ArcticLancerBest served chilled.Registered Userregular
25 Focus can be a slog, but in addition to what Naphtail said about Consume, if you can get one or two copies of Creative AI online and have some frost orbs, you can basically stall out ad-infinitum trying to get focus-increasing powers. Also try and find and sit on some focus potions while you wait for your moment.
I think channeling 9 plasma is much more of a jerk and I genuinely forget how I accomplished that one ...
Any tips for ‘channel 9 plasma in a single turn’ and ‘have 25 or more focus during combat’ ?
I tried for a few hours last night, and either the cards I need never appeared, or I’m missing an obvious tactic.
Playing the Defect.
Both are basically RNG for what cards/relics you get that could enable it. Snecko Eye + Meteor Strike + Holograms for plasma is one way (Ice Cream relic, Turbo, Double Energy, Multi Cast all help with this).
Consume + Inserter and a lot of frost orbs on an enemy you can stall on forever that won't kill you while you ramp us for the latter.
I actually came close after posting this - had a multi cast, a few turbos, a double energy, and a few plasmas, but I also had a big deck so just couldn’t get them out at the same time. I was preying for an ice cream, but was unlucky.
It was a weird run. Early on I got a relic that puts a Dark in your first slot. Then I keep getting relics and cards than boost your first slot, to the point where, in boss fights, I’d have 50 dark built up, then could multicast it 12 times.
I had a stupid amount of Power cards, too, and so was drawing in cards by the end. Each turn I’d start with 7 cards out, and every time I used a power card, I’d get 3 more. It nearly backfired horribly on the third boss who gets stronger with every power card played, but I ended up lightning him to death with maximum orb slots, doing 6 damage each.
25 Focus can be a slog, but in addition to what Naphtail said about Consume, if you can get one or two copies of Creative AI online and have some frost orbs, you can basically stall out ad-infinitum trying to get focus-increasing powers. Also try and find and sit on some focus potions while you wait for your moment.
I think channeling 9 plasma is much more of a jerk and I genuinely forget how I accomplished that one ...
I’m guessing maximum orb slots, one plasma in the right channel, lots of energy and a multicast ?
25 Focus can be a slog, but in addition to what Naphtail said about Consume, if you can get one or two copies of Creative AI online and have some frost orbs, you can basically stall out ad-infinitum trying to get focus-increasing powers. Also try and find and sit on some focus potions while you wait for your moment.
I think channeling 9 plasma is much more of a jerk and I genuinely forget how I accomplished that one ...
I’m guessing maximum orb slots, one plasma in the right channel, lots of energy and a multicast ?
I know what to look for now, so I’ll struggle on.
Another fail - beat the final boss, but didn’t get a single plasma card, and the few random orbs cards I had rarely gave me a plasma.
The fight continues !
I might start doing Ascension runs, make killing the third boss worthwhile.
Ascension runs add difficulty factors and not anything unlockable. That being said, adding more Elite fights gives you more Relics which makes you stronger. In a way, A1 is better than A0.
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Legends of Runeterra: MNCdover #moc
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Ascension runs add difficulty factors and not anything unlockable. That being said, adding more Elite fights gives you more Relics which makes you stronger. In a way, A1 is better than A0.
You should absolutely play on A1 over A0, it's dramatically easier unless you're doing the no-relics challange. And honestly even then... I'd rather the increase in rare card rewards etc.
This deck was a lot of fun. I got the dream combo of Inserter giving me Orb space and Consume removing Orb space for 3 Focus. I managed to grab a Capacitor+ to get 3 extra slots to make the combo go faster. The Madnesses came upgraded thanks to the Egg, which allowed me to make my Rainbow and Thunderstrike cost 0.
What an easy and fun run. The icing on the cake was getting to obliterate the Time Eater in the end. Fuck that guy.
