This league's build is working out pretty well for me!
I ended up going for yet another Herald of Purity / Dominating Blow guardian, but this time I figured out how to keep the purity train going. Blade Vortex with unleash and spell echo! It is genuinely playable! Got a Carrion Golem in there as a cheerleader while buddy Relic is on blind duty.
No more flailing desperately in the hopes that a minion will spawn- I can rev the Dom chainsaw on minions and run in circles when I meet a boss that can hurt me, the way YWVH intended.
My minions sure are extra angry with feeding frenzy on em, too. Just zipping all over and murderin' with great abandon.
This league's build is working out pretty well for me!
I ended up going for yet another Herald of Purity / Dominating Blow guardian, but this time I figured out how to keep the purity train going. Blade Vortex with unleash and spell echo! It is genuinely playable! Got a Carrion Golem in there as a cheerleader while buddy Relic is on blind duty.
No more flailing desperately in the hopes that a minion will spawn- I can rev the Dom chainsaw on minions and run in circles when I meet a boss that can hurt me, the way YWVH intended.
My minions sure are extra angry with feeding frenzy on em, too. Just zipping all over and murderin' with great abandon.
I started using Abyssal Cry for HoP maintenance on my DB/HoP necromancer last league (and probably am about to do it again this league). Apparently it flags every tagged mob kill as 'yours' when they blow up, even if the triggering hit comes from a minion.
I’m only playing sporadically so far, but nearing the end of act 3 with an animate weapon witch. I’m loosely following some build guides so I’d know the most important passives, then just kind of experimenting with skill gems as they unlock.
Originally thought I’d try out elementalist with some conversion, but one guide pointed out the extra minion duration from necro is good QoL, so might just do that.
Having fun, especially as I keep unlocking more knifey bois
I'm fairly new to the game (a couple of weeks). Running a bow ranger at the moment and around the lvl 38 mark. Any tips or general suggestions?
The search bar for your stash, shops, and passives is very useful for highlighting items. Like you can look at the sheet of vendor gems and type “bow”, “support”, “projectile”, etc.
Stash a handful of extra uniques, you can get a prophecy to trade 5 for a new one.
Go on the website and subscribe to a loot filter, then set it in game options. It will hide some of the useless item spam and make important things more noticeable. I think I picked NeverSink or something like that, you can sort by popularity to be sure.
I'm fairly new to the game (a couple of weeks). Running a bow ranger at the moment and around the lvl 38 mark. Any tips or general suggestions?
The search bar for your stash, shops, and passives is very useful for highlighting items. Like you can look at the sheet of vendor gems and type “bow”, “support”, “projectile”, etc.
Oh wow, thanks! Are certain types of "currency" rarer than others and should be used sparingly? I'm talking about the change colour of sockets item or reforge links etc?
You can manufacture all sorts of neat toys for your characters. Need a weapon for physical damage? Make a % damage weapon. Or something similar for spells. Enchant a hat to increase minion gem level, or make some runfast boots.
I'm fairly new to the game (a couple of weeks). Running a bow ranger at the moment and around the lvl 38 mark. Any tips or general suggestions?
The search bar for your stash, shops, and passives is very useful for highlighting items. Like you can look at the sheet of vendor gems and type “bow”, “support”, “projectile”, etc.
Oh wow, thanks! Are certain types of "currency" rarer than others and should be used sparingly? I'm talking about the change colour of sockets item or reforge links etc?
Absolutely. Currency items have different origins from vendors and differing drop rates. The result is that players mostly use Chaos Orbs for middling transactions. Some things may be bought and sold with Fusing, Alchemy and the like, but Chaos Orbs are almost the POE dollar. Sitting above them are Exalted Orbs, which folks may trade for a bunch of Chaos, or list for items as a whole, too. So you might have something worth 8 Chaos, or 1 Exalt, or 1.5 Exalts. The Pie in the Sky item is the Mirror. Those are extremely rare.
The practical use of currency items can be a bit weird. Early on, Chromatic Orbs are going to be something you'll like playing with, as they'll help you fit gems into your armor. You might notice that different bases, or types of item, will react differently to Chromatics. An intelligence heavy base won't want to roll red, and it may take an absurd number of Chromatics to get your desired combination. Orbs of Fusing, similarly, react differently to items with more sockets. A chest piece with six sockets may require anywhere from 1 to 1001 Orbs of Fusing to turn into a six-link. This is why certain uniques are considered cheaper or more practical alternatives to six linking, like the Tabula Rasa, a six linked chest piece with white sockets and no stats. Folks may wander around with one of those from level one to n^y just because they'd rather be down stats than sockets.
