As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Nintendo Switch] THIS THREAD IS DEAD. POST IN THE NEW ONE!

1798082848599

Posts

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    What a time to play videogames.
    these are great days.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
    TelMarineDemonStaceyAndy JoeKoopahTroopahRiokenn
  • UncleSporkyUncleSporky Registered User regular
    What a time to play videogames.
    these are great days.

    No these are dark times.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    KreutzImperfect
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    What a time to play videogames.
    these are great days.

    No these are dark times.

    Yes, like heroes we need to rise up and play them all. I'm doing my part.

    7244qyoka3pp.gif
    DonnictonStormwatcherFry
  • vamenvamen Registered User regular
    There's too much!
    I was frantically trying to finish some games this weekend in order to play new ones this week! =p

    DemonStacey
  • KreutzKreutz Blackwater Park, IARegistered User regular
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • CruorCruor Registered User regular
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    One of my friends who played the Steam release assured me that grinding is super minimal in DQ11, unless you want to grind for the post-game stuff.

  • vamenvamen Registered User regular
    I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...

  • DonnictonDonnicton Registered User regular
    Talith wrote: »
    What a time to play videogames.
    these are great days.

    No these are dark times.

    Yes, like heroes we need to rise up and play them all. I'm doing my part.

    Slams a Switch on the table

    Service guarantees citizenship.

    urahonkyBlackDragon480ChiselphaneMNC DoverStormwatcherKoopahTroopahFryElinTeeMan
  • urahonkyurahonky Registered User regular
    vamen wrote: »
    I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...

    I know I SHOULDN'T by it on the Switch but all the extras and the 2D mode... Argh.

    vamenNitsua
  • Cameron_TalleyCameron_Talley Registered User regular
    I built the Labo VR goggles over the weekend and I suppose it's mainly because I've never used any other kind of VR but man this thing is neat. I hope Nintendo keeps supporting it and adding it (or just special levels at least) to other games.

    Switch Friend Code: SW-4598-4278-8875
    3DS Friend Code: 0404-6826-4588 PM if you add.
    borschevskykime
  • skeldareskeldare Gresham, ORRegistered User regular
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • vamenvamen Registered User regular
    urahonky wrote: »
    vamen wrote: »
    I hate that I am so tempted by the Switch version since I have been playing DQ11 on PC. But man, some of the features for this version are great. Plus that 2d mode...

    I know I SHOULDN'T by it on the Switch but all the extras and the 2D mode... Argh.

    Somehow what is tempting me most is: "party members follow you in the overworld."

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    skeldare wrote: »
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    Yeah, unfortunately, you can't turn those on mid-game, and I'm already 50 hours in.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • The WolfmanThe Wolfman Registered User regular
    skeldare wrote: »
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    I would absolutely second this, if you have any RPG experience at all. Especially because the system is dumb and won't let you turn on the options during the game, only off. Half way through the game I was itching to turn some of them on to bump the challenge up, but nope.

    I'm also hella intrigued by the new one being added, where NPC's will apparently lie to you.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    The Switch is such a lifestyle device for me. Sure I could play games on my laptop, but when I'm lounging on the couch it's more comfortable to play the Switch instead. Or when I'm in bed. Or in the car. Or on an airplane.

    Plus I can play these games while watching chill background television with Mrs. Doctor Arch, and there's no shortage of games that I can play with my 4 & 6 year old.

    I've had a PS4 since the Black Friday sale last year and Spider Man keeps calling out to me, but there's always one more moon to find in Odyssey, one more mission to complete in Fire Emblem, one more level of crazy 3 player Kirby, Smash, Mario Kart, and Tennis to play. And I haven't even finished Zelda yet.

    Switch Friend Code: SW-6732-9515-9697
    ChiselphaneNeurotikaTehSpectreStormwatcherNitsuaNightslyrakjakdipuc4life
  • DelduwathDelduwath Registered User regular


    I'm very curious about that. Sounds like one of the things it makes NPCs do is sometimes tell you stuff like "Oh, there's totally a powerful sword buried under that tree by the old mill, for sure".

    "Intentionally deceptive quest prompts" sounds like pretty novel ground to me. I wonder if that plays out in any way other than frustrating.

    KreutzShadowfireDonnictonMNC DoverStormwatcherkime
  • rahkeesh2000rahkeesh2000 Registered User regular
    Shoulda named it "Simon's Quest mode"

    Cameron_TalleyDonnictonKreutzStormwatcherAbsoluteZeroWorsel96HedgethornKoopahTroopahFryTeeMan
  • vamenvamen Registered User regular
    DoctorArch wrote: »
    The Switch is such a lifestyle device for me. Sure I could play games on my laptop, but when I'm lounging on the couch it's more comfortable to play the Switch instead. Or when I'm in bed. Or in the car. Or on an airplane.

    Plus I can play these games while watching chill background television with Mrs. Doctor Arch, and there's no shortage of games that I can play with my 4 & 6 year old.