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Legends of Runeterra: MNCdover #moc
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+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
played my first 3 runs of this after getting it last night, tried 1 as each character as i unlocked them
killed the final boss on the robot dude who just seems to get card draw and resources out the bunghole and unlocked the fourth character
are there extra floors etc once u do that or whats the long term goal
played my first 3 runs of this after getting it last night, tried 1 as each character as i unlocked them
killed the final boss on the robot dude who just seems to get card draw and resources out the bunghole and unlocked the fourth character
are there extra floors etc once u do that or whats the long term goal
There is an unlockable 4th act once you beat the game with the first three characters (Ironclad, Silent, Defect). You also can tackle the climb with extra difficulty levels (Ascensions), 20 in total. Each one adds more challenges (less starting HP. tougher enemies, etc).
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I won a Watcher game where I tried to utilize Mark and it felt really underwhelming. I had 3 upgraded Mark cards but it just didn’t feel impactful at all. Maybe if there was another card or Relic to support the archetype it could be good.
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I won a Watcher game where I tried to utilize Mark and it felt really underwhelming. I had 3 upgraded Mark cards but it just didn’t feel impactful at all. Maybe if there was another card or Relic to support the archetype it could be good.
I've only picked it up, it's not great.
The problem for me is the fact that, in theory, it's good for groups, because every time you put one out, everyone marked takes damage.
But you need either a small deck with high defense, it a larger deck with lots of marked cards, and lots of defense.
If not, you'll get kicked to death putting all these card out.
Another achievement done - had a game with the defect with lots of energy, lots of 0 cost cards and the relic that keeps giving you cards when you run out, and got the 'play 25 cards in a turn' achievement.
I got it on the second phase of the third boss who you have to kill twice.
I won a Watcher game where I tried to utilize Mark and it felt really underwhelming. I had 3 upgraded Mark cards but it just didn’t feel impactful at all. Maybe if there was another card or Relic to support the archetype it could be good.
I've only picked it up, it's not great.
The problem for me is the fact that, in theory, it's good for groups, because every time you put one out, everyone marked takes damage.
But you need either a small deck with high defense, it a larger deck with lots of marked cards, and lots of defense.
If not, you'll get kicked to death putting all these card out.
To me this feels - no pun intended - off the mark.
Mark is fairly reliable - at a baseline it's slightly better than strike (as most cards are) that gets eaten by artefact. After that it scales much better than Claw does, but has none of the support that can be found in Defect (AFO and Scrape specifically, lots of recursion), so you're pretty much stuck drawing them and MAYBE recurring them sometimes with Meditate, but that's hardly reliable. What it's strongest at is being played on big bads while you use the rest of your deck to clean up minions, such that by the third unsupported 1-cost card you've played you've dealt 48-66 damage - not a bad number at all! The problem is that the Watcher has so many ways to deal huge amounts of damage using most other cards in her kit, that the slowness is a huge hurdle.
I believe it's a good card on the wrong character, and doesn't live up to its potential partly because very few enemies have -str scaling (where it would shine) and there's literally 0 support for it. Hell, while one of the first things I said about it being better than a strike is true on paper, it's decidedly ambiguous with the Watcher because of wrath. It is maybe the single most out of place card on any character in the game?
I won a Watcher game where I tried to utilize Mark and it felt really underwhelming. I had 3 upgraded Mark cards but it just didn’t feel impactful at all. Maybe if there was another card or Relic to support the archetype it could be good.
I've only picked it up, it's not great.
The problem for me is the fact that, in theory, it's good for groups, because every time you put one out, everyone marked takes damage.
But you need either a small deck with high defense, it a larger deck with lots of marked cards, and lots of defense.
If not, you'll get kicked to death putting all these card out.
To me this feels - no pun intended - off the mark.