Again, another depth I didn't know it had. I saw I was occasionally getting better health and mana jars when I sold a lot at once, didn't know it was a sudo crafting station as well.
@Prime the Poe Wiki is a great resource for looking up anything about the game.
There are other third party tools that us old hats use, but I don't want to scare you away. Are you a member of the guild? We can probably get you in there and answer questions for you.
Steam: Spawnbroker
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Again, another depth I didn't know it had. I saw I was occasionally getting better health and mana jars when I sold a lot at once, didn't know it was a sudo crafting station as well.
If you see a system in the game, chances are it's had an entire league based around its existence and goes fairly deep.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
So far this league I've had 2 ex, a Shav's wraps (180c), an Energy From Within (60c), and a Sin's Rebirth (1ex) drop.
The good news is my incin witch is nearly geared out, so it'll be all about that minmax and finally getting my 6L to pop me over 2 mil deeps.
The bad news is my experimental build cost me 2ex and flubbed hard. Oh well, live and learn I guess.
0
DaimarA Million Feet Tall of AwesomeRegistered Userregular
I have been unlucky with exalts this season in that I haven't seen one. Last season it seems like I'd get one every day or two and while I'm not doing as high a level of maps yet I swear I got one or two at lower levels in metamorph.
I did put my first character on the shelf at 83 when they started getting one shot too easily because I'm missing some expensive-at-league-start gear but now my 2nd character is at 86 and still nothing. In other news, Esoro's molten strike juggernaut is an absolute beast of a tank and I think I've died once since I hit 80 so that's a nice change of pace.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I have been unlucky with exalts this season in that I haven't seen one. Last season it seems like I'd get one every day or two and while I'm not doing as high a level of maps yet I swear I got one or two at lower levels in metamorph.
I did put my first character on the shelf at 83 when they started getting one shot too easily because I'm missing some expensive-at-league-start gear but now my 2nd character is at 86 and still nothing. In other news, Esoro's molten strike juggernaut is an absolute beast of a tank and I think I've died once since I hit 80 so that's a nice change of pace.
This league is rippy as hell, which is why I opted for the channeling node with a 4% reduced phys damage stat instead of the pure DPS fire nodes. As of now I've got 52/50 phys/spell dodge, 40% chaos res, and ~30% reduced phys damage (not from armor) without IC being procced, and am consistently with 3 endurance charges/IC.
It's made it at least somewhat survivable, but I got turbofucked by 3 pods of those explodey brain things and Delirium'd Beyond (which is just utter fucking bullshit, btw), so the rips may still happen.
I got sick of the constant freezing and put on a dream fragments last night as well.
Again, another depth I didn't know it had. I saw I was occasionally getting better health and mana jars when I sold a lot at once, didn't know it was a sudo crafting station as well.
Here's an item I just made midway through the campaign using basic currency:
If I'm not mistaken in my order of operations, it went like this...
I found a base of a high enough level and five sockets, used Chromatic Orbs to make it the right colors, an Orb of Scouring to turn it into a white item, Armorer's Scraps to raise its quality and thus armour value, an Orb of Transmutation to make it a magic item, infinity+1 Orbs of Alteration til I got a good Max Life modifier, an Orb of Augmentation added Cold res, a Regal Orb made it Rare and added Fire Res, and finally, I spent a Chaos Orb to add Lightning res at my hideout.
Actually, I think someone dropped this base off in the guild stash. Thanks, I love it.
Now, I could have just bought one that someone had drop in the wild, but that wouldn't have included nearly so much SCIENCE!
Again, another depth I didn't know it had. I saw I was occasionally getting better health and mana jars when I sold a lot at once, didn't know it was a sudo crafting station as well.
...
Now, I could have just bought one that someone had drop in the wild, but that wouldn't have included nearly so much SCIENCE!
That just blew my mind, and got me a little excited.
@prime Bit of advice, don't bother spending jewelers/fusings/chromatics every time you get an incremental upgrade. When you're level 30, you'll find a weapon/item that's 2-3 times better by the time you're 60, which is maybe a few hours away, and you'll regret spending those orbs on items that were maybe ~10-20% better.
If you find a pair of boots with 20-30% movespeed on them, those are awesome and make the game 500% better/easier. Even if they're str/int and you're dex based, and the only other stats they have are light radius and damage reflect... use them. Better yet, put your main damage link on them, as you're not going to upgrade them until likely after you're into maps.
