Some madness effects and masks actually make extra movement quite detrimental. I was thinking the eye could cause a lot of issues with that, but I haven't actually dealt with it since most my corrupted items have been trash.
A lot of the time you can just make short quick adjustments. If you're constantly hopping around with lead feet then yeah, you're going to have a bad time, but all you need to do is move the bare minimum required to avoid whatever swirly has appeared, then make sure you stop for a second or two before shuffling again. Most of the swirly effects are delayed enough that you can afford to stand still for a second before moving.
Awesome/Bad has held true for 6 (!) expansions now, so we're on track for Shadowlands to be good.
We also haven't seen such a fall from grace from Blizzard as we have in recent memory, so while I hope it will be good... wewlad I'm not holding my breath.
Awesome/Bad has held true for 6 (!) expansions now, so we're on track for Shadowlands to be good.
We also haven't seen such a fall from grace from Blizzard as we have in recent memory, so while I hope it will be good... wewlad I'm not holding my breath.
Awesome/Bad has held true for 6 (!) expansions now, so we're on track for Shadowlands to be good.
We also haven't seen such a fall from grace from Blizzard as we have in recent memory, so while I hope it will be good... wewlad I'm not holding my breath.
At very least shadowlands is a more interesting premise than FACTION WARRSS MK10 especially when it was immediately clear that the faction war was never going to be the actual focus of the expansion.
Oh god I felt so stupid this morning when I finally realized the orbs you get in visions you can place and regain your sanity... I was so confused how people could do optionals and explore when the sanity ticked down so fast. DOH!
I would like some money because these are artisanal nuggets of wisdom philistine.
Does anyone else remember the bad potion by faction/race alignments?
Blue - Alliance
Red - Horde
Green - Orcs / Legion
Purple - Night Elves
Black - Dark Iron
I’ll be like “OK, the bad potion is Horde, so the sanity potion is Alliance.”
It is randomized and changes with literally every run.
There's a table somewhere, a guildmate of mine found it, and unfortunately I don't have it right now. When we do our runs, he is just always the one who tells the rest of the group what to do. But basically, in both Org and SW there's a corpse with a color potion in front of it. You know that the color by the corpse is bad. Then you can use the table that my guildmate found online to determine what the other colors do, based on the bad one. So it is randomized, but it is random within a defined set of parameters. It isn't full random.
The most important thing to know is that it changes every run.
The SW corpse is directly ahead if where you start the run, out in the open about 60 feet ahead in a corner. It's a face down human with a bad color potion next to one hand and a readable note (talking about people out to get him) next to the other.
The Org corpse is in a hut to the left of the blacksmith, an orc in same position with bad potion and note.
The bad potion takes away sanity.
There is one that restores sanity.
There is one that makes you randomly frontal cone AOE fire for a few minutes, and even the buff for that expires your character catches on fire for a few seconds taking some damage and uncontrollably running backward. If you drink another of this color it resets the duration of the buff, so if you keep drinking then you never deal with your character in fire.
There is two others like that where it's a buff that does something bad on expiry, but you can reset duration by drinking more.
My strategy now it's to get to the corpse ASAP, identify the bad color, then drink immediately every other color the rest of the run.
+1
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The HandyNotes-Visions of N'Zoth addon will also give you a handy list that tells you what the good sanity potion will be depending on the color of the bad potion.
The staying power you get from knowing the correct potions, cloak resist and the +200 from killing elites is pretty insane. I held off doing visions last week because of the incoming fix but this week I not only got myself fully caught up but also did a run where I grabbed both org masks and despite my gear being trash it was super-chill.
Does anyone else remember the bad potion by faction/race alignments?
Blue - Alliance
Red - Horde
Green - Orcs / Legion
Purple - Night Elves
Black - Dark Iron
I’ll be like “OK, the bad potion is Horde, so the sanity potion is Alliance.”
It is randomized and changes with literally every run.
There's a table somewhere, a guildmate of mine found it, and unfortunately I don't have it right now. When we do our runs, he is just always the one who tells the rest of the group what to do. But basically, in both Org and SW there's a corpse with a color potion in front of it. You know that the color by the corpse is bad. Then you can use the table that my guildmate found online to determine what the other colors do, based on the bad one. So it is randomized, but it is random within a defined set of parameters. It isn't full random.
The most important thing to know is that it changes every run.
I'm talking about how I remember what the bad potion is on any given run. And if you know what the bad potion is, you also know what the Sanity restoration potion is.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I'm using void ritual shit right now but I haven't been impressed by the damage gain from it.
For my Ret spec, Void Ritual ranges from 1.1k DPS for Tier 1 up to almost 6k for Tier 3. It's a bonkers amount of stats.