Mark is fairly reliable - at a baseline it's slightly better than strike (as most cards are) that gets eaten by artefact. After that it scales much better than Claw does, but has none of the support that can be found in Defect (AFO and Scrape specifically, lots of recursion), so you're pretty much stuck drawing them and MAYBE recurring them sometimes with Meditate, but that's hardly reliable. What it's strongest at is being played on big bads while you use the rest of your deck to clean up minions, such that by the third unsupported 1-cost card you've played you've dealt 48-66 damage - not a bad number at all! The problem is that the Watcher has so many ways to deal huge amounts of damage using most other cards in her kit, that the slowness is a huge hurdle.
I believe it's a good card on the wrong character, and doesn't live up to its potential partly because very few enemies have -str scaling (where it would shine) and there's literally 0 support for it. Hell, while one of the first things I said about it being better than a strike is true on paper, it's decidedly ambiguous with the Watcher because of wrath. It is maybe the single most out of place card on any character in the game?
Talking of strength, on my last defect run, I got a relic that gave me 1 strength, and the relic that lets you add strength at campsites, up to a max of 3.
As I also has the relic that heals you according to deck size when you enter campsites, I could max it out my the end of the second floor.
+4 strength is pretty sweet, I have to admit...
I might play a few games with the soldier guy tonight, it's been a while...
Ironclad's great. I had a game recently where the act 3 boss was Deca and Donu. Thanks to a combination of Demon Form and Limit Break, by the time I beat Deca, I was able to one-shot Donu with a Sword Boomerang.
Ironclad's great. I had a game recently where the act 3 boss was Deca and Donu. Thanks to a combination of Demon Form and Limit Break, by the time I beat Deca, I was able to one-shot Donu with a Sword Boomerang.
I don't think I've gone back to Ironclad since I unlocked Defect, who was my favourite until the Watcher came along.
Of course I also loved the sneaky one, and trying to see the max poison damage I could get up to before getting the kill.
I think I'll continue with the Watcher, though - I'm up to A14 I think, so A20 isn't far off.
I won a Watcher game where I tried to utilize Mark and it felt really underwhelming. I had 3 upgraded Mark cards but it just didn’t feel impactful at all. Maybe if there was another card or Relic to support the archetype it could be good.
pressure points is never going to carry a deck at high ascensions, just like claw doesn't by itself. it might synergize with a deck in niche scenarios when you desperately need artifact removals to play your talk to the hand or apply weak/vulnerable and you've seen no other options and you're about to enter the act 3 boss gauntlet, or you need some way to beat champ and your deck has zero other scaling sources offered at that point. something like that
Ironclad's great. I had a game recently where the act 3 boss was Deca and Donu. Thanks to a combination of Demon Form and Limit Break, by the time I beat Deca, I was able to one-shot Donu with a Sword Boomerang.
I don't think I've gone back to Ironclad since I unlocked Defect, who was my favourite until the Watcher came along.
Of course I also loved the sneaky one, and trying to see the max poison damage I could get up to before getting the kill.
I think I'll continue with the Watcher, though - I'm up to A14 I think, so A20 isn't far off.
I'm kind of that way with the Watcher. I just don't like the feast or famine nature of that character. I got her to A4 and just decided to put the rest of my time into the other three characters.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Jesus.. after what seems like FOREVER I finally beat Silent on A4.
I kinda thought I had something good going early. But I had some REALLY close scrapes, like being down to 3 hp after an elite fight. But overall, I'm happy because I could just pump the fuck out of things.
This was going into the final turn, when thorns decided to end things.
Some of my most broken Watcher runs were Pressure Points builds. Mostly for things like Block Block Pressure Meditate to get Meditate and Pressure Points.
When you're cycling it every turn the damage gets kind of obscene.
Some of my most broken Watcher runs were Pressure Points builds. Mostly for things like Block Block Pressure Meditate to get Meditate and Pressure Points.
When you're cycling it every turn the damage gets kind of obscene.
I can see that. My first experience with it was underwhelming because my deck got pretty big and I just never really saw it enough. I'll look into it again on my next Watcher run.
