam cloud sync for some reason. Explains my missing profile.
Doesn't matter now though, I've re-unlocked everything and beaten Act 4 with all 4 classes.
I gave up on Ascension around ~15, it's just became far too unfun-hard as it increasingly requires ideal/perfect draws and relics etc. But I have been trying to do the one other thing left: an infinite deck.
It's ridiclously hard and seems to be largely pure luck. I have ended up making a few successful runs out of it but they've never quite gotten to be truly infinite.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I gave up on Ascension around ~15, it's just became far too unfun-hard as it increasingly requires ideal/perfect draws and relics etc. But I have been trying to do the one other thing left: an infinite deck.
It really doesn't! I've posted enough this deck was a hot mess runs that still won a20. It's amazing what you can squeak out when you go full scrappy.
Thaaaaaaat said: if you're not having fun, you're not having fun and moving on is the correct choice.
As to infinite, the easiest infinite to assemble (that I know of) is pommel strike+ x2 and sundial.
Snecko and some mix of 2x hologram ace 2x all for one can result in infinites too, though you need letter opener to make it a damaging infinite if it's hologram based. (Also rip your fingers)
I gave up on Ascension around ~15, it's just became far too unfun-hard as it increasingly requires ideal/perfect draws and relics etc. But I have been trying to do the one other thing left: an infinite deck.
It really doesn't! I've posted enough this deck was a hot mess runs that still won a20. It's amazing what you can squeak out when you go full scrappy.
Thaaaaaaat said: if you're not having fun, you're not having fun and moving on is the correct choice.
As to infinite, the easiest infinite to assemble (that I know of) is pommel strike+ x2 and sundial.
Snecko and some mix of 2x hologram ace 2x all for one can result in infinites too, though you need letter opener to make it a damaging infinite if it's hologram based. (Also rip your fingers)
I feel like with all the ways to exhaust entire hands Ironclad has, 2x Dropkick (or Dropkick + Dual Wield) is the most absolute basic infinite thingy not reliant on any outside relics.
I gave up on Ascension around ~15, it's just became far too unfun-hard as it increasingly requires ideal/perfect draws and relics etc. But I have been trying to do the one other thing left: an infinite deck.
It really doesn't! I've posted enough this deck was a hot mess runs that still won a20. It's amazing what you can squeak out when you go full scrappy.
Thaaaaaaat said: if you're not having fun, you're not having fun and moving on is the correct choice.
As to infinite, the easiest infinite to assemble (that I know of) is pommel strike+ x2 and sundial.
Snecko and some mix of 2x hologram ace 2x all for one can result in infinites too, though you need letter opener to make it a damaging infinite if it's hologram based. (Also rip your fingers)
I feel like with all the ways to exhaust entire hands Ironclad has, 2x Dropkick (or Dropkick + Dual Wield) is the most absolute basic infinite thingy not reliant on any outside relics.
Problem with that infinite is it relies on getting Vuln onto the target, artefact stacks on A20 make this an issue. Alsao it requires taking dropkick and dropkick is just not a great card - Pommel/Pommel/Sundial has the advantage of needing commons.
But infinties are dumb anyway to my mind, and i just dont bother outside of super niche cases (I am still proud of my infinite 0 cost reapers with no strength win. that one was so damn werid)
Beat act one off a floor 2 Apoth buy into various frontload cards. Then just got built a poison deck and won because Poison is dumb and way, way too strong. That noxious fumes? that was floor 48. You know, the last possible card reward screen before act 4.
Also wraith form i guess, which wasnt even that relevant in the heart fight - i had 3 extra copes in my hand when the heart died.
Really want to see Silent's poison nerfed (Catalyst+ should stay doubling, drop to 0 cost - or simply add a chunk of posion, then double.
Haha oh man I am so bad this game . I was feeling all chuffed about making it to act three with defect...
Is the first guy you unlock the most straightforward to learn with? I'm assuming so, since he's the first one.
