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It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I think they have a general idea of what kind of scope they want each area to have and a road map of the total narrative (obviously). But past Midgar, it's pretty subjective.
The most obvious breakpoints to me are leaving Midgar, the awakening of the Weapons, then the end of the game. But that would make game number 2 HUGE, since that's like 70% of the game between leaving midgar and the first visit to the northern crater
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I think they have a general idea of what kind of scope they want each area to have and a road map of the total narrative (obviously). But past Midgar, it's pretty subjective.
The most obvious breakpoints to me are leaving Midgar, the awakening of the Weapons, then the end of the game. But that would make game number 2 HUGE, since that's like 70% of the game between leaving midgar and the first visit to the northern crater
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
Part two will be a mixed media experience, where to get the full story you need to watch an animated series on youtube as well as purchase a direct to video animated movie that bridges the gap to part three.
I feel like that should have a follow up tweet that's just "I'm just too busy hanging out with my best friends Mads Mikklesen, Norman Reedus, Guillermo Del Toro [1/250]"
This has probably been the best E3 for me in years. Tons of stuff I'm interested in coming out, and nothing that I'd have to go buy a console for.
The big three are Cyberpunk, Watch Dogs 3 and Vampire. But then there's Baldur's Gate 3 and Outer Worlds, and probably a bunch of stuff I'm already forgetting.
There's also a bunch of smaller stuff that I didn't know about that got announcement trailers.
While I would love to be playing Seiken Densetsu 3 right now, the temptation of a physical version was too much and I guess I am waiting until August 28th.
Everyday we stray further from God's light Steam Switch FC: 2799-7909-4852
This snippet from Marvel.com's coverage of the Avengers game makes me think whoever called the game as originally single player being hard course corrected into a GaS is dead on. The single-player campaign will cover most of what was revealed in the initial story. But as the story develops over the years within the game, that campaign will expand to include multiple players (up to four).
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
I just got home from work and was able to watch the Smash reveals and the BotW 2 teaser
Smash stuff: hype as hell. I'm really happy for the Banjo fans and BK looks like a hoot to play
Zelda stuff: fuck yes, fuck yes, gimme that right now, I'm more than happy to return to that particular iteration of the world and explore some spooky labyrinths.
I remember when Xenoverse came out and I was like this is stupid why would I want to play as a new character of my own creation and now they're making a Goku game and I'm like this is stupid why would I not want to play as a new character of my own creation
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I think they have a general idea of what kind of scope they want each area to have and a road map of the total narrative (obviously). But past Midgar, it's pretty subjective.
The most obvious breakpoints to me are leaving Midgar, the awakening of the Weapons, then the end of the game. But that would make game number 2 HUGE, since that's like 70% of the game between leaving midgar and the first visit to the northern crater
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
Let's say that they decide to split it into four games, with the first ending when they leave Midgar and the third with the Weapons. Where do you think they'd end the second game then?
Ugh, I just spent $200 for what will probably be a shitty Doom Slayer helmet.
DON'T LOOK AT ME!!!!
I ended up with two preorders because when I first checked amazon only had the PS4 version and then the PC version came into stock. Since they don’t charge for preorders I have until November to decide if I really want that helmet and/or if my PC can handle the sequel.
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I think they have a general idea of what kind of scope they want each area to have and a road map of the total narrative (obviously). But past Midgar, it's pretty subjective.
The most obvious breakpoints to me are leaving Midgar, the awakening of the Weapons, then the end of the game. But that would make game number 2 HUGE, since that's like 70% of the game between leaving midgar and the first visit to the northern crater
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
Let's say that they decide to split it into four games, with the first ending when they leave Midgar and the third with the Weapons. Where do you think they'd end the second game then?
maybe after the Gold Saucer, or the boat trip to Costa Del Sol? that feels like splitting it real fine though. They'd have to come up with a bunch of new shit to do during that middle following-sephiroth's-trail part of the story.
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I think they have a general idea of what kind of scope they want each area to have and a road map of the total narrative (obviously). But past Midgar, it's pretty subjective.
The most obvious breakpoints to me are leaving Midgar, the awakening of the Weapons, then the end of the game. But that would make game number 2 HUGE, since that's like 70% of the game between leaving midgar and the first visit to the northern crater
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
Let's say that they decide to split it into four games, with the first ending when they leave Midgar and the third with the Weapons. Where do you think they'd end the second game then?