Also, I finally beat the event where you get bonked on the head and have to fight in the arena. I almost always skip the second fight after losing it so often. But the above Defect build (from my May 4th post) allowed me to absolutely trash the second fight. It felt good.
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It's a bit like Claw and Poison had a misshaped baby.
You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
It's a bit like Claw and Poison had a misshaped baby.
You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
My biggest issue with it is that it doesn't interact with anything: poison, strength, weakness, vulnerable, most relics, stances. You just keep on poking their pressure points and as long as you can stay alive at some point they just fall down.
I built this deck around The Bomb which I got as a starting card. Mostly focused on blocking and attempting to put bomb back in my hand it became a bit too inflated when it shifted to a 0 cost card deck with the addition of All For One. It was good enough to win but it would have been unstoppable if I could find calipers as I often had 100+ block. Anyway most bombs I had active at once was 4 on The Champ.
It's a bit like Claw and Poison had a misshaped baby.
You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
My biggest issue with it is that it doesn't interact with anything: poison, strength, weakness, vulnerable, most relics, stances. You just keep on poking their pressure points and as long as you can stay alive at some point they just fall down.
Well... it does because it synergizes with scry and other refresh cards. Buuut
It's a bit like Claw and Poison had a misshaped baby.
You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
My biggest issue with it is that it doesn't interact with anything: poison, strength, weakness, vulnerable, most relics, stances. You just keep on poking their pressure points and as long as you can stay alive at some point they just fall down.
Well... it does because it synergizes with scry and other refresh cards. Buuut
1) it doesn’t synergize with wrath.
And
2)it’s actively bad against goblin nob
Re 2: Nah. Yeah you're buffing him but you're buffing yourself much faster.
He has 90 health max. So by the time you've buffed him 3 times the next Point will kill if you've done more than 10 normal damage. And even if you play no other cards at all, Point 5 will always kill.
But the Watcher's base deck doesn't have too many problems with the Nob anyway so you can treat Pressure Points as a dead card if you have to in act 1.
It's a bit like Claw and Poison had a misshaped baby.
You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
My biggest issue with it is that it doesn't interact with anything: poison, strength, weakness, vulnerable, most relics, stances. You just keep on poking their pressure points and as long as you can stay alive at some point they just fall down.
Well... it does because it synergizes with scry and other refresh cards. Buuut
1) it doesn’t synergize with wrath.
And
2)it’s actively bad against goblin nob
Re 2: Nah. Yeah you're buffing him but you're buffing yourself much faster.
He has 90 health max. So by the time you've buffed him 3 times the next Point will kill if you've done more than 10 normal damage. And even if you play no other cards at all, Point 5 will always kill.
But the Watcher's base deck doesn't have too many problems with the Nob anyway so you can treat Pressure Points as a dead card if you have to in act 1.
And you've taken at a minimum of like... 8 + 24 + 24 damage (watcher has baseline 72 hp, down to 61/68 at asc20 start), unless you have some relics/powers that block, and those numbers aren't including Anger strength gains from playing skill cards including pressure points.
i'm not saying don't make a deck around pressure points if it floats your boat, but watcher has so many better things her decks can be doing instead.
Yea you just have to use it three times against the first elite for it to be good. All ya gotta do is cycle your deck 3 times
Assuming you have a single Pressure Point in your deck, yes. When you get a run like a few I've had, and you have four, the Nob is dead on turn 2. And if you have 1, you just go to Plan B, because the Nob can be dealt with by the Watcher's starter deck.
There just need to be more mark-interacting cards for it to work well, but there won't be because they've basically said they're done altering the game in any way but numbers.
Yea you just have to use it three times against the first elite for it to be good. All ya gotta do is cycle your deck 3 times
Assuming you have a single Pressure Point in your deck, yes. When you get a run like a few I've had, and you have four, the Nob is dead on turn 2. And if you have 1, you just go to Plan B, because the Nob can be dealt with by the Watcher's starter deck.
