Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
One of my friends who played the Steam release assured me that grinding is super minimal in DQ11, unless you want to grind for the post-game stuff.
I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...
I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...
I know I SHOULDN'T by it on the Switch but all the extras and the 2D mode... Argh.
I built the Labo VR goggles over the weekend and I suppose it's mainly because I've never used any other kind of VR but man this thing is neat. I hope Nintendo keeps supporting it and adding it (or just special levels at least) to other games.
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...
I know I SHOULDN'T by it on the Switch but all the extras and the 2D mode... Argh.
Somehow what is tempting me most is: "party members follow you in the overworld."
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
Yeah, unfortunately, you can't turn those on mid-game, and I'm already 50 hours in.
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
I would absolutely second this, if you have any RPG experience at all. Especially because the system is dumb and won't let you turn on the options during the game, only off. Half way through the game I was itching to turn some of them on to bump the challenge up, but nope.
I'm also hella intrigued by the new one being added, where NPC's will apparently lie to you.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The Switch is such a lifestyle device for me. Sure I could play games on my laptop, but when I'm lounging on the couch it's more comfortable to play the Switch instead. Or when I'm in bed. Or in the car. Or on an airplane.
Plus I can play these games while watching chill background television with Mrs. Doctor Arch, and there's no shortage of games that I can play with my 4 & 6 year old.
I've had a PS4 since the Black Friday sale last year and Spider Man keeps calling out to me, but there's always one more moon to find in Odyssey, one more mission to complete in Fire Emblem, one more level of crazy 3 player Kirby, Smash, Mario Kart, and Tennis to play. And I haven't even finished Zelda yet.
I'm very curious about that. Sounds like one of the things it makes NPCs do is sometimes tell you stuff like "Oh, there's totally a powerful sword buried under that tree by the old mill, for sure".
"Intentionally deceptive quest prompts" sounds like pretty novel ground to me. I wonder if that plays out in any way other than frustrating.
The Switch is such a lifestyle device for me. Sure I could play games on my laptop, but when I'm lounging on the couch it's more comfortable to play the Switch instead. Or when I'm in bed. Or in the car. Or on an airplane.
Plus I can play these games while watching chill background television with Mrs. Doctor Arch, and there's no shortage of games that I can play with my 4 & 6 year old.
I've had a PS4 since the Black Friday sale last year and Spider Man keeps calling out to me, but there's always one more moon to find in Odyssey, one more mission to complete in Fire Emblem, one more level of crazy 3 player Kirby, Smash, Mario Kart, and Tennis to play. And I haven't even finished Zelda yet.
I don't even undock my Switch and it's still my most played system these days.
(That said, ABSOLUTELY play Spider-man. I'm on my 3rd or 4th playthrough of the campaign. So good.)
I'm very curious about that. Sounds like one of the things it makes NPCs do is sometimes tell you stuff like "Oh, there's totally a powerful sword buried under that tree by the old mill, for sure".
"Intentionally deceptive quest prompts" sounds like pretty novel ground to me. I wonder if that plays out in any way other than frustrating.
My understanding is that instead of everyone talking about that blue dragon on the hill, how its liver can cure common diseases, and how Princess Mcguffin has a disease, they will instead say thing like only the common slime could help her, or that the blue dragon is instead on the far side of the bay, not the hill.
Sorta making it a bit less obvious with some degree of randomness when you enter the village each time.
The demo made me really glad I hadn't picked up DQXI on anything yet because now I can play it on Switch.
I'm not too worried about it being too easy... those difficulty options feel like they need more granularity on the enemy difficulty one. I felt that the demo at least felt about right for difficulty though (granted I was not grinding really at all - mostly just killing at least one of everything and then when things were in the way).
Looks like Cyclops and Colossus also come free with that update.
I wish I enjoyed MUA3 more than I do. I finished it up but don't know how much more I'll do with it.
My understanding is that the "stronger enemies" one is pretty much just higher stats across the board. The opening fight's Smiles took two attacks to kill instead of one. For practical purposes, it means that trash mobs are going to require you to use your buffing spells. For what it's worth, I didn't use that option, took 80 hours to finish the game, and had plenty of near-misses in terms of the boss fights, so it might not be strictly necessary to get a challenge out of the game.
Or you might happen upon some busted damage combo that one-shots every boss like speedrunners do. Depends how you tend to interact with RPGs, I guess.
My favorite musical instrument is the air-raid siren.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yea harder enemies was absolutely a must to make anything in DQXI feel like there was any danger or risk or strategy in combat when I played(with the exception of very late game).
The other options though actively remove specific things that I play RPGs for so they were very much a no go to even try. Like buying items and finding cool gear is such a big part of what makes those games fun there is no way I'd turn them off.
That shypox setting sounds like an option for masochists or those that like the thrill of pointless and potentially lethal russian roulette a few times a day.
