I'm having trouble finding a working dice rolling mod for a forum
I've found this one but it doesn't work with newer versions of php
#################################################################
## MOD Title: Dice BBCode
## MOD Author: Hades < [email]phpbb@hades.me.uk[/email] > - Lee Conlin - [url]http://www.celestialvault.com/blast[/url]
## MOD Description: Adds a dice roller BBCode to your forum.
## MOD Version: 1.2.3
##
## Installation Level: Intermediate
## Installation Time: 10 Minutes
## Files To Edit: bbcode.php, posting.php, bbcode.tpl, posting_body.tpl, lang_main.php, lang_bbcode.php
## Included Files: n/a
##############################################################
## For Security Purposes, Please Check: [url]http://www.phpbb.com/mods/[/url] for the
## latest version of this MOD. Downloading this MOD from other sites could cause malicious code
## to enter into your phpBB Forum. As such, phpBB will not offer support for MOD's not offered
## in our MOD-Database, located at: [url]http://www.phpbb.com/mods/[/url]
##############################################################
##
## Author Notes:
##
## BASED ON THE DICE MOD BY Jeff Leigh
##
## IMPORTANT: if you are installing manually (without EasyMod) you MUST first
## install the Multi BBCode MOD available at [url]http://www.phpbb.com/mods/downloads[/url]
##
## For serious use of this MOD, you MUST disable non-moderator editing of posts.. otherwise, users
## can simply edit their posts a few times until they get a good roll. Also, if a post is edited (by a
## moderator or user) the word 'Fixed' will appear in the dice roll. This prevents users from 'fixing'
## their results by passing in a result seed they know brings good results... but is nessassary to
## allow a post to be edited without changing the results. I am not quite happy with this, but
## it does the job.
##
## The obvious way to avoid the above issues is to use the Post_ID to seed the results. This,
## however, appeared to require changes to phpbb function declarations - a thing I try very
## hard to avoid (as it can cause problems for other MODs not expecting these changes).
##
##############################################################
## MOD History:
##
## 2003-09-16 - Version 1.2.3
## - Updated for phpBB 2.0.6
##
## 2003-08-04 - Version 1.2.2
## - Updated to reflect changes in MOD Template. Dates missing on other version entries due to the fact I can't remember them.
## - Updated code for phpBB 2.0.5
##
## 1.2.1 - Set limits of number of dice and number of sides to prevent silly people from rolling
## dice that would cause fatal errors for reaching max execution time. Neat error message displayed
## instead. - Idea by Wooly Spud
##
## 1.2.0 - Hades took over development.
## - Re-wrote seed generation to give multiple die rolls in the same post different seeds for added randomness.
## This fixed the bug where mutiple occurances of the same roll string within
## a post would all generate identicle results.
## - Removed all dice images. Smaller versions may be added in a later version, but for now they are not needed.
## - Brought this MOD in line with Nutzzy's Multi-BBCode MOD.
## This also eliminates the conflict with the multi-BBCode MOD. =)
##
## 1.1.2 - Jeff Leigh's last release.
##
##############################################################
## Before Adding This MOD To Your Forum, You Should Back Up All Files Related To This MOD
##############################################################
#
#-----[ OPEN ]------------------------------------------
#
includes/bbcode.php
#
#-----[ FIND ]------------------------------------------
#
$bbcode_tpl['email'] = str_replace('{EMAIL}', '\\1', $bbcode_tpl['email']);
#
#-----[ AFTER, ADD ]------------------------------------------
#
// --------------------------------
// DICE MOD CODE
// --------------------------------
$bbcode_tpl['dice_open2'] = str_replace('{ROLLED}', $lang['Dice_Mod_Rolled'] . " - \\1", $bbcode_tpl['dice_open']);
$bbcode_tpl['dice_open'] = str_replace('{ROLLED}', $lang['Dice_Mod_Rolled'], $bbcode_tpl['dice_open']);
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ FIND ]------------------------------------------
#
// [email]user@domain.tld[/email] code..