Alchs are great for when you find a white item with the perfect links/sockets. Use it on armor and not weapons, as weapons can often get absolutely garbage rolls. Try to save them, as they're really useful once you get to maps.
You can sell blacksmith's whetstones for 4 wisdom scrolls. Yellow items will often sell for more currency if you identify them.
If you're playing physical damage, the most important rolls are Added Physical Damage and Increased Physical Damage. Elemental builds just want Added Lightning/fire/cold damage, unless your skills/gems say they 'Convert x% of physical damage to Cold damage' or something like that, at which point you still want Added Physical and Increased Physical.
If you get a white weapon with good sockets, and it's about the same level as you (within one level of you or higher), you can get a Rare Rustic Sash and a Blacksmith's Whetstone, and sell all three to the vendor. That will give you a blue weapon with ~70% increased physical damage. Take it to your hideout and craft Added Physical Damage to it. This will be better than 99% of the weapons you find. You can then throw a regal orb on it and Whetstones.
Any item that increases Quality will increase quality on a white item by 5%, a blue item by 2%, and a yellow item by 1%. This includes maps.
Don't use your Chaos Orbs, just keep them for trading.
The Aqueducts in act 4 and Blood Aqueducts are awesome places to power level if you're having a rough go of it. You can farm things up to 10 levels below you and still get good XP out of it.
Aim for 150% increased life, Acrobatics and Phase Acrobatics are awesome if you're on the right side of the skill tree. Once you get to maps, try to get +100 life on each piece of gear.
Jewels that increase life by 30+ are awesome.
Use Orbs of Alteration, Augmentation, and Transmutation on Flasks. You need a good Instant Life Recovery flask, a Quicksilver Flask with Increased Movement Speed or Increased Effect (or two, or three while leveling), a flask that removes freezing, and ideally a flask that removes bleeding.
If you have any items/nodes that increase critical multiplier, get a Diamond Flask. They're awesome and give a huuuuge DPS boost.
Try to kill things from as far away as you can manage.
Pick up any six socketed items as they sell for 7 jewelers orbs.
Pick up any gems with Quality on them. You can sell 40% quality worth of gems for a Gemcutter's Prism, which is valuable.
Reduced Flask Charges Used is one of the most underrated hidden gems of a stat.
Accuracy Rating is an extremely important DPS stat if you're low on it.
That's all I can think of.
Oh, be careful with alchs, but feel free to use Essences like candy on white gear.
Anything with red, green and blue linked sockets will sell for one chromatic orb, which is the main way you obtain them! Be on the lookout.
I grabbed a jewel cluster with overshock for my Storm Brand character. That certainly amped my damage a little.
I'm struggling to figure out how much of a DPS boost that is for ye olde Storm Brand. I'm poking around and it seems to have a generally lukewarm reception unless you're an elementalist, and it seems like storm brand isn't the best at shocking to begin with (since shock is dependent upon Big Hits and storm brand is more "rapid medium hits"). Unless I'm missing something, it seems like you would almost never get the benefit of the shock cap being raised from 50 -> 60% (since you have to do really big hits to hit the shock cap), would gain a mild benefit from the 30% increased shock, and all of the benefit from the 30% lightning damage. Which on its own isn't too bad, but when you factor in the 8 or so passive points you have to spend to get there, seems kind of rough.
I'll admit the math on cluster jewels has been rough for me to figure out in general though. It seems like you need a super valuable (several exalts worth) cluster jewel for it to start making sense -- the 3-4 points you spend to unlock the jewel is a big opportunity cost as the passives to get there are super inefficient, and it seems like you need to make up for it with really good modifiers on your jewel (optimal nodes, optimal additional passive bonuses, jewel slot with an optimal medium to put in it....) before the points spent start to overtake what you can find on the passive tree.
Okay, I'm losing my mind with monsters attacking me from off-screen.
It's constant, but I was under the impression it wasn't supposed to happen at all.
Is it because I have a weird small native resolution (1366x768)?
Seems plausible that it's due to resolution. There's some offscreening but not much and it's usually a result of having run away from/past something that already committed to an attack with a lengthy animation.
I finally got into this since I was looking for a game that would take up a lot of time when I'm working from home. I've played it before but never got terribly deep.
This game is fucking COMPLICATED. Is there a good, straightforward guide available for the game? I looked at the ingame help, which did help a little bit, but not much.