I'm trying to figure out as much as I can without reading a wiki, but if y'all have a favourite card/card combo for a class, I'm here for it (no boss spoilers please!)
Yesss, and no.
Okay, so in theory Clad is the most straightfoward, but all the classes have some serious intricaies to them.
Rather than give you card combos (Becuase chasing these is genrally a bad appraoch), i'm going to give you some general questions
Ironclad: You hit hard, and you have some very powerful block options. It's hard to do both on the same turn though! How do you solve that?
Silent: You're the queen of defence, but you can be weak at frontloading. So what's the path forward?
Defect: You're unstoppable when you've setup, but you still need to setup! How do you do that?
Watcher: No one rivals you for burst, but burst isnt enough the deeper you go. How do you turn your burst into long term power?
@The Zombie Penguin i beat act 3 and then a1 with ironclad! I went with strength heavy builds and I found it very reliable. That spell that gives health when you deal damage to a group really put in work for me.
I've been playing really badly but i still have another heartkill, I'm just down to like 3% heartkill rate. If you get like 6 TTTH does it even count?
Any dead heart is a good heart, so yes (Also the odds of getting 6 of a single uncommon are uh, well done)
Yeah! It helps! Probably ended up being a bad choice to mirror TTTH and not Omni, but I think the right one knowing what I knew at the time.
Double Ommi is amazing, but Talk to the Hand is incredible against the Heart. Probably the second best defensive card for the Heart behind After Image.
I've been playing really badly but i still have another heartkill, I'm just down to like 3% heartkill rate. If you get like 6 TTTH does it even count?
Any dead heart is a good heart, so yes (Also the odds of getting 6 of a single uncommon are uh, well done)
Yeah! It helps! Probably ended up being a bad choice to mirror TTTH and not Omni, but I think the right one knowing what I knew at the time.
Double Ommi is amazing, but Talk to the Hand is incredible against the Heart. Probably the second best defensive card for the Heart behind After Image.
Yeah I just mean as it turned out, if you look at the deck and work backward with 3 omni and 5 TTTH, using the mirror to go 3/6 gets me one more TTTH stack but using it to go 4/5 gets me two - the omnis will be hitting TTTH
I've been playing really badly but i still have another heartkill, I'm just down to like 3% heartkill rate. If you get like 6 TTTH does it even count?
Any dead heart is a good heart, so yes (Also the odds of getting 6 of a single uncommon are uh, well done)
Yeah! It helps! Probably ended up being a bad choice to mirror TTTH and not Omni, but I think the right one knowing what I knew at the time.
Double Ommi is amazing, but Talk to the Hand is incredible against the Heart. Probably the second best defensive card for the Heart behind After Image.
Yeah I just mean as it turned out, if you look at the deck and work backward with 3 omni and 5 TTTH, using the mirror to go 3/6 gets me one more TTTH stack but using it to go 4/5 gets me two - the omnis will be hitting TTTH
Assuming you don't draw Ommi and TTH at the same time. That's sort of thing is how half my Omni builds go splat. "Oh look I have all my Omnis AND the cards I wanted to use them in. How...helpful..."
I've been playing really badly but i still have another heartkill, I'm just down to like 3% heartkill rate. If you get like 6 TTTH does it even count?
Any dead heart is a good heart, so yes (Also the odds of getting 6 of a single uncommon are uh, well done)
Yeah! It helps! Probably ended up being a bad choice to mirror TTTH and not Omni, but I think the right one knowing what I knew at the time.
Double Ommi is amazing, but Talk to the Hand is incredible against the Heart. Probably the second best defensive card for the Heart behind After Image.
