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Midgets vs Elephants! NSF56K

Synthetic OrangeSynthetic Orange Registered User regular
edited May 2007 in Social Entropy++
DwarfFortress101.gif

Welcome to the mountainhome of the dwarves! Starting out with a hardy band of seven pioneers, you will be beset on all sides by the threat of starvation, exposure, rampant idiocy, inexperience, tantrums, monkey attacks, hostile goblins, kleptomaniacal kobolds, accidental drownings, those goddamn hippy elves, being set on fire, upper class nobles that will make lives hell for your peasantry, and the mortal enemies of the dwarves, elephants. ELEPHANTS! OH GOD THEY'RE IN THE FORTRESS!

dfsig.gif

So what's Dwarf Fortress? It's a rather bizarre little roguelike/ fantasy world generator / colony management sim hybrid. With lots of dead dwarves guaranteed.

start_at_cliff.PNG
So you start out with a tiny band of 7 dwarves, a few wagons, mules, horses, and enough supplies to make sure you dont starve... maybe.

fortress.jpg
With a little luck (and if those goddamn monkeys dont steal all your food off the wagons again), your fortress will make it past the first winter. Or more likely it will collapse and you'll start up a new fortress, avoiding the mistakes of the first.

df-complex.jpg
And your fortresses will start to grow in size and complexity...

dmine3.jpg
Bigger... BIGGER!

dmine2.jpg
BIIIIGGEEEER

dmine-slaughter.jpg
...before it all ends in a tide of blood and dwarf parts.

And then you start AGAIN!

Get the game here!:STRIKE THE EARTH!

The ever helpful Dwarf Fortress wiki

How not to starve during your first winter.

And the SA DF thread, since the old PA DF megathread fell off the forums.

G&T DF threads 1 and 2

There's currently has a succession game going on! http://dwarf.lendemaindeveille.com/index.php/PA_Succession:_Kadolmorul

(more gameplay tips under the spoiler)
Valkun wrote: »
Valkun's exceedingly long, semi detailed, and verbose guide to helping aspiring architects and overlords in playing Dwarf Fortress Mode.

Edit: Hmm, now that I look at it. It's anything but a quick guide.

Getting Started:
When you first start the game you'll have to generate a world, which can take anywhere from fifteen minutes to quite a bit longer if its having bad luck.

Before even talking about what starting setup is optimal for your journey, let's begin with an overview of the goals you'll need to accomplish within the first year:
1. Food
2. Alcohol
3. Build a Trade Depot (road will come later)
4. Create trade goods

Obviously, without food your dwarves will go into a feral state of hunting vermin and eating other unsanitary objects before losing all sanity and turning on one another. To obtain said food, there are five methods available.

Farming: Farming is the most productive method of creating a sustainable foodsource for your fort but also hard to pull off for new players. To begin, farms must be built on top of mud which is washed onto the cavern floor either by natural or artificial floods. To create an artifical flood chamber you'll need the following: 5 mechanisms(mechanics workshop), 2 floodgates(mason's workshop), door(s)(mason's workshop).

After finding the interior river, dig out a room making sure it is completely inclosed and not touching the river (build a bridge across if you can't see EXACTLY how the river is bending). Now, you'll need to build the chamber as follows:

X - floodgate
L - Lever
D - Door
W - Wall
~ - River

..WWWWWWWWW~~~~
LW....................WW~~~~
..D.....................X X~~~~
..W....................WW~~~
..WWWWWWWWW~~~~

Note that this is far smaller than what you'll need but it'll show you the general design idea.

