I know there's a PS5 Sony event, but what does that have to do with Elden Ring? If they didn't show Elden Ring during any of their other PS5 game showcases, why would they show it today during what is assumed to be the price, launch date, and preorder reveal for the hardware?
I know there's a PS5 Sony event, but what does that have to do with Elden Ring? If they didn't show Elden Ring during any of their other PS5 game showcases, why would they show it today during what is assumed to be the price, launch date, and preorder reveal for the hardware?
While I don't think Elden Ring is on the menu, it is presumed/heavily rumored that today's PS5 showcase will have some number of unrevealed big titles, with Final Fantasy 16 most prominently rumored.
Almost assuredly getting Demon's Souls and likely the announcement that it will be a launch title which would give SONY another co-op title (alongside Godfall, which we will probably see. . .again).
Clearly, Fromsoft refuses to tell us anything about Elden Ring so it's a bigger surprise when a gameplay trailer drops and it becomes clear this is also a successor to Armored Core, with big fantasy mecha battles. And its taking a while since they haven't worked on their mecha stuff in a while.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Honestly if anywhere, an Elden Ring trailer will probably appear during an Xbox presentation. Bandai Namco frequently markets its games during Xbox conferences and the initial announcement trailer showed up at an Xbox E3 presentation. I would be extremely surprised at this point if it showed up on a Sony show.
Someone on the subreddit for Elden Ring put together everything known about the game, with a section at the end for the stuff from a ResetEra-confirmed insider that's offered proper leaks before
It's a bit more than I knew was out there, even just looking at proper sources
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
Maybw it’s this year talking but I am already questioning if it will make it onto any consoles that currently exist or if it will be a Playstation 6 title.
I just tell myself that Elden Ring is taking a long time because they're working on a new Armored Core title. It helps.
Let me have my delusions
I was pretty sure they said a new AC title is one of their ongoing projects
I agree with Morninglord in that I'd guess Covid and maybe the shift to supporting PS5/XSX pushing up the general specs of the game may also have caused delays (as we all know, every FromSoft game is the pinnacle of programming and never has issues with stuff like, frame rate and what not)
I dunno, i'm not a game developer really. There are probably ways to manage it, other games have difficulty options and do fine. It's just something to be thought about and worked on like any other aspect of the game, it's not like there's a slider with Accessibility on one side and Fun on the other. If they took it seriously and put time into figuring it out they could make it work.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I dunno, i'm not a game developer really. There are probably ways to manage it, other games have difficulty options and do fine. It's just something to be thought about and worked on like any other aspect of the game, it's not like there's a slider with Accessibility on one side and Fun on the other. If they took it seriously and put time into figuring it out they could make it work.
One of the biggest draws of a From game isn't just the absurd difficulty, it's the game design. It's probably the thing they spend the most time on. I think they spend a lot of time (and by now have a large working knowledge) on how much damage a hit from X should be. Changing that up or down changes the entire calculus of the From software fights.
I don't see a difficulty slider making that any better. What is going to make From games better is more solid controls, because tbqh the controls in DS1 and DS2 are clunktastic. DS3 feels better. Sekiro feels amazing.
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
If they can't figure out a good way to make accessibility work within the gameplay they want, just add an invincibility mode. Hamhanded, yes, but it means literally anyone can enjoy the game, which is a good thing!
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Zavianuniversal peace sounds better than forever warRegistered Userregular
Dark Souls 2 handled it perfectly by just letting you grind down enemy spawns so you can fully explore levels at leisure, but also letting you make them respawn harder if you want
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
If they can't figure out a good way to make accessibility work within the gameplay they want, just add an invincibility mode. Hamhanded, yes, but it means literally anyone can enjoy the game, which is a good thing!
Alternate take
From games are already massively successful and acclaimed, why change anything that is fundamentally core to the entire design philosophy?
They're apparently accessible enough that millions of people play the games.
jungleroomx on
+3
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Because you could bring in even more people...?
Weird argument!
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited October 2020
Mmm, no, specifically you argued that hard games should not have any options to become easier. And yes, that is ableist. There's not really another way to spin arguing against accessibility options.
If you aren't willing to own that what you're arguing for explicitly excludes disabled folks, that's your own problem mate.
edit: I am going to drop it here though because trying to get people to see that yes, actually, arguing against accessibility options is inherently an ableist position whether you mean it that way or not is somewhat of a waste of time. Folks either get that they're being exclusionary or they don't and the ones who don't almost never are willing to admit it to themselves.
3cl1ps3 on
+4
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Mmm, no, specifically you argued that hard games should not have any options to become easier. And yes, that is ableist. There's not really another way to spin arguing against accessibility options.
If you aren't willing to own that what you're arguing for explicitly excludes disabled folks, that's your own problem mate.
If the studio doesn't want to do it because its not how its designed, then thats fine.
