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[Slay the Spire] Silently Watching the Defective Ironclad Heart.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Vyolynce wrote: »
    *shrug* I've been having fun with it, but I was never an A20 grinder.

    Any roguelike that wants to put Meta-progression in (I despise meta-progression already has a stiff hill to climb to get me to like it. StS's style is about the only style i like where it's a complexity-check to stop a new player from drowning entirely.

    Roguebook is just broken on multiple places. It's not like say Vault of the Void where my issues are mostly with that game being hilariously complicated to little payoff (still a good game, just... kinda stupid complex).

    I am super fussy on this stuff though.
    Whelk wrote: »
    Yeah, it's complicated in ways it doesn't need to be. The routing alone is complicated for reasons I can't understand. It didn't seem to have an appreciable difference to something more streamlined.

    The routing in Roguebook frustrated me because it was insanely swingy. The basic flow of the the discovery was pretty interesting, though significantly better when you had the mod that flipped inks and paintbrushes or whatever it was (one of the ascension equivs). There's a ton of good ideas in the game, just really shitty execution.

    The sheer volatility of power on the map (Why is the energy equilvent hidden on it?) alone.

    I'd really like to find something that's as tightly done as Slay the Spire, but nothing i've tired so far has matched up yet.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    For a slightly less passionate but still negative review: a lot of what ZomP is saying about Roguebook is true - it's a swingy game in terms of what you might find any given run, with a lot less between-character synergy than it claims.

    That said, it's way better put together than even the medium-bad entries in the StS genre and you're looking at a 7/10 game most of the time that's really cool when it clicks and pretty straightforwardly just over when it doesn't.

    Honestly, the ink concept is the main issue, with the non-synergy being more of an irritation.

    kshu0oba7xnr.png

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  • VyolynceVyolynce Registered User regular
    Auralynx wrote: »
    For a slightly less passionate but still negative review: a lot of what ZomP is saying about Roguebook is true - it's a swingy game in terms of what you might find any given run, with a lot less between-character synergy than it claims.

    That said, it's way better put together than even the medium-bad entries in the StS genre and you're looking at a 7/10 game most of the time that's really cool when it clicks and pretty straightforwardly just over when it doesn't.

    Honestly, the ink concept is the main issue, with the non-synergy being more of an irritation.

    Yeah the ink thing is an interesting swing but mostly a miss. Still exploring the combinations between the characters (put it down for now to focus on Pokemon DLC).

    That said, I've paid a lot more than $7 for games that were worse than 7/10. The deep discount is the main thing I wanted people to notice here.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited September 16
    Vyolynce wrote: »
    Auralynx wrote: »
    For a slightly less passionate but still negative review: a lot of what ZomP is saying about Roguebook is true - it's a swingy game in terms of what you might find any given run, with a lot less between-character synergy than it claims.

    That said, it's way better put together than even the medium-bad entries in the StS genre and you're looking at a 7/10 game most of the time that's really cool when it clicks and pretty straightforwardly just over when it doesn't.

    Honestly, the ink concept is the main issue, with the non-synergy being more of an irritation.

    Yeah the ink thing is an interesting swing but mostly a miss. Still exploring the combinations between the characters (put it down for now to focus on Pokemon DLC).

    That said, I've paid a lot more than $7 for games that were worse than 7/10. The deep discount is the main thing I wanted people to notice here.

    Yeah. A certain amount of criticism of Roguebook comes mostly because it almost gets there on a couple things, the map / ink being the most glaring one.

    You sort of want to put the Roguebook folks in a room with the Banners of Ruin folks and leave them there until both deliver, as they're both weak where the other is strong for the most part.

    Auralynx on
    kshu0oba7xnr.png

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Think this was my first ever ascension 20 heart kill, went into the heart fight with 14 life after a not great shield and spear round, and survived on 1 life several turns in a row before the end. Really scraping by. On the other hand I took 3 damage total from the two act 3 bosses, D&D and the bird.

    dn9z9l0fmpy5.png

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Big congrats! A20 heart kills are a real milestone, so well done!

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  • TcheldorTcheldor Registered User regular
    Vyolynce wrote: »
    *shrug* I've been having fun with it, but I was never an A20 grinder.

    Any roguelike that wants to put Meta-progression in (I despise meta-progression already has a stiff hill to climb to get me to like it. StS's style is about the only style i like where it's a complexity-check to stop a new player from drowning entirely.

    Roguebook is just broken on multiple places. It's not like say Vault of the Void where my issues are mostly with that game being hilariously complicated to little payoff (still a good game, just... kinda stupid complex).

