HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Good ol' YouTube recommendations. I forgot the WotLK intro cinematic used the same song as the ending cinematic of The Frozen Throne. Remember when Blizzard understood how to art?
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reVerseAttack and Dethrone GodRegistered Userregular
Good ol' YouTube recommendations. I forgot the WotLK intro cinematic used the same song as the ending cinematic of The Frozen Throne. Remember when Blizzard understood how to art?
Yes, but I also remember "there must always be a Lich King", just so they don't have to justify changing up Northrend and so they have a convenient way of bringing the Scourge back if they ever run out of ideas.
Good ol' YouTube recommendations. I forgot the WotLK intro cinematic used the same song as the ending cinematic of The Frozen Throne. Remember when Blizzard understood how to art?
Yes, but I also remember "there must always be a Lich King", just so they don't have to justify changing up Northrend and so they have a convenient way of bringing the Scourge back if they ever run out of ideas.
Good ol' YouTube recommendations. I forgot the WotLK intro cinematic used the same song as the ending cinematic of The Frozen Throne. Remember when Blizzard understood how to art?
Yes, but I also remember "there must always be a Lich King", just so they don't have to justify changing up Northrend and so they have a convenient way of bringing the Scourge back if they ever run out of ideas.
Their introductions to Warcraft are excellent.
How they conclude things tends to suck.
Edit - The one exception to this is TBC; it's introduction was ho-hum, but it's closer I thought was amazing.
I just realized a downside of a theoretical faction merge/abolishment.
Trying to pick races for each of my definitive post-merge characters. Just thinking of healers, which I'll actually play...
Druid's easy, the answer is night elf. So long, ugly troll feet.
Priest is a nightmare. Nelf, draenei+, belf, velf, undead...I have enough trouble choosing a priest race constrained to faction options. Nelf for shadowmeld?
Paladin's easy, draenei+. They look rad in paladin sets more consistently than belves do imo, due to chunky weird boots.
Shaman is simple too, draenei. Orcs and orc+ have ludicrous shoulders that ruin a lot of sets for me.
Monk is undead, because it's thematically and aesthetically rad, or nelf, so I can shadowmeld.
Kamar on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The only races with traits that mean shit anymore are the Allied races. All the others really suck.
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reVerseAttack and Dethrone GodRegistered Userregular
Need to drop combat, because what the fuck are you even in combat with? Shadowmeld!
Need to drink but this tank can't slow down? Shadowmeld!
Need that quest item deep in the enemy camp, and don't wanna fight a huge pack after you ride through the middle? Shadowmeld!
they should remove the vanish effect from shadowmeld, that's so way too convenient compared to every other racial. Although I thought you got all your threat back when you dropped shadowmeld so you couldn't use it as a real vanish for just ditching mobs while traveling? Does it actually just work like vanish except you can't move in stealth without breaking it?
it doesn't remove you from the threat table (unlike vanish), so a mob will come right back to you unless you're its only remaining target
it also doesn't remove you from combat anywhere other than world environments and five mans; raid bosses and arenas/BGs keep you in combat during the stealth
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
that's a weird distinction then because it's like vanish everywhere it matters, self-threat-management is not really a relevant game mechanic anymore
are you sure it doesn't end combat if you meld in a raid boss and there are no other valid targets left, like how it will reset the encounter if you vanish while everyone else is dead/feigning/mage invis?
if the boss has no more valid targets it will evade, but since you're still on its threat table getting hit by basically anything will make you a target again
you can sometimes avoid a repair bill that way but not often
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
It took me less than two hours to go from 116 to 117 almost on my druid, just a few kills will get me the actual ding.
BfA leveling didn't really take as much time as previous expansions. Though I missed Legion when it was the current expansion so I dunno how drawn out it was there.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Legion was about the same. Two hours would be on the high side, if I recall the early pace during launch for both Legion and BfA was about an hour per level so they seem to target that point.
Keep in mind heirlooms now go to 120 so that would have it even faster. And if you have flying too faster than at release.