Its possible to get a bunch of pressure points and make a deck work sure. But if you don't get a bunch of pressure points then your deck has dead cards in it and there isn't a lot of waste to go around. Unless your first pressure points has a lot of other dead cards on the draw you can incrementally make your deck stronger while also picking things that have synergy with a lot of what watcher does later in the game. I can think of maybe one or two watcher commons i would be unlikely to pick over pressure points. Flying Sleeves, Prostrate, and Halt. And its close on everyone but flying sleeves. Even the second pressure points might be iffy (unless it comes close together) because you're likely to have found a bunch of other synergies too.
The thing about this game, and especially watcher, is that most decks will eventually "come together", so long as you make it to the point where you can do so. Pressure points is one of the only watcher cards that does not necessarily "eventually come together".
So you remember how I tried out Pressure Points (aka Marking) with the Watcher last week? I felt like the ability was a bit underwhelming and it really needed a particular deck to make it work. Well tonight I created this masterpiece:
The build started out right by scoring the Salesman Mask relic extremely early. I used it at every Merchant shop along the way. I also managed to hit three different events that allowed me to remove cards. I was ditching cards left and right. The first boss reward was the Pyramid which would prove crucial in making this run work. The second boss reward was the Birdcage and I used it to toss away my last two Defends, leaving me with only Calm and Eruption from my starting deck.
By the end, the deck was super streamlined: Enter Wrath, use Halt+ to prevent all the damage, Wallop if I needed more Block, and triple Pressure Points to burn away the enemies. Vault allowed me to fix bad draws and both Deus Ex provided the extra Energy I'd need to push out extra cards for damage/block, as well as providing triggers for the Ink Bottle. Evaluate was a bunch of Block and two more card draws for free. The Goblin Horn meant kills turned into draw and energy.
The deck cycled so much that every card I needed was right at my fingertips. The Pyramid allowed me to hold onto Halts for the following turns, and being 0-cost cards meant they'd cycle back quickly and activate Ink Bottle.
Yeah, nothing stood a chance. Funnily enough, my final boss was the Shapes and they actually got my health down to half because my starting draw hit both Deus Ex, clogging my hand. Add in my Pressure Points getting slowed down by one each from their Artifact buffs. It wasn't much of a problem though as I quickly stabilized and blew them up a few turns later.
The scariest decision I made was removing Calm just before the final boss. In the half dozen fights prior, it just sat in my hand as a "Get out of Wrath Jail" card if I needed it. But the Halts provided so much defense that I felt fine staying in Wrath the whole fight. Turns out that was the right call and I probably could have tossed Calm earlier.
So...I think I've made the ultimate Pressure Point deck. Doubt I'll ever create anything this good again around that mechanic.
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Legends of Runeterra: MNCdover #moc
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I am running into a wall at A15 for Silent. I feel like my card selection choices aren't viable anymore.
What are peoples A1 card choices for Silent?
I usually look for at least 2-3 damage cards. Some good options are:
Bane (if you have a Poison activator)
Dagger Throw
Poisoned Stab
Flying Knee (this falls off hard past A1)
All-Out Attack or Dagger Spray
Dash (can carry A1 really well)
A1 is the hardest for The Silent, so don't try and force too many archetypes early on. Avoid great cards like Noxious Fumes, because the real challenge is beating the A1 Elites, all of which need big damage to outrace them. Also don't be afraid to use your potions on Elite fights. For upgrades, I almost always go with Neutralize first. It's 0-cost and provides 2 turns of protection, which you will need in the races.
If you can defeat 2-3 Elites on A1, you'll have a much easier time getting through the rest of the run. Good luck!