I'm playing Guardian and generally not getting the group benefit so our situations are vastly different.
0
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Doing some simming of old gear just to see what I could shore up, and a mythic Razor Coral would be a 1200 (!) DPS increase over the heroic Vita-Charged Titanshard I have.
Okay then. Guess I'm going to see about pugging that this weekend.
0
Options
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Doing some simming of old gear just to see what I could shore up, and a mythic Razor Coral would be a 1200 (!) DPS increase over the heroic Vita-Charged Titanshard I have.
Okay then. Guess I'm going to see about pugging that this weekend.
Keep in mind coral sims uniquely well, and most fights in NYA do not allow you to stack it as consistently as sims do.
+1
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
That's true, but on fights where you really really really need those single target deeps (Wrathion, Shadhar, Maut, and Ra-den spring immediately to mind) it'll stack well.
0
Options
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited February 2020
Wrathion is a good example of a fight where it's actually not as good as its sims, because you spend a lot of the fight away from boss or attacking pillars and not stacking coral. Ra'den and Shad'har are both good use cases for it, though Shadhar especially is not really a DPS check.
I’m also not sure if the vita trinket value factors in the party haste
+1
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I semi-disagree on Wrathion, because whenever he's active he's the only target available to attack. When you're not attacking Wrathion he's straight up not-attackable, so 100% of DPS uptime on the boss will generate coral stacks. The bigger thing here for me is that most trinkets aren't great on Wrathion because of how weirdly his damage phases are spaced, there isn't really a powerful on-use trinket for melee besides coral this tier (Writhing Segment is super bad outside of cleave).
Shad'har isn't a DPS check insofar as he's actually a healing check, but the faster you can push his phases the easier you will make things on your healers. DPS does matter quite a bit on him.
0
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I’m also not sure if the vita trinket value factors in the party haste
It doesn't, but that's really hard to calculate because of how much the value of haste varies between spec (also it doesn't stack, so if someone else has one yours isn't providing benefit).
Can I just say that I love healing in this tier. This is by far my favorite raid in BfA, and most of that is just because of how fun these fights are to heal.
I think overall, Dazar Alor is probably the more interesting raid, and it had some super cool bosses mechanically. But just from a healing perspective and nothing else, I like Ny'alotha more.
Wrathion is a good example of a fight where it's actually not as good as its sims, because you spend a lot of the fight away from boss or attacking pillars and not stacking coral. Ra'den and Shad'har are both good use cases for it, though Shadhar especially is not really a DPS check.
Coral has another good stacking use if you have a bunch of targets dying regularly every 15 seconds or so since the buff sticks around and appends stacks you get from killing a Target with the debuff.
I semi-disagree on Wrathion, because whenever he's active he's the only target available to attack. When you're not attacking Wrathion he's straight up not-attackable, so 100% of DPS uptime on the boss will generate coral stacks. The bigger thing here for me is that most trinkets aren't great on Wrathion because of how weirdly his damage phases are spaced, there isn't really a powerful on-use trinket for melee besides coral this tier (Writhing Segment is super bad outside of cleave).
Shad'har isn't a DPS check insofar as he's actually a healing check, but the faster you can push his phases the easier you will make things on your healers. DPS does matter quite a bit on him.
My writhing segment crits guaranteed every 2 minutes /rogueShenanigans
The events are good for plowing through the assault's progress bar and if you wanna hammer through rep pronto, otherwise yeah I don't bother with them at all.
The events are good for plowing through the assault's progress bar and if you wanna hammer through rep pronto, otherwise yeah I don't bother with them at all.
The rep’s not too bad, but unless you’re not revered/want exalted/paragon caches, it’s not worth the trouble.
The events are good for plowing through the assault's progress bar and if you wanna hammer through rep pronto, otherwise yeah I don't bother with them at all.
The rep’s not too bad, but unless you’re not revered/want exalted/paragon caches, it’s not worth the trouble.
It really varies in time it takes.
Like the one where you stomp on eyeballs you can do on your flying mount in 30 seconds. The one where you have to kill like 7 elites standing in the circle takes easily 6 minutes. The one where you have to go into the mine and click the buggy statues until they make a beam to the end could be 10 minutes between getting there and getting the buggyness to unbug.
I think they give like 50 or 75 rep. It's pretty bad.
Like Smrtnik said, there are a few you can knock out in under a minute, but many have a terrible RoI.
I mean i still do them all unless they are bugged out and non-completable, but that's just the game taking advantage of my OCD. I'm otherwise beyond "over it".
Smrtnik on
0
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
All the rep for Uldum Accord and Rajani is limited per day, not per play time, so the events are the only way to max out your rep gains each day if you're still working on that.