I'm not looking to get super deep into endgame builds, but maybe a general build guide would be helpful? I'm playing a Marauder and have mostly specced towards stuff that increases strength/2-handed weapons and such.
Also, should I be identifying everything I find or should I only save it for things I think could be useful to me? Since the trading system is based off bartering stuff, I'm not sure how worthwhile it is.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I finally got into this since I was looking for a game that would take up a lot of time when I'm working from home. I've played it before but never got terribly deep.
This game is fucking COMPLICATED. Is there a good, straightforward guide available for the game? I looked at the ingame help, which did help a little bit, but not much.
I'm not looking to get super deep into endgame builds, but maybe a general build guide would be helpful? I'm playing a Marauder and have mostly specced towards stuff that increases strength/2-handed weapons and such.
Also, should I be identifying everything I find or should I only save it for things I think could be useful to me? Since the trading system is based off bartering stuff, I'm not sure how worthwhile it is.
I'm gonna say... it's a difficult game to really be explained entirely. You gotta kinda cut your teeth, go in, fuck things up, and try again.
I will say Path of Building is an invaluable tool. It allows you build out an entire character with everything, and sometimes it's fun to theorycraft with it just to see what happens. You can get it here: https://github.com/PathOfBuildingCommunity/PathOfBuilding
The way you will learn Path of Exile is learning what to not care about. You're doing a Marauder using 2 handed weapons, my suggestion is to pick a damage type (Phys and Fire are your best Marauder bets) and use the skill tree search function to find relevant nodes. You can safely ignore 90% of the skill tree and mechanics in the game if you're just a bruiser.
If you want to learn other mechanics, like CI or low life or evasion builds or even minion builds, roll an alt and try it out. You can even go to the Path of Exile forums and at the top of each page will have a fairly decent starter list of builds other players have slapped together. You can learn a lot about the mechanics of the builds and what makes them tick in the description, if the author was good. You can find the forums here: https://www.pathofexile.com/forum Click on the [CLASSES / BUILDS] option and roll!
General starting advice:
1. Life is important, so is block and armor. You'll want to layer defenses like regen, leech, foritfy, damage reduction, and armor and stack life nodes. Most guides for melee builds will have you at 180% or so increased life from tree.
2. You will eventually stop using your "default" attack entirely. Usually pretty early. Look at getting some early mana regen/leech to make the mana use of your skill not something that requires a mana potion every few seconds.
3. For a lot of starter builds, you pick a single damage dealer and then build up secondary systems to buff that up. You'll start seeing things like Heralds and Auras that reserve mana but give you pretty good boosts to damage. There's also curses.
4. The skill gem system is deep and wide, but again depending on your build you can safely ignore a ton of them and focus on a few. There's invaluable setups that CAST WHEN DAMAGE TAKEN SUPPORT and CURSE ON HIT SUPPORT provide, for instance. CWDT can queue up (not just but usually) defensive skills like Steelskin or Immortal Call to automatically proc when a certain HP threshold has been crossed, and almost every single build in the game uses some variant of it.
5. This is the big one: There is both additive and multiplicative increases in the game, and they're listed as "Increased" and "More." It's complex and the Path of Exile Wiki goes into detail about it here but just know that "More" is a big increase and "Increased" is much smaller.
6. Speaking of the Wiki, don't be afraid to check it out. It's super useful.
But most of all have some fun! Experiment, play around, and if you get stuck use what you learned to make something better.
+3
BrodyThe WatchThe First ShoreRegistered Userregular
I grabbed a jewel cluster with overshock for my Storm Brand character. That certainly amped my damage a little.
I'm struggling to figure out how much of a DPS boost that is for ye olde Storm Brand. I'm poking around and it seems to have a generally lukewarm reception unless you're an elementalist, and it seems like storm brand isn't the best at shocking to begin with (since shock is dependent upon Big Hits and storm brand is more "rapid medium hits"). Unless I'm missing something, it seems like you would almost never get the benefit of the shock cap being raised from 50 -> 60% (since you have to do really big hits to hit the shock cap), would gain a mild benefit from the 30% increased shock, and all of the benefit from the 30% lightning damage. Which on its own isn't too bad, but when you factor in the 8 or so passive points you have to spend to get there, seems kind of rough.
I'll admit the math on cluster jewels has been rough for me to figure out in general though. It seems like you need a super valuable (several exalts worth) cluster jewel for it to start making sense -- the 3-4 points you spend to unlock the jewel is a big opportunity cost as the passives to get there are super inefficient, and it seems like you need to make up for it with really good modifiers on your jewel (optimal nodes, optimal additional passive bonuses, jewel slot with an optimal medium to put in it....) before the points spent start to overtake what you can find on the passive tree.