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I've been slowly working up the accessions with all the characters together, getting each up to the same accession level before trying a higher one and it really highlights how much stronger the watcher is and how better designed her cards are compared to the original 3 characters. With the others, I'm mostly looking for the cards for the good build on those characters, a strength setup for the ironclad, a poison + dex setup for the silent, frozen orbs for the watcher. There are a few legendary cards I'll deviate from the standard build for but most of the time I'm trying to do the best thing and hoping the cards I'm offered line up with it.
With the watcher, no longer am I doing even more broken things than all the other characters, I don't even know which broken thing it will be when I start out. Is this a divinity mantra deck? Is it a Deva form + fasting? Calm + retain into some ungodly alpha strike? I just cruised through a snako eye run with sands of time and wheel kick as the MVPs. My current win% with the watcher is %50 while the other characters are between %25-%33.
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I think channeling 9 plasma is much more of a jerk and I genuinely forget how I accomplished that one ...
Perhaps I can interest you in my meager selection of pins?
I actually came close after posting this - had a multi cast, a few turbos, a double energy, and a few plasmas, but I also had a big deck so just couldn’t get them out at the same time. I was preying for an ice cream, but was unlucky.
It was a weird run. Early on I got a relic that puts a Dark in your first slot. Then I keep getting relics and cards than boost your first slot, to the point where, in boss fights, I’d have 50 dark built up, then could multicast it 12 times.
I had a stupid amount of Power cards, too, and so was drawing in cards by the end. Each turn I’d start with 7 cards out, and every time I used a power card, I’d get 3 more. It nearly backfired horribly on the third boss who gets stronger with every power card played, but I ended up lightning him to death with maximum orb slots, doing 6 damage each.
The struggle continues !
I’m guessing maximum orb slots, one plasma in the right channel, lots of energy and a multicast ?
I know what to look for now, so I’ll struggle on.
Another fail - beat the final boss, but didn’t get a single plasma card, and the few random orbs cards I had rarely gave me a plasma.
The fight continues !
I might start doing Ascension runs, make killing the third boss worthwhile.
Do Ascension runs unlock new relics ? I forget.
Legends of Runeterra: MNCdover #moc
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You should absolutely play on A1 over A0, it's dramatically easier unless you're doing the no-relics challange. And honestly even then... I'd rather the increase in rare card rewards etc.
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Man, getting a Lesson Learned in the first act is insane. The War Paint at the end of the run did nothing.
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This deck was a lot of fun. I got the dream combo of Inserter giving me Orb space and Consume removing Orb space for 3 Focus. I managed to grab a Capacitor+ to get 3 extra slots to make the combo go faster. The Madnesses came upgraded thanks to the Egg, which allowed me to make my Rainbow and Thunderstrike cost 0.
What an easy and fun run. The icing on the cake was getting to obliterate the Time Eater in the end. Fuck that guy.
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killed the final boss on the robot dude who just seems to get card draw and resources out the bunghole and unlocked the fourth character
are there extra floors etc once u do that or whats the long term goal
There is an unlockable 4th act once you beat the game with the first three characters (Ironclad, Silent, Defect). You also can tackle the climb with extra difficulty levels (Ascensions), 20 in total. Each one adds more challenges (less starting HP. tougher enemies, etc).
Legends of Runeterra: MNCdover #moc
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Legends of Runeterra: MNCdover #moc
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I've only picked it up, it's not great.
The problem for me is the fact that, in theory, it's good for groups, because every time you put one out, everyone marked takes damage.
But you need either a small deck with high defense, it a larger deck with lots of marked cards, and lots of defense.
If not, you'll get kicked to death putting all these card out.
I got it on the second phase of the third boss who you have to kill twice.
I think I only have 7 or 8 to go.