    I am super fussy on this stuff though.
    Whelk wrote: »
    Yeah, it's complicated in ways it doesn't need to be. The routing alone is complicated for reasons I can't understand. It didn't seem to have an appreciable difference to something more streamlined.

    The routing in Roguebook frustrated me because it was insanely swingy. The basic flow of the the discovery was pretty interesting, though significantly better when you had the mod that flipped inks and paintbrushes or whatever it was (one of the ascension equivs). There's a ton of good ideas in the game, just really shitty execution.

    The sheer volatility of power on the map (Why is the energy equilvent hidden on it?) alone.

    I'd really like to find something that's as tightly done as Slay the Spire, but nothing i've tired so far has matched up yet.

    Were you a fan of Astraea? I picked it up recently, and I've been enjoying it, though I definitely will not stick to it as much as I've played Spire on and off over the years.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Now i'm going to steal your thunder though:

    I just hit 4 wins in a row, 1 with every class, A20 Heart kills.

    If i hadnt fucked up my silent run earlier and forgotten my red key? I'd be on *seven*
    ijbqskszzucb.png
    ks6e62pl5ow3.png
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    5qlgqx0rg979.png

    Side note, that Ironclad run got to 999 strength in the heart fight, then killed the heart (who had 30 hp left) with a Bash that did 1.5k damage.

    You know.

    Like you do.


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  • Phoenix-DPhoenix-D Registered User regular
    Interaction I'm surprised I hadn't noticed before: of you use Nightmare on a card that had it's cost fucked with via Sneco , the added cards keep the same cost

    Offer does not apply to any other energy cost change

  • kimekime Queen of Blades Registered User regular
    Phoenix-D wrote: »
    Interaction I'm surprised I hadn't noticed before: of you use Nightmare on a card that had it's cost fucked with via Sneco , the added cards keep the same cost

    Offer does not apply to any other energy cost change

    You sure? Pretty sure I've duplicated discounted cards with Nightmare before

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    It depends n the type of discount. Madness, Enlightenment+ etc will keep the discount, as that's a permanent alteration to the card. Mummified hand etc will not, as it's a "For this turn" and Nightmare creats the cards next turn.

    This also works the same for any other card cloner, like Dual Wield. Which is how i once won a run off the back of infinite 0 cost Reapers while having 2 str.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Tcheldor wrote: »
    Vyolynce wrote: »
    *shrug* I've been having fun with it, but I was never an A20 grinder.

    Any roguelike that wants to put Meta-progression in (I despise meta-progression already has a stiff hill to climb to get me to like it. StS's style is about the only style i like where it's a complexity-check to stop a new player from drowning entirely.

    Roguebook is just broken on multiple places. It's not like say Vault of the Void where my issues are mostly with that game being hilariously complicated to little payoff (still a good game, just... kinda stupid complex).

    I am super fussy on this stuff though.
    Whelk wrote: »
    Yeah, it's complicated in ways it doesn't need to be. The routing alone is complicated for reasons I can't understand. It didn't seem to have an appreciable difference to something more streamlined.

    The routing in Roguebook frustrated me because it was insanely swingy. The basic flow of the the discovery was pretty interesting, though significantly better when you had the mod that flipped inks and paintbrushes or whatever it was (one of the ascension equivs). There's a ton of good ideas in the game, just really shitty execution.

    The sheer volatility of power on the map (Why is the energy equilvent hidden on it?) alone.

    I'd really like to find something that's as tightly done as Slay the Spire, but nothing i've tired so far has matched up yet.

    Were you a fan of Astraea? I picked it up recently, and I've been enjoying it, though I definitely will not stick to it as much as I've played Spire on and off over the years.

    @Tcheldor I've only tried it a little via the demo. What i played was interesting, and felt better than say, Slice and Dice or Dicey Dungeons, but i played one very limited chunk of things, not really enough to base an opinion on.

    For context, i'm as harsh as i am on Roguebook after sinking in 30 hours or so according to steam - I put the time in to understand the systems, climb a chunk of the ascension ranks and get a feel for what I was doing.

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  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    You made me curious so I checked and ... ugh, I also have 30 hours in Roguebook. I remember I wrote a negative steam review for it and a dev asked me to re-evaluate it after one of the content packs. More bad RNG was not the fix for your game, my guys.
    I probably enjoyed Monster Train more than Roguebook, but yeah, I strain to think of anything "I'd recommend if you liked Slay the Spire."