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited March 2020
I'm still bugged that instead of calling them manticores and wyverns, we're stuck with windriders & protodrakes, but that goes back to windrider's being called wyverns in Warcraft III.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
+1
Options
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I honestly don't know how people queue into a BG with that little health and gear. As in, how they even want to. I'd be far too embarassed to do it. The other players might be strangers, but they aren't bots, I don't feel like I'd have any right to inflict my fresh alt on them like that.
Posts
A lot of the time you can just make short quick adjustments. If you're constantly hopping around with lead feet then yeah, you're going to have a bad time, but all you need to do is move the bare minimum required to avoid whatever swirly has appeared, then make sure you stop for a second or two before shuffling again. Most of the swirly effects are delayed enough that you can afford to stand still for a second before moving.
We also haven't seen such a fall from grace from Blizzard as we have in recent memory, so while I hope it will be good... wewlad I'm not holding my breath.
I don't know, a lot of people hated WoD too.
At very least shadowlands is a more interesting premise than FACTION WARRSS MK10 especially when it was immediately clear that the faction war was never going to be the actual focus of the expansion.
pleasepaypreacher.net
Blue - Alliance
Red - Horde
Green - Orcs / Legion
Purple - Night Elves
Black - Dark Iron
I’ll be like “OK, the bad potion is Horde, so the sanity potion is Alliance.”
huh, yeah, this is fair actually
It is randomized and changes with literally every run.
There's a table somewhere, a guildmate of mine found it, and unfortunately I don't have it right now. When we do our runs, he is just always the one who tells the rest of the group what to do. But basically, in both Org and SW there's a corpse with a color potion in front of it. You know that the color by the corpse is bad. Then you can use the table that my guildmate found online to determine what the other colors do, based on the bad one. So it is randomized, but it is random within a defined set of parameters. It isn't full random.
The most important thing to know is that it changes every run.
Edit: Here's what I found with a quick search: https://www.icy-veins.com/wow/horrific-visions-potions-guide
The Org corpse is in a hut to the left of the blacksmith, an orc in same position with bad potion and note.
The bad potion takes away sanity.
There is one that restores sanity.
There is one that makes you randomly frontal cone AOE fire for a few minutes, and even the buff for that expires your character catches on fire for a few seconds taking some damage and uncontrollably running backward. If you drink another of this color it resets the duration of the buff, so if you keep drinking then you never deal with your character in fire.
There is two others like that where it's a buff that does something bad on expiry, but you can reset duration by drinking more.
My strategy now it's to get to the corpse ASAP, identify the bad color, then drink immediately every other color the rest of the run.
Yes?
I'm talking about how I remember what the bad potion is on any given run. And if you know what the bad potion is, you also know what the Sanity restoration potion is.
Okay then. Guess I'm going to see about pugging that this weekend.
For guardian it probably gets about half that, ~700 dps for Tier 1 up to ~3.5-4k for Tier 3.
Keep in mind coral sims uniquely well, and most fights in NYA do not allow you to stack it as consistently as sims do.
Shad'har isn't a DPS check insofar as he's actually a healing check, but the faster you can push his phases the easier you will make things on your healers. DPS does matter quite a bit on him.
It doesn't, but that's really hard to calculate because of how much the value of haste varies between spec (also it doesn't stack, so if someone else has one yours isn't providing benefit).
I think overall, Dazar Alor is probably the more interesting raid, and it had some super cool bosses mechanically. But just from a healing perspective and nothing else, I like Ny'alotha more.
Coral has another good stacking use if you have a bunch of targets dying regularly every 15 seconds or so since the buff sticks around and appends stacks you get from killing a Target with the debuff.
My writhing segment crits guaranteed every 2 minutes /rogueShenanigans
The rep’s not too bad, but unless you’re not revered/want exalted/paragon caches, it’s not worth the trouble.
Steam: pazython
It really varies in time it takes.
Like the one where you stomp on eyeballs you can do on your flying mount in 30 seconds. The one where you have to kill like 7 elites standing in the circle takes easily 6 minutes. The one where you have to go into the mine and click the buggy statues until they make a beam to the end could be 10 minutes between getting there and getting the buggyness to unbug.
Like Smrtnik said, there are a few you can knock out in under a minute, but many have a terrible RoI.
I mean i still do them all unless they are bugged out and non-completable, but that's just the game taking advantage of my OCD. I'm otherwise beyond "over it".
I do the events because they fill bars quickly.
Alliance has the same sort of problems. This morning I was in a Silvershard Mines group where the healer had 83k health and a MH with no OH.
You can probably guess how it turned out.