1. Dig out room and spaces for the flood gates.
2. Install floodgate closest to the river.
3. Install the lever someplace outside of the room.
4. Go to the lever and "link" it to the installed floodgate.
5. Attach the door so that the water can't escape the room.
6. After the lever is linked (the mechanic will take a mechanism to the lever and the floodgate), install the second floodgate.
7. Link this second floodgate to the lever.
8. Make sure everyone is out of the room, go to the door with Q and LOCK it.
9. Go to the lever and give it a Pull job.
10. Wait for water to fill the chamber and then assign a second pull job.
11. Unlock the door.
12. Assign plots under the B menu, look for Farm Plot. Use U/M to change its height and K/H to change its width. Each plot can only be seeded by a single plant type at a time so make multiple plots.
13. Dwarves with the Farming(Fields) job activated in their list will automatically plant seeds into the plots. Different plants grow in different seasons (Plump Helmet grows in all but winter).

The mud will last until the winter and must be reflooded during the next spring.

Fishing: Fishing is the easiest method of gaining food and is as easily done as assigning dwarves the Fish job in their list. The fish they catch are in a "raw" state and must be cleaned at a Fishery built from the B menu. Only those dwarves with the Fish(Cleaning) will process the raw fish into a useable form. Most maps will have an abundance of fish but some more extreme environments (glacier/desert) will be unfishable from the outside.

Hunting: An incredibly involved method of obtaining food and other materials (leather,bones,fat). First, dwarves who you wish to go hunting must have the Hunting job activated on their job list. These dwarves will then go out with their weapon (*M*ilitary, *W*eapons) and hunt the local fauna. Make sure to take a look at what animals exist in your local environment from the *U*nits screen. Remember your starting dwarves are undertrained and likely unarmed and wouldn't stand a chance against a Sasquatch, Elephant, or many other animals but a gopher is reasonable. Once slain, the hunter will drag the corpse back to the nearest butcher shop. There, the corpse must be butchered while its still fresh to obtain meat, leather, bones, fat, and skulls.

Gathering: One of the slowest and least effective means of gathering food, designate shrubs (default ") using the *D*esignations and any dwarves with the Plant Gathering job enabled will go around to collect the shrubs. Not every shrub yields an item. One particularly useful item to look for is the Quarry Bush grown inside of caves, once found you can process these at a Farmer's Workshop and plant the resulting seed inside your fields.

Trade: Most of the visitors to your fortress will bring food along with them for trading(but don't depend on it).


Alcohol can be made from the various crops and gathered plants at a Still from the Site a *B*uilding menu, under workshops. Each plant unit that goes into the creation will yield five units of alcohol. You'll need barrels (Carpenter's Shop) to store the alcohol in. If your dwarves go for a long period without anything to drink but water they WILL get a bit unruly so keep that in mind and keep it flowing.


Trade goods can be created from any number of sources but the most commonly used ones are made from Stone, Bone, and Shell depending on whatever is on hand. Do not use light or dark stones for trade goods (despite their higher value) because they can be used for more useful purposes. Obsidian for obsidian swords that have the same damage as Steel and Limestone for Fertilizer and Steel.


Now, for something a bit more advanced, City Planning.
There are some critical concepts that must be understood if you want to have your fortress running like a well oiled machine.

Corridor Bandwidth: Like data travelling through your modem, there is a limit to how many people can move through your cooridors. If two dwarves (or everything else that moves) meets and must travel past one another, one will take a long time to lay down upon the ground while the other passes. To a lesser extent, if there is space to move, two units will sidestep one another to pass (still takes time). For these reasons, you want to have wide, regularly spaced hallways running through your fortress so that there are no bottlenecks present. Also keep this in mind for rooms, they'll need to have more than one entrance otherwise they'll face the same bottleneck trying to get in and out.

Manufacturing Throughput: Put related industries close to one another so that there is less time spent traveling from one location to the next. This includes the relevant stockpiles (Even better with custom stockpiles). For instance, it's a good idea to keep your Farmer's Workshop close to the farms to spin pigtail thread, a loom nearby to turn that thread into cloth, then finally the clothier to turn that cloth into useable items. There are a great number of interdependencies in the game and as you play through you'll figure out what needs to be near what.

Living Space: For the most part, dwarves are perfectly happy living in a 1x1 room on a decent bed and can be crammed like sardines into a big room. However, make sure that these rooms are away from digging and workshops as these will interrupt your dwarves' sleep. Nobles, on the other hand, require multiple rooms to house their study, dining room, and bedroom and there are a LOT of nobles. Make certain to keep space allocated for these snobby headaches.