Probably after Wutai.
Rocket Town > Tiny Bronco, then have the story take you to Wutai, that's no longer optional because Yuffie is more seamlessly tied into the game rather than being an entirely optional character.
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Thanks Trials of Mana, for being the last straw. And I guess Nintendo's E3 thing in general. That's a pretty strong August/September.
Will the FF7 series of remakes go on to include an Advent Children / Dirge of Cerberus era game?
What the hell is this Marvel Game?
Aeris' out-of-body experience would make another good breakpoint but I think the awakening of the weapons and summoning of meteor is the more effective dramatic cliffhanger to end on.
If you end on the weapons, the last part would be the escape from Junon, the search for Cloud, the race to recover the huge materia at Mt. Corel, Fort Condor, Rocket Town and the undersea reactor, falling into the lifestream and the recovery of Cloud's memories, the search for the white materia, the diamond weapon and the return to Midgar, and the great northern cave.
first question: No one knows, probably not even the developers
second question: No one knows, probably not even the developers
Especially if it's BotW w/ cool dungeons
Part two will be a mixed media experience, where to get the full story you need to watch an animated series on youtube as well as purchase a direct to video animated movie that bridges the gap to part three.
it's not a public event anymore, right?
based on what I remember from the original announcement it is strongly implied to at least be aimed for PC as well.
It became a public event 2 years ago, likely as a desperation move by the ESA. Was media only before.
for the mere price of 995, you can go to e3
About what I expected
giving off real
energy
I feel like that should have a follow up tweet that's just "I'm just too busy hanging out with my best friends Mads Mikklesen, Norman Reedus, Guillermo Del Toro [1/250]"
Honestly, I'd be shocked if they didn't have a number in mind
But it's probably an if-then statement depending on sales numbers and reaction (if it sells well, 4, if not, 2, etc)
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
The big three are Cyberpunk, Watch Dogs 3 and Vampire. But then there's Baldur's Gate 3 and Outer Worlds, and probably a bunch of stuff I'm already forgetting.
There's also a bunch of smaller stuff that I didn't know about that got announcement trailers.
https://www.giantbomb.com/videos/e3-2019-what-kind-of-space-colony-ai-will-you-be-i/2300-14403/
https://www.giantbomb.com/videos/e3-2019-everything-is-still-negotiable-in-griftlan/2300-14408/
https://www.giantbomb.com/videos/e3-2019-return-to-the-lair-for-evil-genius-2/2300-14399/
Apparently gamestop Ireland posted a preorder page before the show for an xbox version but that's probably speculative more than anything else
Steam Switch FC: 2799-7909-4852
The single-player campaign will cover most of what was revealed in the initial story. But as the story develops over the years within the game, that campaign will expand to include multiple players (up to four).
Smash stuff: hype as hell. I'm really happy for the Banjo fans and BK looks like a hoot to play
Zelda stuff: fuck yes, fuck yes, gimme that right now, I'm more than happy to return to that particular iteration of the world and explore some spooky labyrinths.
They actually did stuff with that feedback.
https://youtu.be/8qmwvKTwm10
Steam Switch FC: 2799-7909-4852
DON'T LOOK AT ME!!!!
Bunch of impressions of the Cyberpunk demo from IGN
Hoo boy that looks like Another One of Those DB games
Which
They're fine but boy I wish we could get a new take on the franchise outside of DBF
Let's say that they decide to split it into four games, with the first ending when they leave Midgar and the third with the Weapons. Where do you think they'd end the second game then?
E3 2019: "KEANU REEEEEEEEEEEEVES!!!!!!"
I ended up with two preorders because when I first checked amazon only had the PS4 version and then the PC version came into stock. Since they don’t charge for preorders I have until November to decide if I really want that helmet and/or if my PC can handle the sequel.
Steam
maybe after the Gold Saucer, or the boat trip to Costa Del Sol? that feels like splitting it real fine though. They'd have to come up with a bunch of new shit to do during that middle following-sephiroth's-trail part of the story.
Keanu is so hot right now
Probably after Wutai.
Rocket Town > Tiny Bronco, then have the story take you to Wutai, that's no longer optional because Yuffie is more seamlessly tied into the game rather than being an entirely optional character.