$patterns[] = "#\[email\]([a-z0-9\-_.]+?@[\w\-]+\.([\w\-\.]+\.)?[\w]+)\[/email\]#si";
$replacements[] = $bbcode_tpl['email'];
$text = preg_replace($patterns, $replacements, $text);
#
#-----[ AFTER, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
// [dice] tags for rolling dice
$text = bbencode_second_pass_pda($text, "/\[dice:$uid\]/is", "[/dice:$uid]", 'replace_dice_results', $bbcode_tpl['dice_open'], $bbcode_tpl['dice_close'] );
$text = preg_replace("/\[dice:$uid=(?:\"?([^\"]*)\"?)\]/si", $bbcode_tpl['dice_open2'] . "[dice:$uid=\"\\1\"]", $text);
$text = bbencode_second_pass_pda($text, "/\[dice:$uid=(\\\".*\\\")\]/is", "[/dice:$uid]", 'replace_dice_results', '', $bbcode_tpl['dice_close']);
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ FIND ]------------------------------------------
#
function bbencode_first_pass($text, $uid)
{
#
#-----[ BEFORE, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
function replace_dice_results($text, $uid)
{
global $lang;
// Take the desired Die string ($text) and generate values for each roll.
$Expressions = explode('=', $text);
if( (isset($Expressions[0])) && (isset($Expressions[1])) )
{
$Dice_Rolls = $Expressions[0];
$MT_Seed = intval($Expressions[1]);//(double)microtime()*1000000; doesn't work as it causes the rolls to be re-rolled every time the topic/post is re-loaded//
$Fixed = $Expressions[2];
}
else
{
return;
}
// Make sure we restore the MT gen to a random state after we are done...
$Future_Seed = mt_rand();
mt_srand( $MT_Seed );
$Original_Roll_String = (isset($Fixed)) ? $Dice_Rolls . ' <b><span style="color: #AA0000">' . $lang['Dice_Mod_Fixed'] . '</span></b>': $Dice_Rolls;
$Die_Rolls = explode(' ', trim($Dice_Rolls));
while( $Die = array_shift($Die_Rolls))
{
$footer = '';
$header = '';
$Die_Count = substr($Die,0,strpos($Die,'d'));
$Die_Type = substr($Die,strpos($Die,'d')+1);
if( strpos($Die_Type, '+') )
{
$Method = 1;
$Modifier = substr($Die_Type,strpos($Die_Type,'+')+1);
$Die_Type = substr($Die_Type,0,strpos($Die_Type,'+'));
}
else if( strpos($Die_Type, '-') )
{
$Method = 2;
$Modifier = substr($Die_Type,strpos($Die_Type,'-')+1);
$Die_Type = substr($Die_Type,0,strpos($Die_Type,'-'));
}
else if( strpos($Die_Type, '*') )
{
$Method = 3;
$Modifier = substr($Die_Type,strpos($Die_Type,'*')+1);
$Die_Type = substr($Die_Type,0,strpos($Die_Type,'*'));
}
else if( strpos($Die_Type, 'x') )
{
$Method = 3;
$Modifier = substr($Die_Type,strpos($Die_Type,'x')+1);
$Die_Type = substr($Die_Type,0,strpos($Die_Type,'x'));
}
else if( strpos($Die_Type, '/') )
{
$Method = 4;
$Modifier = substr($Die_Type,strpos($Die_Type,'/')+1);
$Die_Type = substr($Die_Type,0,strpos($Die_Type,'/'));
}
else
{
$Method = 0;
$Modifier = 0;
}
$header = '<b>' . $lang['Dice_Mod_Roll_String'] . '</b>: ' . $Original_Roll_String . '<br /><b>' . $Die_Type . '-Sided Dice Results: </b>';
$footer = '';
$Die_Count = intval($Die_Count);
if( $Die_Count == 0 ) $Die_Count = 1;
$total = 0;
if( $Method )
{
$footer = $footer . "(";
}
// Loop Limit to prevent 500000d500000 sort of dice due to max. execution time limit
if($Die_Count <= 200 && $Die_Type <= 100)
{
for( $i = 0; $i < $Die_Count; $i++ )
{
if( $Die_Type == 100 )
{
$value1 = (integer)(((double)mt_rand()/(double)mt_getrandmax()) * 10) * 10;
$value2 = (integer)(((double)mt_rand()/(double)mt_getrandmax()) * 10);
$total = $total + ($value1 + $value2);
$footer = ($i != $Die_Count - 1) ? $footer . $value1 . '+' . $value2 . '(' .($value1 + $value2) . '<b></b>), ' : $footer . $value1 . '+' . $value2 . '(' . ($value1 + $value2) . '<b></b>)';
}
else
{
$value = (integer)(((double)mt_rand()/(double)mt_getrandmax()) * $Die_Type) + 1;
$total = $total + $value;
$footer = ($i != $Die_Count - 1) ? $footer . $value . ', ' : $footer . $value . '';
}
}
} // Loop limit
else
{
$total = 0;
$Modifier = 0;
$footer = 'Too many dice and/or too many sides';
}
switch( $Method )
{
case 1:
$footer = $footer . '<b></b>) + ' . $Modifier . ' ';
$total = $total + $Modifier;
break;
case 2:
$footer = $footer . '<b></b>) - ' . $Modifier . ' ';
$total = $total - $Modifier;
break;
case 3:
$footer = $footer . '<b></b>) * ' . $Modifier . ' ';
$total = $total * $Modifier;
break;
case 4:
$footer = $footer . '<b></b>) / ' . $Modifier . ' ';
$total = $total / $Modifier;
break;
}
// I do b - /b on purpose... kills out some smilies that crop up.