If and when Toady finally releases the 3d Dwarf Fortress, a lot of the old paradigms designed by us veterans will have be shattered completely. But for now, this is MY starting build/strategy and my dwarves are never wiped out. (Usually I'll abandon if the area isn't challening enough or the river is too close to the front of the fort due to aesthetic reasons).

Starting Build:
Proficient Miner, Proficient Mason
Proficient Miner, Novice Mechanic
Proficient Carpenter, Novice Woodcutter
Novice Fisherdwarf
Novice Fisherdwarf
Proficient Grower
Proficient Grower

No animals.
-1 Axe
-Starting Meat/Helmets
16 Plump Helmet Spawn
8 Pig Tail Seed
8 Cave Wheat Seed
8 Sweet Pod Seed
8 Dimple Dye Spawn
11 of each Dwarven Booze
<10 Turtles
Rest of the points go to getting more of the above but those are a minimum

Animals are expensive and immigrants always bring a ton of the things with them anyways so I don't bother with them. Some say to take one of each meat to get extra barrels, but unless you're on a really wood scarce map, it's not that hard to get barrels.

As for choice of map, it's really up to you. Stay away from glaciers, deserts, maps with no trees, untamed wildernesses/protected wilds/sinister/terrifying maps unless you're in for a real challenge as these will prevent you from harnessing resources that are plentiful on other maps.

The First Year in Detail:

First, designate a 3 wide cooridor from the front of the fortress straight inward until the miners hit the river. This normally takes anywhere from a month to two months. I undesignate every job on the miners except for their Masonry/Mechanics so that they can focus on digging exclusively.

The carpenter is set to destroy the wagons, build a carpenter's shop, and 7 beds. The beds won't take too long so after that I have him make trade goods out of shells and Crossbows/Bolts out of fish bones.

The fisherdwarves fish.

For now, the growers are used as porters and fish cleaners, moving the food into stockpiles indoors and away from would be thieves.

After finally finding the river, I set up a 1 wide bridge to get a way across/reveal the river better. I then design something like this(I actually keep the main cooridor 5 tiles high so I offset the farm by one when designing it):

farm050507.GIF

While the miners are preparing the farm as described above (I'll usually build 4 tables and chairs at this time), the rest continue to fish, process, and make trade goods/ammo. The farm is usually ready by late spring/early summer. The 2 growers become exclusive planters (remove all their other jobs).

Sometime in the summer, a blacksmith will arrive, possibly with a small entourage. The small amount of booze won't hold out through the winter so I'll usually convert the blacksmith into a brewer (Seriously, who can possibly even think of blacksmithing this early?). The accompanying peasant will become a cook/fish cleaner/whatever else needs to be done. I'll usually build a trade depot right outside the fort around this time.

In the fall, dwarves from your capital will arrive bringing food, leather, cloth, etc. Meat is cheap, cheese is very expensive. Unfortunately, until you get the manager (book keeper?) you won't be able to see the prices of the items, so just barter the best you can. They won't get angry at bad deals on your end.

Its then all up to the random number generator as to when your first immigrants arrive. In the last game (I played exactly as above), I had something like 200 Fish/Edible Plants/Meals and 75 booze at the start of winter although my first immigrants didn't arrive until Spring. Winter is usually the time I set the fisherdwarves and growers to full time porters to get everything organized. Then I'll just have them mass detail (1st level only) my fortress to give them something to do. Both of my miners were legendary by the end of winter despite taking breaks to do masonry and trap making.