Yeah, the shock may not be making that big of a change. Although also, the tree runs real close to the % elemental damage which is a straight benefit, and each small passive was 12% lightning, which ends up being like 72% more damage or something.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I finally got into this since I was looking for a game that would take up a lot of time when I'm working from home. I've played it before but never got terribly deep.
This game is fucking COMPLICATED. Is there a good, straightforward guide available for the game? I looked at the ingame help, which did help a little bit, but not much.
I'm not looking to get super deep into endgame builds, but maybe a general build guide would be helpful? I'm playing a Marauder and have mostly specced towards stuff that increases strength/2-handed weapons and such.
Also, should I be identifying everything I find or should I only save it for things I think could be useful to me? Since the trading system is based off bartering stuff, I'm not sure how worthwhile it is.
In terms of identification, don't bother too much. Early on wisdom scrolls are vaguely rare, til you find events at which you might have fifty to a hundred drop simultaneously.
You'll want to grab a loot filter, like Neversink or some such, to keep the chaff out of your sight. Items that remain will be more likely to be worthwhile to cart away or use, but even then, you'll typically identify to fill holes in your equipment.
Nice hex! It really does become less obtuse with time, and things start to click and become more fun.
For example, I finally found a minion cluster jewel, but it was only magic so it had one notable several steps out. Then I had a light build moment and thought, “wait, can I use the item modifying currencies on this?”, and yes. Yes I could. Now it’s a rare with 3 good notables and way more usable.
Wisdom scrolls aren't that rare and looking for upgrades is fun. I wouldn't pick up and ID everything but jewelry (rings, neck, belt) for sure. Each Act I also like to pick one other slot to try to upgrade. When looking for upgrades the biggest thing to remember is that main skill sockets are more important than stats. I wouldn't drop a 3 or 4 link unless it's for another 3 or 4 link.
Thanks, folks! I'll keep all that in mind as I play.
+1
AbsalonLands of Always WinterRegistered Userregular
edited March 2020
Well I thought I would have to pay 5ex for an Essence Drain bow with +1 to gems, +2 to support gems and +chaos dmg multi. Instead I found for 4, then the buyer said 3ex was fine and I got some supports like Void Manipulation at +20 quality included for free and the seller said whatever when I pointed it out. Maybe I got good karma for selling a few Herald-related cluster jewels for cheaper than I should have.
I still have like 450c to play with to get better gloves and decent jewelry with +1 min endurance charges. Also Green Nightmare and Transcendent Mind. Yum, progress.
I really like how delirium feels like I'm setting the difficulty. When stuff starts getting too scary I can just move out of the fog some. Granted sometimes that leaves me running out of stuff to kill but that's an ok trade off.
They tried to get something like this with Metamorph but requiring you to fill the meter to get an organ and making full meters extremely rippy killed any of the granularity and player control.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
The game is still pretty dense, but my buddy is talking me through some things, and I am working with a build guide.
I am trying to enjoy the game for what it is, and so far, having a good time!
It's dense, but like I said to Moriveth, you only need to learn what your build needs. It takes experimentation and failure, but the successes are sweet.
Posts
Yup. That's nine uniques dropped simultaneously.
I'm sure they're all garbage but I appreciate the lootsplosion.
Alch galore
I ended up going for yet another Herald of Purity / Dominating Blow guardian, but this time I figured out how to keep the purity train going. Blade Vortex with unleash and spell echo! It is genuinely playable! Got a Carrion Golem in there as a cheerleader while buddy Relic is on blind duty.
No more flailing desperately in the hopes that a minion will spawn- I can rev the Dom chainsaw on minions and run in circles when I meet a boss that can hurt me, the way YWVH intended.
My minions sure are extra angry with feeding frenzy on em, too. Just zipping all over and murderin' with great abandon.
I started using Abyssal Cry for HoP maintenance on my DB/HoP necromancer last league (and probably am about to do it again this league). Apparently it flags every tagged mob kill as 'yours' when they blow up, even if the triggering hit comes from a minion.
Originally thought I’d try out elementalist with some conversion, but one guide pointed out the extra minion duration from necro is good QoL, so might just do that.
Having fun, especially as I keep unlocking more knifey bois
More.
MORE.
*tents fingers*
yesss
max your resists
get life and damage
don't die
The search bar for your stash, shops, and passives is very useful for highlighting items. Like you can look at the sheet of vendor gems and type “bow”, “support”, “projectile”, etc.