I'd just be happy if the game's not like DQ8 where most of the game is fairly easy until you get to bonus dungeon bosses that take three actions per turn and swing with a 75% crit rate because why not.
Or their string of lazy lazy difficulty design for 4-8 where the entire game is "balanced" by just giving every boss disruption wave.
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?
100% the best idea to start there for anyone even remotely familiar with JRPGs.
You can always turn it down later if you don't like it, but you cannot turn it back up so there's really no downside to trying with it turned on first.
Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
Play with Draconian mode options on to help with that.
Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?
I would suggest reduced EXP and stronger monsters. Shypox is just randomly missing a turn, which if that sounds interesting then go for it, but there are status ailments that do that anyways so why you'd want a permanent one I don't know. No shopping is interesting, you're forced to use the forge... which you're going to do anyways because it gives the best gear, but I guess it'd also limit you actually buying some of the ingredients you need. Otherwise I wouldn't bother, and you can simply... not buy anything anyways if you so choose. No armor just sounds masochistic. NPC's lying sounds more like an option for people replaying the game. And party wiped out when Hero dies is... a feature oft bitched about in other games that have it, but at least it's an option. I'm curious how it actually plays out because you can swap the hero out of the party anyways.
But those would be my two recommendations as somebody who played the game vanilla. If it's absolutely too much, you can always turn them off, but you can't turn them back on again. So you're not permanently screwed with a game that's too hard.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.
I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.
There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.
I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.
I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.
There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.
I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.
I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.
I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.
There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.
I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.
IF YOU HAVE A GAME WITH EXPERIENCE POINTS AND MORE CHARACTERS THAN YOU CAN PLAY AT ONE TIME YOUR GAME SHOULD HAVE EXPERIENCE SHARING
This has been A SyphonBlue Minute please comment like and subscribe
Synergy attacks are apparently important in MUA3, so I can't just roll with a team of my favorites. Just wished the games's UI had a better way of indicating when your team has compatible synergies. Having to reference a table I found on reddit and memorizing ability types with the in-game icon symbols is annoying.
I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.
I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.
There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.
I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.
IF YOU HAVE A GAME WITH EXPERIENCE POINTS AND MORE CHARACTERS THAN YOU CAN PLAY AT ONE TIME YOUR GAME SHOULD HAVE EXPERIENCE SHARING
This has been A SyphonBlue Minute please comment like and subscribe
I'm ok with it being less than 100% experience to reflect the idea that they're not right there with you experiencing combat with your main team. Catching someone up 10 levels is better than 30. If even that's not good enough then it should still be a toggle of some sort.
It's been weird for me in the past to suddenly pull some high level character out of storage and I might've made weird decisions on what to focus on while leveling them and they're all screwed up and because I haven't been using them I don't know the optimal way to play them. If I have to level them up a little before I can use them effectively, it gives me time to learn them and possibly correct build mistakes.
MUA3 lost me when me, my partner, and our roommate all tried to play local co-op. No camera functionality and the two limited options for camera focus make the game abhorrent to do anything when you have 10+ spongy mooks to kill spawning in all different corners of the square arena, and no way to alter how the camera views the action.
Even the non-combat sections, the camera is terrible. I hear it's not as bad in single-player mode, but that kind of defeats the purpose we got the game in the first place - we're all big Marvel nerds who want to smack down villains together.
El Fantastico on
PSN: TheArcadeBear
Steam: TheArcadeBear
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Random XP pet peeve of mine:
When the back-up character do XP but dead characters don't. So then a character who has never been involved in a battle is higher level than the character who has been in every single fight. No you damn benchwarmer you are not strong! You suck and I wish you were level 1 to reflect that.
I'm never really sure how I feel about that feature. Like most jrpgs I generally approve of it because it's somewhere between annoying to miserable to switch around half the main cast members to keep them all relevant. Even half xp like FFVII is pretty good. But Having to make every cast member use an ability each battle in FFX to get xp was just extra bookkeeping that never really added to the game
In games like Pokemon that are all about changing teams, I feel like the change in the last 2 gens of giving you xp share right away made the new games way too easy but that could just be nostalgia from decades of grinding mons and getting emotionally attached to whatever team was my main.
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these are great days.
No these are dark times.
Yes, like heroes we need to rise up and play them all. I'm doing my part.
I was frantically trying to finish some games this weekend in order to play new ones this week! =p
Hopefully less grinding. Much less.
There is almost no grinding in DQXI. DQXI is, in fact, too easy.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
One of my friends who played the Steam release assured me that grinding is super minimal in DQ11, unless you want to grind for the post-game stuff.
Slams a Switch on the table
Service guarantees citizenship.
I know I SHOULDN'T by it on the Switch but all the extras and the 2D mode... Argh.
3DS Friend Code: 0404-6826-4588 PM if you add.
Play with Draconian mode options on to help with that.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Somehow what is tempting me most is: "party members follow you in the overworld."