if( ($Die_Count > 1) || ($Method != 0) )
{
$footer= $footer . ' (<b>Total =</b> ' . $total . '<b></b>)<BR>';
}
else
{
$footer = $footer . '<BR>';
}
$footer = $footer. "";
$results = $results . $header . $footer;
}
// Restore MT randomness
mt_srand($Future_Seed);
return $results;
}
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ FIND ]------------------------------------------
#
// [img]image_url_here[/img] code..
$text = preg_replace("#\[img\]((ht|f)tp://)([^\r\n\t<\"]*?)\[/img\]#sie", "'[img:$uid]\\1' . str_replace(' ', '%20', '\\3') . '[/img:$uid]'", $text);
#
#-----[ AFTER, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
$occurances = preg_match_all("#\[dice\]([-\s\w+/*]*?)\[/dice\]#i", $text, $temp);
//list($usec,$sec)=explode(" ",microtime());
mt_srand((double)microtime()*1000000);//$sec * $usec);
// Loop to fix randomness problem of results when multiple die rolls are made in a single post - Hades
for($i=0;$i<=$occurances;$i++)
{
$dice_seed = mt_rand();
$text = preg_replace("#\[dice\]([-\s\w+/*]*?)\[/dice\]#i", "[dice:$uid]\\1 = $dice_seed [/dice:$uid] $limit", $text, 1);
$text = preg_replace("#\[dice=(\\\\\".*?\\\\\")\]([-\s\w+/*]*?)\[/dice\]#i", "[dice:$uid=\\1]\\2 = $dice_seed [/dice:$uid] $limit", $text, 1);
}
$text = preg_replace("#\[dice\]([-\s\w+/*]*?)=([\s\d]*?)\[/dice\]#i", "[dice:$uid]\\1 = \\2 = Fixed[/dice:$uid]", $text);
$text = preg_replace("#\[dice\]([-\s\w+/*]*?)=([\s\d]*?)=\s*?Fixed\s*?\[/dice\]#i", "[dice:$uid]\\1 = \\2 = Fixed[/dice:$uid]", $text);
$text = preg_replace("#\[dice=(\\\\\".*?\\\\\")\]([-\s\w+/*]*?)=([\s\d]*?)\[/dice\]#i", "[dice:$uid=\\1]\\2 = \\3 = Fixed[/dice:$uid]", $text);
$text = preg_replace("#\[dice=(\\\\\".*?\\\\\")\]([-\s\w+/*]*?)=([\s\d]*?)=\s*?Fixed\s*?\[/dice\]#i", "[dice:$uid=\\1]\\2 = \\3 = Fixed[/dice:$uid]", $text);
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ FIND ]------------------------------------------
#
return $text;
} // bbencode_first_pass_pda()
#
#-----[ AFTER, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
function bbencode_second_pass_pda($text, $open_tag, $close_tag,$func,$open_template, $close_template)
{
$open_tag_count = 0;
$close_tag_length = strlen($close_tag);
$use_function_pointer = ($func && ($func != ''));
$stack = array();
if (is_array($open_tag))
{
if (0 == count($open_tag))
{
// No opening tags to match, so return.
return $text;
}
$open_tag_count = count($open_tag);
}
else
{
// only one opening tag. make it into a 1-element array.
$open_tag_temp = $open_tag;
$open_tag = array();
$open_tag[0] = $open_tag_temp;
$open_tag_count = 1;
}
$open_is_regexp = true;
// Start at the 2nd char of the string, looking for opening tags.
$curr_pos = 1;
while ($curr_pos && ($curr_pos < strlen($text)))
{
$curr_pos = strpos($text, "[", $curr_pos);
// If not found, $curr_pos will be 0, and the loop will end.
if ($curr_pos)
{
// We found a [. It starts at $curr_pos.