Stash a handful of extra uniques, you can get a prophecy to trade 5 for a new one.
Go on the website and subscribe to a loot filter, then set it in game options. It will hide some of the useless item spam and make important things more noticeable. I think I picked NeverSink or something like that, you can sort by popularity to be sure.
Oh wow, thanks! Are certain types of "currency" rarer than others and should be used sparingly? I'm talking about the change colour of sockets item or reforge links etc?
Ooh, don't forget about the Vendor Recipe System.
You can manufacture all sorts of neat toys for your characters. Need a weapon for physical damage? Make a % damage weapon. Or something similar for spells. Enchant a hat to increase minion gem level, or make some runfast boots.
Absolutely. Currency items have different origins from vendors and differing drop rates. The result is that players mostly use Chaos Orbs for middling transactions. Some things may be bought and sold with Fusing, Alchemy and the like, but Chaos Orbs are almost the POE dollar. Sitting above them are Exalted Orbs, which folks may trade for a bunch of Chaos, or list for items as a whole, too. So you might have something worth 8 Chaos, or 1 Exalt, or 1.5 Exalts. The Pie in the Sky item is the Mirror. Those are extremely rare.
The practical use of currency items can be a bit weird. Early on, Chromatic Orbs are going to be something you'll like playing with, as they'll help you fit gems into your armor. You might notice that different bases, or types of item, will react differently to Chromatics. An intelligence heavy base won't want to roll red, and it may take an absurd number of Chromatics to get your desired combination. Orbs of Fusing, similarly, react differently to items with more sockets. A chest piece with six sockets may require anywhere from 1 to 1001 Orbs of Fusing to turn into a six-link. This is why certain uniques are considered cheaper or more practical alternatives to six linking, like the Tabula Rasa, a six linked chest piece with white sockets and no stats. Folks may wander around with one of those from level one to n^y just because they'd rather be down stats than sockets.
You can go here to see how things are stacking up in terms of trading: https://currency.poe.trade/
Again, another depth I didn't know it had. I saw I was occasionally getting better health and mana jars when I sold a lot at once, didn't know it was a sudo crafting station as well.
There are other third party tools that us old hats use, but I don't want to scare you away. Are you a member of the guild? We can probably get you in there and answer questions for you.
If you see a system in the game, chances are it's had an entire league based around its existence and goes fairly deep.
The good news is my incin witch is nearly geared out, so it'll be all about that minmax and finally getting my 6L to pop me over 2 mil deeps.
The bad news is my experimental build cost me 2ex and flubbed hard. Oh well, live and learn I guess.
I did put my first character on the shelf at 83 when they started getting one shot too easily because I'm missing some expensive-at-league-start gear but now my 2nd character is at 86 and still nothing. In other news, Esoro's molten strike juggernaut is an absolute beast of a tank and I think I've died once since I hit 80 so that's a nice change of pace.
This league is rippy as hell, which is why I opted for the channeling node with a 4% reduced phys damage stat instead of the pure DPS fire nodes. As of now I've got 52/50 phys/spell dodge, 40% chaos res, and ~30% reduced phys damage (not from armor) without IC being procced, and am consistently with 3 endurance charges/IC.
It's made it at least somewhat survivable, but I got turbofucked by 3 pods of those explodey brain things and Delirium'd Beyond (which is just utter fucking bullshit, btw), so the rips may still happen.
I got sick of the constant freezing and put on a dream fragments last night as well.
Here's an item I just made midway through the campaign using basic currency:
If I'm not mistaken in my order of operations, it went like this...
I found a base of a high enough level and five sockets, used Chromatic Orbs to make it the right colors, an Orb of Scouring to turn it into a white item, Armorer's Scraps to raise its quality and thus armour value, an Orb of Transmutation to make it a magic item, infinity+1 Orbs of Alteration til I got a good Max Life modifier, an Orb of Augmentation added Cold res, a Regal Orb made it Rare and added Fire Res, and finally, I spent a Chaos Orb to add Lightning res at my hideout.
Actually, I think someone dropped this base off in the guild stash. Thanks, I love it.
Now, I could have just bought one that someone had drop in the wild, but that wouldn't have included nearly so much SCIENCE!
That just blew my mind, and got me a little excited.
If you find a pair of boots with 20-30% movespeed on them, those are awesome and make the game 500% better/easier. Even if they're str/int and you're dex based, and the only other stats they have are light radius and damage reflect... use them. Better yet, put your main damage link on them, as you're not going to upgrade them until likely after you're into maps.