Be prepared for incoming immigrants, they'll often come in groups of greater than 20 when you're least expecting it. Build beds ahead of time, keep large stockpiles of food and alcohol on hand. As you get more dwarves, make sure to specialize them by focusing them on only one or two jobs. Try to get an idea of how many dwarves it takes to perform a certain task. Ex: Making leather objects requires: Hunters, Butcher, Tanner, and a Leatherworker. And never underestimate the value of peasants. For the most part, I disable hauling on most of my dwarves except for a sizable group of porters. This allows the other dwarves to focus on their jobs rather than running around doing one job, then going all the way across it to do another, etc etc. It should also be noted that workshops and other jobs look for available dwarves, not the other way around. So if you need something done right now and there's an idle dwarf that should be doing it. Try cancelling the job and setting it again, this will usually grab that dwarf.

Beginning of Spring, Year 2:
fort050707.GIF

To be honest, I don't think I've ever scratched the surface of the complexities of DF. So I'll just say to try to play the game slowly and in stages, learning from your mistakes. The stages go as follows:
1. Small fortress - Micromanagement, diversified workforce.
2. Small to medium fortress - Macromanagement, more specialized workforce.
3. Medium to large fortress - Macroeconomic, demanding nobles, sieges. (Don't mint coins until you've gotten a hang of the game, the start of the economy can and will cripple your fortress if you don't understand it.) For example, royal rooms with masterwork furniture and double detailed walls might be great before the economy, but few dwarves will be unable to afford such a room afterwards.

TL : DR God, I don't blame you. This is what happens when you really want to put off studying.

FAQ
HOW DO I:
Destroy a building?
Use Q to inspect the building, then X to remove it. If it's a structure like a support, bridge, channel that has not been completed, etc, use T to inspect the structure, then X to remove it again.

Run this on a Mac?
User Sleep reports that Crossover works fine. I've no experience with this though.

Synthetic Orange on
«13

Posts

  • HarrierHarrier The Star Spangled Man Registered User regular
    edited May 2007
    I don't know what the fuck is going on, but this is the best thread ever.

    Harrier on
    I don't wanna kill anybody. I don't like bullies. I don't care where they're from.
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    larlarsignal.jpg

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    I love you, SO

    seriously guys

    this game is so much goddamn fun


    excellent.gif

    Raneados on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    also this runs on WINE

    Raneados on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    :|

    ?

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Just download it and start playing you damn tool!

    It's a game where you can punch your enemies until their lungs explode!

    Synthetic Orange on
  • potatoepotatoe Registered User regular
    edited May 2007
    i lack the attention span for these types of games

    sorry, maybe some other OH LOOK A PENNY

    potatoe on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    :|

    ?

    christ evers, it's 100 MB download

    give it a chance

    jerk

    Raneados on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    bstorm.gif

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • MechMantisMechMantis Registered User regular
    edited May 2007
    Raneados wrote: »
    :|

    ?

    christ evers, it's 100 MB download

    give it a chance

    jerk



    Correction: 4.8 meg download. 2.8 meg if you choose to go without the music.


    You really have nothing to lose by playing this. Other than your life.

    MechMantis on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    evers don't be a cock

    I am not happy at you

    this game is better than WoW

    Raneados on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    Raneados do you know nothing about me? I haven't played anything that doesnt have explosions.

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    Raneados do you know nothing about me? I haven't played anything that doesnt have explosions.

    if an elephant hits a badly armored dwarf, they explode into dwarf bits

    Raneados on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    You can shoot a ballista at a groundhog.

    Synthetic Orange on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    I can continue to not give a shit about your shitty game.

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    maaan

    Raneados on
  • potatoepotatoe Registered User regular
    edited May 2007
    eversman

    if you don't have anything nice to say

    you're in the right place

    potatoe on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    fuck you

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    now channel that energy into fighting mandrills and throwing caged dwarves into bottomless chasms

    Raneados on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    I will never join you, father!

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • CoreCore Registered User regular
    edited May 2007
    This game sounds pretty fun, but then I look at the screenshots and it seems so complicated.

    Core on
    core_pa_sig.jpg
  • MechMantisMechMantis Registered User regular
    edited May 2007
    Core wrote: »
    This game sounds pretty fun, but then I look at the screenshots and it seems so complicated.



    It is.