// check if it's a starting or ending tag.
$found_start = false;
$which_start_tag = "";
$start_tag_index = -1;
for ($i = 0; $i < $open_tag_count; $i++)
{
// Grab everything until the first "]"...
$possible_start = substr($text, $curr_pos, strpos($text, "]", $curr_pos + 1) - $curr_pos + 1);
//
// We're going to try and catch usernames with "[' characters.
//
if( preg_match('/\[quote\=\\\\"/si', $possible_start) && !preg_match('/\[quote=\\\\"[^"]*\\\\"\]/si', $possible_start) )
{
//
// OK we are in a quote tag that probably contains a ] bracket.
// Grab a bit more of the string to hopefully get all of it..
//
$possible_start = substr($text, $curr_pos, strpos($text, "\"]", $curr_pos + 1) - $curr_pos + 2);
}
//
// Now compare, either using regexp or not.
$match_result = array();
// PREG regexp comparison.
if (preg_match($open_tag[$i], $possible_start, $match_result))
{
$found_start = true;
$which_start_tag = $match_result[0];
$start_tag_index = $i;
break;
}
}
if ($found_start)
{
// We have an opening tag.
// Push its position, the text we matched, and its index in the open_tag array on to the stack, and then keep going to the right.
$match = array("pos" => $curr_pos, "tag" => $which_start_tag, "index" => $start_tag_index);
bbcode_array_push($stack, $match);
++$curr_pos;
}
else
{
// check for a closing tag..
$possible_end = substr($text, $curr_pos, $close_tag_length);
if (0 == strcasecmp($close_tag, $possible_end))
{
// We have an ending tag.
// Check if we've already found a matching starting tag.
if (sizeof($stack) > 0)
{
// There exists a starting tag.
$curr_nesting_depth = sizeof($stack);
// We need to do 2 replacements now.
$match = bbcode_array_pop($stack);
$start_index = $match['pos'];
$start_tag = $match['tag'];
$start_length = strlen($start_tag);
$start_tag_index = $match['index'];
// everything before the opening tag.
$before_start_tag = substr($text, 0, $start_index);
// everything after the opening tag, but before the closing tag.
$between_tags = substr($text, $start_index + $start_length, $curr_pos - $start_index - $start_length);
// Run the given function on the text between the tags..
if ($use_function_pointer)
{
$between_tags = $func($between_tags, $uid);
}
// everything after the closing tag.
$after_end_tag = substr($text, $curr_pos + $close_tag_length);
// Mark the lowest nesting level if needed.
$text = $before_start_tag . $open_template . $between_tags . $close_template . $after_end_tag;
// Now.. we've screwed up the indices by changing the length of the string.
// So, if there's anything in the stack, we want to resume searching just after it.
// otherwise, we go back to the start.
if (sizeof($stack) > 0)
{
$match = bbcode_array_pop($stack);
$curr_pos = $match['pos'];
bbcode_array_push($stack, $match);
++$curr_pos;
}
else
{
$curr_pos = 1;
}
}
else
{
// No matching start tag found. Increment pos, keep going.
