lol it’s literally blood elves in Alliance the way they set it up.
Blizz decided to do Lightforged Draenei and Void Elves to sell their stupid "from my point of view, the Light is actually evil" plotline instead of what Alliance players actually asked for: High Elves and Broken. That and just plain stubbornness. The damage is done, so now got to deal with it, and the solution is this compromise.
boy they really know how to twist my arm to get me to come back to retail
when do the new customization options go life, prepatch?
I don’t think they’ve mentioned them being an expansion feature, so I imagine it’ll be in 9.0, yeah. It would be...very bad optics to have “be black” behind a paywall.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
if there's one thing to remember about corruption, it's to always make sure you run a safe amount
I mean, I'm still of the mind that way back in the day, like when WoW was first created, they should have gone with a tri-faction system. It should have been Horde, Alliance, and Outcasts.
The Horde should have been the traditional Horde races that were represented in the WC2 and WC3 campaigns as part of the "Orc" faction, meaning Orcs, Trolls, Tauren, and Goblins. To me, that is the backbone of the Horde.
The way they tacked the Forsaken onto the Horde has never sat right with me. It feels like they had this fourth faction that was leftover from the WC3 campaign and they didn't know what to do with them so they just made up some pretty half-assed lore for why they joined the Horde. But I still think that was the wrong move.
There should have been a 3rd faction in WoW called the Outcasts. This third faction could have included the Forsaken, the Blood Elves, and any other races that didn't really fit within the already well established faction alignment of the Alliance and Horde.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I mean, isn't that kind of the theming of Thrall's horde, though? That they are the outcasts who didn't fit elsewhere on Azeroth?
I mean, isn't that kind of the theming of Thrall's horde, though? That they are the outcasts who didn't fit elsewhere on Azeroth?
Also, adding something different to what are similar aesthetics (Human/Dwarf/Gnome and Orc/Troll/Tauren) makes things interesting.
Forums are well, mostly happy, but there's a lot of drama like usual:
People that specifically wanted their UI to say "High Elf X". Like, who cares.
People that wanted Blond Hair instead of several flavors of goth hair colors. Ok I guess.
People that wanted Paladins, because people always want Paladins and Druids for their races, those are on the top 3 most popular classes (#1 is Hunter).
People mad because the Alliance is taking their stuff and "the Horde is getting nothing in exchange." Besides being blatantly untrue, acting like a spoiled little brother speaks of the maturity of those players.
Like, Wildhammer Dwarves are getting the same treatment and they aren't making this temper tantrum since you can roleplay your guy like you want. (And purple/blue skin colors only are vastly limiting for transmog).
I think the idea is if you have 3 factions no one side will become the defacto faction like horde has for some reason.
Three factions works pretty well for large PvP games, kind of almost in a rock/paper/scissor kind of way.
That assumes that this is a large PvP game or that the faction divide for guilds and instanced content is something worth keeping. The former is obviously not true and I heavily disagree with the latter.
People that wanted Paladins, because people always want Paladins and Druids for their races, those are on the top 3 most popular classes (#1 is Hunter).
I'm of the mind that there should be no class restrictions. Period. If a gnome wants to be a druid, let 'em. There are so many exceptions in the lore that imposing these rules on the player just feels unnatural. Of course, I feel that way for any game. Not just WoW.
I think Vulpera would make great druids.
And like... Kul Tirans are literally just portly humans. If Kul Tirans can be druids, why can't Stormwind humans? It's not like their physiology prevents it. And if a Zandalari troll can learn to wield the light as a paladin, why can't a default troll? Especially since the default trolls can be holy priests. Same thing for Forsaken. If Forsaken can be Holy priests, why can't they be Paladins? Especially since they might have been a paladin in life, before they were raised as Forsaken.
And in the Paladin class hall, one of your class hall champions is a Night Elf paladin. So why can't Night Elves be paladins?
Why can't Draenei be warlocks? The Draenei and Eredar are the same thing (just red and blue versions of the same race), and Eredar have warlocks galore.
Posts
Blizz decided to do Lightforged Draenei and Void Elves to sell their stupid "from my point of view, the Light is actually evil" plotline instead of what Alliance players actually asked for: High Elves and Broken. That and just plain stubbornness. The damage is done, so now got to deal with it, and the solution is this compromise.
when do the new customization options go life, prepatch?
That's usually the way it goes, I wouldn't think they'd do it any differently this time around.
The Horde should have been the traditional Horde races that were represented in the WC2 and WC3 campaigns as part of the "Orc" faction, meaning Orcs, Trolls, Tauren, and Goblins. To me, that is the backbone of the Horde.
The way they tacked the Forsaken onto the Horde has never sat right with me. It feels like they had this fourth faction that was leftover from the WC3 campaign and they didn't know what to do with them so they just made up some pretty half-assed lore for why they joined the Horde. But I still think that was the wrong move.
There should have been a 3rd faction in WoW called the Outcasts. This third faction could have included the Forsaken, the Blood Elves, and any other races that didn't really fit within the already well established faction alignment of the Alliance and Horde.
Also, adding something different to what are similar aesthetics (Human/Dwarf/Gnome and Orc/Troll/Tauren) makes things interesting.
Forums are well, mostly happy, but there's a lot of drama like usual:
Like, Wildhammer Dwarves are getting the same treatment and they aren't making this temper tantrum since you can roleplay your guy like you want. (And purple/blue skin colors only are vastly limiting for transmog).
Three factions works pretty well for large PvP games, kind of almost in a rock/paper/scissor kind of way.
That assumes that this is a large PvP game or that the faction divide for guilds and instanced content is something worth keeping. The former is obviously not true and I heavily disagree with the latter.
I'm of the mind that there should be no class restrictions. Period. If a gnome wants to be a druid, let 'em. There are so many exceptions in the lore that imposing these rules on the player just feels unnatural. Of course, I feel that way for any game. Not just WoW.
I think Vulpera would make great druids.
And like... Kul Tirans are literally just portly humans. If Kul Tirans can be druids, why can't Stormwind humans? It's not like their physiology prevents it. And if a Zandalari troll can learn to wield the light as a paladin, why can't a default troll? Especially since the default trolls can be holy priests. Same thing for Forsaken. If Forsaken can be Holy priests, why can't they be Paladins? Especially since they might have been a paladin in life, before they were raised as Forsaken.
And in the Paladin class hall, one of your class hall champions is a Night Elf paladin. So why can't Night Elves be paladins?
Why can't Draenei be warlocks? The Draenei and Eredar are the same thing (just red and blue versions of the same race), and Eredar have warlocks galore.
Every race should be allowed to be every class.