What Dover said. Also the games balance is right enough, esp at a20 that there's any amazing variety of strategies and techniques to win
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Mark is fairly reliable - at a baseline it's slightly better than strike (as most cards are) that gets eaten by artefact. After that it scales much better than Claw does, but has none of the support that can be found in Defect (AFO and Scrape specifically, lots of recursion), so you're pretty much stuck drawing them and MAYBE recurring them sometimes with Meditate, but that's hardly reliable. What it's strongest at is being played on big bads while you use the rest of your deck to clean up minions, such that by the third unsupported 1-cost card you've played you've dealt 48-66 damage - not a bad number at all! The problem is that the Watcher has so many ways to deal huge amounts of damage using most other cards in her kit, that the slowness is a huge hurdle.
I believe it's a good card on the wrong character, and doesn't live up to its potential partly because very few enemies have -str scaling (where it would shine) and there's literally 0 support for it. Hell, while one of the first things I said about it being better than a strike is true on paper, it's decidedly ambiguous with the Watcher because of wrath. It is maybe the single most out of place card on any character in the game?
Perhaps I can interest you in my meager selection of pins?
Talking of strength, on my last defect run, I got a relic that gave me 1 strength, and the relic that lets you add strength at campsites, up to a max of 3.
As I also has the relic that heals you according to deck size when you enter campsites, I could max it out my the end of the second floor.
+4 strength is pretty sweet, I have to admit...
I might play a few games with the soldier guy tonight, it's been a while...
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I don't think I've gone back to Ironclad since I unlocked Defect, who was my favourite until the Watcher came along.
Of course I also loved the sneaky one, and trying to see the max poison damage I could get up to before getting the kill.
I think I'll continue with the Watcher, though - I'm up to A14 I think, so A20 isn't far off.
Pressure Points is just a claw that costs energy
I'm kind of that way with the Watcher. I just don't like the feast or famine nature of that character. I got her to A4 and just decided to put the rest of my time into the other three characters.
Steam: MightyPotatoKing
I kinda thought I had something good going early. But I had some REALLY close scrapes, like being down to 3 hp after an elite fight. But overall, I'm happy because I could just pump the fuck out of things.
This was going into the final turn, when thorns decided to end things.
Final score:
and my STUPID unfocused deck!
When you're cycling it every turn the damage gets kind of obscene.
I can see that. My first experience with it was underwhelming because my deck got pretty big and I just never really saw it enough. I'll look into it again on my next Watcher run.
Also, I finally beat the event where you get bonked on the head and have to fight in the arena. I almost always skip the second fight after losing it so often. But the above Defect build (from my May 4th post) allowed me to absolutely trash the second fight. It felt good.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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You can't splash it, and since there's only one card that applies it, it doesn't show up much despite being common. So I won't say it's great or anything, just that it can work well when it does
My biggest issue with it is that it doesn't interact with anything: poison, strength, weakness, vulnerable, most relics, stances. You just keep on poking their pressure points and as long as you can stay alive at some point they just fall down.
Asc 4
I built this deck around The Bomb which I got as a starting card. Mostly focused on blocking and attempting to put bomb back in my hand it became a bit too inflated when it shifted to a 0 cost card deck with the addition of All For One. It was good enough to win but it would have been unstoppable if I could find calipers as I often had 100+ block. Anyway most bombs I had active at once was 4 on The Champ.
I got busted crown as my replacement relic, and then got lucky with cards despite only have one to choose from per fight.
Had 3 health left on the kill-twice boss, felt pretty good when the achievement popped.
Well... it does because it synergizes with scry and other refresh cards. Buuut
1) it doesn’t synergize with wrath.
And
2)it’s actively bad against goblin nob
Re 2: Nah. Yeah you're buffing him but you're buffing yourself much faster.
He has 90 health max. So by the time you've buffed him 3 times the next Point will kill if you've done more than 10 normal damage. And even if you play no other cards at all, Point 5 will always kill.
But the Watcher's base deck doesn't have too many problems with the Nob anyway so you can treat Pressure Points as a dead card if you have to in act 1.