++$curr_pos;
}
}
else
{
// No starting tag or ending tag.. Increment pos, keep looping.,
++$curr_pos;
}
}
}
} // while
return $text;
} // bbencode_second_pass_pda()
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ OPEN ]------------------------------------------
#
posting.php
#
#-----[ FIND ]---------------------------------
#
$EMBB_keys = array(''
$EMBB_widths = array(''
$EMBB_values = array(''
#
#-----[ IN-LINE FIND ]---------------------------------
#
$EMBB_keys = array(''
#
#-----[ IN-LINE AFTER, ADD ]---------------------------------
#
,'d'
#
#-----[ IN-LINE FIND ]---------------------------------
#
$EMBB_widths = array(''
#
#-----[ IN-LINE AFTER, ADD ]---------------------------------
#
,'40'
#
#-----[ IN-LINE FIND ]---------------------------------
#
$EMBB_values = array(''
#
#-----[ IN-LINE AFTER, ADD ]---------------------------------
#
,'Dice'
#
#-----[ FIND ]---------------------------------
#
# NOTE: the full line to look for is:
# 'L_BBCODE_F_HELP' => $lang['bbcode_f_help'],
#
'L_BBCODE_F_HELP' =>
#
#-----[ AFTER, ADD ]--------------------------------
#
'L_BBCODE_D_HELP' => $lang['bbcode_d_help'],
#
#-----[ OPEN ]------------------------------------------
#
templates/subSilver/bbcode.tpl
#
#-----[ FIND ]------------------------------------------
#
<!-- BEGIN email --><a href="mailto:{EMAIL}">{EMAIL}</A><!-- END email -->
#
#-----[ AFTER, ADD ]------------------------------------------
#
<!-- BEGIN dice_open -->
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center">
<tr>
<td><span class="genmed"><b>{ROLLED}:</b></span></td>
</tr>
<tr>
<td class="quote"><!-- END dice_open -->
<!-- BEGIN dice_close --></td>
</tr>
</table>
<span class="postbody"><!-- END dice_close -->
#
#-----[ OPEN ]------------------------------------------
#
templates/subSilver/posting_body.tpl
#
#-----[ FIND ]---------------------------------
#
# NOTE: the full line to look for is:
#f_help = "{L_BBCODE_F_HELP}";
#
f_help =
#
#-----[ AFTER, ADD ]---------------------------------
#
d_help = "{L_BBCODE_D_HELP}";
#
#-----[ FIND ]---------------------------------
#
# NOTE: the actual line to find is MUCH longer, containing all the bbcode tags
#
bbtags = new Array(
#
#-----[ IN-LINE FIND ]---------------------------------
#
'[url]','[/url]'
#
#-----[ IN-LINE AFTER, ADD ]---------------------------------
#
,'[dice]','[/dice]'
#
#-----[ OPEN ]------------------------------------------
#
language/lang_english/lang_main.php
#
#-----[ FIND ]------------------------------------------
#
//
// That's all Folks!
// -------------------------------------------------
#
#-----[ BEFORE, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
$lang['Dice_Mod_Rolled'] ='Dice Roll';
$lang['Dice_Mod_Fixed'] ='Fixed';
$lang['Dice_Mod_Roll_String'] = 'Original Roll String';
$lang['bbcode_d_help'] = 'Roll Dice: [dice]dice string[/dice] (alt-d) Tip: Use the (#)d(Sides) convention.';
// --------------------------------
// END DICE MOD CODE
// --------------------------------
#
#-----[ OPEN ]------------------------------------------
#
language/lang_english/lang_bbcode.php
#
#-----[ FIND ]------------------------------------------
#
$faq[] = array("--", "Other matters");
$faq[] = array("Can I add my own tags?", "No, I am afraid not directly in phpBB 2.0. We are looking at offering customisable BBCode tags for the next major version");
#
#-----[ BEFORE, ADD ]------------------------------------------
#
// --------------------------------
// BEGIN DICE MOD CODE
// --------------------------------
$faq[] = array("--", "Roleplaying Features");
$faq[] = array("Rolling dice in a post", "Posts and private messages can also include dice rolls. Using the [dice]...[/dice] tags you can specify one or more rolls to be displayed in your message.<br><span style=\"font-weight: bold\">Dice Command Syntax:</span><ul><li>[dice](<span style=\"font-style: italic\">Dice Strings</span>)[/dice]<li>[dice=\"Roll Title\"](<span style=\"font-style: italic\">Dice Strings</span>)[/dice]</ul>The Dice String parameter can include mutliple dice strings in the standard throw syntax.<br /><br /><span style=\"font-weight: bold\">Throw Syntax:</span><ul><li>(<span style=\"font-style: italic\">Number of Dice</span>)d(<span style=\"font-style: italic\">Type of Dice</span>)<li>(<span style=\"font-style: italic\">Number of Dice</span>)d(<span style=\"font-style: italic\">Type of Dice</span>)(<span style=\"font-style: italic\">+,-,x,*,/</span>)(<span style=\"font-style: italic\">Modifier</span>)</ul>It may look complicated if you've never seen this sytem before, but it is actually quite easy to understand.