Alchs are great for when you find a white item with the perfect links/sockets. Use it on armor and not weapons, as weapons can often get absolutely garbage rolls. Try to save them, as they're really useful once you get to maps.
You can sell blacksmith's whetstones for 4 wisdom scrolls. Yellow items will often sell for more currency if you identify them.
If you're playing physical damage, the most important rolls are Added Physical Damage and Increased Physical Damage. Elemental builds just want Added Lightning/fire/cold damage, unless your skills/gems say they 'Convert x% of physical damage to Cold damage' or something like that, at which point you still want Added Physical and Increased Physical.
If you get a white weapon with good sockets, and it's about the same level as you (within one level of you or higher), you can get a Rare Rustic Sash and a Blacksmith's Whetstone, and sell all three to the vendor. That will give you a blue weapon with ~70% increased physical damage. Take it to your hideout and craft Added Physical Damage to it. This will be better than 99% of the weapons you find. You can then throw a regal orb on it and Whetstones.
Any item that increases Quality will increase quality on a white item by 5%, a blue item by 2%, and a yellow item by 1%. This includes maps.
Don't use your Chaos Orbs, just keep them for trading.
The Aqueducts in act 4 and Blood Aqueducts are awesome places to power level if you're having a rough go of it. You can farm things up to 10 levels below you and still get good XP out of it.
Aim for 150% increased life, Acrobatics and Phase Acrobatics are awesome if you're on the right side of the skill tree. Once you get to maps, try to get +100 life on each piece of gear.
Jewels that increase life by 30+ are awesome.
Use Orbs of Alteration, Augmentation, and Transmutation on Flasks. You need a good Instant Life Recovery flask, a Quicksilver Flask with Increased Movement Speed or Increased Effect (or two, or three while leveling), a flask that removes freezing, and ideally a flask that removes bleeding.
If you have any items/nodes that increase critical multiplier, get a Diamond Flask. They're awesome and give a huuuuge DPS boost.
Try to kill things from as far away as you can manage.
Pick up any six socketed items as they sell for 7 jewelers orbs.
Pick up any gems with Quality on them. You can sell 40% quality worth of gems for a Gemcutter's Prism, which is valuable.
Reduced Flask Charges Used is one of the most underrated hidden gems of a stat.
Accuracy Rating is an extremely important DPS stat if you're low on it.
That's all I can think of.
Oh, be careful with alchs, but feel free to use Essences like candy on white gear.
Anything with red, green and blue linked sockets will sell for one chromatic orb, which is the main way you obtain them! Be on the lookout.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
It's constant, but I was under the impression it wasn't supposed to happen at all.
Is it because I have a weird small native resolution (1366x768)?
I'm struggling to figure out how much of a DPS boost that is for ye olde Storm Brand. I'm poking around and it seems to have a generally lukewarm reception unless you're an elementalist, and it seems like storm brand isn't the best at shocking to begin with (since shock is dependent upon Big Hits and storm brand is more "rapid medium hits"). Unless I'm missing something, it seems like you would almost never get the benefit of the shock cap being raised from 50 -> 60% (since you have to do really big hits to hit the shock cap), would gain a mild benefit from the 30% increased shock, and all of the benefit from the 30% lightning damage. Which on its own isn't too bad, but when you factor in the 8 or so passive points you have to spend to get there, seems kind of rough.
I'll admit the math on cluster jewels has been rough for me to figure out in general though. It seems like you need a super valuable (several exalts worth) cluster jewel for it to start making sense -- the 3-4 points you spend to unlock the jewel is a big opportunity cost as the passives to get there are super inefficient, and it seems like you need to make up for it with really good modifiers on your jewel (optimal nodes, optimal additional passive bonuses, jewel slot with an optimal medium to put in it....) before the points spent start to overtake what you can find on the passive tree.
Seems plausible that it's due to resolution. There's some offscreening but not much and it's usually a result of having run away from/past something that already committed to an attack with a lengthy animation.
I finally got into this since I was looking for a game that would take up a lot of time when I'm working from home. I've played it before but never got terribly deep.
This game is fucking COMPLICATED. Is there a good, straightforward guide available for the game? I looked at the ingame help, which did help a little bit, but not much.
I'm not looking to get super deep into endgame builds, but maybe a general build guide would be helpful? I'm playing a Marauder and have mostly specced towards stuff that increases strength/2-handed weapons and such.