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    You made me curious so I checked and ... ugh, I also have 30 hours in Roguebook. I remember I wrote a negative steam review for it and a dev asked me to re-evaluate it after one of the content packs. More bad RNG was not the fix for your game, my guys.
    I probably enjoyed Monster Train more than Roguebook, but yeah, I strain to think of anything "I'd recommend if you liked Slay the Spire."

    They also gave me the same reply after the content pack, which I refused to engage with because... Yeah. No.

    Monster Train has a lot to like about it. I've got more than my share of frustrations with it, but at its core it works, and the DLC was fun.

    In general the issue I've seen with the card game roguelikes is few to none of them recognise that Spire is elegant in its simplicity.

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  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    There's a Steam Next Fest right now, with more than a few StS clones.

    The ones I've tried were all meh, with the exception of one. Cobalt Core, which only really makes one significant change to the formula: On top of attack and defend, there's also evasion in the form of lateral movement, with the ability to aim at specific (possibly weaker) parts of the enemy ship, and evade specific attacks. Demo is short, and on the easy side. But it's good fun.

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  • fedaykin666fedaykin666 Registered User regular
    edited October 12
    Monster Train is the best StS style game I've played and different enough going in its own direction that clone seems unfair.

    Night of the Full Moon I had fun with on mobile. Rather too easy to get very broken combos if you are used to StS but enjoyable enough. I enjoyed the bosses. You did need to pay attention to what they were doing and make logical choices. (On some classes anyway. It's been a while but I remember 1 class could pretty reliably go almost infinite every time and it was a bit of a joke)

    I will check out Cobalt.

    fedaykin666 on
    Naphtali
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    It's hard to say exactly how balanced the full game will be, but that Cobalt Core demo is really good. The lateral movement and how positioning actually matters is a great choice, and overall the game just felt polished and really enjoyable. I did a second loop on hard and actually had to take a bit of damage along the way.
    Wishlisted~

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    My only real complaint with Slay the Spire is that they left it to the community to make more characters. The bones of the game are great, and they could have done even more with it. Some of the community content is really well made but I want more official Mega Crit characters. But I guess “I want more of this” is pretty tame as complaints go.

  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    My only real complaint with Slay the Spire is that they left it to the community to make more characters. The bones of the game are great, and they could have done even more with it. Some of the community content is really well made but I want more official Mega Crit characters. But I guess “I want more of this” is pretty tame as complaints go.

    that's fair but I think after Watcher they just wanted to work on something else.

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    They’re totally allowed! But I still want more :p

  • kimekime Queen of Blades Registered User regular
    Thinking about it, I think Astraea's main downside right now is the art... Specifically, the pictures on the dice are all just.... abstract symbolic designs, and it doesn't have the same immediate recognition that StS cards do. It's fun otherwise, and not too complicated, feels very "StS but with dice" lol, but I also feel like half the time I'm just doing whatever because the dice all blend together.

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MegaCrit tweeted that their current game is being moved over to a new engine because of the whole Unity thing. Good on them.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Given the sheer level of work a character in Slay the Spire represents, I'm not super fussed. I'd have liked a bit more iteration on the Watcher, as her strong stuff is a little one note right now, but whatever

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  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    I've tried a few alternatives like Monster Train and tbh nothing has lasted even remotely close to StS.

    Like, I'm still playing it. And I bought it back when it was in Early Access.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    I've tried a few alternatives like Monster Train and tbh nothing has lasted even remotely close to StS.

    Like, I'm still playing it. And I bought it back when it was in Early Access.

    Simplicity and Depth goes a long way.

    That and really tight data driven balance, to the point it may be impossible to recreate, as people often come in expecting a game in this genre to be as tight as Spire is, but you don't get the without iterative design.

    I can remember early versions of Watcher, having a card that let you choose wether you got Smites or Safetys, etc. Early versions of Fasting, which is still a slept on card in its current state. Etc

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  • Evil MultifariousEvil Multifarious Registered User regular
    Not a card game, really, but Shogun Showdown really scratches the itch for simple but brain burning roguelikes in this vein. It all revolves around careful manipulation of cooldowns, timing, positioning and facing. Still in early access but I love what they've done so far.

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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Not a card game, really, but Shogun Showdown really scratches the itch for simple but brain burning roguelikes in this vein. It all revolves around careful manipulation of cooldowns, timing, positioning and facing. Still in early access but I love what they've done so far.

    For a moment my brain was conflating that with Shotgun King, and lemme tell you, I was confused

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  • PMAversPMAvers Registered User regular
    Oh hey, MegaCrit's put up a little game jam game they've been experimenting with to learn the Godot engine after... y'know, all that.

    https://megacrit.itch.io/dancing-duelists

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Has anyone tried out Death or Glory yet? It's another deckbuilding roguelike game that attempts to integrate fighting game mechanics into a card game. Looks like it has a lot of variety of characters, but can't speak on the gameplay.