Yeah I can fly at this point so getting from quest to objective is trivial. I don't have my heirlooms up to the 120 cap though. That's a lot of money and having them at 100 is good enough for now.
if the boss has no more valid targets it will evade, but since you're still on its threat table getting hit by basically anything will make you a target again
you can sometimes avoid a repair bill that way but not often
that's exactly how invisibility works actually, which is why you almost never see a mage successfully survive a raid boss wipe
if the boss has no more valid targets it will evade, but since you're still on its threat table getting hit by basically anything will make you a target again
you can sometimes avoid a repair bill that way but not often
that's exactly how invisibility works actually, which is why you almost never see a mage successfully survive a raid boss wipe
Vanish too. Used to be different but they changed it halfway through AQ.
I see rogues survive more often when they bother to try. Maybe it's because vanish is instant cast and they also have cloak of shadows?
Vanish does 0 out agro and it's a dps cooldown too. So chances are the boss will be coming for the rogue last provided vanish had time to cooldown and they haven't used it yet a second time (you want to line it up with other cooldowns).
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited August 2019
im sure it's going to die down and people will migrate back but...holy crap
Dhalphir on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It would be very interesting to see what Blizzard does if people don't come back to retail, although honestly we already knew that the general sentiment regarding BfA is that it's the worst or second-to-worst (depending on how you felt about WoD) that the game has ever been, so this is maybe not that surprising.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The funny thing is that 8.2 is actually quite a good patch and compares favourably to almost any Legion patch. If BfA launched like this I don't think anyone would have had the major objections to it that they had. But unfortunately, the early half of BFA was so bad that 8.2 needed to be much better than "quite good" to wash it away and the stink of the early xpac is lingering.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Also people didn't really come back to Rs3 after old school runescape launched, so there's precedent.
There's no way that Classic interest is permanent, but yeah, there's a good chance that people who stopped playing BfA for Classic will not go back this expansion. If Blizzard knows what they're doing they've already been course correcting somehow after BfA's poor reception though.
The funny thing is that 8.2 is actually quite a good patch and compares favourably to almost any Legion patch. If BfA launched like this I don't think anyone would have had the major objections to it that they had. But unfortunately, the early half of BFA was so bad that 8.2 needed to be much better than "quite good" to wash it away and the stink of the early xpac is lingering.
8.2 does still have the issue of itemization in BfA being complete trash and effectively a waste of time since most of your best pieces will generally come from lucky M+ Titanforges, weekly chest, or just buying Azerite pieces from Vashreen.
I still think the bad writing's impact gets underestimated when people talk about BFA failures. You can think it's dumb but still be invested enough to loathe everything BFA is doing.
WoD was stupid, but it was just nonsense, you know? I still enjoyed doing the stupid time travel shenanigans. It was fun to level and see that dumb plot. That's how I feel about most WoW writing, even if WoD was goofier than usual.
BFA is bad writing wrapped around the worst part of the overall WoW narrative, and I actively hate it every moment it forces me to engage with the stupid stupid faction war. There are good zone quest stories, but that's not going to change the overall impression.
All this means that BFA's failure is broader. People who are oblivious to mechanics or class design can hate the plot, while people who don't read quest text can loathe the rest.
Like...if the next expansion is 'Okay that side quest stuff is done, NOW we can finish the faction war!' it will be the first expansion I do not buy at launch, regardless of anything else.
I still think the bad writing's impact gets underestimated when people talk about BFA failures. You can think it's dumb but still be invested enough to loathe everything BFA is doing.
WoD was stupid, but it was just nonsense, you know? I still enjoyed doing the stupid time travel shenanigans. It was fun to level and see that dumb plot. That's how I feel about most WoW writing, even if WoD was goofier than usual.
BFA is bad writing wrapped around the worst part of the overall WoW narrative, and I actively hate it every moment it forces me to engage with the stupid stupid faction war. There are good zone quest stories, but that's not going to change the overall impression.
All this means that BFA's failure is broader. People who are oblivious to mechanics or class design can hate the plot, while people who don't read quest text can loathe the rest.
Like...if the next expansion is 'Okay that side quest stuff is done, NOW we can finish the faction war!' it will be the first expansion I do not buy at launch, regardless of anything else.
If Blizzard had been truthful about the story direction before BFA launched, I would have canceled at the end of Legion instead of sticking it out until the first content patch.
I am actually having more fun playing classic than retail, and I'm one of the people who expected classic to be awful and only attractive because nostalgia.