And you've taken at a minimum of like... 8 + 24 + 24 damage (watcher has baseline 72 hp, down to 61/68 at asc20 start), unless you have some relics/powers that block, and those numbers aren't including Anger strength gains from playing skill cards including pressure points.
i'm not saying don't make a deck around pressure points if it floats your boat, but watcher has so many better things her decks can be doing instead.
Assuming you have a single Pressure Point in your deck, yes. When you get a run like a few I've had, and you have four, the Nob is dead on turn 2. And if you have 1, you just go to Plan B, because the Nob can be dealt with by the Watcher's starter deck.
Its possible to get a bunch of pressure points and make a deck work sure. But if you don't get a bunch of pressure points then your deck has dead cards in it and there isn't a lot of waste to go around. Unless your first pressure points has a lot of other dead cards on the draw you can incrementally make your deck stronger while also picking things that have synergy with a lot of what watcher does later in the game. I can think of maybe one or two watcher commons i would be unlikely to pick over pressure points. Flying Sleeves, Prostrate, and Halt. And its close on everyone but flying sleeves. Even the second pressure points might be iffy (unless it comes close together) because you're likely to have found a bunch of other synergies too.
The thing about this game, and especially watcher, is that most decks will eventually "come together", so long as you make it to the point where you can do so. Pressure points is one of the only watcher cards that does not necessarily "eventually come together".
The build started out right by scoring the Salesman Mask relic extremely early. I used it at every Merchant shop along the way. I also managed to hit three different events that allowed me to remove cards. I was ditching cards left and right. The first boss reward was the Pyramid which would prove crucial in making this run work. The second boss reward was the Birdcage and I used it to toss away my last two Defends, leaving me with only Calm and Eruption from my starting deck.
By the end, the deck was super streamlined: Enter Wrath, use Halt+ to prevent all the damage, Wallop if I needed more Block, and triple Pressure Points to burn away the enemies. Vault allowed me to fix bad draws and both Deus Ex provided the extra Energy I'd need to push out extra cards for damage/block, as well as providing triggers for the Ink Bottle. Evaluate was a bunch of Block and two more card draws for free. The Goblin Horn meant kills turned into draw and energy.
The deck cycled so much that every card I needed was right at my fingertips. The Pyramid allowed me to hold onto Halts for the following turns, and being 0-cost cards meant they'd cycle back quickly and activate Ink Bottle.
Yeah, nothing stood a chance. Funnily enough, my final boss was the Shapes and they actually got my health down to half because my starting draw hit both Deus Ex, clogging my hand. Add in my Pressure Points getting slowed down by one each from their Artifact buffs. It wasn't much of a problem though as I quickly stabilized and blew them up a few turns later.
The scariest decision I made was removing Calm just before the final boss. In the half dozen fights prior, it just sat in my hand as a "Get out of Wrath Jail" card if I needed it. But the Halts provided so much defense that I felt fine staying in Wrath the whole fight. Turns out that was the right call and I probably could have tossed Calm earlier.
So...I think I've made the ultimate Pressure Point deck. Doubt I'll ever create anything this good again around that mechanic.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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What are peoples A1 card choices for Silent?
I usually look for at least 2-3 damage cards. Some good options are:
A1 is the hardest for The Silent, so don't try and force too many archetypes early on. Avoid great cards like Noxious Fumes, because the real challenge is beating the A1 Elites, all of which need big damage to outrace them. Also don't be afraid to use your potions on Elite fights. For upgrades, I almost always go with Neutralize first. It's 0-cost and provides 2 turns of protection, which you will need in the races.
If you can defeat 2-3 Elites on A1, you'll have a much easier time getting through the rest of the run. Good luck!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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With the watcher, no longer am I doing even more broken things than all the other characters, I don't even know which broken thing it will be when I start out. Is this a divinity mantra deck? Is it a Deva form + fasting? Calm + retain into some ungodly alpha strike? I just cruised through a snako eye run with sands of time and wheel kick as the MVPs. My current win% with the watcher is %50 while the other characters are between %25-%33.