Yeah I just mean as it turned out, if you look at the deck and work backward with 3 omni and 5 TTTH, using the mirror to go 3/6 gets me one more TTTH stack but using it to go 4/5 gets me two - the omnis will be hitting TTTH
Assuming you don't draw Ommi and TTH at the same time. That's sort of thing is how half my Omni builds go splat. "Oh look I have all my Omnis AND the cards I wanted to use them in. How...helpful..."
yeah but that would take a 10 card hand with 10 omni/TTTH
just lost the following run against shapes. >:( Stupid Big Head, Stupid Time Eater, Stupid not resting final campfire, Stupid bad shuffles
This was a super weird run where I got singing bowl from the whale and tried to play into it with a reasonably thin deck. Somewhere in late act 2 when my deck had no identity i tried to force a pivot into stance dancing. It worked okay, but I think it was high variance based on how early I drew the vaults and how the spoon rolled on vaults. I tried madness thinking it would be worth it to have some 0 cost cards in a thin deck but maybe that was hubris, I certainly died in exactly the way Madness is bad and risks death.
So I’m struggling with silent a bit. Still learning the cards I think, so I don’t know what’s really good.
I got to the act 3 boss a couple times, but couldn’t seal the deal. The best run I had I had two envenoms and used shivs to stack poison smug. I got fucked with bad draws on the boss, and was the timekeeper one who purged the poison
This says victory but only because I cheated. I couldn't believe I lost to the heart with this deck. Then I lost to it again before I beat it! It's just really hard to block through the heart's first hits for me at a20 watcher. Almost a defect-like "death before the real fight started" every time
Man, i am out of practice or just no t in the right head space for this game currently - lost something like 20 runs in a row. Oof. Most of em havent even made it out of act 1
A gimmick run. Potion belt and Sacred Bark let me save a skill potion (used against S&S for 2x 10 block draw 2), 2 thorn pots, and a fairy bottle against the heart. 15x15 >200, so more than half the heart's lost to thorns for my turn 7 heartkill. Lost 69 hp against S&S. Even with snecko, the 2 burns on turn 2 and the 4x10 attack combined are absolutely brutal. Relatively easy to pilot against the heart nevertheless.
Oh I forgot, I played Conjure Blade with 9 energy while the time eater was healing itself. Drew it next turn, 36x9 or some absurd thing.
edit: and another one! Possibly I only know how to play Watcher with Snecko Eye?
After watching some "overexplained" on YouTube, i think i have a vague idea about what i need my deck to be in order to survive act one - mainly high enough DPS to slay elites while also having some kind of answer for blocking.
Then i get this as my first draft - would love to get some thoughts about how to think about this choice:
Am i correct in assuming that all of these cards is a "nope" since they are not adding any value in themselves without a specific set of cards supporting them? Or is that wrong?
@Morran so the stuff there depends on what your act path looks like.
Evolve helps with Sentries & Hexaghost (dazes and burns), but isn't doing much in other Act 1 fights. Dropkick synergizes with Bash, if you're able to draw it and play it before Dropkick. Second Wind isn't a bad block card but right now its one big block turn and then it kills your other Defends to do so.
Skipping is also an option, all of those picks are situational at best. Without knowing what your Act path looks like I'd guess Dropkick or skip.
Evolve can be pretty clutch, especally if you later get a fire breathing. I'd pick it. It's not going to hurt you much in act 1 and can be quite useful later.
I'm not the resident expert here, but Second Wind is a really solid card. I could see Evolve too, especially that early since you can then focus your deck on using the various Ironclad attacks that give Daze/Wound (plus helps with the status spammers in general). Second Wind can be used like Evolve to mitigate and remove status effects, and has synergy with various things that trigger on exhausted cards. It also helps in thinning out your deck so you can draw the high powered cards. In most of the regular fights, the battle will be over before you would even draw most of the cards again anyway.
Evolve can be pretty clutch, especally if you later get a fire breathing. I'd pick it. It's not going to hurt you much in act 1 and can be quite useful later.
Morran's playing on the Switch, so they still have old Firebreathing (where it scales based on # of attacks you made that turn).
The issue with Second Wind at the moment is Morran only have normal card draw, so taking it is betting on a) you get a hand where you don't have spare energy but lots of defends to exhaust b) get more card draw in the future c) can kill the encounter with losing a bunch of defends to exhaust. Remember, this is the first first card reward we're discussing here. Have to weigh its usability right now vs future use assuming you do or don't get things that will make it better, and if you can survive until then (knowing the act route/final boss impacts this and we don't have either).