Yeah, unfortunately, you can't turn those on mid-game, and I'm already 50 hours in.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I would absolutely second this, if you have any RPG experience at all. Especially because the system is dumb and won't let you turn on the options during the game, only off. Half way through the game I was itching to turn some of them on to bump the challenge up, but nope.
I'm also hella intrigued by the new one being added, where NPC's will apparently lie to you.
Plus I can play these games while watching chill background television with Mrs. Doctor Arch, and there's no shortage of games that I can play with my 4 & 6 year old.
I've had a PS4 since the Black Friday sale last year and Spider Man keeps calling out to me, but there's always one more moon to find in Odyssey, one more mission to complete in Fire Emblem, one more level of crazy 3 player Kirby, Smash, Mario Kart, and Tennis to play. And I haven't even finished Zelda yet.
I'm very curious about that. Sounds like one of the things it makes NPCs do is sometimes tell you stuff like "Oh, there's totally a powerful sword buried under that tree by the old mill, for sure".
"Intentionally deceptive quest prompts" sounds like pretty novel ground to me. I wonder if that plays out in any way other than frustrating.
I don't even undock my Switch and it's still my most played system these days.
(That said, ABSOLUTELY play Spider-man. I'm on my 3rd or 4th playthrough of the campaign. So good.)
My understanding is that instead of everyone talking about that blue dragon on the hill, how its liver can cure common diseases, and how Princess Mcguffin has a disease, they will instead say thing like only the common slime could help her, or that the blue dragon is instead on the far side of the bay, not the hill.
Sorta making it a bit less obvious with some degree of randomness when you enter the village each time.
I'm not too worried about it being too easy... those difficulty options feel like they need more granularity on the enemy difficulty one. I felt that the demo at least felt about right for difficulty though (granted I was not grinding really at all - mostly just killing at least one of everything and then when things were in the way).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I wish I enjoyed MUA3 more than I do. I finished it up but don't know how much more I'll do with it.
Or you might happen upon some busted damage combo that one-shots every boss like speedrunners do. Depends how you tend to interact with RPGs, I guess.
The other options though actively remove specific things that I play RPGs for so they were very much a no go to even try. Like buying items and finding cool gear is such a big part of what makes those games fun there is no way I'd turn them off.
Or their string of lazy lazy difficulty design for 4-8 where the entire game is "balanced" by just giving every boss disruption wave.
Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?
100% the best idea to start there for anyone even remotely familiar with JRPGs.
You can always turn it down later if you don't like it, but you cannot turn it back up so there's really no downside to trying with it turned on first.
I would suggest reduced EXP and stronger monsters. Shypox is just randomly missing a turn, which if that sounds interesting then go for it, but there are status ailments that do that anyways so why you'd want a permanent one I don't know. No shopping is interesting, you're forced to use the forge... which you're going to do anyways because it gives the best gear, but I guess it'd also limit you actually buying some of the ingredients you need. Otherwise I wouldn't bother, and you can simply... not buy anything anyways if you so choose. No armor just sounds masochistic. NPC's lying sounds more like an option for people replaying the game. And party wiped out when Hero dies is... a feature oft bitched about in other games that have it, but at least it's an option. I'm curious how it actually plays out because you can swap the hero out of the party anyways.
But those would be my two recommendations as somebody who played the game vanilla. If it's absolutely too much, you can always turn them off, but you can't turn them back on again. So you're not permanently screwed with a game that's too hard.
I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.
There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.
I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.
IF YOU HAVE A GAME WITH EXPERIENCE POINTS AND MORE CHARACTERS THAN YOU CAN PLAY AT ONE TIME YOUR GAME SHOULD HAVE EXPERIENCE SHARING
This has been A SyphonBlue Minute please comment like and subscribe
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I'm ok with it being less than 100% experience to reflect the idea that they're not right there with you experiencing combat with your main team. Catching someone up 10 levels is better than 30. If even that's not good enough then it should still be a toggle of some sort.
It's been weird for me in the past to suddenly pull some high level character out of storage and I might've made weird decisions on what to focus on while leveling them and they're all screwed up and because I haven't been using them I don't know the optimal way to play them. If I have to level them up a little before I can use them effectively, it gives me time to learn them and possibly correct build mistakes.
Even the non-combat sections, the camera is terrible. I hear it's not as bad in single-player mode, but that kind of defeats the purpose we got the game in the first place - we're all big Marvel nerds who want to smack down villains together.
Steam: TheArcadeBear
When the back-up character do XP but dead characters don't. So then a character who has never been involved in a battle is higher level than the character who has been in every single fight. No you damn benchwarmer you are not strong! You suck and I wish you were level 1 to reflect that.
In games like Pokemon that are all about changing teams, I feel like the change in the last 2 gens of giving you xp share right away made the new games way too easy but that could just be nostalgia from decades of grinding mons and getting emotionally attached to whatever team was my main.