    But all that complexity makes it awesome. It also makes losing fun, because you'll never know how a given dorf fort will end.

    MechMantis on
  • TrexyTrexy Registered User regular
    edited May 2007
    How long does this take to learn?
    I don’t want to be up till 4 am again.

    Trexy on
  • EstocEstoc Registered User regular
    edited May 2007
    It IS pretty complicated, though half the fun is watching your fortress go down in flames/violence/elephants. There's also the adventure mode, a more roguelike diversion, noted for its rather ridiculous violence. Fights in adventure usually ends up with lost limbs, mangled bodies, and blood and vomit everywhere. Nothing like a spear thrust that runs through an opponent's heart and lungs at the same time. Oh, and you can kill children too.

    Estoc on
  • JWFokkerJWFokker Registered User regular
    edited May 2007
    Why does anyone care whether a dude who took his forum name from "Black Hawk Down", plays an epic game of awesomeness or not? He's obviously lacking in that department.

    JWFokker on
  • Sgt EversmanSgt Eversman Registered User regular
    edited May 2007
    Aww, thats cute.

    Go play in the corner, new guy. Mom and Dad are talking.

    Sgt Eversman on
    Democracy is two wolves and a lamb voting on what to have for dinner.

    Liberty is a well-armed lamb contesting the outcome.
  • MechMantisMechMantis Registered User regular
    edited May 2007
    Trexy wrote: »
    How long does this take to learn?
    I don’t want to be up till 4 am again.




    You're always learning.


    You're going to go through a good 20-30 forts before you can get a real nice stable one going, generally.

    MechMantis on
  • UbikUbik oh pete, that's later. maybe we'll be dead by then Registered User regular
    edited May 2007
    15 minutes of world generating
    Then it wouldn't let me exit.

    Pass.

    Ubik on
    l8e1peic77w3.jpg

  • nexuscrawlernexuscrawler Registered User regular
    edited May 2007
    Stupid zombie monkeys

    nexuscrawler on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    You think you've got it bad?

    df-zombies.jpg

    Synthetic Orange on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited May 2007
    Ubik wrote: »
    You have to use your hands?

    That's like a baby's toy!

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited May 2007
    Ubik wrote: »
    15 minutes of world generating
    Then it wouldn't let me exit.

    Pass.

    DURR DURRR DUURRRRRRRRRRRR

    Raneados on
  • UbikUbik oh pete, that's later. maybe we'll be dead by then Registered User regular
    edited May 2007
    Yeah long load times mean this game is a thinking man's game

    Ubik on
    l8e1peic77w3.jpg

  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    edited May 2007
    What is this, ZZT?

    Framling on
    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • As7As7 Registered User regular
    edited May 2007
    I have to admit...I was interested in this at first a while ago.

    But the lack of any graphics, so to speak, kills it for me.

    As7 on
    XBOX Live: Arsenic7
    Secret Satan
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    Bleargh.. if you want graphics, it's easy enough to tweak the init file.

    df-DQset.gif

    Synthetic Orange on
  • As7As7 Registered User regular
    edited May 2007
    To do that properly I'd have to play the game, learn all the symbols, then find a different picture for every single one and change the ini file to reflect this.

    No thank you.

    As7 on
    XBOX Live: Arsenic7
    Secret Satan
  • KazhiimKazhiim __BANNED USERS regular
    edited May 2007
    Your Miners have discovered an eerily glowing pit

    dwarfpit.png

    Kazhiim on
    lost_sig2.png
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited May 2007
    dot dot dot. (wait, does that make it dot dot dot dotdot?)

    That's just the graphics pack from the Dwarf wiki. Unzip it, add the prepacked line to the ini and that's all there is to it.

    edit: Is that a demonic larlar lurking in there?

    Synthetic Orange on
  • KazhiimKazhiim __BANNED USERS regular
    edited May 2007
    Dwarf cancels sleep: throwing a tantrum.

    dwarftantrum.png

    Kazhiim on
    lost_sig2.png
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