Yeah, NuFirebreathing is basically "Beat slime boss and Tri setnries". It can and does fall off hard after that - there's a few niche fights. Otoh, it actually turns on self-inflcited statuses as at least semi-viable, so it's still good because of that (Since a card that auto-plays for 10 aoe damage when drawn is real good, if that's what you need)
After watching some "overexplained" on YouTube, i think i have a vague idea about what i need my deck to be in order to survive act one - mainly high enough DPS to slay elites while also having some kind of answer for blocking.
Then i get this as my first draft - would love to get some thoughts about how to think about this choice:
Am i correct in assuming that all of these cards is a "nope" since they are not adding any value in themselves without a specific set of cards supporting them? Or is that wrong?
I think you take the evolve even through it does nothing for you right now. Once you upgrade the evolve, you turn Power Through into one of the best defensive cards in the game where it gives you 15 block and shuffles in extra draw cards into your deck for only 1 energy. You can pick up Reckless strikes and Wild strikes and instead of these cards having downsides, they now have upsides. The above cards aren't rares either, 2 are uncommon and 1 is common so you're pretty likely to run into them during the run.
I think it's worth taking a risk early in act 1 to grab a synergy card even when you don't have the payoffs yet. Take that Limit Break even without any way to gain strength, grab that Reaper and let it inform the rest of your picks.
Posts
Doesn't matter now though, I've re-unlocked everything and beaten Act 4 with all 4 classes.
I gave up on Ascension around ~15, it's just became far too unfun-hard as it increasingly requires ideal/perfect draws and relics etc. But I have been trying to do the one other thing left: an infinite deck.
It's ridiclously hard and seems to be largely pure luck. I have ended up making a few successful runs out of it but they've never quite gotten to be truly infinite.
It really doesn't! I've posted enough this deck was a hot mess runs that still won a20. It's amazing what you can squeak out when you go full scrappy.
Thaaaaaaat said: if you're not having fun, you're not having fun and moving on is the correct choice.
As to infinite, the easiest infinite to assemble (that I know of) is pommel strike+ x2 and sundial.
Snecko and some mix of 2x hologram ace 2x all for one can result in infinites too, though you need letter opener to make it a damaging infinite if it's hologram based. (Also rip your fingers)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I feel like with all the ways to exhaust entire hands Ironclad has, 2x Dropkick (or Dropkick + Dual Wield) is the most absolute basic infinite thingy not reliant on any outside relics.
As you can see by my health, I did win by the skin of my teeth, and that was after burning through a Fairy Bottle AND a Lizard Tail.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Problem with that infinite is it relies on getting Vuln onto the target, artefact stacks on A20 make this an issue. Alsao it requires taking dropkick and dropkick is just not a great card - Pommel/Pommel/Sundial has the advantage of needing commons.
But infinties are dumb anyway to my mind, and i just dont bother outside of super niche cases (I am still proud of my infinite 0 cost reapers with no strength win. that one was so damn werid)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Beat act one off a floor 2 Apoth buy into various frontload cards. Then just got built a poison deck and won because Poison is dumb and way, way too strong. That noxious fumes? that was floor 48. You know, the last possible card reward screen before act 4.
Also wraith form i guess, which wasnt even that relevant in the heart fight - i had 3 extra copes in my hand when the heart died.
Really want to see Silent's poison nerfed (Catalyst+ should stay doubling, drop to 0 cost - or simply add a chunk of posion, then double.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Any dead heart is a good heart, so yes (Also the odds of getting 6 of a single uncommon are uh, well done)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
You know what that means: Topplin' The Tower Time!
Link in me sig or behind that fancy dancy hyperlinked text.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
This time I was much better prepared for trading my starting relic for a Snecko's Eye...