I dont even know what youre arguing. Are you suggesting those with disabilities inherently can't play video games with any sort of difficulty? And I'm the ableist?
It comes down to a semantic distinction between difficulty and accessibility. From has already added accessibility options to their games. They have subtitles, they provide volume sliders, they let you remap the controls (sort of). In that regard the work is already being done to make the game more accessible to a larger number of people.
Personally I think they should go further. What form that takes, again i'm not a game designer. It's up to them. I just want more people to experience these games if they want to.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I don't have a side here. I see both points of view.
But since we are on this topic this guy is a badass.
I think he also crushed DS1.
I think I just get to a point where, as someone with disabling injuries, I get a bit insulted when its pushed down that I need an easy mode and that theyre suggesting the dev go against their game experiences for my own good.
I like a good challenge. God knows I can't run anymore and right now my right leg and arm are currently on fire and numb due to the nerve damage i have. Its partially why I haven't finished the final fight in Sekiro.
Posts
I know there's a PS5 Sony event, but what does that have to do with Elden Ring? If they didn't show Elden Ring during any of their other PS5 game showcases, why would they show it today during what is assumed to be the price, launch date, and preorder reveal for the hardware?
While I don't think Elden Ring is on the menu, it is presumed/heavily rumored that today's PS5 showcase will have some number of unrevealed big titles, with Final Fantasy 16 most prominently rumored.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
/tinfoil
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
You mean for the fake shit posted from a Russian account?
Not particularly.
If it turns out legit then yay but I'm not counting on it.
It's a bit more than I knew was out there, even just looking at proper sources
https://www.reddit.com/r/Eldenring/comments/hm9j4b/so_i_listed_everything_we_know_about_the_game/
Good news everyone, Elden ring is real
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
So I'm just betting on "Covid-19 massively disrupted their work and they are not ready to show anything yet" and that's it!
I'm just walking away with that one on the table.
I don't see any reason to think any different.
I was pretty sure they said a new AC title is one of their ongoing projects
I agree with Morninglord in that I'd guess Covid and maybe the shift to supporting PS5/XSX pushing up the general specs of the game may also have caused delays (as we all know, every FromSoft game is the pinnacle of programming and never has issues with stuff like, frame rate and what not)
I have to say this is kind of a relief
I was getting more and more certain it was gonna get canceled, just because of the radio silence
Also kinda lol the top tweet is some guy getting savaged because he wants an easy mode.
I feel like trying to tune 2 or more separate difficulty modes inherently makes all of them less enjoyable than a single, finely tuned gameplay mode.
One of the biggest draws of a From game isn't just the absurd difficulty, it's the game design. It's probably the thing they spend the most time on. I think they spend a lot of time (and by now have a large working knowledge) on how much damage a hit from X should be. Changing that up or down changes the entire calculus of the From software fights.
I don't see a difficulty slider making that any better. What is going to make From games better is more solid controls, because tbqh the controls in DS1 and DS2 are clunktastic. DS3 feels better. Sekiro feels amazing.
Alternate take
From games are already massively successful and acclaimed, why change anything that is fundamentally core to the entire design philosophy?
They're apparently accessible enough that millions of people play the games.
Weird argument!
And then we could just get rid of any kind of theme, design, or uniqueness and turn it into an Ubisoft sandbox.
Even more people play those. Theyre very easy. Shame the games are awful and have zero personality.
Let a studio have some sort of design ethos instead of just another homogenous AAA grindhouse.
i would say this actually points to the health of the industry
i appreciate people wanting an easier difficulty to make the game playable for folks who find the games unplayable as they are
i also appreciate the developers looking at that request and saying "Actually, nah, we want the game to be the way that it is"
"You wanting hard games is ableist!"
Yeah I'm not doing this.
If you aren't willing to own that what you're arguing for explicitly excludes disabled folks, that's your own problem mate.
edit: I am going to drop it here though because trying to get people to see that yes, actually, arguing against accessibility options is inherently an ableist position whether you mean it that way or not is somewhat of a waste of time. Folks either get that they're being exclusionary or they don't and the ones who don't almost never are willing to admit it to themselves.
If the studio doesn't want to do it because its not how its designed, then thats fine.
I dont even know what youre arguing. Are you suggesting those with disabilities inherently can't play video games with any sort of difficulty? And I'm the ableist?
Personally I think they should go further. What form that takes, again i'm not a game designer. It's up to them. I just want more people to experience these games if they want to.
I don't have a side here. I see both points of view.
But since we are on this topic this guy is a badass.
I think he also crushed DS1.
I think I just get to a point where, as someone with disabling injuries, I get a bit insulted when its pushed down that I need an easy mode and that theyre suggesting the dev go against their game experiences for my own good.
I like a good challenge. God knows I can't run anymore and right now my right leg and arm are currently on fire and numb due to the nerve damage i have. Its partially why I haven't finished the final fight in Sekiro.
But don't give me an easy way out.