<br /><br />Optionally, you can specify an operation and modifier for each throw, as shown above. Supported operations are addition (+), subtraction (-), multiplication (* or x), and division (/).<br /><br /><span style=\"font-weight: bold\">Some Examples:</span><ul><li>d6 - Throw a single 6-sided die.<li>d20 - Throw a single 20-sided die.<li>2d20 - Throw two 6-sided dice.<li>d100 - Somewhat special, throws two 10 sided die, and multiplies one by 10.. resulting in a range of 100<li>d20+5 - Throw a 20-sided die and add 5 to the result.<li>4d20+10 - Throw four 20-sided dice and add 10 to the total.</ul>Hopefully you understand.<br /><br /><span style=\"font-weight: bold\">Output Examples:</span><br /><br />Here are a few instances of the 'Die' code in action, with the code above. <br />Totals are provided for convience, but obviously are not relevent to all throws.<br /><br /><span style=\"font-weight: bold\">Code:</span> [dice]d20[/dice]<br /><table width=\"90%\" cellspacing=\"1\" cellpadding=\"3\" border=\"0\" align=\"center\"><tr> <td><span class=\"genmed\"><b>Dice Roll:</b></span></td> </tr> <tr> <td class=\"quote\"><b>Original Roll String:</b> <font color=\"#000088\">d20</font><BR><BR><b>20-Sided Dice Results: </b>6<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_20_sided_6.jpg\"></td></tr></table></center></div></td></tr></table><span class=\"postbody\"><br /><span style=\"font-weight: bold\">Code:</span> [dice=\"Fire Save\"]2d20+10[/dice]<br /><table width=\"90%\" cellspacing=\"1\" cellpadding=\"3\" border=\"0\" align=\"center\"><tr><td><span class=\"genmed\"><b>Dice Roll - Fire Save:</b></span></td></tr><tr><td class=\"quote\"><b>Original Roll String:</b> <font color=\"#000088\">2d20+10</font><BR><BR><b>20-Sided Dice Results: </b>(4, 1<b></b>) + 10 (<b>Total =</b> 15<b></b>)<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_20_sided_4.jpg\"><img src=\"./images/dice/white/dice_20_sided_1.jpg\"></td></tr></table></center></div></td></tr></table><span class=\"postbody\"><br /><span style=\"font-weight: bold\">Code:</span> [dice=\"Statistic Generation\"]4d4+10 3d6x2 2d100 4d4+10[/dice]<br /><table width=\"90%\" cellspacing=\"1\" cellpadding=\"3\" border=\"0\" align=\"center\"><tr><td><span class=\"genmed\"><b>Dice Roll - Statistic Generation:</b></span></td></tr><tr><td class=\"quote\"><b>Original Roll String:</b> <font color=\"#000088\">d4+10 3d6x2 2d100 4d4+10</font><BR><BR><b>4-Sided Dice Results: </b>(2<b></b>) + 10 (<b>Total =</b> 12<b></b>)<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_4_sided_2.jpg\"></td></tr></table></center></div><b>6-Sided Dice Results: </b>(1, 4, 3<b></b>) * 2 (<b>Total =</b> 16<b></b>)<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_6_sided_1.jpg\"><img src=\"./images/dice/white/dice_6_sided_4.jpg\"><img src=\"./images/dice/white/dice_6_sided_3.jpg\"></td></tr></table></center></div><b>100-Sided Dice Results: </b>60+1(61<b></b>), 30+1(31<b></b>) (<b>Total =</b> 92<b></b>)<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_100_sided_60.jpg\"><img src=\"./images/dice/white/dice_10_sided_1.jpg\"><img src=\"./images/dice/white/dice_spacer.jpg\"><img src=\"./images/dice/white/dice_100_sided_30.jpg\"><img src=\"./images/dice/white/dice_10_sided_1.jpg\"><img src=\"./images/dice/white/dice_spacer.jpg\"></td></tr></table></center></div><b>4-Sided Dice Results: </b>(1, 3, 4, 1<b></b>) + 10 (<b>Total =</b> 19<b></b>)<BR><div align=\"center\"><center><table border=\"0\" width=\"80%\" bgcolor=\"#FFFFFF\" cellspacing=\"0\"><tr><td width=\"100%\"><img src=\"./images/dice/white/dice_4_sided_1.jpg\"><img src=\"./images/dice/white/dice_4_sided_3.jpg\"><img src=\"./images/dice/white/dice_4_sided_4.jpg\"><img src=\"./images/dice/white/dice_4_sided_1.jpg\"></td></tr></table></center></div></td></tr></table><span class=\"postbody\"><br /><br />In case you are wondering, the numbers you see when you 'preview' will probably change when you go to post.<BR><BR><i>Dice Mod (version 1.1.0) by Jeff Leigh.</i>");
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# EoM [/SIZE]
(tiny sized for easy of forum reading, just copy and paste it into notepad if you wanna see it)
if anyone knows where i can find one or can help me make that one work I would love it!
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