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
@The Zombie Penguin i beat act 3 and then a1 with ironclad! I went with strength heavy builds and I found it very reliable. That spell that gives health when you deal damage to a group really put in work for me.
I'm going to try and crack silent next!
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Yeah! It helps! Probably ended up being a bad choice to mirror TTTH and not Omni, but I think the right one knowing what I knew at the time.
Double Ommi is amazing, but Talk to the Hand is incredible against the Heart. Probably the second best defensive card for the Heart behind After Image.
Yeah I just mean as it turned out, if you look at the deck and work backward with 3 omni and 5 TTTH, using the mirror to go 3/6 gets me one more TTTH stack but using it to go 4/5 gets me two - the omnis will be hitting TTTH
Assuming you don't draw Ommi and TTH at the same time. That's sort of thing is how half my Omni builds go splat. "Oh look I have all my Omnis AND the cards I wanted to use them in. How...helpful..."
yeah but that would take a 10 card hand with 10 omni/TTTH
just lost the following run against shapes. >:( Stupid Big Head, Stupid Time Eater, Stupid not resting final campfire, Stupid bad shuffles
I got to the act 3 boss a couple times, but couldn’t seal the deal. The best run I had I had two envenoms and used shivs to stack poison smug. I got fucked with bad draws on the boss, and was the timekeeper one who purged the poison
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Oh I forgot, I played Conjure Blade with 9 energy while the time eater was healing itself. Drew it next turn, 36x9 or some absurd thing.
edit: and another one! Possibly I only know how to play Watcher with Snecko Eye?
I've wanted that Ooooh Donut for a while now and finally checked it off.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
I'm currently at ascension level 6 with ironclad.
After watching some "overexplained" on YouTube, i think i have a vague idea about what i need my deck to be in order to survive act one - mainly high enough DPS to slay elites while also having some kind of answer for blocking.
Then i get this as my first draft - would love to get some thoughts about how to think about this choice:
Am i correct in assuming that all of these cards is a "nope" since they are not adding any value in themselves without a specific set of cards supporting them? Or is that wrong?
Evolve helps with Sentries & Hexaghost (dazes and burns), but isn't doing much in other Act 1 fights. Dropkick synergizes with Bash, if you're able to draw it and play it before Dropkick. Second Wind isn't a bad block card but right now its one big block turn and then it kills your other Defends to do so.
Skipping is also an option, all of those picks are situational at best. Without knowing what your Act path looks like I'd guess Dropkick or skip.
Morran's playing on the Switch, so they still have old Firebreathing (where it scales based on # of attacks you made that turn).
The issue with Second Wind at the moment is Morran only have normal card draw, so taking it is betting on a) you get a hand where you don't have spare energy but lots of defends to exhaust b) get more card draw in the future c) can kill the encounter with losing a bunch of defends to exhaust. Remember, this is the first first card reward we're discussing here. Have to weigh its usability right now vs future use assuming you do or don't get things that will make it better, and if you can survive until then (knowing the act route/final boss impacts this and we don't have either).
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Whenever you draw a Status or Curse, do 6 (10 upgraded) damage to all enemies. It's pretty silly in the right situations.
Wow, that's quite the change!
EDIT: Didn't want to double-post for my A6 Silent clear.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
And then I took a Busted Crown, cause, whatever, I already have every upgraded card in the game (and an apothesis from a store on Act 1)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I think you take the evolve even through it does nothing for you right now. Once you upgrade the evolve, you turn Power Through into one of the best defensive cards in the game where it gives you 15 block and shuffles in extra draw cards into your deck for only 1 energy. You can pick up Reckless strikes and Wild strikes and instead of these cards having downsides, they now have upsides. The above cards aren't rares either, 2 are uncommon and 1 is common so you're pretty likely to run into them during the run.
I think it's worth taking a risk early in act 1 to grab a synergy card even when you don't have the payoffs yet. Take that Limit Break even without any way to gain strength, grab that Reaper and let it inform the rest of your picks.