    I've had a PS4 since the Black Friday sale last year and Spider Man keeps calling out to me, but there's always one more moon to find in Odyssey, one more mission to complete in Fire Emblem, one more level of crazy 3 player Kirby, Smash, Mario Kart, and Tennis to play. And I haven't even finished Zelda yet.

    I don't even undock my Switch and it's still my most played system these days.

    (That said, ABSOLUTELY play Spider-man. I'm on my 3rd or 4th playthrough of the campaign. So good.)

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    Delduwath wrote: »


    I'm very curious about that. Sounds like one of the things it makes NPCs do is sometimes tell you stuff like "Oh, there's totally a powerful sword buried under that tree by the old mill, for sure".

    "Intentionally deceptive quest prompts" sounds like pretty novel ground to me. I wonder if that plays out in any way other than frustrating.

    My understanding is that instead of everyone talking about that blue dragon on the hill, how its liver can cure common diseases, and how Princess Mcguffin has a disease, they will instead say thing like only the common slime could help her, or that the blue dragon is instead on the far side of the bay, not the hill.

    Sorta making it a bit less obvious with some degree of randomness when you enter the village each time.

  • PolaritiePolaritie Sleepy Registered User regular
    The demo made me really glad I hadn't picked up DQXI on anything yet because now I can play it on Switch.

    I'm not too worried about it being too easy... those difficulty options feel like they need more granularity on the enemy difficulty one. I felt that the demo at least felt about right for difficulty though (granted I was not grinding really at all - mostly just killing at least one of everything and then when things were in the way).

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • skeldareskeldare Gresham, ORRegistered User regular
    edited August 2019
    A look at the first set of free costumes for Marvel Ultimate Alliance 3

    costumes.jpg

    skeldare on
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
    urahonkyvamenMNC DoverTheColonelPailryderRiokenn
  • vamenvamen Registered User regular
    edited August 2019
    Looks like Cyclops and Colossus also come free with that update.
    I wish I enjoyed MUA3 more than I do. I finished it up but don't know how much more I'll do with it.

    vamen on
    urahonky
  • KupiKupi Registered User regular
    My understanding is that the "stronger enemies" one is pretty much just higher stats across the board. The opening fight's Smiles took two attacks to kill instead of one. For practical purposes, it means that trash mobs are going to require you to use your buffing spells. For what it's worth, I didn't use that option, took 80 hours to finish the game, and had plenty of near-misses in terms of the boss fights, so it might not be strictly necessary to get a challenge out of the game.

    Or you might happen upon some busted damage combo that one-shots every boss like speedrunners do. Depends how you tend to interact with RPGs, I guess.

    My favorite musical instrument is the air-raid siren.
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Yea harder enemies was absolutely a must to make anything in DQXI feel like there was any danger or risk or strategy in combat when I played(with the exception of very late game).

    The other options though actively remove specific things that I play RPGs for so they were very much a no go to even try. Like buying items and finding cool gear is such a big part of what makes those games fun there is no way I'd turn them off.

  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    That shypox setting sounds like an option for masochists or those that like the thrill of pointless and potentially lethal russian roulette a few times a day.

    7244qyoka3pp.gif
    DemonStacey
  • DonnictonDonnicton Registered User regular
    edited August 2019
    I'd just be happy if the game's not like DQ8 where most of the game is fairly easy until you get to bonus dungeon bosses that take three actions per turn and swing with a 75% crit rate because why not.

    Or their string of lazy lazy difficulty design for 4-8 where the entire game is "balanced" by just giving every boss disruption wave.

    Donnicton on
    Kreutz
  • urahonkyurahonky Registered User regular
    I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.

  • Jealous DevaJealous Deva Registered User regular
    skeldare wrote: »
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    skeldare wrote: »
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?

    100% the best idea to start there for anyone even remotely familiar with JRPGs.

    You can always turn it down later if you don't like it, but you cannot turn it back up so there's really no downside to trying with it turned on first.

  • The WolfmanThe Wolfman Registered User regular
    skeldare wrote: »
    SyphonBlue wrote: »
    Kreutz wrote: »
    Everything I keep hearing about the demo is that it's possibly as long as actual Dragon Quest 1. Maybe fewer towns but I assume a little more fun and interesting than DQ1 also. :P

    Hopefully less grinding. Much less.

    There is almost no grinding in DQXI. DQXI is, in fact, too easy.

    Play with Draconian mode options on to help with that.

    Would there be a good set up for someone who has been playing 4 and 5 for the last 3 weeks in anticipation of the new games and is comfortable with around that difficulty?