I just realized a downside of a theoretical faction merge/abolishment.
Trying to pick races for each of my definitive post-merge characters. Just thinking of healers, which I'll actually play...
Druid's easy, the answer is night elf. So long, ugly troll feet.
Priest is a nightmare. Nelf, draenei+, belf, velf, undead...I have enough trouble choosing a priest race constrained to faction options. Nelf for shadowmeld?
Paladin's easy, draenei+. They look rad in paladin sets more consistently than belves do imo, due to chunky weird boots.
Shaman is simple too, draenei. Orcs and orc+ have ludicrous shoulders that ruin a lot of sets for me.
Monk is undead, because it's thematically and aesthetically rad, or nelf, so I can shadowmeld.
If a merge happen my Tauren Shaman is becoming a dwarf day 1. DAY 1!
I know its beating a dead horse, but I cant conceive how the pitch of "Garrosh again" ever got up. Literally ANY other direction would have been better. You could have grabbed someone off the street who didn't even play WoW, and come up with something better.
Edit: Like the planet just got stabbed with a sword and is dying! It's RIGHT THERE!
It is weird how inconsequential the planet-stabbing seems to be. Like that's an apocalypse level event no matter how you look at it. But all it did was expose magic rocks so there can be a mundane faction war.
All can be forgiven if they just wrap the war up and give us something rad for 9.0.
Black Empire! I'd even accept 'Lich King 2.0 with Sylvanas, with extra Nostalgia!' if it meant going UNDER Northrend into crazy Lovecraftian underground empires.
It is weird how inconsequential the planet-stabbing seems to be. Like that's an apocalypse level event no matter how you look at it. But all it did was expose magic rocks so there can be a mundane faction war.
To be fair, Brann is obsessed with it, and he and the dragon aspects seem pretty focused on saving the planet.
In the Lore, that is.
Gameplay wise it amounts to side quest activity your character occasionally shows interest in because it gets you bigger numbers. Maybe it'll carry over into the next expansion and become a more existential threat then? Assuming they don't swerve and make it the last major patch of BfA.
Who would have thought that 10 years ago when the MMO market was booming, and you saw all these other MMOs rise and fall, and none of them could dethrone WoW or become the "wow-killer" that they were trying to be, but all along the real "wow-killer" was WoW itself. WoW Classic is killing Retail WoW.
At least for now.
I have a feeling that whenever 8.2.5 comes out, which people are anticipating will be a major story patch that drives the plot forward substantially, that nobody is gonna care. People will still be too focused on WoW Classic when 8.2.5 drops.
And we do not yet have a clear picture for what 8.3 will be, which will be the final raid tier of the expansion. Is 8.3 going to be Sylvanas? Azshara 2.0 with more void than ever before? An incarnation of N'zoth? Some sort of Herald of the Black Empire? We really don't know.
And I honestly don't think people will care then, either.
I personally had the choice between Shadowbringers and coming back to WoW for 8.2, and I chose Shadowbringers. I'm back playing WoW now, and honestly, 8.2 doesn't really feel that great to me. The whole thing is just a giant grind to get flying. Mechagon is not fun. Especially on "Gnomes in Crates" day. Nazjatar is a nightmare without flying, but once I get flying I will never go back, so why did they design it to be so hostile to grounded players? Having to come back and grind for a month or more just to get flying feels awful. I want to stick with it because I like WoW. I really do. But 8.2 really didn't do anything to make me want to stay.
WoW Classic is one of the most common things players have requested for like ten years, it had a ton of hype going in, and a huge amount of nostalgia for shit-tons of players as well as being accessible by default just for being a sub.
Like yeah of course it's killing it in numbers in the initial DAYS of its release. I'm not confident anyone can say anything about what it means for WoW, yet.
Posts
Yes, but I also remember "there must always be a Lich King", just so they don't have to justify changing up Northrend and so they have a convenient way of bringing the Scourge back if they ever run out of ideas.
How they conclude things tends to suck.
Edit - The one exception to this is TBC; it's introduction was ho-hum, but it's closer I thought was amazing.
Trying to pick races for each of my definitive post-merge characters. Just thinking of healers, which I'll actually play...
Need to drop combat, because what the fuck are you even in combat with? Shadowmeld!