Also, should I be identifying everything I find or should I only save it for things I think could be useful to me? Since the trading system is based off bartering stuff, I'm not sure how worthwhile it is.
I'm gonna say... it's a difficult game to really be explained entirely. You gotta kinda cut your teeth, go in, fuck things up, and try again.
I will say Path of Building is an invaluable tool. It allows you build out an entire character with everything, and sometimes it's fun to theorycraft with it just to see what happens. You can get it here: https://github.com/PathOfBuildingCommunity/PathOfBuilding
@Moriveth
The way you will learn Path of Exile is learning what to not care about. You're doing a Marauder using 2 handed weapons, my suggestion is to pick a damage type (Phys and Fire are your best Marauder bets) and use the skill tree search function to find relevant nodes. You can safely ignore 90% of the skill tree and mechanics in the game if you're just a bruiser.
If you want to learn other mechanics, like CI or low life or evasion builds or even minion builds, roll an alt and try it out. You can even go to the Path of Exile forums and at the top of each page will have a fairly decent starter list of builds other players have slapped together. You can learn a lot about the mechanics of the builds and what makes them tick in the description, if the author was good. You can find the forums here: https://www.pathofexile.com/forum Click on the [CLASSES / BUILDS] option and roll!
General starting advice:
1. Life is important, so is block and armor. You'll want to layer defenses like regen, leech, foritfy, damage reduction, and armor and stack life nodes. Most guides for melee builds will have you at 180% or so increased life from tree.
2. You will eventually stop using your "default" attack entirely. Usually pretty early. Look at getting some early mana regen/leech to make the mana use of your skill not something that requires a mana potion every few seconds.
3. For a lot of starter builds, you pick a single damage dealer and then build up secondary systems to buff that up. You'll start seeing things like Heralds and Auras that reserve mana but give you pretty good boosts to damage. There's also curses.
4. The skill gem system is deep and wide, but again depending on your build you can safely ignore a ton of them and focus on a few. There's invaluable setups that CAST WHEN DAMAGE TAKEN SUPPORT and CURSE ON HIT SUPPORT provide, for instance. CWDT can queue up (not just but usually) defensive skills like Steelskin or Immortal Call to automatically proc when a certain HP threshold has been crossed, and almost every single build in the game uses some variant of it.
5. This is the big one: There is both additive and multiplicative increases in the game, and they're listed as "Increased" and "More." It's complex and the Path of Exile Wiki goes into detail about it here but just know that "More" is a big increase and "Increased" is much smaller.
6. Speaking of the Wiki, don't be afraid to check it out. It's super useful.
But most of all have some fun! Experiment, play around, and if you get stuck use what you learned to make something better.
Yeah, the shock may not be making that big of a change. Although also, the tree runs real close to the % elemental damage which is a straight benefit, and each small passive was 12% lightning, which ends up being like 72% more damage or something.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
In terms of identification, don't bother too much. Early on wisdom scrolls are vaguely rare, til you find events at which you might have fifty to a hundred drop simultaneously.
You'll want to grab a loot filter, like Neversink or some such, to keep the chaff out of your sight. Items that remain will be more likely to be worthwhile to cart away or use, but even then, you'll typically identify to fill holes in your equipment.
Overview guides exist, though! Take a gander.
For an agnostic take: https://www.poe-vault.com/guides/path-of-exile-beginner-guide-welcome-to-wraeclast-fresh-exiles-start-here
If you've got a strong Diablo background: https://pathofexile.gamepedia.com/Diablo_Player's_Guide_to_Path_of_Exile
So I am currently playing a duelist, with much more time invested than I have previously.
Is there a PA Clan? If there is, is there a spot open?
My characters name is Havrom for now.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
For example, I finally found a minion cluster jewel, but it was only magic so it had one notable several steps out. Then I had a light build moment and thought, “wait, can I use the item modifying currencies on this?”, and yes. Yes I could. Now it’s a rare with 3 good notables and way more usable.
The game is still pretty dense, but my buddy is talking me through some things, and I am working with a build guide.
I am trying to enjoy the game for what it is, and so far, having a good time!
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
I still have like 450c to play with to get better gloves and decent jewelry with +1 min endurance charges. Also Green Nightmare and Transcendent Mind. Yum, progress.
They tried to get something like this with Metamorph but requiring you to fill the meter to get an organ and making full meters extremely rippy killed any of the granularity and player control.
It's dense, but like I said to Moriveth, you only need to learn what your build needs. It takes experimentation and failure, but the successes are sweet.