    I would suggest reduced EXP and stronger monsters. Shypox is just randomly missing a turn, which if that sounds interesting then go for it, but there are status ailments that do that anyways so why you'd want a permanent one I don't know. No shopping is interesting, you're forced to use the forge... which you're going to do anyways because it gives the best gear, but I guess it'd also limit you actually buying some of the ingredients you need. Otherwise I wouldn't bother, and you can simply... not buy anything anyways if you so choose. No armor just sounds masochistic. NPC's lying sounds more like an option for people replaying the game. And party wiped out when Hero dies is... a feature oft bitched about in other games that have it, but at least it's an option. I'm curious how it actually plays out because you can swap the hero out of the party anyways.

    But those would be my two recommendations as somebody who played the game vanilla. If it's absolutely too much, you can always turn them off, but you can't turn them back on again. So you're not permanently screwed with a game that's too hard.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • T-DangerT-Danger Registered User regular
    urahonky wrote: »
    I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.

    I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.

    There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.

    urahonky
  • urahonkyurahonky Registered User regular
    T-Danger wrote: »
    urahonky wrote: »
    I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.

    I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.

    There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.

    I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    urahonky wrote: »
    T-Danger wrote: »
    urahonky wrote: »
    I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.

    I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.

    There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.

    I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.

    IF YOU HAVE A GAME WITH EXPERIENCE POINTS AND MORE CHARACTERS THAN YOU CAN PLAY AT ONE TIME YOUR GAME SHOULD HAVE EXPERIENCE SHARING

    This has been A SyphonBlue Minute please comment like and subscribe

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
    cloudeagleTehSpectreDonnictonStormwatcherShadowfirekimeshoeboxjeddyrndmhero
  • BronzeKoopaBronzeKoopa Registered User regular
    Synergy attacks are apparently important in MUA3, so I can't just roll with a team of my favorites. Just wished the games's UI had a better way of indicating when your team has compatible synergies. Having to reference a table I found on reddit and memorizing ability types with the in-game icon symbols is annoying.

  • UncleSporkyUncleSporky Registered User regular
    SyphonBlue wrote: »
    urahonky wrote: »
    T-Danger wrote: »
    urahonky wrote: »
    I hope that the MUA3 update also includes something to make the game easier. The game is still pretty difficult even on the easy difficulty.

    I can concur, it feels really difficult to even just level up your characters. I go back to Infinity Trials with characters to level up some of the lower characters, and I keep getting wiped out.

    There ought to be an option to level up characters with the credits you collect, instead of relying on a finite number of those Level up cubes.

    I know that you can grind the trials to get the cubes, but so far (I'm around level 30 at this point) even grinding them takes an awful lot of time for only the minor cubes. I like the game a lot but it just needs to be a bit easier for me to fall in love with it.

    IF YOU HAVE A GAME WITH EXPERIENCE POINTS AND MORE CHARACTERS THAN YOU CAN PLAY AT ONE TIME YOUR GAME SHOULD HAVE EXPERIENCE SHARING

    This has been A SyphonBlue Minute please comment like and subscribe

    I'm ok with it being less than 100% experience to reflect the idea that they're not right there with you experiencing combat with your main team. Catching someone up 10 levels is better than 30. If even that's not good enough then it should still be a toggle of some sort.

    It's been weird for me in the past to suddenly pull some high level character out of storage and I might've made weird decisions on what to focus on while leveling them and they're all screwed up and because I haven't been using them I don't know the optimal way to play them. If I have to level them up a little before I can use them effectively, it gives me time to learn them and possibly correct build mistakes.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    urahonky
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited August 2019
    MUA3 lost me when me, my partner, and our roommate all tried to play local co-op. No camera functionality and the two limited options for camera focus make the game abhorrent to do anything when you have 10+ spongy mooks to kill spawning in all different corners of the square arena, and no way to alter how the camera views the action.

    Even the non-combat sections, the camera is terrible. I hear it's not as bad in single-player mode, but that kind of defeats the purpose we got the game in the first place - we're all big Marvel nerds who want to smack down villains together.

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Random XP pet peeve of mine:

    When the back-up character do XP but dead characters don't. So then a character who has never been involved in a battle is higher level than the character who has been in every single fight. No you damn benchwarmer you are not strong! You suck and I wish you were level 1 to reflect that.

  • SatanIsMyMotorSatanIsMyMotor Fuck Warren Ellis Registered User regular
    Finding out that the alt costumes in MUA3 were all just palette swaps took a ton of wind out of my sales.

    Prohass
  • initiatefailureinitiatefailure Registered User regular
    I'm never really sure how I feel about that feature. Like most jrpgs I generally approve of it because it's somewhere between annoying to miserable to switch around half the main cast members to keep them all relevant. Even half xp like FFVII is pretty good. But Having to make every cast member use an ability each battle in FFX to get xp was just extra bookkeeping that never really added to the game

    In games like Pokemon that are all about changing teams, I feel like the change in the last 2 gens of giving you xp share right away made the new games way too easy but that could just be nostalgia from decades of grinding mons and getting emotionally attached to whatever team was my main.

Sign In or Register to comment.