Need to drink but this tank can't slow down? Shadowmeld!
Need that quest item deep in the enemy camp, and don't wanna fight a huge pack after you ride through the middle? Shadowmeld!
Nothing else comes close.
it also doesn't remove you from combat anywhere other than world environments and five mans; raid bosses and arenas/BGs keep you in combat during the stealth
that's why we call it the struggle, you're supposed to sweat
are you sure it doesn't end combat if you meld in a raid boss and there are no other valid targets left, like how it will reset the encounter if you vanish while everyone else is dead/feigning/mage invis?
you can sometimes avoid a repair bill that way but not often
that's why we call it the struggle, you're supposed to sweat
BfA leveling didn't really take as much time as previous expansions. Though I missed Legion when it was the current expansion so I dunno how drawn out it was there.
that's exactly how invisibility works actually, which is why you almost never see a mage successfully survive a raid boss wipe
Vanish too. Used to be different but they changed it halfway through AQ.
Vanish does 0 out agro and it's a dps cooldown too. So chances are the boss will be coming for the rogue last provided vanish had time to cooldown and they haven't used it yet a second time (you want to line it up with other cooldowns).
BFA feels like they went out of their way to offend the player base.
8.2 does still have the issue of itemization in BfA being complete trash and effectively a waste of time since most of your best pieces will generally come from lucky M+ Titanforges, weekly chest, or just buying Azerite pieces from Vashreen.
WoD was stupid, but it was just nonsense, you know? I still enjoyed doing the stupid time travel shenanigans. It was fun to level and see that dumb plot. That's how I feel about most WoW writing, even if WoD was goofier than usual.
BFA is bad writing wrapped around the worst part of the overall WoW narrative, and I actively hate it every moment it forces me to engage with the stupid stupid faction war. There are good zone quest stories, but that's not going to change the overall impression.
All this means that BFA's failure is broader. People who are oblivious to mechanics or class design can hate the plot, while people who don't read quest text can loathe the rest.
Like...if the next expansion is 'Okay that side quest stuff is done, NOW we can finish the faction war!' it will be the first expansion I do not buy at launch, regardless of anything else.
If Blizzard had been truthful about the story direction before BFA launched, I would have canceled at the end of Legion instead of sticking it out until the first content patch.
Plus invasions are pretty stupidly good xp. I have leveled 2 alts to 120 doing nothing but invasions and a few islands.
If a merge happen my Tauren Shaman is becoming a dwarf day 1. DAY 1!
Edit: Like the planet just got stabbed with a sword and is dying! It's RIGHT THERE!
Black Empire! I'd even accept 'Lich King 2.0 with Sylvanas, with extra Nostalgia!' if it meant going UNDER Northrend into crazy Lovecraftian underground empires.
In the Lore, that is.
Gameplay wise it amounts to side quest activity your character occasionally shows interest in because it gets you bigger numbers. Maybe it'll carry over into the next expansion and become a more existential threat then? Assuming they don't swerve and make it the last major patch of BfA.
At least for now.
I have a feeling that whenever 8.2.5 comes out, which people are anticipating will be a major story patch that drives the plot forward substantially, that nobody is gonna care. People will still be too focused on WoW Classic when 8.2.5 drops.
And we do not yet have a clear picture for what 8.3 will be, which will be the final raid tier of the expansion. Is 8.3 going to be Sylvanas? Azshara 2.0 with more void than ever before? An incarnation of N'zoth? Some sort of Herald of the Black Empire? We really don't know.
And I honestly don't think people will care then, either.
I personally had the choice between Shadowbringers and coming back to WoW for 8.2, and I chose Shadowbringers. I'm back playing WoW now, and honestly, 8.2 doesn't really feel that great to me. The whole thing is just a giant grind to get flying. Mechagon is not fun. Especially on "Gnomes in Crates" day. Nazjatar is a nightmare without flying, but once I get flying I will never go back, so why did they design it to be so hostile to grounded players? Having to come back and grind for a month or more just to get flying feels awful. I want to stick with it because I like WoW. I really do. But 8.2 really didn't do anything to make me want to stay.
Like yeah of course it's killing it in numbers in the initial DAYS of its release. I'm not confident anyone can say anything about what it means for WoW, yet.
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