    Someone with time should go try it out and report back.

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  • TcheldorTcheldor Registered User regular
    MNC Dover wrote: »
    Has anyone tried out Death or Glory yet? It's another deckbuilding roguelike game that attempts to integrate fighting game mechanics into a card game. Looks like it has a lot of variety of characters, but can't speak on the gameplay.

    Someone with time should go try it out and report back.

    The epitome of that is Yomi and now Yomi 2, imo.

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  • asofyeunasofyeun Registered User regular
    PMAvers wrote: »
    Oh hey, MegaCrit's put up a little game jam game they've been experimenting with to learn the Godot engine after... y'know, all that.

    https://megacrit.itch.io/dancing-duelists

    this is pretty fun but i am somehow manage to be bad at it

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited October 19
    Dead branch: still good. After killing the heart with watcher asc 20 I've been working on doing it wit my only other A20 character. Took a while since it's been forever since I played ironclad, but I steadily got further and further and then one day lived long enough to pull both dead branch, tungsten rod and candle, and a corruption right before act 3 bosses. The heart fight took many reloads but I was sure it should be possible with this insane relic setup.
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    No other relic is either “omg I win” or “I lose if I take this” as much as dead branch

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Anybody that hasn’t tried the Balatro demo should. It’s definitely more “breakable” than StS but it scratches the itch. And it’s free on Steam.

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    No other relic is either “omg I win” or “I lose if I take this” as much as dead branch

    I never take Dead Branch anymore because it takes pretty much all decision-making out of the game.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    No other relic is either “omg I win” or “I lose if I take this” as much as dead branch

    I never take Dead Branch anymore because it takes pretty much all decision-making out of the game.

    Only in certain situations. Like a Corruption + Dark Embrace + Feel No Pain deck, which yeah it’s basically braindead EZ win mode.

    But at A20 on characters other than Ironclad, it can be an agonizing choice. One of the most interesting runs I ever had was a Silent shiv deck that I knew wasn’t prepared to deal with the Heart for defense reasons when I started Act 3, but Dead Branch + Prismatic Shard showed up in a shop and I could afford both. Grabbed a Master Reality and popped the fuck off playing shivs into broken nonsense like Wraith Form+, since random cards don’t care about rarity. It wasn’t an easy win, and I had to play carefully so I didn’t clog my deck with BS, but mediocre cards like Cloak and Dagger+ turned into a godsend with 3 upgraded cards showing up for 1 energy. Took a couple of Purity cards as rewards and a bad hand suddenly turned into a viable one.

    It has a place in the game beyond the boring Ironclad synergy is what I’m saying.

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  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    Just by the by, I picked up Cobalt Core today. It's an overall polished and enjoyable experience, but I'm not sure it has anything like Ascension levels to work though. I played one game on normal and two on hard and won then all so far without ever really being in danger. Similarly there seems to be no real reason to increase the difficulty other than trying to self-tune.

    So yeah, I'm not unhappy with the purchase, but it's not really feeling comparable to the established deckbuilder roguelike genre.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Everything Josh says is dead on for Dead Branch.

    Especially at A20, card selection matters. Dead branch does many things, but one thing it does is destroy your card selection. Especially on A20 where the general meta has moved towards infinites, this is a problem. Doubly so, you just can't take Runic Pyramid and that's by far the strongest boss relic

    This isn't too say that you can't pick dead branch - I'm still going to take an act 1 floor 7 dead branch unless I'm like halfway to a Watcher Rushdown infinite. But it's a real concern

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  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Ah, I meant it more like it constrains decision-making in a way that I find unfun, rather than it being some kind of "free win!' button.

    Which is ironic because when I first got it, I found the combos to be hilarious.

    Just goes to show how much life this game has!

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Ah, I meant it more like it constrains decision-making in a way that I find unfun, rather than it being some kind of "free win!' button.

    Which is ironic because when I first got it, I found the combos to be hilarious.

    Just goes to show how much life this game has!

    Yeah, it and Snecko are your big you have to commit to it hard at this point. The pay off is there, but they really are very different games. Watcher Snecko eye runs are wild especially if you get it as a boss swap

    Really, I think the game is in a remarkable place balance wise. There's some outliers, mostly around how easy it is to get infinites (Watcher being the problem child, but all the classes currently have infinites that are a bit too easy to get), but otherwise it's in a very healthy place

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